Pokémon Brambleghast

churine

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BRAMBLEGHAST

stats: 55 HP / 115 Atk / 70 Def / 80 SpA / 70 SpD / 90 Spe || (Total: 480)
typing: Grass-type Ghost-type
ability: Wind Rider / Infiltrator (HA)

relevant moves:
- Spikes
- Rapid Spin
- Strength Sap
- Leech Seed
- Power Whip
- Bullet Seed
- Shadow Sneak
- Phantom Force
- Leaf Storm
- Shadow Ball
- Tera Blast

Learned Moves:
Defense Curl @ Lv. 1
Rollout @ Lv. 1
Astonish @ Lv. 1
Absorb @ Lv. 5
Rapid Spin @ Lv. 9
Bullet Seed @ Lv. 13
Infestation @ Lv. 17
Hex @ Lv. 21
Mega Drain @ Lv. 25
Disable @ Lv. 29
Phantom Force @ Lv. 35
Giga Drain @ Lv. 40
Curse @ Lv. 45
Pain Split @ Lv. 50
Power Whip @ Lv. 55

Egg Moves:
Leech Seed, Beat Up, Block, Shadow Sneak, Strength Sap

TM Moves:
Hyper Beam, Solar Beam, Night Shade, Confuse Ray, Rest, Substitute, Thief, Protect, Scary Face, Spikes, Giga Drain, Endure, Sleep Talk, Shadow Ball, Facade, Bullet Seed, Seed Bomb, Energy Ball, Giga Impact, Leaf Storm, Grass Knot, Hex, Phantom Force, Grassy Terrain, Tera Blast, Pounce, Trailblaze

new ability: Wind Rider
Provides an immunity to wind moves while also boosting Attack by one stage if hit by a wind move or if Tailwind is active.


pros:
- Access to Spikes and Rapid Spin while also being able to spinblock due to its Ghost typing, letting it compress roles and function as hazard control.
- Strength Sap serves as reliable recover while letting it handle physical attackers. It notably still retains 16 PP unlike other recovery moves this generation.
- Wind Rider gives it an immunity to relevant wind-based moves that could otherwise destroy it like Hurricane and Heat Wave while also providing a +1 Attack boost. This ability also provides a +1 attack when under Tailwind.
- Key resistances to Water, Ground, and Electric
- Pretty high Attack stat with access to Power Whip and Shadow Sneak, and has a decently good Speed stat of 90.

cons:
- Attacking movepool is quite poor. No powerful physical Ghost-type moves as the best options are Shadow Sneak and Phantom Force.
- Basically learns only Grass and Ghost moves, with very little moves from other types, most of which are not worth using.
- Typing has numerous weaknesses all to common types such as Ghost, Dark, Fire, Flying, and Ice.
- Bulk is rather poor with a low 55 HP in particular, and the Speed and bulk isn't amazing enough to pull off a SubSeed.

terastal potential:
- The best Tera types for Brambleghast are probably going to be types that exchange its common weaknesses to resistances should it run a more supportive set. If Brambleghast tries to run an offensive set maybe with Tailwind support,
- Fire Tera type turns Fire and Ice weaknesses into resistances while Brambleghast's Grass moves threaten all the types Fire is weak to and Tera Blast becoming a Fire move lets it hit other Grass-types if this is opted for. This does however give it a weakness to Stealth Rock and Brambleghast may want to run boots if it wants to try clean hazards throughout a game.
- Dark Tera type turns the Ghost and Dark weaknesses into resistances
- Steel is simply a the best singular defensive type in the game


potential sets:

hazard control
Brambleghast @ Leftovers / Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Dark / Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Rapid Spin
- Strength Sap
- Power Whip

