I didn't see this thread but if someone could help me out real quick:
Hello, I was playing around with a drought team to decent sucesss and was wondering if I should pursue this team, or is it bad? I only have 3 pokemon right now and am unsure about my sideboard. Please help me out as I am rather new but would like some advice please! Will try to add descriptions but am unsure about the depth because my knowledge is limited please bear with me.
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Overheat
Charizard always goes first. His purpose it so summon the sun, perhaps kill a mon or two and let the others finish the game. Overheat can be used to powerthrough some tanky mons.
Venusaur (M) @ Aguav Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Growth
- Solar Beam
- Hidden Power [Fire]
- Sludge Bomb
With growth, things die. However, with a fast venasaur sometimes solar beam is all that is necessary. I used hidden power fire to fight against steel, and sludge bomb against fairy.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
This cloyster is a standard shell smash sweeper that cleans up pretty well and covers ice. You can icicle spear things that are weak to Ice without shell smashing.
. If you guys could suggest changes or what pokemon I can add I would greatly appreciate it!
I can talk about general sun teams, though they are very niche and not too consistent in BSS.
Generally you aren't going to want to use Charizard Y as your sun setter. The reason for this is that you have a lot of pokemon that straight up OHKO Charizard Y in the lead slot. The main three, arguably three of the best leads in the game are Landorus-T (with rock tomb), Greninja and Tapu Koko. Generally just having charizard and venusaur on the same team will set off the alarm bells to a lot of players due to Mega Venusaurs role on more balanace and semi-stall builds and charizard being an offensive mega and they will likely lead for sun. This means you set up sun and do nothing else which is not ideal.
This is probably why you are going to want to have the dedicated sun lead, that being Torkoal. Also this means your sun will last longer due to heat rock which is needed due to the nature of Venusaur. Venusaur, especially the set you have struggles to get OHKOs without a growth set up and can struggle even with a growth, it is no mega Swampert. It also finds it difficult to set up on a lot of pokemon, Fire, Ice, Psychic and Flying weaknesses and having far less bulk than usual due to needing to run max speed max special attack modest. This is why you want yawn on Torkoal to give Venusaur that turn.
I like the idea behind Cloyster, think keeping that as is is good.
GOAL: To make your sun more consistent, your Venusaur a more threatening offensive presence and create a secondary mode for when Sun isn't hacking it in team preview.
Without further ado, the changes I've done and a bit of description:
Torkoal @ Heat Rock
Ability: Drought
Level: 50
EVs: 252 HP / 20 Def / 236 SpD
Sassy Nature
- Yawn
- Stealth Rock
- Lava Plume
- Explosion
New Sun lead. HP/Defence for +2 Mimikyu Ghostium-Z as well as Landorus-T earthquake. HP/Spdef for Naganadel Z-Draco, Thundurus-T Z-Electric and most of the time Aegislash Ghostium-Z.
Venusaur (M) @ Poisonium Z
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Growth
- Solar Beam
- Hidden Power [Fire]
- Sludge Bomb
I've just changed your venusaur slightly from Aguav berry to poisonium-Z to help break through teams, not much more to say about it than that.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
I like your cloyster set so I've kept it here.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Flame Charge
- Flare Blitz
- Earthquake
I've just put the EV spread as a placeholder, but I like the general idea of the set, which is to function as a kind of secondary sun sweeper that can be used instead of venusaur (I could have used Blaziken here as I believe is more common but decided to keep zard). Very few things want to switch into sun boosted Flare Blitzes and Earthquake is needed or your composition just gets walled by Heatran.
Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Mimikyu is just there are a general stop to things, again don't pay too much attention to the specifics of the set though it should either be ghost/mimikyu-z. Breaks through tapu fini, an important stop to mega blaziken in particular as well as opposing zard and volcarona.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Crunch
My last idea was this gyarados set, kind of using it as an anti-hippo/fat mon, especially for hippo just coming in and changing weathers, also does alright vs. greninja. Really unsure about this as this is just theory and not practice.
Threats (Just listed a few off top of my head):
Porygon2 - Venusaur KOs P2 with +2 Poison-Z or Zard at +2 but it can still wall a lot of the team especially with other fat, Gyara if no discharge will set up on P2 for days.
Fini - Can break through with solar beam, alternatively explosion or +2 Mimikyu.
Lele - Scarf can be pretty annoying, though set up sun and ko with venusaur alternatively mimikyu and gyara can take hits.
Blaziken - Regular gyara + Mimikyu, Zard X can also KO with EQ, never let it get set up. Yawn with torkoal if it looks to be bp.
Naganadel - you are going to want to bring mimikyu or cloyster to revenge, avoid getting it in vs. venusaur tho +2 poisonium KOs.
Trick room - You are gonna want to be trying to taunt P2 leads or let trick room go up and use your fire types to deny mawile.