Team Preview
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- U-turn
- Stone Edge
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Focus Blast
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Thunder Wave
This is a team built around spreading status conditions throughout a match.
Washtom as a stallbreaker with trick scarf, and will o wisp to help out with breaking down physical attackers like weavile and melm, resisting most of its main attacks, only being venerable to its toxic. it is also used as a pivot to get in TTar on turn 1 thanks to its scarf
TTar is the special wall of the team, although it is weak to Tapu Lele's moonblast, i think it suits its role well, as it can't be beaten by psyshock like blissey due to its dark typing, as well as being the dedicated rocker of the team. it also has Twave, to further add to the status affliction of the enemy
Meinshow and Torn T serve similar roles, to come in as wall breakers throughout the game, not worrying about chip due to regenerator, while also being quite powerful with their stab combinations to break down defensive cores, with Torn being a booster, and show being a revenge killer of sorts due to breaking the base 100 threshold to beat many mons speed tier
Lando T is a late game double dance sweeper to set up on ferrothorn and knock off pex, as well as whatever washtom tricked the choice scarf to. pretty self explanatory otherwise
finnaly, Dragapult, the standard offensive pivot set, made to benefit from the statuses set up from earlier, along with being able to spread Twave of its own. it is also good for momentum with U-Turn.
as long as the concept is kept similer i don't mind replacing all 6of them. but i would perfer if they mostly stayed the same. thanks for any advice you may have!
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- U-turn
- Stone Edge
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Focus Blast
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Thunder Wave
This is a team built around spreading status conditions throughout a match.
Washtom as a stallbreaker with trick scarf, and will o wisp to help out with breaking down physical attackers like weavile and melm, resisting most of its main attacks, only being venerable to its toxic. it is also used as a pivot to get in TTar on turn 1 thanks to its scarf
TTar is the special wall of the team, although it is weak to Tapu Lele's moonblast, i think it suits its role well, as it can't be beaten by psyshock like blissey due to its dark typing, as well as being the dedicated rocker of the team. it also has Twave, to further add to the status affliction of the enemy
Meinshow and Torn T serve similar roles, to come in as wall breakers throughout the game, not worrying about chip due to regenerator, while also being quite powerful with their stab combinations to break down defensive cores, with Torn being a booster, and show being a revenge killer of sorts due to breaking the base 100 threshold to beat many mons speed tier
Lando T is a late game double dance sweeper to set up on ferrothorn and knock off pex, as well as whatever washtom tricked the choice scarf to. pretty self explanatory otherwise
finnaly, Dragapult, the standard offensive pivot set, made to benefit from the statuses set up from earlier, along with being able to spread Twave of its own. it is also good for momentum with U-Turn.
as long as the concept is kept similer i don't mind replacing all 6of them. but i would perfer if they mostly stayed the same. thanks for any advice you may have!