Oh, hello friend. It's me, TheMantyke, with another post in the Battle Tower thread.
Now, I know you might have seen me refusing to do any breeding and suffering for it in my previous post. That was quite a time of my life. I was angry, I was tormented. Ah, but now I am far more calm. For you see, with nature mints, golden bottle caps, and ability patches on hand, I have ascended. I know not the plight of breeding pokemon praying to the IV gacha or using suboptimal in game team pokemon any longer. Nope! Those days are over. All thanks to our lord and savior menu storage, I can now duplicate whatever I need. My prior toils to get that last bit of BP I needed has eternally rewarded me. I can give whatever I wish it's hidden ability. I can use a quirky syncronizer and mint a Pokemon for whatever nature it may crave. I can give a pokemon 40 something Rare Candies and save in the middle of the process to king crimson my Pokemon to level 100 with all my candies still.
All three of these Pokemon were caught within the last 24 hours. All three of them took under 20 minutes to take from fresh capture in the grand underground to battle ready pokemon; the hardest part was passing down Rock Blast and passing it back to the original Cloyster. All three of these have now beat palmer and have spiffy battle tower ribbons. Now, of course, this isn't relevant to the actual battling in the battle tower, but I felt this nirvanna of non-existent item scarcity was worth sharing. Those of you blessed enough to have not yet updated your game can perhaps walk in the light of our lord menu storage. If not, you may have to toil and get an HA dratini from someone, but the team is of course perfectly attainable through normal means.
Anyway, here's the team. Yet again, it is probably not an optimal long streak run team, though it does only have one single inaccurate move. It's a nice team for those who want to play more battle stadium styled games instead of more calculated ai abuse teams. It also has a lot of pokemon featured here already, so hey, if it doesn't work out I'm sure you can put those resources somewhere else.
Hideaway Mae
Cloyster @ Focus Sash
Ability: Skill Link
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Spear
- Rock Blast
- Surf
- Shell Smash
Our dearest Cloyster is Hideway Mae. She is a disciple of menu storage, trusting in the divine's advice to hide away any and all internet to the switch. She's as disconnected from society and connected to her savior as the average gun stockpiling infowars listener living alone in the woods.
Cloyster has had this knack since Gen 5 for being absolutely ridiculous in every casual playthrough of a battle facility. BDSP mostly continues this trend. Honestly, I dunno, but it felt a fair bit weaker this time compared to the stomps I remember. I think the preset teams and increasing abundance of priority attacks took a toll on Cloyster, but it's still solid. Also hey! Ice Shard is good, but don't forget that you have Nasty Plot boosted Surfs to sling around too! Really great for denting a Steel-type for your Dragon type to come in.
Onipointoni
Dragonite @ Lum Berry
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Dragon Dance
Dragonite is Onipointoni, the demon of One point one. He has been blessed by the sacred touch of Menu Storage's pile of 52 ability patches and given such tough scales.
Dragonite is just a phenomenally reliable set up Pokemon. I don't think I had a single foe pierce through multiscale the whole way with an attack once doing my playthrough. Went for Extreme Speed over Safeguard or Substitute because Lum was enough bull insurance for me and extra priority is always helpful.
ZLZR
Magnezone @ Custap Berry
Ability: Sturdy
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Endure
Magnezone is ZLZR. Just as other gods have an often unspoken name of YHWH, our divine menu storage has a name of ZLZR. This electric golem bears the sacred one's name on its body, allowing it to live at 1 HP a whole lot.
This is like the third Magnezone posted in this thread at this point. Most of them seem to have the same moveset, but with a variable final move. I personally went with some dynamax meta tech and decided to give mine Endure. Magnezone can occasionally find itself facing some troubles where sturdy is broken and some big bad charizard or whatever comes in. Endure lets you tank that Aerodactyl EQ or whatever and smack it back with priority attacks on the next turn at any health range. It's super helpful to the point where I'd sooner axe Volt Switch for some other option like Thunder Wave or Metal Sound. The tiny bit of speed is to get past slow Scizors and Tyranitars; I'm still lazy and just fed it two carbos.
The only real gripe I had with this team is Abomasnow
sucks to fight. Cloyster dies to Giga Drain + Ice Shard, Magnezone gets Earth Powered and chipped, Dragonite falls over if Aboma gets a hit in. Honestly, it's probably worth considering picking Fire Punch over EQ or Extreme Speed just to deal with it. It went through a little bit of a rough patch at around tier 5, but I was being a slacker and didn't bother looking up trainer info for my battles. Once I started doing that, it was smooth sailing from there on out.
Now, I depart. For I know one day I will not be able to bask in the light of Menu Storage. I must shore up a good crop of ability patches before that eventual update must come...