The Team
Introduction
This is the production of months of testing, laddering, sweat, blood and tears and I'm happy to finally share it with everyone. It is as Godly as the 1998 Chicago Bulls led by the GOAT Micheal Jordan (Mega-Lopunny) and born and bred in the Land Down Under by yours truly. This team is the best thing to ever be produced in Australia since Steve Irwin and the Hemsworth brothers and has gone head on with Showdown heavy weights like SW, Kory2600 and Ojama. The team is designed take Pokemon one on one, freeing Mega Lopunny late game by chipping and eliminating bulky and faster threats. With SM coming to an end I thought I'd share the team before the generation truly dies. Please note the team was inspired by a Z Dig Weavile team but after set changes and Pokemon changes, it is it's own team.
The Sets
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Quick Attack
Mega-Lopuuny is the Micheal Jordan of OU, out-speeding almost all non scarfed mons and hits harder than my uncle after a night at the pub with a base attack of 136 and easily out-speeding fast threats like Tapu Koko, Mega Medicham, Kartana, and Greninja with a base speed of 135 supports it GOAT status. Lopunny also has access to double priority applying Fake Out pressure which allows you to predict switch ins and wreak havoc with its perfect coverage ability to 2HKO most mons after Stealth Rocks, alternatively doubling out into one of the other hard hitters on the team to gain momentum is an option. Its main counters are Mew, Toxapex, Skarmory, Mega Slowbro, and Clefable due to their defensive bulk, it can cripple/ kill Lopunny in return. Lopunny can easily be revenged by scarfed mons and that psychic fuck Mega-Alakazam, it also takes chip from those flying Gen 5 pricks with Rocky Helmets (Landorus-T and Tornadus-T). However after Stealth Rocks or Spikes or T-Spikes Fake Out into Quick Attack kills Mega-Alakazam and Victini can cripple and easily lay waste to the majority of these mons making it a perfect partner.
Greninja (M) @ Groundium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dig
- Gunk Shot
- Ice Beam
- Toxic Spikes
Greninja is the Steve Kerr of the team hitting big shots and being a great asset to the team on offence by sniping big threats and counters. Greninja is able to catch many teams off-guard by bluffing Ash-Greninja and killing "counters" on switch and even if the opponent knows the team or the set it is still a threat with the right predictions. The move set is quite self explanatory with Gunk Shot for the Tapu infestation of OU. Ice Beam is for the fuckers who dominate OU like Garchomp, both Lati's, Landorus-T, Gliscor, Hippowdon and Tornadus-T. Z Dig on Greninja is better than on Weavile as it lures more counters in, this Z move is used for the Lopunny counters and other annoying mons like Toxapex, Magearna and Heatran, this limited use of Z Dig means you may have to predict and potentially play aggressively to utilise it properly but Greninja usually gets 1 kill per game. T Spike can be replaced by regular Spike or another coverage move of your choice but T-Spikes even with Tapu Fini on the team proves useful time and time again to apply further pressure. At times you can be extra Ballsy and switch Greninja into Lele's psychic moves but dont make a habit of it as Victini is a perfect switch. But just like Kerr this mon has it flaws as it is more frail than a Vietnam Vet during fireworks and need legitimate special care to make sure it doesn't get OHKO by 70% of mons that hit it for neutral, so be fucking careful and patient with the frog an the frog will repay you.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick
