Yes I've jumped on the Little Cup band wagon for this warstory.
By my standards its actual rather short, a humble contribution toward promoting this interesting metagame, and a "thank you" to those players kind enough to introduce me to it and make me aware of its foibles.
The boring stuff ...
vs.
tentaintcool sent out Voltorb.
ODDish sent out Snover.
Snover's Snow Warning whipped up a hailstorm! Hail began to fall!
Yes I'm running a hail team, which apparently makes me a "Hail whore" as I was so charmingly referred to earlier today.
Ironically I loathe battling hail teams in standard play, however seeing as Little Cup is supposedly a fast paced game I was curious as to how a stallish team might play.
The opening exchange was rather dull. I attempted to hit Voltorb hard with Hidden Power: Ground only to be met by a levitating Bronzor.
+
vs.
+
vs.
+
vs.
+
For once a low accuracy move actually worked in my favour. Sometimes Power > Accuracy isn't always the best option ... still things aren't exactly rosey as tentaintcool switched in Diglett. Whilst tentaintcool doesn't know for certain Snover's scarved (although he probably guessed) the fact that he's switched Diggy in is clear indication that he knows he can secure the kill with Sucker Punch
Still Snover is locked into Energy Ball and trapped as …
Next turn
Diglett used Sucker Punch. Snover lost 35% of its health.
ODDish's Snover fainted.
vs.
tentaintcool switched in Voltorb …
Snorunt used Ice Shard. Voltorb lost 29% of its health.
Voltorb is pelted by hail! Voltorb lost 5% of its health.
Snorunt absorbed the hail! Snorunt restored 4% of its health.
Snorunt = 58%
Voltorb = 66%
Snorunt is running Ice Body to abuse the weather for some extra healing (to quote a certain supermarket “Every little helps”), so next round I start with the stall and Protect.
Snorunt = 62%
Voltorb = 61%
Fearful that Protect won’t work a second time I’m forced to go on the offensive, although I use the term lightly, as for some inexplicable reason I thought this thing might act like a mini-Walrein so I'd invested in defensive EV's both HP, Def and SpD. Which would be great ... had I got some Toxic Spikes down. Voltorb hit far harder than I expected its Thunderbolt leaving me with exactly 1% health, activating my Oran Berry, and letting the ‘runt to fight another round.
Snorunt = 48%
Voltorb = 13%
Between Ice Shard, Hail and that Life Orb damage Voltorb wasn’t looking to healthy, however rather than putting it out of its misery I decide to abuse Ice Body a bit more (Protect), before finally …
Snorunt used Ice Shard.
Voltorb lost 33% of its health.
tentaintcool's Voltorb fainted.
Snorunt absorbed the hail! Snorunt restored 4% of its health.
Snorunt = 56%
Voltorb = 0%
3-2 tentaintcool
vs.
Snorunt = 64%
Teddiursa = 0%
2-2 ALL EVEN
vs.
*cries*… Murkrow, one of the pre-eminent forces of Little Cup. Whilst I could Ice Shard it straight off the bat, I won't 1hko not that it would matter seeing as its likely to sucker punch me into oblivion in any event.
Let the prediction war begin …
(I apologise in advance for the rather poor formatting choice here, it just seems the easiest way given what's involved)
Round 1.
Snorunt = Protect Murkrow = Sucker Punch
Snorunt = 68% Murkrow = 96% (Hail damage)
Round 2.
Snowrunt = Spikes Murkrow = Sucker Punch
Snorunt = 72% Murkrow = 92% (Hail damage)
Round 3.
Snowrunt = Protect Murkrow = Hidden Power (fighting?)
Snorunt = 76% Murkrow = 88% (Hail damage)
Round 4.
Murkrow' used Sucker Punch.
Snorunt lost 65% of its health.
Murkrow' lost 9% of its health (So its Life Orbed …)
Snorunt used Ice Shard.
It's super effective! Murkrow' lost 57% of its health.
Murkrow' is pelted by hail!
Snorunt absorbed the hail!
Snorunt = 15%
Murkrow = 18%
Round 5.
Snowrunt = Protect Murkrow = Pursuit.
Snorunt = 19% Murkrow = 14%
Round 6.
Snorunt = Spikes Murkrow = Sucker Punch
Snorunt = 23% Murkrow = 10%
Round 7.
Snowrunt = Protect Murkrow = Sucker Punch.
