Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
People say I’m copying frosty and I’m not original
WELL HOW ORIGINAL IS THIS!!!!
Challenging JJayyFeather to a Firey Shaolin Showdown
B8P5 v 5 Triples
3 Day DQ
Infinite Chill/Recovery
2 Mega Evolutions
Arena=Lost Woods Simulation
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
ASB Gym has a Simulator of every Past Gym Leader’s Arena where people can have fun, or/and try out new ideas. This one is of Frosty’s Fire Gym Lost Woods Arena.
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock and Cloud Nine has no effect.
Queue:
JJayyFeather vs ??? (4v4 Serious Singles) [Ref: PTPlatinum]
Gale vs ??? (3v3 LC Singles [Ref: Agender Nerd])
P2X7 vs ??? (2v2 FE Doubles [Ref: Agender Nerd])
Toon vs JJayyFeather (not accepted) (5v5 Triples)
People say I’m copying frosty and I’m not original
WELL HOW ORIGINAL IS THIS!!!!
Challenging JJayyFeather to a Firey Shaolin Showdown
B8P5 v 5 Triples
3 Day DQ
Infinite Chill/Recovery
2 Mega Evolutions
Arena=Lost Woods Simulation
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
ASB Gym has a Simulator of every Past Gym Leader’s Arena where people can have fun, or/and try out new ideas. This one is of Frosty’s Fire Gym Lost Woods Arena.
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock and Cloud Nine has no effect.
Queue:
JJayyFeather vs ??? (4v4 Serious Singles) [Ref: PTPlatinum]
Gale vs ??? (3v3 LC Singles [Ref: Agender Nerd])
P2X7 vs ??? (2v2 FE Doubles [Ref: Agender Nerd])
Toon vs JJayyFeather (not accepted) (5v5 Triples)