[OVERVIEW]
- Ridiculously high attack stat making use of Pure Power allows it to break a significant portion of the metagame.
- Pressures defensive builds as not many Pokemon can avoid 2hkos from Medicham.
- Great offensive STAB combination allows it to hit a large portion of the metagame. This coupled with BoltBeam coverage greatly reduces Medichams potential switch ins.
- Access to priority allows Medicham to be utilised as a revenge killer and take down weakened threats such as Greninja, Syclant and Tapu Koko.
- Relatively poor bulk makes it so that Medicham can barley ever stay in to take a hit, as it is KO's by many powerful neutral hits such as: Earthquake from none defensive Landorus-T, Dark Pulse from Ash Greninja, Thunderbolt from Tapu Koko etc.
- 100 Base speed stat means that Medicham is outpaced by the majority of offensive threats within the meta, making it an easy target for revenge killing.
- Despite its excellent attack stat and decent coverage, Medicham can still have trouble breaking through defensive psychic type Pokémon such as Mew.
-
[SET]
name: All Out Attacker
move 1: High Jump Kick
move 2: Thunder Punch / Zen Headbutt
move 3: Ice Punch
move 4: Fake Out / Bullet Punch
item: Medichamite
ability: Telepathy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
-High Jump Kick is Medicham's most powerful stab, with a base power of 130 coupled with Medichams gargantuan attack stat, there isnt much that can switch in it as it even 2hkos Cyclohm and Pyroak - some of the best psychically defensive walls in the meta.
-Thunder Punch allows Medicham to hit common switch-ins to its STAB coverage, such as Slowbro, Kitsunoh and Mega Sableye, extremley hard. Thunder Punch also allows Medicham to remove common checks more reliably, such as Celesteela and Tapu Fini.
-Ice Punch gives Medicham incredible coverage vs some of the most common Pokemon in the tier in Zygarde, Landorus-T and Tomohawk, allowing it to at least 2hko all of them. Ice punch can also used for considerable damage vs other bulky Grounds such as Colosoil and Hippowdon when missing HJK would be too detrimental.
- Fake Out allows Medicham to be used as a revenge killer despite is mediocre speed stat. The +3 priority allows it to beat out other priority users such as Ash-Greninja and Mega Pinsir and hit them for extremely large amounts. The flinch fake out provides can also be very pivotal chip without a drawback, allowing Medicham secure KO's it otherwise wouldn't.
-Bullet Punch gives Medicham an alternate form of priority, allowing it to revenge kill weakened opposing threats, such as Syclant and Stratagem. Bullet Punch also allows Medicham to avoid Sucker Punchs from popular revenge killers in the form of Colosoil and Mega Mawile.
-Zen Headbutt offers Medicham a secondary STAB option whilst also providing a way to hit Pokémon which would like to switch into High Jump Kick, such as Toxapex and Tomohawk.
Set Details
========
-252 Attack maximises Medichams offensive potential and takes advantage of its ability; Pure Power. This combination means that Medichams Attack stat becomes almost unrivalled, making its wall breaking potential some of the best in the metagame
-252 Speed with a Jolly nature allows Medicham to reach the important 328 speed tier, tieing all other +natured base 100 speed Pokémon, such as Charizard-Mega X and Y , Zapdos and Plasmanta. More importantly it allows Medicham to outspeed the heavily populated base 95 speed tier which contains massive threats to itself and a lot of the meta such as: Tapu Lele, Zygarde and Collosoil.
-Adamant Nature further enlarges Medicham's attack stat, allowing it to excel in Wallbreaking even more so. The downside however, to running adamant is that it it misses out on crucial speed tiers, beeing outsped by threats such as Jolly Landorus, Volkraken, Zygarde and Collosoil.
- Starting Medicham with telepathy before it Mega Evolves is for extremely fringe situations where the opponent copies your ability ( Ditto / Skill Swap Fidgit ayy). It does not affect Medicham greatly as it gains Pure Power when it mega evolves anyway.
Usage Tips
========
+ Medichams lacklustre defences mean that it cannot be bought directly in on most attacks.
+ Reliance on High Jump Kick for its wallbreaking potential means the user must be wary of ghost types, particularly Kitsunoh as it also resists Medichams other options. This means that when the opponent has a ghost type it is much better to use Medicham's coverage options instead of risking the recoil from HJK.
