Hello!
I have a YouTube channel and frequently narrate tournament games. As is, we as narrators have to make a choice. We either try to catch the game live, which is not always doable due to different people having different schedules, someone being at work, etc and does not allow for any redos/retakes or we simply narrate a replay after the fact. The beautiful thing about live is you get to see when the players pause for 30 seconds, 60 seconds, two minutes, etc during critical turns and it's excellent for the spectator experience not only because narrators can talk over the situation/discuss outs and lines/hype it up but also because it goes a long way towards building up the tension and the drama. In a replay, a decision that someone sat there and took over two full minutes to think about before finally deciding simply happens instantaneously just like any other turn. Yes, it notes in the battle log that someone's timer was going down, but it's very much not the same thing as experiencing it.
I'd really love to see a speed added to the replay viewer called "real time" or something along those lines which does exactly what it sounds like it should do- replays the battle at the speed it was played, including the pauses, in real time. For those who just want to zip through battles all the current speeds (including very fast and the ability to outright skip turns) would still be there, so there would be no drawback to implementing this, and as a narrator/content producer this would give me the best of both worlds- the drama, tension and realistic pacing of a high stakes tournament game (which currently cannot be done with a replay) but also the ability to pause and talk as long as I want (which cannot be done with a live game) and the ability to do retakes/redos if I blatantly mess up (which also cannot be done with a live game).
Thank you very much for reading and considering! :)
I have a YouTube channel and frequently narrate tournament games. As is, we as narrators have to make a choice. We either try to catch the game live, which is not always doable due to different people having different schedules, someone being at work, etc and does not allow for any redos/retakes or we simply narrate a replay after the fact. The beautiful thing about live is you get to see when the players pause for 30 seconds, 60 seconds, two minutes, etc during critical turns and it's excellent for the spectator experience not only because narrators can talk over the situation/discuss outs and lines/hype it up but also because it goes a long way towards building up the tension and the drama. In a replay, a decision that someone sat there and took over two full minutes to think about before finally deciding simply happens instantaneously just like any other turn. Yes, it notes in the battle log that someone's timer was going down, but it's very much not the same thing as experiencing it.
I'd really love to see a speed added to the replay viewer called "real time" or something along those lines which does exactly what it sounds like it should do- replays the battle at the speed it was played, including the pauses, in real time. For those who just want to zip through battles all the current speeds (including very fast and the ability to outright skip turns) would still be there, so there would be no drawback to implementing this, and as a narrator/content producer this would give me the best of both worlds- the drama, tension and realistic pacing of a high stakes tournament game (which currently cannot be done with a replay) but also the ability to pause and talk as long as I want (which cannot be done with a live game) and the ability to do retakes/redos if I blatantly mess up (which also cannot be done with a live game).
Thank you very much for reading and considering! :)