ORAS UU A fairy tale

Hi, Since the grand slam is coming, I’d like to show my team and ask for advices to improve it a maximum before the event!



Princess (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Earthquake
- Ice Shard

I wanted to build around LO Mamoswine, i love this mon. He pressures Salamence, Hydreigon, Florges and some other current big threat in UU. I chose Icicle Spear to get past of Sub Seed Whimsicott, Icicle Spear is also a good move against other Lead as Azelf/Galvantula focus sash, even if it’s quite luck-based. The rest is more classis, since I want to have more offensive pressure, I chose Life orb over Focus Sash.



Pony (Heracross) @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Pursuit
- Knock Off

My favourite in the current UU, I really love it. He’s literally a monster, He has really few switch-in : after SR 252/232 Florges is 2HKO by Close Combat and Megahorn, Alomomola takes 60% on switch-in. Pursuit is quite particular, but I chose it as Reuniclus is a big threat for my team, and since he’ll never take the risk to stay against Heracross, I can do some damages to him with this. Finally, He’s also my wow absorber, as Guts allow him to sweep more efficiently.



Castle (Reuniclus) @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Focus Blast
- Calm Mind
- Recover

I took Reuniclus as I wanted a bulky sweeper who can take physical hits. I used to play the Future Sight+Life Orb variant,, but he was often forced to switch out, and pursuit trapper usually destroy this variant. So, I opted for a classic Calm mind set with full hp/def. I use the Colbur Berry to lure some dark types who want to check / counter Reuniclus, such as Krookodile, Sharpedo, Hydreigon and some Knock Off users. The coverage Psychic/Fighting is pretty efficient and classic and finally Recover for more staying power.



Rainbow (Salamence) @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Outrage
- Iron Tail

I chose him instead of Hydreigon for Iron Tail, which allow me to get past Florges more easily. Salamence is also good to set-up and sweep in late game thank to Intimidate, which also help me to check Sharpedo-Mega (ce bg de l’extrême pfouah), a big threat for my team. I first used a Lum berry, but I recently switched it for a Yache berry, because with Iron Tail and this, Salamence can win the duel against Mamoswine at +1.



Horse (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Rapid Spin
- Dark Pulse
- Aura Sphere

I needed a spinner since I have Salamence who takes 25% on SR and can’t set up easily otherwise. Blastoise is also my doublade’s check, as he pressures him well thank to Dark Pulse. Blastoise is my check to trick users such as Chandelure or Rotoms, since this team is really weak to Trick as my balance is destroyed if I happen to have a tricked pokemon.



Queen (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam

Since I have Reuniclus to tank some physical hits, I have snorlax to tank special hits.. Snorlax is also here as complement to Heracross and absorb the Toxic/Thunder wave. Curselax is really A.M.A.Z.I.N.G in the current UU. He can tank Heliolisk/Sceptile mega/Cresselia and as well set up on them. Thick fat is here to allow me to switch in safely against Entei. I chose Curselax as it provides me more Offensive pressure and complement my team well.

Princess (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Earthquake
- Ice Shard

Pony (Heracross) @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Pursuit
- Knock Off

Castle (Reuniclus) @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Focus Blast
- Calm Mind
- Recover

Horse (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Rapid Spin
- Dark Pulse
- Aura Sphere

Queen (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam

Rainbow (Salamence) @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Outrage
- Iron Tail


Princess (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Earthquake
- Ice Shard

Pony (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Facade
- Swords Dance
- Knock Off

Castle (Reuniclus) @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Shadow Ball
- Calm Mind
- Recover

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 156 HP / 252 SpA / 8 SpD / 92 Spe
Modest Nature
- Hydro Pump
- Dark Pulse
- Aura Sphere
- Rapid Spin

Queen (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Rest
- Earthquake
- Body Slam

Rainbow (Salamence) @ Lum Berry
Ability: Intimidate
EVs: 192 Atk / 64 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Outrage
- Earthquake



Replays : http://replay.pokemonshowdown.com/uu-251168891
I have only one cool replay atm. I post others tomorrow. (See the pursuit fail)

Shoutout : Sacri' He help me as fuck for start the UU, for build this team, Thanks bro.
SiTuM'parleT'mort It's my pompom girl.
Fairy Peak for his amazing Yache Berry Mence oo
 
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rs

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Hey LetMeShine-! Cool looking team you have here. Hyper offense is really fun nowadays. I'd like to recommend a couple of things that would help this team out.