+ Thunder Punch is the best way to deal with Tomohawk for sets lacking Zen Headbutt as it is a 2hko and forces Tomohawk to roost, allowing High Jump Kick to no longer be resisted and thus able to score huge damage.
+ Using Terrain turns effectively with Medicham boosts its power significantly and so to make the most of the given turns, it is beneficial for Medicham to be bought in as early as possible whilst staying safe. This is often accomplished by forcing your opponent to switch with your chosen Tapu and doubling or pivoting directly to Medicham.
+ To be used to its full potential Medicham must be used aggressively and make use of momentum generated by its team mates. Whether this be through aggressive double switching or slow volt-turns to bring Medicham in safely.
Team Options
========
-Koko for boosting Thunder Punch
-Lele for boosting Zen Headbutt
-Webs Support can turn Medicham into a powerful sweeper as it allows it to outspeed Pokémon which would normally come in to revenge kill it, such as Greninja and Tapu Koko
-Pursuit trapper for ghosts so that Medicham is free to spam High Jump Kick. Also works for Pyschic types which wall Medicham
-Partners which beat Medichams two most common checks in Clefable and Mew.
[STRATEGY COMMENTS]
Other Options
=============
- A set utilising Drain Punch can be used to increase Medicham's survivability at the cost of its wall breaking potential.
- Substitute makes use of Medichams ability to force out defensive pokemon, allowing Medicham to essentially get a free hit on the opponents switch in from behind a substitute.
Checks and Counters
===================
**Bulky Psychic Types**: Psychic types resist both of Medicham's STAB options and often cannot be 2hkod depsite its great attack stat. Pokemon such as Mew and Slowbro can also threaten Medicham with burns to dampen Medicham's offensive pressure, or STAB psychic attacks for large amounts of damage.
**Clefable**: Clefable is one of the more common checks to Medicham on defensive builds. Clefable can threaten to OHKO Medicham with uninvested Moonblast as well as being able to avoid the 2hko if it comes in on any move other then Zen Headbutt.
**Mega Sableye**: Mega Sableye and its rare type combination give it immunity to both of Medicham's STABs. Mega Sableye also has access to Will-O-Wisp which can greatly weaken Medicham and whittle it down over time. Options such as Foul Play also give Mega Sableye options which can OHKO Medicham, making it one of the most reliable counters to it in the tier.
**Aurumoth**: Aurumoths typing and giant base HP means that it can safely switch into Medicham and use it as set-up fodder or threaten it with huge damage from either of its STABs as Medicham cannot 2hko it.
**Revenge Killers**: Medichams mediocre speed tiers means that it is susceptible to revenge killing from top metagame threats such as Greninja, Tapu Koko and Syclant. All of which can hit medicham for huge damage with STAB or coverage options.
- Ridiculously high attack stat making use of Pure Power allows it to break a significant portion of the metagame.
- Pressures defensive builds as not many Pokemon can avoid 2hkos from Medicham.
- Great offensive STAB combination allows it to hit a large portion of the metagame. This coupled with BoltBeam coverage greatly reduces Medichams potential switch ins.
- Access to priority allows Medicham to be utilised as a revenge killer and take down weakened threats such as Greninja, Syclant and Tapu Koko.
- Relatively poor bulk makes it so that Medicham can barley ever stay in to take a hit, as it is KO's by many powerful neutral hits such as: Earthquake from none defensive Landorus-T, Dark Pulse from Ash Greninja, Thunderbolt from Tapu Koko etc.
- 100 Base speed stat means that Medicham is outpaced by the majority of offensive threats within the meta, making it an easy target for revenge killing.
- Despite its excellent attack stat and decent coverage, Medicham can still have trouble breaking through defensive psychic type Pokémon such as Mew.
-
[SET]
name: All Out Attacker
move 1: High Jump Kick
move 2: Thunder Punch / Zen Headbutt
move 3: Ice Punch
move 4: Fake Out / Bullet Punch
item: Medichamite
ability: Telepathy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
-High Jump Kick is Medicham's most powerful stab, with a base power of 130 coupled with Medichams gargantuan attack stat, there isnt much that can switch in it as it even 2hkos Cyclohm and Pyroak - some of the best psychically defensive walls in the meta.