Snorunt = 27% Murkrow = 6%
Round 8
Snorunt used Protect. But it failed!
Murkrow' used Hidden Power.
It's super effective! Snorunt lost 70% of its health.
ODDish's Snorunt fainted.
Murkrow' lost 9% of its health.
tentaintcool's Murkrow' fainted.
Snorunt = 0%
Murkrow = 0%
1-1 ALL EVEN
Poor Snorunt's luck ran out … Protecting twice in a row was risky, but to be perfectly honest I didn't know what move to expect so there was little else to do.
Now it right down the wire …
vs.
tentaintcool switched in Diglett.
ODDish switched in Spheal.
Diglett was hurt by Spikes! Diglett lost 17% of its health.
Pointed stones dug into Spheal. Spheal lost 23% of its health.
Lets see how well the real Stallrein Jr. holds up … First round (surprise, surprise) I opt for Protect … hoping that the health boost will help for what I believe will be the inevitable rock attack, only to find myself protecting against Earthquake. I'm not quite your sure why but I'll take it.
Spheal = 81%
Diglett = 73%
And so finally ...
Diglett used Earthquake.
Spheal lost 46% of its health.
Spheal used Surf.
It's super effective!
Diglett lost 144% of its health.
tentaintcool's Diglett fainted.
ODDish wins!
Much applause for …
Tentaintcool for a great match (well I enjoyed it even if no one else did)
Snorunt – for not living up to its name
Hail – courtesty of Snover
Much condemnation for …
Houndour & Tentacool – I really didn’t use either well.
Psyduck’s cross chop missing – it probably would have been a very different battle had it hit.
Anyhoo I’ve rambled on for long enough.
For more information on Little Cup visit The Little Cup Forum.
By my standards its actual rather short, a humble contribution toward promoting this interesting metagame, and a "thank you" to those players kind enough to introduce me to it and make me aware of its foibles.
The boring stuff ...
Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause, Timed Battle
All pokemon level 5.
No pokemon use leftovers
All pokemon level 5.
No pokemon use leftovers
Italicised text = log
Normal font = commentary
Normal font = commentary
tentaintcool sent out Voltorb.
ODDish sent out Snover.
Snover's Snow Warning whipped up a hailstorm! Hail began to fall!
Yes I'm running a hail team, which apparently makes me a "Hail whore" as I was so charmingly referred to earlier today.
Ironically I loathe battling hail teams in standard play, however seeing as Little Cup is supposedly a fast paced game I was curious as to how a stallish team might play.
The opening exchange was rather dull. I attempted to hit Voltorb hard with Hidden Power: Ground only to be met by a levitating Bronzor.
Snover = 100%
Bronzor = 96% (Hail damage)
Bronzor = 96% (Hail damage)
ODDish switched in Houndour. ... just in time to be met with a Gyro Ball.
The hit was minor but now I'm faced with the decision of whether to go with the incredibly obvious fire attack, or predict tenta will switch and so go with Dark Pulse? Unfortunately I chose the latter ...
The hit was minor but now I'm faced with the decision of whether to go with the incredibly obvious fire attack, or predict tenta will switch and so go with Dark Pulse? Unfortunately I chose the latter ...
Houndour used Dark Pulse. Bronzor lost 40% of its health.
Bronzor used Earthquake. It's super effective!
Houndour lost 77% of its health.
ODDish's Houndour fainted.
Bronzor used Earthquake. It's super effective!
Houndour lost 77% of its health.
ODDish's Houndour fainted.
Bronzor = 48%
Houndoom = 0%
6-5 tentaintcool
Houndoom = 0%
6-5 tentaintcool
Well there goes my Bronzor "counter" ... time to invest in a Magnemite methinks. ODDish switched in Tentacool mainly because I have no other choice, what with the rest of my team being weak to STAB Gyro Ball. (Yes its an incredibly poorly constructed team yet somehow its wins are triple that of its losses). Usually 'Cool's main role is to set up Toxic Spikes, making the stalling much easier, but alas with Zong Jr. packing Earthquake I have to go on the offence, with Surf doing enough damage to ... activate its Oran Berry.
In the meantime Bronzor leisurely sets up Stealth Rock.
Round two Surf ... fails to KO, whilst Bronzor's Earthquake does enough damage to activate my own Oran Berry. Thankfully ...
Bronzor is pelted by hail! Bronzor lost 4% of its health.
tentaintcool's Bronzor fainted.
tentaintcool's Bronzor fainted.
