Introduction
Hey, I'm pretty new to making competitive teams, so I wanted some help with my team. At its core, it is a Balanced team with Scarfed Blacephalon as its main win condition. I had a pretty good time making and battling with it but I would like some suggestions on how to improve upon this.
The Team
Blacephalon @ Choice Scarf Ability: Beast Boost EVs: 252 SpA / 252 Spe Timid Nature IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Hidden Power [Ice]
So this was the Pokemon that basically made me want to make a team in the first place. I really enjoyed the design, and set of it, and I wanted to make a team around it. After playing around a bit, I thought that scarf would be the best item for it, as it makes it a revenge killer, as well as a late game sweeper thanks to Beast Boost. The moves are pretty standard, except for possibly Trick, which I use mainly to cripple more stall-y teams.
Landorus-Therian @ Leftovers Ability: Intimidate EVs: 248 HP / 228 Def / 32 Spe Impish Nature
- Hidden Power [Ice]
- Earthquake
- Stealth Rock
- U-turn
After Blacephalon, I needed a rock setter to help secure KOs, as well as a nice pivot, so probably the best option for that was Landorus-T. I chose a pretty standard set with Rocks to help Blacephalon sweep in the late game.
Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 48 Def / 208 SpD Careful Nature
- Leech Seed
- Spikes
- Knock Off
- Protect
Ferrothorn is basically the wall of the entire team. It eats up anything that the other members can't, and sets up spikes to help the sweep. Leech Seed gives it some nice recovery, and Protect amplifies that, as well as gives it a little mind-game against Mega-Lopunny and Mega-Cham, some pretty big threats for this team.
- Wild Charge
- U-turn
- Taunt
- Hidden Power [Ice]
This physical Tapu Koko basically does what it sets out to do, bait out the special walls, and KO them with the Gigavolt Havoc. Not only that, it is a great lead because of Taunt, and if it gets into a sticky situation, it can just U-Turn out, giving me a nice U-Turn core of sorts with Lando-T.
Latias-Mega @ Latiasite Ability: Levitate EVs: 252 HP / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Recover
Looking at the team, I realized that I still needed some form of hazard control, as well as a Mega-Evo, so I decided to go with Mega-Latias. I'm running the more bulky set with Bolt-Beam coverage, although its main job on the team is just to defog.
Tyranitar @ Assault Vest Ability: Sand Stream EVs: 248 HP / 24 Atk / 236 SpD Careful Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Beam
I'm pretty sure this Pokemon is mandatory as long as Naganadel is as popular as it is. It hard counters Naganadel, as well as Pursuit traps annoying Pokemon that could otherwise prove to be a problem for the team, and is all in all a great special wall as well.
Conclusion
After quite a few games with this team, I am enjoying myself with it. However, I can see some issues, mainly that Blacephalon is almost my only win condition, and if it gets low, or dies, the match becomes way harder than it should. I also feel that Mega-Latias is a weak pick, but I do need defog, and I can't really see a better choice for that slot. Any advice would be appreciated, anything is up for changing, except I would really prefer that Blacephalon remains on the team, since it is my favorite Pokemon on this team. Thanks!
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Hidden Power [Ice]
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Hidden Power [Ice]
- Earthquake
- Stealth Rock
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
Happiness: 0
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Spikes
- Knock Off
- Protect
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Taunt
- Hidden Power [Ice]
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Recover
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Beam
Ability: Beast Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Hidden Power [Ice]
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Hidden Power [Ice]
- Earthquake
- Stealth Rock
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
Happiness: 0
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Spikes
- Knock Off
- Protect
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Taunt
- Hidden Power [Ice]
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Recover
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Beam