  • So first off, I'd just like to mess with the set on Heracross. The first one I'd change is the Heracross nature. I would definitely use Jolly>Adamant now. This helps you outspeed some MAJOR threats in the tier like Jolly Gatr and Mamoswine as well as Adamant Krook and Lucario. I'd also change Pursuit to Stone Edge. I realize that hitting Reuniclus is nice but I find that Stone Edge would help this team a lot more. It helps hit Crobat (a common switch-in) wanting to get rocks off the field, which HO can't really afford to lose.
  • Another thing I noticed which was odd was the Snorlax EV spread. Snorlax definitely needs to run some defense to help survive some things coming in (like Mienshao or Lucario) at +1. I would change the EV spread to something like 144 HP / 188 Def / 176 SpDef with a Careful Nature. The mixed defenses help take on many threats and the Spdef investment helps it avoid being 2HKO'd by a Blastoise Aura Sphere, which is always nice. I also found that Snorlax is one of your few Entei switchins, so the extra def + Thick fat helps a ton.
  • Another small recommendation I have is to use Earthquake > Iron Tail on Salamence. I know hitting Florges is nice, but you have Snorlax, which Florges is just set-up fodder for. EQ also hits things like Doublade, which Salamence wouldn't be able to break with this set.
I didn't want to change too much but those are the few things I found. Other than those minor changes I found this to still be a very solid team. Good luck with your team!

Princess (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Earthquake
- Ice Shard

Pony (Heracross) @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off

Castle (Reuniclus) @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Focus Blast
- Calm Mind
- Recover

Horse (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Rapid Spin
- Dark Pulse
- Aura Sphere

Queen (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam

Rainbow (Salamence) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Outrage
- Earthquake
 
Hey LetMeShine- you have a good team here. I only have basic changes to make, mainly just optimizing your sets.
Icicle Crash > Icicle Spear on Mamoswine. It is more consistent damage and a better option most of the time

I really like your use of Pursuit on Heracross! I think its awesome. You are going to need to run Jolly > Adamant since Gatr and Mamo are so prevalent.

Although your thought of Yache Berry seems cool, I think Lum Berry will be a better option for most scenarios. It really helps versus bulky waters like Suicune since you have one soft check in Heracross. Earthquake > Roost. Not really needed on non-fat DD mence. And this is just personal preference, but I am a fan of Moxie > Intimidate on DD Mence without Life Orb. I would give it a try.

This is the more optimal Mega Blastoise Spread.

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 156 HP / 252 SpA / 8 SpD / 92 Spe
Modest Nature
- Hydro Pump
- Dark Pulse
- Aura Sphere
- Rapid Spin

This lets you outspeed most variants of Roar Suicune.

Lastly, your Snorlax spread is wrong. It should be like the one Shiba posted 144 HP / 188 Def / 176 SpDef with a Careful Nature.

Cool team and GL in Grand Slam(Not too much luck tho I'm tryna win boi)
 
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Thanks for your reply ! :)

Heracross : I'm going to take the Jolly nature, thanks, because i think Heracross really need it, with Adamant Heracross is too slow for do some damages.
Snorlax : Thanks you for the spread ! I know 0 def isn't the more viable on Snorlax, but I don't find a good spread, thanks you, going to change that.
Salamence : I don't really think I need the Lum Berry. I have 2 statut absorber, For the bulky water, Curselax/Reuniclus and Heracross can pressure it easily. For Iron Tail, I really like it, with the Yache Berry, I can do some damages to Mamoswine if I'm not to +1. If I'm to +1, it's a kill. After, for roost, i'm really hesitant, Roost is pretty cool for set up more easily, but Earthquake can really be helpfull, because I have some troubles with Doublade. For Moxie > Intimidate, I'm hesistant too. Intimidate can help me to deal with Heracross/Mienshao and others physicall attackers. But Moxie can help to clean more easily, I don't really know what is better.
Blastoise : I'm going to take your set, thanks. I don't really like Scald, because it don't do amazing damages, but the burn is pretty helpfull, but with Hydro Pump, Blastoise can pressure more threats.
 
