Hello Smogon, I have been working with the Uber metagame lately and I have created a fairly decent team. I've been working with this for several months and now I have decided to make it public and get some help on a few things. Please note, this team has been used on Wi-Fi only, not Shoddy Battle.
Team Preview
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Team In-Depth
Groudon @ Leftovers
Adamant - Drought
252 HP / 156 Atk / 35 Def / 8 Spe / 60 SpD
- Roar
- Stealth Rock
- Earthquake
- Dragon Claw
Groudon as a lead is no surprise to most of you, I'm sure. This gets the sun up first thing, and also gives me a way to rocks up quickly. In the event that my opponent uses Kyogre as a leader, I end up getting the sun due to Groudon being slower. I haven't experienced a Kyogre slower than Groudon in any of my testing. I have a way to remove the Kyogre too, later in the RMT. Roar allows me to get rid of set up leads, like shedinja or ninjask. Earthquake is my primary attack being STAB'd and Dragon Claw is often used late-game to get rid of the oh-so-many dragons in the Uber metagame.
Jumpluff @ Leftovers
Jolly - Chlorophyll
188 Def / 252 Spe / 68 SpD
- Encore
- Leech Seed
- Substitute
- Sleep Powder
This is my favorite pokemon to use on this team, and in Ubers in general. No one expects to see a NU pokemon used in Ubers (except those that use one themselves). I almost always Sleep Powder as soon as Jumpluff is out and then I set up the Sub next turn. I'll then set up the Leech Seed to sap away my opponent's health in what is usually a long stall war. I can encore as a time passer if it's time to use another one of my moves yet. I can always take out at least one, and usually two, of my opponents pokemon with Jumpluff's stalling alone.
Wobbuffet @ Leftovers
Calm - Shadow Tag
20 HP / 228 Def / 252 SpD
- Encore
- Counter
- Mirror Coat
- Tickle
Add Wobbuffet's guaranteed 1 KO with Jumpluff's average of 2 KOs, and I have half of my opponent's team gone and out of the way! Everyone knows how Wobbuffet works. Encore/Tickle if you don't think they'll attack, and Counter/Mirror Coat to bounce any attack thrown at you. As wonderful as Wobbuffet is though, I'm not really sure it fits into my team. It's probably the "weakest link" of this team. I'm considering putting some sort of Ho-oh in here, but I'm not sure what. Let me know what you guys think.
Palkia @ Choice Scarf
Hasty - Pressure
252 Spe / 252 SpA / 6 Atk
- Surf
- Spacial Rend
- Fire Blast
- Thunder
This is my Kyogre Counter. When my opponent has Kyogre, I will bring in Palkia to get rid of it and then bring back out Groudon to revive the sun. It may seem weird having Palkia on a sun team, but if it's countering Kyogre, it's going to be getting it's needed rain boost for Thunder, so that's awesome. Palkia is probably my second favorite pokemon to use on this team, after Jumpluff of course.
Forretress @ Shed Shell
Relaxed - Sturdy
252 HP / 252 Def / 6 Atk
- Toxic Spikes
- Earthquake
- Rapid Spin
- Explosion
This guy sets up for Jumpluff's show. If I can get Toxic Spikes (I usually at least get 1, sometimes 2, layers), then Jumpluff can stall so much easier with my opponent poisoned (Pluff will sleep any flyers and levitaters). Rapid Spin, of course, is to get rid of hazards my opponent might be trying to pull on me. Earthquake to avoid being forced to explode by taunters, and then Explosion to get rid of a weak pokemon once Forretress has done his job.
Giratina-O @ Griseous Orb
Naive - Levitate
248 Atk / 196 Spe / 64 SpA
- Hidden Power [Fire]
- Outrage
- Shadow Sneak
- Draco Meteor
This is sort of my revenge killer, I guess. Hidden Power Fire can take care of Scizors that might have gotten lost on their way to OU-land and opposing Forretress setting up on me. Outrage is perfect for STAB and can wipe out oh-so-many of my opponent's team. Shadow Sneak for priority attacking/revenge killing. Fly for scouting and another attacking move. Giratina-O is also my spin blocker, which I definitely need.