Victini is a living, breathing Chernobyl reactor and it's sole purpose is to fuck shit up on a global scale. Banded Victini is the Kukoc of the team, a foreign dude who is a perfect, consistent sixth man to the team exceeding all expectations. With it's base 100 stats Victini is bulky, decently fast and a very reliable switch in and revenge killer, perfectly countering Tapu Lele and Tapu Bulu who are some of Lopunny's main revenge killers and counters. Victini just simply doesn't care what switches into it apart from that flash fire metal dick Heatran, as it is able to 2HKO most shit, can cripple fat fucks with trick or gain momentum with U-turn. Victini is the unlikely hero on the team against rain as Bolt Strike threatens out that dumb pelican (Peliper) and can gain momentum and chip with U-turn. Pretty much Victini is a nuke and just wants to kill shit but use it carefully as it has limited pp meaning you watching out for protect users like Bulu, Mega Sableye and Celesteela. To make life easier for you try predict the switch and ensure entry hazards stay off the field to promote longevity of Victini or all the momentum can shift in a turn or 2 sending you straight up shit's creek.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn
To every Micheal Jordan there is a Scottie Pippen who is capable of just being an all round menace on both ends of the floor. This ugly fuck sponges physical hits, prevents Volt Switch and Scarf Earthquake sweeps, cripples fat fucks with Toxic. It also "gets dem bitchez up" (Stealth Rocks), threatens pricks out like Toxapex with Earthquake and gains momentum with U-turn whilst chipping shit with the Rocky Helmet. OU doesn't exist without the pretentious dick himself which is the Lando-T(HICC) and it's high as fuck usage rate exists for a reason. However this mon ain't perfect as scald and burns from Toxapex and Rotom renders it pretty much useless as well as the exceeding prevalence of HP Ice, Rain teams and Ice Beam being more common than an STI in the 60's, you need to be extra carful to ensure the Helmet chip and intimidate pressure stay present in the game so just don't be stupid and reckless with the insanely solid ass mon and you'll be aight.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Spikes
- Thunder Wave
Defensive Ferrothorn is the Pokemon equivalent of Dennis "The Worm" Rodman with the sole purpose to shut shit down, the mon is life saver and can take an Earthquake into Superpower after rocks from Mega Swampert and takes 2 Sacred Sword's from Scarf Kartana crippling it with Power Whip or T-wave respectively. Ferrothorn regenerates health with implanting seeds in it's opponents, but without much SpDef investment all special attackers tear the mon a new thorny, gaping arsehole (excluding Koko) making Fini or in situations Victini your switch. Just get them Spikes up, para shit and don't let fire or special attacks touch this thing and you'll be in a very good position.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 164 SpD / 68 Spe
Calm Nature
- Defog
- Moonblast
- Scald
- Taunt
Finally the Aussie of the team, Luc Longley (Tapu Fini), is solid wall always puts in work as it is capable of taking multiple special hits and after a Moonblast or Scald puts Mega Alakazam and Volcarona (after a taunt and some chip) in Fake out/ Quick Attack range for Mega Lopunny. This mon is crucial in preventing T-Spikes from going up you need to switch Fini in before the T-Spikes go up to avoid poisoning and to taunt and defog them shits away. Fini is a great Heatran switch in as long as you are careful of the occasional Z Solar Beam and overall Fini is a solid pick and is a great backbone of the team to counter special attackers that don't have Grass or Electric coverage and is great Keldeo and Ash-Greninja switch in but be careful for other protean Greninja.
Conclusion
The team is a lot of fun and I hope you enjoyed reading and hopefully using the team I'll provide some replays and the paste below to aid in assistance I don't have a Screenshot of the peak but i have a replay that put me at 1916 against Redemption. Quick shoutouts to Fireside most notably Ske (who deserves some fucking team building awards you stingy pricks at Smoogon (No hate just a joke)) Rojo, Tbestutin, my brother(s) from another mother Kang and Waveshaper, Mob Barley for just being an awesome guy as well as FlinchGymLeader, TheDarkSwirl (he is not washed up yet) and that dude named Doug.