Solid Bulky offense team. I love the use of icicle spear mamo, its a good work around to your teams hatred of sub mons in general and lets you slam sashed leads hard. My main concern is that your defensive core is not able to take repeated beatings and your mons are running suboptimal coverage for this sort of setup leading to an overload weakness vs more offensive teams and a hazard weak weakness vs some stall varients. Also you want to minimize slurpuffs setup opportunities as it flat murders you after a drum.

I disagree with Moxie > intimidate and the removal of roost strongly. Mence is a pretty huge part of this teams defensive synergy and its only heracross answer. Lum would be nice but this team hates Mamoswine enough that yache is probably better

I feel that a more offensive curselax with Earthquake > Restalk would help the team, The only pursuit user is Heracross and this teams fire resists take on sub CM Chandy badly.

Your team lacks a sleep absorber and florges is problems, forcing mence to run that janky iron tail. Plus your defensive core cannot take multiple hits so choice lock here is bad, bad, bad.

Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Facade/Knock Off/Swords Dance/Close Combat

This heracross can serve as a lure for mence's counters who think they're manly enough to tank a banded CC while retaining the raw power of band. I generaly prefer lefties with stone edge however this team really wants a status soak and tox orb can prevent para and sleep from ruining hera's day.

Calcs:

+2 252 Atk Guts Heracross Facade (140 BP) vs. 252 HP / 252+ Def Florges: 407-479 (113 - 133%) -- guaranteed OHKO
252 Atk Guts Heracross Facade (140 BP) vs. 4 HP / 0 Def Slurpuff: 252-297 (82.3 - 97%) -- 62.5% chance to OHKO after Stealth Rock
+2 252 Atk Guts Heracross Facade (140 BP) vs. 252 HP / 252+ Def Aromatisse: 393-463 (96.7 - 114%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Guts Heracross Facade (140 BP) vs. 252 HP / 252+ Def Granbull: 288-339 (75 - 88.2%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Guts Heracross Facade (140 BP) vs. 248 HP / 0 Def Crobat: 267-315 (71.5 - 84.4%) -- 75% chance to OHKO after Stealth Rock
+2 252 Atk Guts Heracross Knock Off (97.5 BP) vs. 240 HP / 0 Def Eviolite Doublade: 290-342 (90.9 - 107.2%) -- 81.3% chance to OHKO after Stealth Rock

With a better fairy lure and a status soak you would be free to run EQ > Iron tail on mence. While it may be weaker Dragon claw > Outrage on a bulkier Mence could help minimize switches and provide a more reliable setup sweeper. For reference mence needs 176+ for Lucario, 192+ for Krook, and 136+ for Nidoking. the bulk gains are minimal but they can mean the difference between life and death. For example.... -1 252+ Atk Mega Aerodactyl Stone Edge vs. 0 HP / 64 Def Salamence: 272-324 (82.1 - 97.8%) -- guaranteed 2HKO.

Finally Shadow ball > Focus Blast on Reuniclus, your team hates Doublade, and Slowking sooooo much, and both are generally considered hard counters to Reunicus, shadow ball lets you eliminate both and win the CM war vs opposing reun's, the dark weakness is a little daunting but you have "enough" Krook checks.

Final note: After you've gotten your mileage out of this RMT kill it, getting CT'ed in a tour because your teams are known suuuucks. repost it after though :p
 
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Thanks for your reply, but, i have a question. Without Megahorn, Cresselia can become a problem for my team, no ?
 
