Introduction
Hi. It's Nightingales again. Surprise!
I was screwing around with Slowking and ended up making a more bulky offense than I normally do, but it's all cool since it still works out regardless. Idea is basically to just keep up momentum vs faster teams by constant switching and pivoting. Slow is just boost and hit hard with the things I have. Pretty simple, really.
Ability- Technician
EVs- 248 HP | 124 Def | 136 SpD
Nature- Impish
Defog | Roost | U-turn | Bullet Punch
Ability- Regenerator
EVs- 252 HP | 188 Def | 68 SpD
IVs- 0 Atk
Nature- Calm
Calm Mind | Slack Off | Scald | Psyshock
Ability- Blaze
EVs- 252 Atk | 4 SpD | 252 Spe
Nature- Jolly
Flare Blitz | Close Combat | U-turn | Gunk Shot
Ability- Intimidate
EVs- 4 HP | 252 Atk | 252 Spe
Nature- Jolly
Knock Off | Earthquake | Superpower | Pursuit
Ability- Unnerve
EVs- 252 Atk | 4 SpD | 252 Spe
Nature- Jolly
Stealth Rock | Stone Edge | Wing Attack | Earthquake
Ability- Pressure
EVs- 252 SpA | 4 SpD | 252 Spe
IVs- 0 Atk
Nature- Timid
Substitute | Calm Mind | Thunderbolt | Shadow Ball
So yeah. This was offense I built that ended up working well in the worst of ways. It stalls out stall, duels with offense, and just kinda does whatever it wants to. Here's a few replays before the importable.
http://replay.pokemonshowdown.com/gen7uu-616524179
http://replay.pokemonshowdown.com/gen7uu-616523298
http://replay.pokemonshowdown.com/gen7uu-616518610
http://replay.pokemonshowdown.com/gen7uu-616417086
http://replay.pokemonshowdown.com/gen7uu-616399278
http://replay.pokemonshowdown.com/gen7uu-615604777
http://replay.pokemonshowdown.com/gen7uu-617715015
http://replay.pokemonshowdown.com/gen7uu-616292518
http://replay.pokemonshowdown.com/gen7uu-616523298
http://replay.pokemonshowdown.com/gen7uu-616518610
http://replay.pokemonshowdown.com/gen7uu-616417086
http://replay.pokemonshowdown.com/gen7uu-616399278
http://replay.pokemonshowdown.com/gen7uu-615604777
http://replay.pokemonshowdown.com/gen7uu-617715015
http://replay.pokemonshowdown.com/gen7uu-616292518
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot
Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Superpower
- Pursuit
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Wing Attack
- Earthquake
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Shadow Ball
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot
Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Superpower
- Pursuit
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Wing Attack
- Earthquake
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Shadow Ball