An Offensive RMT
Introduction:
For the past few weeks I've been working with my tutor MoP, and I've learned alot of things about pokemon. So I set out to make an awesome new team to learn with. I've had some pretty good success with this team on the smogon ladder, finally reaching a rating of 1500 after hitting the wall a few weeks back. This team is incredibly offensive, taking advantage of well placed explosions to open up my opponents team for my devastating sweepers. So without further adieu the team.
At a Glance:
In Depth:
Metagross @ Occa Berry
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Meteor Mash
- Earthquake
My lead, and such a great one it is. LeadGross is incredible and usually puts my team up to an early 6-5. You might have noticed no Stealth Rock on Metagross, well I just personally feel that dropping it in favour of Earthquake made so many more leads easier to handle. The EVs in speed are there to get the jump on other Metagross leads. Instead of having to practically lose one of my valuable exploders to Heatran or Infernape or risk a burn to Gyarados, I just stay in Earthquake while Occa berry dampens the fire attack and Bullet punch if the happen to have a sash. The ol' Meteor Mash Bullet Punch one two punch is still around for those suicide Azelf and Aerodactyl.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Bounce
- Dragon Dance
- Waterfall
- Stone Edge
BounceGyra! This thing is an absolute monster after a DD and can still take Fire attacks aimed at my other members pretty well. I know why aren't I running some HP instead of all that useless speed, well I kinda like outrunning things. For example why lose because I'm just a bit too slow to get another attack in, instead just run the full speed and make absolutely sure that I'll outrun every other Gyara even after the Dragon Dance. But thats my philosophy. Anyways, Dragon Dance is for you know, speed and attack boosts, Waterfall is the main stab used for maiming things, Stone Edge is for other Gyarados, Salamence and Zapdos (although I always fail to KO it helps Scizor out a bit). Bounce is the star of the show, it works wonders against Celebi and Starmie catching people off guard and making them switch out of their Gyrados "counter".
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake/Roost
A classic MixMence, but it sure gets the job done. MixMence is an excellent wall breaker that usually nets me a few KOs per match. Again I run full speed to at least speed tie with other idiots like me running full speed and destroying the rest with a Draco Meteor. Draco Meteor is the weapon of Choice early on due to its humongous power and hitting everything but Steels at least neutral. Fire Blast is there to scorch all those pesky Steel types running around. Outrage is the secondary stab against other things (Blissey) and is the next line of defense after the SpAtt drop from the Meteor. Earthquake is mostly there as a filler but can also kill no scarf Heatrans, but on a team with Tyranitar its become a temptation to put Roost on him.
Scizor (M) @ Iron Plate
Ability: Technician
EVs: 252 HP/252 Atk/6 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Swords Dance
- Superpower
Scizor, the most used pokemon last month and with good reason. Late game this thing is a monstrosity, after it's counters are gone this thing can rip through the opponents weakend team. EVs, do I have to explain again? Iron plate? Yeah, although a bit gimmiky, this thing works pretty nicely. At the beggining of the match it makes a great feining for the more common CB set by not showing LO recoil and the use of U-turn. I'll Swords Dance whenver I feel its safe to reveal my true intentions and rape. I used to use LO but I always felt it hamperd an otherwise sturdy pokemon from its full potential. Iron Plate still gives a boost to Bullet Punch so I guess...
Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/252 Atk
Careful nature (+SDef, -SAtk)
- Substitute
- Stone Edge
- Crunch
- Focus Punch
SubTar, a surprise set that catches many people off guard. HP for max survivabilty and Careful nature to make it a great switch into SpecsJolt ,which otherwise rapes my team, Magnezone, and Rotom and lets me Sub without getting my Sub broken. Lum berry prevents that stupid Rotom from burning my Tyranitar or random toxics before I can get my Substitute up . Crunch and Stone Edge of great Stab moves and Focus Punch for hitting things that are weak against him hard hard.
Azelf @ Expert Belt
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Hidden Power [Ice]
- Grass Knot
Ah good old Azelf. My second exploder and a pretty damn good revenge killer. He also can try his hand at a late game sweep with a wide array of attacks to chose from. Flamethrower is there to KO Scizor while it tries to kill me with Bullet Punch (Even after SR damage it never KOs), Grass Knot is for Bulkywaters like Suicune and Swampert, and HP Ice is for all the Dragons that are slower than me. Expert belt is there to give me a nice boost without the gay recoil from LO. Explosion is there to take out some of the bulkier counters to my sweepers, usually exploding on Zapdos and such. A pretty neat poke.
Conclusion:
I really think that this team has the potential to become a force to be reckoned with, but I'm still a ways off. I've tried to cover any problems that I have found during playing but, If you all can spot any things I looked over or any suggestions for item or whatever changes your help would be greatly appreciated. Well...