Very straightforward, set hazards up, remove opposing hazards, and heal yourself up while weakening the damage output of physical attackers. Power Whip is a decently strong Grass STAB and the best physical move available. It can threaten out Dondozo, Rotom-W, and Slowking with Power Whip but does not want to risk paralysis or burn from latter two. Dark Tera type lets it resist Knock and Ghost moves while Fire Tera type complements Grass nicely though it wants boots. Brambleghast doesn't really have much else it can do though as nearly all the Pokemon in the meta currently have some way to beat it. Other sets Brambleghast can try to run include an offensive set, but it lacks good coverage, or a SubSeed set, but it gets shut down by other Grass-types and cannot


overall:

Brambleghast has nice utility moves in Spikes, Rapid Spin, Strength Sap and Leech Seed, but its stats aren't helping it in fending off powerful Water moves from Palafin or consistently OHKOing phys def Slowbro. Its offensive movepool is also lacking in both a strong physical Ghost move and powerful coverage. This Pokemon can definitely see some use in a lower tier though it has good utility
 
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Not a lot a hype behind this thing. (Insert joke about open field devoid of competitive players with Brambleghast blowing across it). But who knows? Maybe this tumbleweed will find its niche once the dust settles on this metagame battlefield.
 
This thing is probably somewhat better in doubles where Tailwind support is more likely and spread wind-type moves like Heat Wave/Blizzard/Icy Wind are more common. For singles it also has a neat immunity to Hurricane but I think the defensive stats and speed tier are not good enough for a proper support set and the barren movepool makes sweeping difficult.
 
So it can spinblock, but can its ability also negate defog to keep hazards stuck on the field? Imagining that would be a fun switch into defog Corv
 
Infiltrator could be useful to bypass shed rail shenanigans. It's a shame it's kind of outclassed by Dragapult in this role though - even though it gets Strength Sap and Rapid Spin I'm unsure how to let it differentiate itself enough to make a niche
 
Ughhhh, if only this mon got poultergeist, it would actually have a legitimate niche. The ability to rapid spin and spikes while not being afraid of a gouldengo switch in would actually be kinda legit. Without a strong one turn physical ghost type move though, it falls short. Infiltrator and wind rider are fantastic abilities, and its typing is a pretty solid offensive type.

Its seriously just one move away from being legit, I think. Its crazy pokemon didn't give it this.
 
Ughhhh, if only this mon got poultergeist, it would actually have a legitimate niche. The ability to rapid spin and spikes while not being afraid of a gouldengo switch in would actually be kinda legit. Without a strong one turn physical ghost type move though, it falls short. Infiltrator and wind rider are fantastic abilities, and its typing is a pretty solid offensive type.

Its seriously just one move away from being legit, I think. Its crazy pokemon didn't give it this.
We can still pray for the return of move tutors in the future, but we are at least a year off before any of that happens.
 
Brambleghast @ Life Orb/Heavy-Duty Boots
Ability:Infiltratior
Tera Type: Ghost/Grass
EVs: 6 HP/252 Atk/252 Spe
Jolly Nature
-Rapid Spin
-Strength Sap
-Phantom Force/Shadow Sneak
-Power Whip

The tumble weed isn't the best hazard setter due to having a bunch of weaknesses and it's frailty. It does better as a rapin Spinner being able to threaten Gholdengo. Infiltratior is much better than Wind Rider due to being able to hit through screens/subs and wind moves are pretty rare in OU. SS helps tremendously for healing. Brambleghast is quite strong with a LO and able to dish out a surprising amount of damage.
 
Brambleghast with rapid spin and boots feasts on Ting Lu. Wind Rider absorbs whirlwind. Definitely the better ability in my opinion. Dragapult does the whole "offensive ghost with Infiltrator" thing better if that's what you're looking for.

The lack of a strong ghost STAB to stop spinblocking is unfortunate, but if you chip Gholdengo beforehand, you can kill it on the switch with a power whip + shadow sneak combo.
 
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With the recent changes to the tier, I have found it is better to Run a Adamant Nature over a Jolly Nature to further boost the power of Shadow Sneak/Power Whip. LO Shadow Sneak does very respectable damage and dispatches Goldengo and Dragapult easily. I would say it's the 2nd best offensive Rapid Spinner after Great Tusk.
 

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