Tentacool = 71%
Bronzor = 0%
5-5 All Even
Bronzor = 0%
5-5 All Even
tentaintcool switched in Teddiursa.
Don't let its cute looks fool you. Teddiursa is a monster that will savagely maul you before the word "aah" escapes your lips ...
Rather than using its last moments to do something useful like get a layer of Toxic Spikes down, for reasons beyond me I decide to waste the turn attempting to Surf it. Teddi, of course, Protects, activating its Toxic Orb, ready for the Quick Feet + Façade related carnage.
The next turn Tentacool is fishbait.
Teddiursa used Facade.
Tentacool lost 123% of its health.
ODDish's Tentacool fainted.
Tentacool lost 123% of its health.
ODDish's Tentacool fainted.
Teddiursa = 88% (Hail + Toxic Orb damage)
Tentacool = 0%
5-4 tentaintcool
Tentacool = 0%
5-4 tentaintcool
ODDish switched in Swinub.
My own little cutey … CB Swinub has ripped apart entire teams for me. Alas in this instance its contribution is minor, serving as a play toy for Teddi to rip apart.
Swinub used Ice Shard. Teddiursa lost 42% of its health.
Teddiursa used Facade. Swinub lost 135% of its health.
ODDish's Swinub fainted.
Teddiursa is pelted by hail! Teddiursa lost 4% of its health.
Teddiursa is hurt by poison! Teddiursa lost 8% of its health.
Teddiursa used Facade. Swinub lost 135% of its health.
ODDish's Swinub fainted.
Teddiursa is pelted by hail! Teddiursa lost 4% of its health.
Teddiursa is hurt by poison! Teddiursa lost 8% of its health.
Teddiursa = 34%
Swinub = 0%
5-3 tentaintcool
Swinub = 0%
5-3 tentaintcool
The only upside to Swinub’s swift departure is that the bear is starting to run dangerously low on health making it easy picking for another Ice Shard … sadly tentaintcool figures as much.
ODDish switched in Snorunt.
Pointed stones dug into Snorunt. Snorunt lost 22% of its health.
tentaintcool switched in Psyduck.
Pointed stones dug into Snorunt. Snorunt lost 22% of its health.
tentaintcool switched in Psyduck.
So my Ice Shard is met by the mentally challenged Psyduck, who Snorunt won't be able to defeat short of SelfDestructing.
Unfortunately the remainder of my team all take hefty damage from Stealth Rock so I could do without switching. Still as Snover is my only means of eliminating Psyduck a switch was necessary, and so the rather phallic plant braved both rocks and a nasty Cross Chop, which left it in, but pretty much dead.
As it turns out both pokemon were scarfed, but guess who was faster …
Psyduck used Cross Chop. Psyduck's attack missed!
Snover used Energy Ball. It's super effective!
Psyduck lost 152% of its health.
tentaintcool's Psyduck fainted.
Snover used Energy Ball. It's super effective!
Psyduck lost 152% of its health.
tentaintcool's Psyduck fainted.
Snover = 4%
Psyduck = 0%
4-3 tentaintcool
Psyduck = 0%
4-3 tentaintcool
For once a low accuracy move actually worked in my favour. Sometimes Power > Accuracy isn't always the best option ... still things aren't exactly rosey as tentaintcool switched in Diglett. Whilst tentaintcool doesn't know for certain Snover's scarved (although he probably guessed) the fact that he's switched Diggy in is clear indication that he knows he can secure the kill with Sucker Punch
Still Snover is locked into Energy Ball and trapped as …
Next turn
Diglett used Sucker Punch. Snover lost 35% of its health.
ODDish's Snover fainted.
Snover =0%
Diglet = 94
4-2 tentaintcool
Diglet = 94
4-2 tentaintcool
ODDish switched in Snorunt.
Pointed stones dug into Snorunt. Snorunt lost 22% of its health.
Pointed stones dug into Snorunt. Snorunt lost 22% of its health.
tentaintcool switched in Voltorb …
Snorunt used Ice Shard. Voltorb lost 29% of its health.
Voltorb is pelted by hail! Voltorb lost 5% of its health.
Snorunt absorbed the hail! Snorunt restored 4% of its health.
Snorunt = 58%
Voltorb = 66%
Snorunt is running Ice Body to abuse the weather for some extra healing (to quote a certain supermarket “Every little helps”), so next round I start with the stall and Protect.