The paste and Replays
https://pokepast.es/ec442bdf63387e85
https://replay.pokemonshowdown.com/gen7ou-955558675 against Redemption (shows hitting 1916 during OLT)
https://replay.pokemonshowdown.com/gen7ou-956971487 against Kory2600
https://replay.pokemonshowdown.com/gen7ou-954071209 against SW (using rain)
https://replay.pokemonshowdown.com/gen7ou-955504201 against Ojama
Introduction
This is the production of months of testing, laddering, sweat, blood and tears and I'm happy to finally share it with everyone. It is as Godly as the 1998 Chicago Bulls led by the GOAT Micheal Jordan (Mega-Lopunny) and born and bred in the Land Down Under by yours truly. This team is the best thing to ever be produced in Australia since Steve Irwin and the Hemsworth brothers and has gone head on with Showdown heavy weights like SW, Kory2600 and Ojama. The team is designed take Pokemon one on one, freeing Mega Lopunny late game by chipping and eliminating bulky and faster threats. With SM coming to an end I thought I'd share the team before the generation truly dies. Please note the team was inspired by a Z Dig Weavile team but after set changes and Pokemon changes, it is it's own team.
The Sets
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Quick Attack
Mega-Lopuuny is the Micheal Jordan of OU, out-speeding almost all non scarfed mons and hits harder than my uncle after a night at the pub with a base attack of 136 and easily out-speeding fast threats like Tapu Koko, Mega Medicham, Kartana, and Greninja with a base speed of 135 supports it GOAT status. Lopunny also has access to double priority applying Fake Out pressure which allows you to predict switch ins and wreak havoc with its perfect coverage ability to 2HKO most mons after Stealth Rocks, alternatively doubling out into one of the other hard hitters on the team to gain momentum is an option. Its main counters are Mew, Toxapex, Skarmory, Mega Slowbro, and Clefable due to their defensive bulk, it can cripple/ kill Lopunny in return. Lopunny can easily be revenged by scarfed mons and that psychic fuck Mega-Alakazam, it also takes chip from those flying Gen 5 pricks with Rocky Helmets (Landorus-T and Tornadus-T). However after Stealth Rocks or Spikes or T-Spikes Fake Out into Quick Attack kills Mega-Alakazam and Victini can cripple and easily lay waste to the majority of these mons making it a perfect partner.
Greninja (M) @ Groundium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dig
- Gunk Shot
- Ice Beam
- Toxic Spikes
Greninja is the Steve Kerr of the team hitting big shots and being a great asset to the team on offence by sniping big threats and counters. Greninja is able to catch many teams off-guard by bluffing Ash-Greninja and killing "counters" on switch and even if the opponent knows the team or the set it is still a threat with the right predictions. The move set is quite self explanatory with Gunk Shot for the Tapu infestation of OU. Ice Beam is for the fuckers who dominate OU like Garchomp, both Lati's, Landorus-T, Gliscor, Hippowdon and Tornadus-T. Z Dig on Greninja is better than on Weavile as it lures more counters in, this Z move is used for the Lopunny counters and other annoying mons like Toxapex, Magearna and Heatran, this limited use of Z Dig means you may have to predict and potentially play aggressively to utilise it properly but Greninja usually gets 1 kill per game. T Spike can be replaced by regular Spike or another coverage move of your choice but T-Spikes even with Tapu Fini on the team proves useful time and time again to apply further pressure. At times you can be extra Ballsy and switch Greninja into Lele's psychic moves but dont make a habit of it as Victini is a perfect switch. But just like Kerr this mon has it flaws as it is more frail than a Vietnam Vet during fireworks and need legitimate special care to make sure it doesn't get OHKO by 70% of mons that hit it for neutral, so be fucking careful and patient with the frog an the frog will repay you.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick
