Decided to attempt a fast pivot team featuring mega beedrill after our loss of Naganadel.
Down to business: the team
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run
Standard beedrill set, however chose to use knockoff instead of pursuit as tyranitar is already carrying it. Keeps momentum and hits hard.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald
Unfortunetly this teams main answer to zygarde especially after one DD, functions better than ash greninja on the team as doesn't stack more fighting weaknesses and isn't hindered by psychic terrain.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
Hazzard setter and rain check as well as a bulky mon to pivot into.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Utility Rotom-Wash functioning as hazzard removal and second half of volt-turn, as well as providing a much needed ground immunity with the exception of zygarde.
(Open to be replaced as is my least confidant pick on the team)
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Strong special wallbreaker and fighting type check, as well as psychic terrain reducing beedrill's weakness to priority. As well as reduce the teams weakness to mega medicham.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Special tank and pursuit trapper as well as providing something specially defensive to pivot into.
So that's the team, noticed a weakness to Hawlucha and no true flying types leave a weakness to opposing mold breaker and sand rush excadrill.
I don't mind large changes, any help in general is greatly appreciated.
Mega Beedrill: Strong, fast, physical, pivot as well as a great fairy and psychic killer, seems like a good place to start.
Tapu lele: Protects beedrill from priority and a strong special wallbreaker
Tyranitar: Special tank as well as providing something bulky to pivot into
Ferrothorn: Hazzard setter and rain checker to prevent mega swampert from running wild
Keldeo: Up until this point defensive landrous-t and zygarde were an issue to this team, this remedies the issue and functions better than greniinja under psychic terrain
Rotom-Wash: defogger, ground immunity and second part of the volt turn combo.
Tapu lele: Protects beedrill from priority and a strong special wallbreaker
Tyranitar: Special tank as well as providing something bulky to pivot into
Ferrothorn: Hazzard setter and rain checker to prevent mega swampert from running wild
Keldeo: Up until this point defensive landrous-t and zygarde were an issue to this team, this remedies the issue and functions better than greniinja under psychic terrain
Rotom-Wash: defogger, ground immunity and second part of the volt turn combo.
Down to business: the team
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run
Standard beedrill set, however chose to use knockoff instead of pursuit as tyranitar is already carrying it. Keeps momentum and hits hard.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald
Unfortunetly this teams main answer to zygarde especially after one DD, functions better than ash greninja on the team as doesn't stack more fighting weaknesses and isn't hindered by psychic terrain.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
Hazzard setter and rain check as well as a bulky mon to pivot into.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Utility Rotom-Wash functioning as hazzard removal and second half of volt-turn, as well as providing a much needed ground immunity with the exception of zygarde.
(Open to be replaced as is my least confidant pick on the team)
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Strong special wallbreaker and fighting type check, as well as psychic terrain reducing beedrill's weakness to priority. As well as reduce the teams weakness to mega medicham.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Special tank and pursuit trapper as well as providing something specially defensive to pivot into.
So that's the team, noticed a weakness to Hawlucha and no true flying types leave a weakness to opposing mold breaker and sand rush excadrill.
I don't mind large changes, any help in general is greatly appreciated.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
.
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
.