Rate My Team
Introduction:
For the past few weeks I've been working with my tutor MoP, and I've learned alot of things about pokemon. So I set out to make an awesome new team to learn with. I've had some pretty good success with this team on the smogon ladder, finally reaching a rating of 1500 after hitting the wall a few weeks back. This team is incredibly offensive, taking advantage of well placed explosions to open up my opponents team for my devastating sweepers. So without further adieu the team.
At a Glance:
In Depth:
Metagross @ Occa Berry
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Meteor Mash
- Earthquake
My lead, and such a great one it is. LeadGross is incredible and usually puts my team up to an early 6-5. You might have noticed no Stealth Rock on Metagross, well I just personally feel that dropping it in favour of Earthquake made so many more leads easier to handle. The EVs in speed are there to get the jump on other Metagross leads. Instead of having to practically lose one of my valuable exploders to Heatran or Infernape or risk a burn to Gyarados, I just stay in Earthquake while Occa berry dampens the fire attack and Bullet punch if the happen to have a sash. The ol' Meteor Mash Bullet Punch one two punch is still around for those suicide Azelf and Aerodactyl.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Bounce
- Dragon Dance
- Waterfall
- Stone Edge
BounceGyra! This thing is an absolute monster after a DD and can still take Fire attacks aimed at my other members pretty well. I know why aren't I running some HP instead of all that useless speed, well I kinda like outrunning things. For example why lose because I'm just a bit too slow to get another attack in, instead just run the full speed and make absolutely sure that I'll outrun every other Gyara even after the Dragon Dance. But thats my philosophy. Anyways, Dragon Dance is for you know, speed and attack boosts, Waterfall is the main stab used for maiming things, Stone Edge is for other Gyarados, Salamence and Zapdos (although I always fail to KO it helps Scizor out a bit). Bounce is the star of the show, it works wonders against Celebi and Starmie catching people off guard and making them switch out of their Gyrados "counter".
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake/Roost
A classic MixMence, but it sure gets the job done. MixMence is an excellent wall breaker that usually nets me a few KOs per match. Again I run full speed to at least speed tie with other idiots like me running full speed and destroying the rest with a Draco Meteor. Draco Meteor is the weapon of Choice early on due to its humongous power and hitting everything but Steels at least neutral. Fire Blast is there to scorch all those pesky Steel types running around. Outrage is the secondary stab against other things (Blissey) and is the next line of defense after the SpAtt drop from the Meteor. Earthquake is mostly there as a filler but can also kill no scarf Heatrans, but on a team with Tyranitar its become a temptation to put Roost on him.
Scizor (M) @ Iron Plate
Ability: Technician
EVs: 252 HP/252 Atk/6 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Swords Dance
- Superpower
Scizor, the most used pokemon last month and with good reason. Late game this thing is a monstrosity, after it's counters are gone this thing can rip through the opponents weakend team. EVs, do I have to explain again? Iron plate? Yeah, although a bit gimmiky, this thing works pretty nicely. At the beggining of the match it makes a great feining for the more common CB set by not showing LO recoil and the use of U-turn. I'll Swords Dance whenver I feel its safe to reveal my true intentions and rape. I used to use LO but I always felt it hamperd an otherwise sturdy pokemon from its full potential. Iron Plate still gives a boost to Bullet Punch so I guess...
Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/252 Atk
Careful nature (+SDef, -SAtk)
- Substitute
- Stone Edge
- Crunch
- Focus Punch
SubTar, a surprise set that catches many people off guard. HP for max survivabilty and Careful nature to make it a great switch into SpecsJolt ,which otherwise rapes my team, Magnezone, and Rotom and lets me Sub without getting my Sub broken. Lum berry prevents that stupid Rotom from burning my Tyranitar or random toxics before I can get my Substitute up . Crunch and Stone Edge of great Stab moves and Focus Punch for hitting things that are weak against him hard hard.
Azelf @ Expert Belt
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Hidden Power [Ice]
- Grass Knot
Ah good old Azelf. My second exploder and a pretty damn good revenge killer. He also can try his hand at a late game sweep with a wide array of attacks to chose from. Flamethrower is there to KO Scizor while it tries to kill me with Bullet Punch (Even after SR damage it never KOs), Grass Knot is for Bulkywaters like Suicune and Swampert, and HP Ice is for all the Dragons that are slower than me. Expert belt is there to give me a nice boost without the gay recoil from LO. Explosion is there to take out some of the bulkier counters to my sweepers, usually exploding on Zapdos and such. A pretty neat poke.
Conclusion:
I really think that this team has the potential to become a force to be reckoned with, but I'm still a ways off. I've tried to cover any problems that I have found during playing but, If you all can spot any things I looked over or any suggestions for item or whatever changes your help would be greatly appreciated. Well...
Rate My Team