Victini is a living, breathing Chernobyl reactor and it's sole purpose is to fuck shit up on a global scale. Banded Victini is the Kukoc of the team, a foreign dude who is a perfect, consistent sixth man to the team exceeding all expectations. With it's base 100 stats Victini is bulky, decently fast and a very reliable switch in and revenge killer, perfectly countering Tapu Lele and Tapu Bulu who are some of Lopunny's main revenge killers and counters. Victini just simply doesn't care what switches into it apart from that flash fire metal dick Heatran, as it is able to 2HKO most shit, can cripple fat fucks with trick or gain momentum with U-turn. Victini is the unlikely hero on the team against rain as Bolt Strike threatens out that dumb pelican (Peliper) and can gain momentum and chip with U-turn. Pretty much Victini is a nuke and just wants to kill shit but use it carefully as it has limited pp meaning you watching out for protect users like Bulu, Mega Sableye and Celesteela. To make life easier for you try predict the switch and ensure entry hazards stay off the field to promote longevity of Victini or all the momentum can shift in a turn or 2 sending you straight up shit's creek.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn
To every Micheal Jordan there is a Scottie Pippen who is capable of just being an all round menace on both ends of the floor. This ugly fuck sponges physical hits, prevents Volt Switch and Scarf Earthquake sweeps, cripples fat fucks with Toxic. It also "gets dem bitchez up" (Stealth Rocks), threatens pricks out like Toxapex with Earthquake and gains momentum with U-turn whilst chipping shit with the Rocky Helmet. OU doesn't exist without the pretentious dick himself which is the Lando-T(HICC) and it's high as fuck usage rate exists for a reason. However this mon ain't perfect as scald and burns from Toxapex and Rotom renders it pretty much useless as well as the exceeding prevalence of HP Ice, Rain teams and Ice Beam being more common than an STI in the 60's, you need to be extra carful to ensure the Helmet chip and intimidate pressure stay present in the game so just don't be stupid and reckless with the insanely solid ass mon and you'll be aight.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Spikes
- Thunder Wave
Defensive Ferrothorn is the Pokemon equivalent of Dennis "The Worm" Rodman with the sole purpose to shut shit down, the mon is life saver and can take an Earthquake into Superpower after rocks from Mega Swampert and takes 2 Sacred Sword's from Scarf Kartana crippling it with Power Whip or T-wave respectively. Ferrothorn regenerates health with implanting seeds in it's opponents, but without much SpDef investment all special attackers tear the mon a new thorny, gaping arsehole (excluding Koko) making Fini or in situations Victini your switch. Just get them Spikes up, para shit and don't let fire or special attacks touch this thing and you'll be in a very good position.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 164 SpD / 68 Spe
Calm Nature
- Defog
- Moonblast
- Scald
- Taunt
Finally the Aussie of the team, Luc Longley (Tapu Fini), is solid wall always puts in work as it is capable of taking multiple special hits and after a Moonblast or Scald puts Mega Alakazam and Volcarona (after a taunt and some chip) in Fake out/ Quick Attack range for Mega Lopunny. This mon is crucial in preventing T-Spikes from going up you need to switch Fini in before the T-Spikes go up to avoid poisoning and to taunt and defog them shits away. Fini is a great Heatran switch in as long as you are careful of the occasional Z Solar Beam and overall Fini is a solid pick and is a great backbone of the team to counter special attackers that don't have Grass or Electric coverage and is great Keldeo and Ash-Greninja switch in but be careful for other protean Greninja.
Conclusion
The team is a lot of fun and I hope you enjoyed reading and hopefully using the team I'll provide some replays and the paste below to aid in assistance I don't have a Screenshot of the peak but i have a replay that put me at 1916 against Redemption. Quick shoutouts to Fireside most notably Ske (who deserves some fucking team building awards you stingy pricks at Smoogon (No hate just a joke)) Rojo, Tbestutin, my brother(s) from another mother Kang and Waveshaper, Mob Barley for just being an awesome guy as well as FlinchGymLeader, TheDarkSwirl (he is not washed up yet) and that dude named Doug.
The paste and Replays
https://pokepast.es/ec442bdf63387e85
https://replay.pokemonshowdown.com/gen7ou-955558675 against Redemption (shows hitting 1916 during OLT)
https://replay.pokemonshowdown.com/gen7ou-956971487 against Kory2600
https://replay.pokemonshowdown.com/gen7ou-954071209 against SW (using rain)
https://replay.pokemonshowdown.com/gen7ou-955504201 against Ojama
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