Hey everyone decided to do a second rate my team, there is no big introduction this time so lets get to the building process stat!
Building Process:
off to the strategy:
Kyurem-Black @ Choice Band / Choice Scarf
Ability: Teravolt
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Iron Head
- Fusion Bolt
- Outrage
- Ice Beam
Havent decided yet upon choice band or choice scarf because both sound really attractive and have been working just fine, freeze shock is just an opinion i had because it is a physical ice attack which in my opinion works better than ice beam, just the one turn to set up that is a turn down for me, so please people with more experience help me out.
i like choose b kyurem because of its high base attack being able to one hit many pokemons and also being able to break walls that come against it.
the ev spread is maximize damage output and also increase a bit of it bulkyness, i decided to go with this speed spread because he already have a good base speed being able to outspeed many revenge killers not all but most.
ive been testing the choice scarf latelly mainly for overkilling a pokemon with outrage and when a revenge killer comes in it gets outspeed by the choice scarf and deal tons of damage usually killing or leaving with little HP
Latios @ Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Earthquake
at first i thought lets go with full utillity latios, he is there to defog and take out any hazzards away, but he has so much potential as a special attacker that i decided to go with this moves, it covers many weaknessess and can still clean hazzards. life orb to maximize its damage output therefore 2HKO or 1HKO, timid nature to help even more out speed many other threats.
ev spread simple as that 252 spA for damage output and 252 spe to out speed threats.
latios also keeps at bay some of bkyurems counters.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
This is a full out phisical attacker excadrill, its damage output is quite nice and it has rapid spin in case latios is KOed and i need to get rid of hazzards.
air ballon helps me fend of earthquake users without the need to swaping for togekiss in case the user can easilly KO him.
adamant nature to increse damage.
evs spread 252 atk to increse damage output and 252 speed for being able to land a hit or get rid of stealth rocks for me.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Protect
When i saw this build up i sorta fell in love with it, that iron barbs and rocky helmet return damage will be awesome to fend of some physical attacks and since this ev spread helps ferrothorn bulkyness and sustentabillity it garantees more iron barbs and rocky helmet damage.
the moves were set for a lead and also a way to stay around on the field longer, therefore leech seed and protect, i also had a need for a grass type move which power whip came quite in handy, the 104atk ev is there to increse power whip damage output.
Keldeo @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
I finally got to use him i got really excited and he did quite well too, since bkyurem can break any walls and counters that would be a problem for keldeo he can swipe right in and go for a killing blow.
i have some doubts about hydro pump i never actually used him effectivelly, i tend to go for a scald instead of hydropump, even thought it doesnt OHKO as hydro tends to do.
icy wind to get rid of dragon ,flying, grass and ground types, covering a lot of problems that i could have keeping bkyurem alive.
Togekiss @ Leftovers
abillity: Serene Grace
EVs: 248 hp / 8 spa / 252 spD
Calm Nature
-Roost
-Thunderwave
-Air Slash
-Dazzling Gleam
The key that was missing something to withstand special attacks effectivelly, this togekiss helps alot with air slash flinching the enemy and allowing for safe swaps, also lands a thunderwave that helps my team to atack first. can handle quite a punch and give one back even though it only has 8 spA evs.
the other 248 hp and 252 spD is manly to make him in a special wall.
hope you guys liked and cant wait to test the changes you all will give. let the edditing beggins!!!