You have a snorelax and a reun, I cant see cress mattering hugely,

0 SpA Cresselia Psyshock vs. 0 HP / 0 Def Heracross: 174-206 (57.8 - 68.4%) -- guaranteed 2HKO after toxic damage
+2 252 Atk Guts Heracross Knock Off (97.5 BP) vs. 248 HP / 116+ Def Cresselia: 434-512 (97.9 - 115.5%) -- 87.5% chance to OHKO
252 Atk Choice Band Heracross Megahorn vs. 248 HP / 116+ Def Cresselia: 404-476 (91.1 - 107.4%) -- 43.8% chance to OHKO

Your not swapping Hera straight into cress, its a soft check with guts SD and a hard check with band. I just personally hate running band on offense, prediction games are bullshit and 90% of the time I just click knock off or stone edge on the switch and it STILL cant kill the crobat/mence/doublade. 252+ speed cress is not unheard of so swapping in, losing the speed tie and bop your just dead.

+6 0 Atk Snorlax Body Slam vs. 248 HP / 116+ Def Cresselia: 280-330 (63.2 - 74.4%) -- guaranteed 2HKO after Leftovers recovery
+6 0 SpA Cresselia Moonblast vs. 144 HP / 176+ SpD Snorlax: 153-181 (30.7 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
+6 0 SpA Cresselia Psyshock vs. +6 144 HP / 188 Def Snorlax: 76-90 (15.2 - 18.1%) -- possible 8HKO after Leftovers recovery

Lax counters this hard. it can do nothing to you.

+6 0 SpA Cresselia Psyshock vs. 252 HP / 252+ Def Reuniclus: 117-138 (27.5 - 32.5%) -- 75.2% chance to 4HKO after Leftovers recovery
+6 4 SpA Reuniclus Shadow Ball vs. +6 248 HP / 0 SpD Cresselia: 112-134 (25.2 - 30.2%) -- 0.5% chance to 4HKO after Leftovers recovery
+6 4 SpA Reuniclus Psyshock vs. 248 HP / 116+ Def Cresselia: 147-174 (33.1 - 39.2%) -- 13.8% chance to 3HKO after Leftovers recovery

Reun counters this hard, Cress has 8 moonlights you have 16 recovers and you can win at any time with a crit. Hard counter Ahoy.

252 Atk Choice Band Heracross Megahorn vs. 4 HP / 0 Def Slurpuff: 162-191 (52.9 - 62.4%) -- guaranteed 2HKO.
Rocks make this 74% at most if mamo is dead GG, 6-0 you lose. If your CC locked it can drain, GG 6-0 you lose.

252 Atk Heracross Facade (140 BP) vs. 4 HP / 0 Def Slurpuff: 169-199 (55.2 - 65%) -- guaranteed 2HKO
Its not ideal but at least you get a change to kill with rocks and its forced to stay in ice shard range if your in drain%
 
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Oh okay I see, so, Heracross SD Guts+orb can be really helpfull for my team. Thanks for this. And for running Earthquake on Snorlax, you think a chesto rest set can helpfull too ? Or just a Curse 3 attacks ?
 
I'm fond of just subbing EQ over sleep talk with lefties, chesto vs lefties is highly situational. Try both imo chesto can give a pretty huge boon to the teams burst potential while lefties give a much better long game

I'm mostly harping on puff because...



On a single game basis simply knowing you're weak to thing is often enough to let you play around it if you're aware of your opponents mindset/playstyle.

On a big meta basis puff is mostly suppressed on ladder and in roomtours due to the prevalence of doublade and whimsicott, however in a big tour you can replay shark and know if somebody is fond of using strats based around it to rebuild accordingly with your own minor tweaks at the time. You really want to get a feel for each opponent and tweak your teams to fit, if someone is overly fond of puff you could make every mon on this team beat it 1v1. So sadly my biggest contribution here is just "your weak to this". Sorry x.x
 
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