Unlike my last team (http://www.smogon.com/forums/threads/generic-team-is-generic-2-1-now-with-many-wifi-videos.3496156/) this one is still in the planning stages (only Heatran and Ferrothorn exist, but Heatran's stuck in White atm). I wanted to make a 6th gen team from the start but certain pokes (Heatran and Iron Head Excadrill) were locked away until Pokebank arrives. Even tho its delayed, its still around the corner and its time for me to prepare for it.
Hippowden @ Smooth Rock
Sand Stream | Impish
252 HP / 4 Atk / 252 Def
Stealth Rocks
Whirlwind
Slack Off
Earthquake
The premier defensive tank for the team. Even with a Defoger like Scizor on the team, Stealth Rocks is easy to set up back again. Whirlwind is used so I have a means to stop pokes from setting up, or pokes she can't touch (Ground resisters or Flying types/Levitate users). Slack Off for recovery and Earthquake so she isn't taunt bait, its also nice cause it hits some Poke's she walls for SE damage, like Physical Lucario and Terrakion. I have a fighting weakness on my team and Hippowden is my only real answer to them. She doesn't like Water/Ice/Grass attacks from the likes of Gyarados, Mamoswine, and Breloom. The Ferrothorn and Heatran combo take care of many of these threats.
Heatran @ Leftovers
Flash Fire | Calm
252 HP / 4 Def / 252 SpD
Roar
Toxic
Earth Power
Lava Plume
Special Defensive Heatran checks many threats of old and eats some of the new Fairys for breakfast. Roar is for phazing special threats that are trying to set up, like Calm Mind Jirachi or Volcarona. Toxic against bulky pokes or for residual damage. Earth Power is for Fire pokes that he will often be switching into for the Flash Fire boost, also stops any Sun Teams that lack a ground move. Finally Lava Plume for STAB and potentially burn to help take physical attacks better. Ferrothorn appreciates his Fire Immunity while Hippowden and Rotom-W loves his 4x resistance to Grass, as well as Landrous-T and Hippodwen with his 4x resistance to Ice attacks. Heatran is an amazing partner to Tyranitar for having a 4x resistance to nearly all of Tyranitar's weaknesses (Grass, Bug, Steel, and Fairy) but Ground and Water. Ferrothorn covers Heatrans Water weakness, and Air Ballon Excadrill can switch in on any ground attacks aimed at Heatran. Lastly Heatran is a great Talonflame counter, as its literally everywhere.
Landrous-T @ Leftovers
Intimidate | Naive
248 HP / 172 Def / 88 Spe
U-Turn
Hidden Power Ice
Stone Edge
Earthquake
My defensive pivot, that somewhat covers my fighting weaknesss (wish he actually had a Flying move other than Fly). Switch in to get the Intimidate drop, then proceed to wall pokes that Hippowden can't do anything to, like Dragonite and Breloom. Speed EV's allow me to outspeed things like Adamant Dragonite and Jolly Breloom. U-Turn works well with Rotom's Volt Switch to have great momentum. Even with his lower SpA and the HP nerf, HP Ice still 2HKO's things like Breloom, Garchomp, and Gliscor (Stone Edge is better for Dragonite). Finally EdgeQuake combo for good coverage. Landrous-T appericates Rotom-W for countering Mamoswine, otherwise Heatran can take care of any other Ice pokemon, like Weavile.
Rotom-W @ Chesto Berry
Levitate | Calm
252 HP / 4 SpA / 252 SpD
Will-O-Wisp
Rest
Volt Switch
Hydro Pump
Special Defensive Rotom is used to deal with threatening common special attacking Water pokes, like Greninja that Rotom-W, and if they are Physical like Gyarados, I'll just burn them with Will-O-Wisp. Rest+Chesto for one chance of recovery with, or a possible Toxic/Burn absorber once the usual threats it walls are taken care of. And finally Volt Switch for momentum. Rotom-W can switch in to Ground pokes aiming to take down Heatran and Fighting weakness with Levitate and Will-O-Wisp. He adores Heatran as a partner to take care of his weakness of grass, which is 4x resist to as well as Excadrill to counter Mold Breaker EQ's.
Tyranitar @ Tyranitarite
Sand Stream | Jolly
4 HP / 252 Atk / 252 Spe
Dragon Dance
Ice Punch
Crunch
Stone Edge
The Bulky Sand King is here. DD Mega Tyranitar is similar to my Mega Gyarados on my other team, a bulky poke that after his threats have been cleared and 1 DD, wrecks shop. Mega Tyranitar has many threats tho. Ferrothron plus Forrestress wall him cause I lack Fire Blast, tho both are taken care of by Heatran. SE Priority users like Azumarill, Lucario, Scizor, and Conkludurr also can wreck havoc on Mega Tyranitar's sweep and must be dealt with before I even think of bringing him out. Certian Choice Scarf users are a problem as well, Genesect in particular. Ice Punch > EQ to counter Gliscor and Hippowden, who would otherwise wall me, plus various 4x weak pokes.
Excadrill @ Air Balloon
Sand Rush | Adamant
4 HP / 252 Atk / 252 Spe
Swords Dance
Rapid Spin
Iron Head
Earthquake
Excadrill is the premier rapid spinner so far this gen. Even tho Sand Rush is not as potent as it was last gen, I think with 2 Sand Storm users makes it usable on this team. Air Balloon is to switch on on predicted Ground attacks aimed at Heatran. Even with Adamant, in the Sand he still out speeds all max speed 130's, and it makes Swords Dance that much deadlier. He can act as a semi-revenge killer, but lacking priority hurts him. Even tho Rock Slide has more coverage, I'm using Iron Head for STAB damage and more reliable accuracy. Rapid Spin is still important because even tho most my team resists SR and 2 can absorb Toxic Spikes, Sticky Web cripples both Mega Tyranitar and Excadrill and no one likes taking damage from Spikes, as rare as it is these days.
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