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Blissey
[Overview]
<p>Blissey has ridiculous special bulk; it is an absolute certainty that Blissey will win one-on-one against almost any special attacker, or even a pair. However, its Defense is ridiculous to an equal extent, just to the opposite extent. Almost any physical attacker can walk all over it, as well as most Steel- and Poison-types due to their immunity to Toxic, unless Blissey uses Seismic Toss. Blissey has access to a multitude of support moves, as well as special attacks, so despite its weakness to physical attackers, it makes an excellent partner for just about anything.</p>
[SET]
name: Special Wall
move 1: Toxic
move 2: Softboiled
move 3: Seismic Toss
move 4: Protect
item: Leftovers / Chople Berry
ability: Natural Cure
nature: Calm
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
<p>This set is the standard frustrating wall, providing a full stop to almost any special attacker. However, despite its complete mastery of all special attacks, most physical attackers can effectively drop-kick it into next week, especially Fighting-types. Toxic allows Blissey to actually do damage, although the time limit means it will be slightly difficult to ensure a win thanks to its slow damage. Softboiled recovers HP to make Blissey effectively invincible. Seismic Toss hits Steels and stops Blissey from being complete Taunt bait, and Protect stops damage for a turn, which is really useful for Blissey thanks to its tendency to be easily KOed by most strong physical attacks.</p>
[ADDITIONAL COMMENTS]
<p>A Calm nature allows Blissey to take on especially powerful special attackers, especially rain teams, but a Bold nature gives a very small benefit to Defense, which can come in useful against weaker physical attackers. More Special Defense EVs are unnecessary, since Blissey already has a ridiculous amount of special bulk, and the Defense EVs allow it to take as many physical hits as possible. Blissey is useful to help check special attackers and annoying rain teams (outside of toxicroak and scizor), thanks to its incredible special bulk. It's not an exaggeration to say Blissey can win the match even if your opponent has four Pokemon on their side and Blissey is your last one left, if all opposing Pokemon are special attackers. Intimidate users such as Gyarados or Hitmontop, Follow Me or Rage Powder users such as Amoonguss or Togekiss, Psychic-type attackers such as Latios or Reuniclus, and Ghost-types with Will-o-Wisp such as Sableye, Dusclops, or Dusknoir are really really good partners in a stalling combination, taking care of most of the Pokemon that plague Blissey. Prankster Taunt users can also prove useful, since Blissey is completely shut down by opposing Taunt. Thundurus is especially useful, taking out Gyarados, which commonly carries Taunt. Sableye is also doubly useful, with Will-o-Wisp to neuter physical attackers. The reasons to use Blissey over Chansey is the ability to use an item: Chople Berry allows Blissey to take Fighting-type attacks with relative ease, while Leftovers allows it to take repeated hits from strong attackers without faltering far more easily than Chansey, despite Chansey's greater defenses.</p>
[Other Options]
<p>Counter, along with a Chople Berry, can obtain quite a few unexpected KOes, easily taking Close Combats and other Fighting-type attacks and retaliating with a KO. Serene Grace with Charge Beam allows Blissey to use a damaging attack that also raises its Special Attack every time it hits due to Serene Grace. This makes Blissey far less susceptible to Steel- and Poison-types and Taunt, and allows it to do some good damage after a few boosts, as well as break Focus Sashes. Minimize is an especially interesting option which can allow Blissey to get past many physical attackers with a bit of luck and a free turn or two. Sing and Attract are extremely unreliable, but synergize well with Minimize. The time limit is always an issue, however. Charm can help in a one-on-one situation against a physical attacker that can normally 2HKO Blissey (which is basically any physical attacker not Fighting-type). Heal Pulse and Reflect or Light Screen help Blissey's partner, using its ridiculous special longevity to support the team. Heal Bell heals away Toxic, which is many rain teams' only defense against Blissey, and can also help Blissey's teammates. Thunder Wave and Icy Wind support a slower partner, while Gravity boosts accuracy. Helping Hand boosts a partner's power. Blissey has access to a ridiculous number of support moves, but is plagued by four-moveslot syndrome, as well as the time limit, which limit the gamut of usable attacks.</p>
[Checks and Counters]
<p>Almost any physical attacker can OHKO or 2HKO Blissey easily, without suffering much more than a Toxic in return, and Fighting-types in particular can usually OHKO it with ease, although Thunder Wave, Charm, Chople Berry can hinder or even completely stop them if used correctly. Taunt-using special attackers stop Softboiled and Taunt, and can just whale away at Blissey until the blob is finally KOed, but the time limit may allow Blissey to stall them out to win, and Seismic Toss means Blissey will be able to beat it regardless. Gengar is immune to both Seismic Toss and Toxic, so Blissey can do nothing but Thunder Wave it.</p>
[Dream World]
<p>Because Seismic Toss is illegal with Healer, Natural Cure is most often the better choice. However, if not using Seismic Toss, Healer will make an excellent replacement to Natural Cure due to the low amount of switching making Natural Cure about useless, while Healer's chance to fix a status ailment can be immensely useful.</p>