I've never been really good at building teams, especially in UU, but I wanted to give it a try this generation. This team is decent I've gotten at least two wins for every loss with this team. I'll just go straight into the team. If you guys want me too I can add a teambuilding process upon request.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Overheat
My replacment to Arcanine. While eliminating the intimidate core I had previously, I have a new, and greatly needed ground immunity. With Will-o-wisp I can burn foes, volt switch gives me more needed momentum, pain split is my recovery, and Overheat is standard on Rotom-H. With this new poke I am now able to go face to face with previous threats to this team such as Flygon and Metagross.
Arcanine @ Leftovers
Ability: Intimidate
- Will-O-Wisp
- Extreme Speed
- Morning Sun
- Flare Blitz
I've pretty new to UU, but I've heard bulky arcanine is pretty good. He and mega manetric preform well together making an intimidate core. I chose physically defensive because I needed a physical tank, but Arcanine's performance is rather lack luster. He cannot take a supereffective physical hit even after intimidate. His moves are Will-o-wisp, for the burns, Extremespeed, for priority that my team lacks, Morning Sun, for health regen, and Flare Blitz, the obligatory move for this pokemon.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Defog
- Stealth Rock
- Scald
- Roar
Empoleon is an amazing special tank, even taking tbolts from opposing Mega-Manetrics. I used to have Keldeo in this spot for thew FWG core, but I needed rocks and defog on my team so I switched it up for Empoleon. The moves are Defog, for hazards, Stealth Rock, which allows me to set up my own hazards, Scald, stab attack and burn haxs make me smile, and Roar*, to stop set ups.
*I've found Roar more useful than icebeam because it allows me to remove my opponents stat boosts. If I find I need to change for something more appropriate I can just hard switch.
Roserade @ Black Sludge
Ability:Natural Cure Technician
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Rest HP Fire
Roserade completes the FWG core. Bulky Roserade is quite threatening, she can take many hits and then hit hard and recover. This one can also absorb status due to natural cure. The moves are Sludge bomb, powerful STAB, Giga Drain, STAB and recovery, Sleep powder, sleep is an always welcome status,and Rest, which is OP when combined with Natural Cure. As suggested HP fire is now added to Roserade for coverage. It is boosted by technician and cause me to no longer be walled by Bulletproof Chesnaught.
Hydreigon (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
Hydreigon is my wall breaker. He can knock out pretty much anything that isn't a fairy. His moves are Draco Meteor, which does approximately 40% to anything that isn't specially defensive, Dark Pulse, which is a second stab if you don't want to lower your SpAtk yet, Superpower to catch your opponents off guard with a physical hit, and Roost, which takes care of your life orb damage.
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- Megahorn
- Stone Edge/ Knock off
This thing is a monster. Last gen I swept with MoxieScarf Herracross. After letting your other pokes take care off the things that stop this set your opponent is dead. The coverage moves are pretty standard. Dual Stab , Close Combat and Megahorn, as well as edge/quake. I've seen some sets run knockoff>stoneedge, but idk if it would work well.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
This is my teams Mega. I kinda dont know what to say here. I'm running the standard set for Mega-Manectric. Like stated earlier, Manectric + Arcanine make an intimidate core. Well, thats all I have to say about Mega-Manectric.
Well thanks for looking at my team. Any help or comments are appreciated. :)
***3/6/2014 UPDATE***
Currently testing Knock off on ScarfCross. I'm super scared of missing Stone Edge at a crucial moment and Knock off is a great utility move every team should have. Therefore I will be testing Knockoff>StoneEdge. Results at a later date.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Overheat
My replacment to Arcanine. While eliminating the intimidate core I had previously, I have a new, and greatly needed ground immunity. With Will-o-wisp I can burn foes, volt switch gives me more needed momentum, pain split is my recovery, and Overheat is standard on Rotom-H. With this new poke I am now able to go face to face with previous threats to this team such as Flygon and Metagross.
Ability: Intimidate
- Will-O-Wisp
- Extreme Speed
- Morning Sun
- Flare Blitz
I've pretty new to UU, but I've heard bulky arcanine is pretty good. He and mega manetric preform well together making an intimidate core. I chose physically defensive because I needed a physical tank, but Arcanine's performance is rather lack luster. He cannot take a supereffective physical hit even after intimidate. His moves are Will-o-wisp, for the burns, Extremespeed, for priority that my team lacks, Morning Sun, for health regen, and Flare Blitz, the obligatory move for this pokemon.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Defog
- Stealth Rock
- Scald
- Roar
Empoleon is an amazing special tank, even taking tbolts from opposing Mega-Manetrics. I used to have Keldeo in this spot for thew FWG core, but I needed rocks and defog on my team so I switched it up for Empoleon. The moves are Defog, for hazards, Stealth Rock, which allows me to set up my own hazards, Scald, stab attack and burn haxs make me smile, and Roar*, to stop set ups.
*I've found Roar more useful than icebeam because it allows me to remove my opponents stat boosts. If I find I need to change for something more appropriate I can just hard switch.
Roserade @ Black Sludge
Ability:
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
-
Roserade completes the FWG core. Bulky Roserade is quite threatening, she can take many hits and then hit hard and recover. This one can also absorb status due to natural cure. The moves are Sludge bomb, powerful STAB, Giga Drain, STAB and recovery, Sleep powder, sleep is an always welcome status,
Hydreigon (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
Hydreigon is my wall breaker. He can knock out pretty much anything that isn't a fairy. His moves are Draco Meteor, which does approximately 40% to anything that isn't specially defensive, Dark Pulse, which is a second stab if you don't want to lower your SpAtk yet, Superpower to catch your opponents off guard with a physical hit, and Roost, which takes care of your life orb damage.
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- Megahorn
- Stone Edge/ Knock off
This thing is a monster. Last gen I swept with MoxieScarf Herracross. After letting your other pokes take care off the things that stop this set your opponent is dead. The coverage moves are pretty standard. Dual Stab , Close Combat and Megahorn, as well as edge/quake. I've seen some sets run knockoff>stoneedge, but idk if it would work well.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
This is my teams Mega. I kinda dont know what to say here. I'm running the standard set for Mega-Manectric. Like stated earlier, Manectric + Arcanine make an intimidate core. Well, thats all I have to say about Mega-Manectric.
Well thanks for looking at my team. Any help or comments are appreciated. :)
***3/6/2014 UPDATE***
Currently testing Knock off on ScarfCross. I'm super scared of missing Stone Edge at a crucial moment and Knock off is a great utility move every team should have. Therefore I will be testing Knockoff>StoneEdge. Results at a later date.
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