Snorunt = 62%
Voltorb = 61%
Fearful that Protect won’t work a second time I’m forced to go on the offensive, although I use the term lightly, as for some inexplicable reason I thought this thing might act like a mini-Walrein so I'd invested in defensive EV's both HP, Def and SpD. Which would be great ... had I got some Toxic Spikes down. Voltorb hit far harder than I expected its Thunderbolt leaving me with exactly 1% health, activating my Oran Berry, and letting the ‘runt to fight another round.
Snorunt = 48%
Voltorb = 13%
Between Ice Shard, Hail and that Life Orb damage Voltorb wasn’t looking to healthy, however rather than putting it out of its misery I decide to abuse Ice Body a bit more (Protect), before finally …
Snorunt used Ice Shard.
Voltorb lost 33% of its health.
tentaintcool's Voltorb fainted.
Snorunt absorbed the hail! Snorunt restored 4% of its health.
Snorunt = 56%
Voltorb = 0%
3-2 tentaintcool
tentaintcool switched in Teddiursa.
The bear is back, but not for long as Ice Shard is enough to finish the injured Ursine (not before another free healing session though).
Snorunt = 64%
Teddiursa = 0%
2-2 ALL EVEN
tentaintcool switched in Murkrow.
*cries*… Murkrow, one of the pre-eminent forces of Little Cup. Whilst I could Ice Shard it straight off the bat, I won't 1hko not that it would matter seeing as its likely to sucker punch me into oblivion in any event.
Let the prediction war begin …
(I apologise in advance for the rather poor formatting choice here, it just seems the easiest way given what's involved)
Round 1.
Snorunt = Protect Murkrow = Sucker Punch
Snorunt = 68% Murkrow = 96% (Hail damage)
Round 2.
Snowrunt = Spikes Murkrow = Sucker Punch
Snorunt = 72% Murkrow = 92% (Hail damage)
Round 3.
Snowrunt = Protect Murkrow = Hidden Power (fighting?)
Snorunt = 76% Murkrow = 88% (Hail damage)
Round 4.
Murkrow' used Sucker Punch.
Snorunt lost 65% of its health.
Murkrow' lost 9% of its health (So its Life Orbed …)
Snorunt used Ice Shard.
It's super effective! Murkrow' lost 57% of its health.
Murkrow' is pelted by hail!
Snorunt absorbed the hail!
Snorunt = 15%
Murkrow = 18%
Round 5.
Snowrunt = Protect Murkrow = Pursuit.
Snorunt = 19% Murkrow = 14%
Round 6.
Snorunt = Spikes Murkrow = Sucker Punch
Snorunt = 23% Murkrow = 10%
Round 7.
Snowrunt = Protect Murkrow = Sucker Punch.
Snorunt = 27% Murkrow = 6%
Round 8
Snorunt used Protect. But it failed!
Murkrow' used Hidden Power.
It's super effective! Snorunt lost 70% of its health.
ODDish's Snorunt fainted.
Murkrow' lost 9% of its health.
tentaintcool's Murkrow' fainted.
Snorunt = 0%
Murkrow = 0%
1-1 ALL EVEN
Poor Snorunt's luck ran out … Protecting twice in a row was risky, but to be perfectly honest I didn't know what move to expect so there was little else to do.
Now it right down the wire …
tentaintcool switched in Diglett.
ODDish switched in Spheal.
Diglett was hurt by Spikes! Diglett lost 17% of its health.
Pointed stones dug into Spheal. Spheal lost 23% of its health.
Lets see how well the real Stallrein Jr. holds up … First round (surprise, surprise) I opt for Protect … hoping that the health boost will help for what I believe will be the inevitable rock attack, only to find myself protecting against Earthquake. I'm not quite your sure why but I'll take it.
Spheal = 81%
Diglett = 73%
And so finally ...
Diglett used Earthquake.
Spheal lost 46% of its health.
Spheal used Surf.
It's super effective!
Diglett lost 144% of its health.
tentaintcool's Diglett fainted.
ODDish wins!
Much applause for …
Tentaintcool for a great match (well I enjoyed it even if no one else did)
Snorunt – for not living up to its name
Hail – courtesty of Snover
Much condemnation for …
Houndour & Tentacool – I really didn’t use either well.
Psyduck’s cross chop missing – it probably would have been a very different battle had it hit.
Anyhoo I’ve rambled on for long enough.
For more information on Little Cup visit The Little Cup Forum.