also my first RMT is linked in my signature if its of any interesting checking it =X
Building Process:
First pokemon always the one that i choose to built around, this one was fun to build and play around and i did not realize he was OU since couple weeks back, since them i have been doing some test runs around possible builds and team member my first choice has been:
my second and third pokemon we kinda selected together every guide, every team i looked up every team i faced using black kyurem had both of these pokemons and at first i was, nah just one is more than enough there is no reason for both, but after actually using both together i noticed, yeah those are a must have therefore my next two choices were:
moving to the fourth pokemon i noticed i still didnt had a lead which was giving me a headache, so i started looking for pokemons that could land either stealth rock, toxic spikes or spikes that had some synergy with B-Kyurem and i ended up with
after that i started looking around what else could i use, i already had B-kyurem as a phisical attacker and wall breaker, i had latios as a special attacker and defog user, a physical wall that could land slteath rock and a hazzard cleaner so what was missing, i went back to b-kyurem and searched which pokemon would work well with him being an atacker and needed a wall breaker and smogon gave me two options Keldeo and Terrakion, and i finally choose:
and for my last pokemon i noticed i had a problem with special attackers so i decided to go with something that could handle a punch and also give one back and be a swaper for earthquake users therefore my final lineup was:
my second and third pokemon we kinda selected together every guide, every team i looked up every team i faced using black kyurem had both of these pokemons and at first i was, nah just one is more than enough there is no reason for both, but after actually using both together i noticed, yeah those are a must have therefore my next two choices were:
moving to the fourth pokemon i noticed i still didnt had a lead which was giving me a headache, so i started looking for pokemons that could land either stealth rock, toxic spikes or spikes that had some synergy with B-Kyurem and i ended up with
after that i started looking around what else could i use, i already had B-kyurem as a phisical attacker and wall breaker, i had latios as a special attacker and defog user, a physical wall that could land slteath rock and a hazzard cleaner so what was missing, i went back to b-kyurem and searched which pokemon would work well with him being an atacker and needed a wall breaker and smogon gave me two options Keldeo and Terrakion, and i finally choose:
and for my last pokemon i noticed i had a problem with special attackers so i decided to go with something that could handle a punch and also give one back and be a swaper for earthquake users therefore my final lineup was:
off to the strategy:
Kyurem-Black @ Choice Band / Choice Scarf
Ability: Teravolt
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Iron Head
- Fusion Bolt
- Outrage
- Ice Beam
Havent decided yet upon choice band or choice scarf because both sound really attractive and have been working just fine, freeze shock is just an opinion i had because it is a physical ice attack which in my opinion works better than ice beam, just the one turn to set up that is a turn down for me, so please people with more experience help me out.
i like choose b kyurem because of its high base attack being able to one hit many pokemons and also being able to break walls that come against it.
the ev spread is maximize damage output and also increase a bit of it bulkyness, i decided to go with this speed spread because he already have a good base speed being able to outspeed many revenge killers not all but most.
ive been testing the choice scarf latelly mainly for overkilling a pokemon with outrage and when a revenge killer comes in it gets outspeed by the choice scarf and deal tons of damage usually killing or leaving with little HP
Latios @ Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Earthquake
at first i thought lets go with full utillity latios, he is there to defog and take out any hazzards away, but he has so much potential as a special attacker that i decided to go with this moves, it covers many weaknessess and can still clean hazzards. life orb to maximize its damage output therefore 2HKO or 1HKO, timid nature to help even more out speed many other threats.
ev spread simple as that 252 spA for damage output and 252 spe to out speed threats.
latios also keeps at bay some of bkyurems counters.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
This is a full out phisical attacker excadrill, its damage output is quite nice and it has rapid spin in case latios is KOed and i need to get rid of hazzards.
air ballon helps me fend of earthquake users without the need to swaping for togekiss in case the user can easilly KO him.
adamant nature to increse damage.
evs spread 252 atk to increse damage output and 252 speed for being able to land a hit or get rid of stealth rocks for me.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Protect
When i saw this build up i sorta fell in love with it, that iron barbs and rocky helmet return damage will be awesome to fend of some physical attacks and since this ev spread helps ferrothorn bulkyness and sustentabillity it garantees more iron barbs and rocky helmet damage.
the moves were set for a lead and also a way to stay around on the field longer, therefore leech seed and protect, i also had a need for a grass type move which power whip came quite in handy, the 104atk ev is there to increse power whip damage output.
Keldeo @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
I finally got to use him i got really excited and he did quite well too, since bkyurem can break any walls and counters that would be a problem for keldeo he can swipe right in and go for a killing blow.
i have some doubts about hydro pump i never actually used him effectivelly, i tend to go for a scald instead of hydropump, even thought it doesnt OHKO as hydro tends to do.
icy wind to get rid of dragon ,flying, grass and ground types, covering a lot of problems that i could have keeping bkyurem alive.
Togekiss @ Leftovers
abillity: Serene Grace
EVs: 248 hp / 8 spa / 252 spD
Calm Nature
-Roost
-Thunderwave
-Air Slash
-Dazzling Gleam
The key that was missing something to withstand special attacks effectivelly, this togekiss helps alot with air slash flinching the enemy and allowing for safe swaps, also lands a thunderwave that helps my team to atack first. can handle quite a punch and give one back even though it only has 8 spA evs.
the other 248 hp and 252 spD is manly to make him in a special wall.
also my first RMT is linked in my signature if its of any interesting checking it =X
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