Naturally, I speak only from my own experiences here, and cannot neccessarily conclude that this is relevant to all new comers, but upon arriving at Smogon with no prior knowledge of Pokemon besides what I had picked up simply playing the games, I was intially overwhelmed by the massive amount of additional complexity.
Changing from a playstyle where level and move base power are the only considerations in building a pokemon to one where nature, IVs, EVs, STAB, type coverage, stat boosters and additional move effects must be considered can be very disheartening and demoralising. While I acknowledge that my intuition allowed me to select my moves better (in terms of coverage, accuracy and non-hyperbeam class attacks) and notice the STAB, I found the changeover too much initially and only proceeded in small steps.
I think that new players would become competitve a lot more quickly, and be a lot more willing to adapt their playstyles if a guide with all the essentials, yet none of the details irrelevant to newly-competitlve players, was written. This is of clear benefit to Smogon - less forum space would be taken up with posts which appear stupid to the experienced, but may not be so to new players. Furthermore, it may result in more people embracing the competitive Pokemon world and adding richness to the metagame and to Smogon in their own ways.
As I have recently experience this transition, I would be prepared to write this article if it would be considered useful. Any thoughts?
Changing from a playstyle where level and move base power are the only considerations in building a pokemon to one where nature, IVs, EVs, STAB, type coverage, stat boosters and additional move effects must be considered can be very disheartening and demoralising. While I acknowledge that my intuition allowed me to select my moves better (in terms of coverage, accuracy and non-hyperbeam class attacks) and notice the STAB, I found the changeover too much initially and only proceeded in small steps.
I think that new players would become competitve a lot more quickly, and be a lot more willing to adapt their playstyles if a guide with all the essentials, yet none of the details irrelevant to newly-competitlve players, was written. This is of clear benefit to Smogon - less forum space would be taken up with posts which appear stupid to the experienced, but may not be so to new players. Furthermore, it may result in more people embracing the competitive Pokemon world and adding richness to the metagame and to Smogon in their own ways.
As I have recently experience this transition, I would be prepared to write this article if it would be considered useful. Any thoughts?