Changes in Bold.
A Final Look
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Team In-Depth
Groudon @ Leftovers
Adamant - Drought
252 HP / 156 Atk / 35 Def / 8 Spe / 60 SpD
- Roar
- Stealth Rock
- Earthquake
- Dragon Claw
Groudon as a lead is no surprise to most of you, I'm sure. This gets the sun up first thing, and also gives me a way to rocks up quickly. In the event that my opponent uses Kyogre as a leader, I end up getting the sun due to Groudon being slower. I haven't experienced a Kyogre slower than Groudon in any of my testing. I have a way to remove the Kyogre too, later in the RMT. Roar allows me to get rid of set up leads, like shedinja or ninjask. Earthquake is my primary attack being STAB'd and Dragon Claw is often used late-game to get rid of the oh-so-many dragons in the Uber metagame.
Jumpluff @ Leftovers
Jolly - Chlorophyll
188 Def / 252 Spe / 68 SpD
- Encore
- Leech Seed
- Substitute
- Sleep Powder
This is my favorite pokemon to use on this team, and in Ubers in general. No one expects to see a NU pokemon used in Ubers (except those that use one themselves). I almost always Sleep Powder as soon as Jumpluff is out and then I set up the Sub next turn. I'll then set up the Leech Seed to sap away my opponent's health in what is usually a long stall war. I can encore as a time passer if it's time to use another one of my moves yet. I can always take out at least one, and usually two, of my opponents pokemon with Jumpluff's stalling alone.
Wobbuffet @ Leftovers
Calm - Shadow Tag
20 HP / 228 Def / 252 SpD
- Encore
- Counter
- Mirror Coat
- Tickle
Add Wobbuffet's guaranteed 1 KO with Jumpluff's average of 2 KOs, and I have half of my opponent's team gone and out of the way! Everyone knows how Wobbuffet works. Encore/Tickle if you don't think they'll attack, and Counter/Mirror Coat to bounce any attack thrown at you. As wonderful as Wobbuffet is though, I'm not really sure it fits into my team. It's probably the "weakest link" of this team. I'm considering putting some sort of Ho-oh in here, but I'm not sure what. Let me know what you guys think.
Palkia @ Choice Scarf
Hasty - Pressure
252 Spe / 252 SpA / 6 Atk
- Surf
- Spacial Rend
- Fire Blast
- Thunder
This is my Kyogre Counter. When my opponent has Kyogre, I will bring in Palkia to get rid of it and then bring back out Groudon to revive the sun. It may seem weird having Palkia on a sun team, but if it's countering Kyogre, it's going to be getting it's needed rain boost for Thunder, so that's awesome. Palkia is probably my second favorite pokemon to use on this team, after Jumpluff of course.
Forretress @ Shed Shell
Relaxed - Sturdy
252 HP / 252 Def / 6 Atk
- Toxic Spikes
- Earthquake
- Rapid Spin
- Explosion
This guy sets up for Jumpluff's show. If I can get Toxic Spikes (I usually at least get 1, sometimes 2, layers), then Jumpluff can stall so much easier with my opponent poisoned (Pluff will sleep any flyers and levitaters). Rapid Spin, of course, is to get rid of hazards my opponent might be trying to pull on me. Earthquake to avoid being forced to explode by taunters, and then Explosion to get rid of a weak pokemon once Forretress has done his job.
Giratina-O @ Griseous Orb
Naive - Levitate
248 Atk / 196 Spe / 64 SpA
- Hidden Power [Fire]
- Outrage
- Shadow Sneak
- Draco Meteor
This is sort of my revenge killer, I guess. Hidden Power Fire can take care of Scizors that might have gotten lost on their way to OU-land and opposing Forretress setting up on me. Outrage is perfect for STAB and can wipe out oh-so-many of my opponent's team. Shadow Sneak for priority attacking/revenge killing. Fly for scouting and another attacking move. Giratina-O is also my spin blocker, which I definitely need.
Changes in Bold.
A Final Look