Same thing happened to this guys http://replay.pokemonshowdown.com/ou-112508928 Dragonite was replaced with Gourgeist.http://replay.pokemonshowdown.com/ou-112415640
The UI shows my team with two Gourgeists after switching to it, one of which was actually my Ursaring.
Also Shaymin-Sky should go back to its standard form when frozen according to the cart, something that does not happen.
http://replay.pokemonshowdown.com/customgame-90067198
confirmingI just recently discovered that Shaymin-S doesn't revert to normal Shaymin when he gets frozen on showdown.
Known bugI just recently discovered that Shaymin-S doesn't revert to normal Shaymin when he gets frozen on showdown.
Its not forced to have anythingSo from what I've heard, Rotom-W is forced to have Hydro Pump, correct? Well, apparently I have made a Rotom-W without it and it was considered legal. For References sake, here's the set I made:
Rotom-W @ Leftovers
Ability: Levitate
Nature: Bold
252 HP/252 Def/4 Sp. Def
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Volt Switch
- Protect/Pain Split (switch every now and again)
Yeah...could somebody else look into this so I don't feel crazy?
There are plenty of ways to raise your evasion that are not banned:you do realize that evasion is OUT of the question on Ps right theres a reason it got a complete ban from the game so leaving it in by a single move wouldnt only not make sense but its gonna bite back once the word spreads
Are you using a custom client? I've tested this and I'm not getting the same resultI was playing a generation 1 battle (gen1oubeta) on showdown, and after I used hyper beam I got the option to recharge (naturally):
http://gyazo.com/07fca604c54a79fa87041cac289be808
As you can see from the chat, I left the game several times. That was because every time I pressed the recharge button I was sent to this page:
http://gyazo.com/06f3c274bbd8862f91dd861706614858
So the battle would not progress, and I could only lose on time. I apologize if this is a well known bug, I searched for it and couldn't find anything about it.
Edit: This has happened every time after this, so I can't use hyper beam anymore. Anyone else having this glitch?
Okay, I guess I wasn't too clear with my original post, so I'll try to rephrase what I said. The problem with that image is that you can see what form of Arceus the opponent is using (all Arceus forms are supposed to show up as Normal in team preview) in the first place. Hope that clears things up.What form was your Arceus meant to be?
Well that's interesting...http://replay.pokemonshowdown.com/smogtours-smogondoubles-7810
Doing this for makiri. The replay shows that in a doubles battle, when you use rage powder/follow me in conjunction with a partner that is transformed, the follow me/rage powder user will also redirect the targetting attacks from the partner. This was shown on turn 5 and 7.
This should be fixed by now, check again.Okay, I guess I wasn't too clear with my original post, so I'll try to rephrase what I said. The problem with that image is that you can see what form of Arceus the opponent is using (all Arceus forms are supposed to show up as Normal in team preview) in the first place. Hope that clears things up.
Thank you for your observation - it turns this glitch only happens when I play through my browser. When I downloaded the app, this glitch no longer occours.Are you using a custom client? I've tested this and I'm not getting the same result
This will be fixed soon, thank you for pointing that out.So, this happened.
Another user saw that too in another battle with the same guy, but I couldn't save a screenshot since the sprite from behind looked OK.
Air Lock is not meant to remove the weather, it only stops the effects, such as increasing the power of certain types or the damage from Sandstorm.So I was playing a battle of ADV Custom Game (Ubers), but Rayquaza switching in didn't eliminate the rain like it should. Though it probably didn't matter in this battle i'd like to see Air Lock functioning correctly for when it does matter.
The battle; http://replay.pokemonshowdown.com/gen3customgame-112879661
If the target switches while the move has 0PP, the PP is reset to 32PP, that is how it works in-game.Glitch Two: The last wrap in terms of PP is coded wrong if the opponent switches out. Now, wrap has 32PP, and switching out is a viable way to deal with wrap abuse as each switch out will lower the wrappers PP by 1. However if you are not counting EXACTLY how many wraps they have left, than they will have an infinite number of wraps. If you make the mistake of switching out when they have 1 PP left, it will "roll-over" and they will reset to having 32pp again, even though they should of ran out of PP.
This will be fixed as soon as possible.Glitch Four: (unrelated to wrap) The move amnesia is supposed to work on Goldduck and Psyduck in gen1, yet i'm not allowed to give either of them this move on the simulator. (it's not the illegal move problem), it plain won't allow me to use it even if i add it on him.
It does get updated stats, but they are not displayed after mega evolution.My Alakazam doesn't get better stats when in Mega-Form.
So it is pretty useless.
This glitch has been happening for a while now, it's something to do with Arceus's forme being undefined in team preview which then confuses the simulator once the forme is revealed.The sprite glitching where my opponent's Arceus seems to have become a Mewtwo
Spoilers? I think you mean (hide) <message> (/hide) - change the ( to [The sprite glitching where my opponent's Arceus seems to have become a Mewtwo
someone tell me how to do spoilers pls :p