Lets Call This Lake Placid
Wuddup everyone, this is not my first rmt overall, but the first and probably only one I'll do for this gen. I tried to make something that isn't a complete waste of time to use while utilizing Feraligatr. I've missed this boi since the XY and ORAS days and wanted to find out how it would fit in the current meta, so uh yeah thats about it heres the team.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Don't think there are many new things I can say about this Mon but damn is it useful and stupidly consistent. EV's allow me to out speed Kommo after a boost and live a +2 Acrobatics from Hawlucha after rocks. If anything I'd probably like to find the room to fit defog on another member since being choice locked in to that isn't all that fun.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
I literally always wanna run offensive tran over this set but I feel like specially defensive was better suited overall for this team, tho the prominence of Z fighting moves and focus blast on Lele and Thundurus and Hoopa to name a few makes it decidedly more important to scout first. First 3 moves are self explanatory and I threw toxic on for when I cant burn the opposing mon and to make it easier for Gatr or Medi to finish the team off.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch
Chose Medicham as my mega to take advantage of anything crippled by toxic and rocks already and to blow enough holes for Feraligatr to finish the team off if Medi cant do it alone. Sets pretty self explanatory, fake out for priority along with chip damage and most times gives an extra turn of toxic damage so thats cool, Zen Headbutt for reasons, High Jump Kick because I love missing only when the games on the line , and ice punch for lando switch ins plus zapdos and anything else that i just dont need to risk missing Zen Headbutt with. First time using it this gen and I love it.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Liquidation
- Dragon Dance
- Earthquake
- Aqua Jet
So yeah thats about it sorry if this RMT totally sucks its been forever and I'm not nearly as present in this gen as others in the past but I'd love to hear what y'all think and what could make this team not so dependent on not running into certain matchups(as you can see if lando goes down I dont even have a resist for electric type moves lul.
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