-Thunder Punch allows Medicham to hit common switch-ins to its STAB coverage, such as Slowbro, Kitsunoh and Mega Sableye, extremley hard. Thunder Punch also allows Medicham to remove common checks more reliably, such as Celesteela and Tapu Fini.
-Ice Punch gives Medicham incredible coverage vs some of the most common Pokemon in the tier in Zygarde, Landorus-T and Tomohawk, allowing it to at least 2hko all of them. Ice punch can also used for considerable damage vs other bulky Grounds such as Colosoil and Hippowdon when missing HJK would be too detrimental.
- Fake Out allows Medicham to be used as a revenge killer despite is mediocre speed stat. The +3 priority allows it to beat out other priority users such as Ash-Greninja and Mega Pinsir and hit them for extremely large amounts. The flinch fake out provides can also be very pivotal chip without a drawback, allowing Medicham secure KO's it otherwise wouldn't.
-Bullet Punch gives Medicham an alternate form of priority, allowing it to revenge kill weakened opposing threats, such as Syclant and Stratagem. Bullet Punch also allows Medicham to avoid Sucker Punchs from popular revenge killers in the form of Colosoil and Mega Mawile.
-Zen Headbutt offers Medicham a secondary STAB option whilst also providing a way to hit Pokémon which would like to switch into High Jump Kick, such as Toxapex and Tomohawk.
Set Details
========
-252 Attack maximises Medichams offensive potential and takes advantage of its ability; Pure Power. This combination means that Medichams Attack stat becomes almost unrivalled, making its wall breaking potential some of the best in the metagame
-252 Speed with a Jolly nature allows Medicham to reach the important 328 speed tier, tieing all other +natured base 100 speed Pokémon, such as Charizard-Mega X and Y , Zapdos and Plasmanta. More importantly it allows Medicham to outspeed the heavily populated base 95 speed tier which contains massive threats to itself and a lot of the meta such as: Tapu Lele, Zygarde and Collosoil.
-Adamant Nature further enlarges Medicham's attack stat, allowing it to excel in Wallbreaking even more so. The downside however, to running adamant is that it it misses out on crucial speed tiers, beeing outsped by threats such as Jolly Landorus, Volkraken, Zygarde and Collosoil.
- Starting Medicham with telepathy before it Mega Evolves is for extremely fringe situations where the opponent copies your ability ( Ditto / Skill Swap Fidgit ayy). It does not affect Medicham greatly as it gains Pure Power when it mega evolves anyway.
Usage Tips
========
+ Medichams lacklustre defences mean that it cannot be bought directly in on most attacks.
+ Reliance on High Jump Kick for its wallbreaking potential means the user must be wary of ghost types, particularly Kitsunoh as it also resists Medichams other options. This means that when the opponent has a ghost type it is much better to use Medicham's coverage options instead of risking the recoil from HJK.
+ Thunder Punch is the best way to deal with Tomohawk for sets lacking Zen Headbutt as it is a 2hko and forces Tomohawk to roost, allowing High Jump Kick to no longer be resisted and thus able to score huge damage.
+ Using Terrain turns effectively with Medicham boosts its power significantly and so to make the most of the given turns, it is beneficial for Medicham to be bought in as early as possible whilst staying safe. This is often accomplished by forcing your opponent to switch with your chosen Tapu and doubling or pivoting directly to Medicham.
+ To be used to its full potential Medicham must be used aggressively and make use of momentum generated by its team mates. Whether this be through aggressive double switching or slow volt-turns to bring Medicham in safely.
Team Options
========
-Koko for boosting Thunder Punch
-Lele for boosting Zen Headbutt
-Webs Support can turn Medicham into a powerful sweeper as it allows it to outspeed Pokémon which would normally come in to revenge kill it, such as Greninja and Tapu Koko
-Pursuit trapper for ghosts so that Medicham is free to spam High Jump Kick. Also works for Pyschic types which wall Medicham
-Partners which beat Medichams two most common checks in Clefable and Mew.
[STRATEGY COMMENTS]
Other Options
=============
- A set utilising Drain Punch can be used to increase Medicham's survivability at the cost of its wall breaking potential.
- Substitute makes use of Medichams ability to force out defensive pokemon, allowing Medicham to essentially get a free hit on the opponents switch in from behind a substitute.
Checks and Counters
===================
**Bulky Psychic Types**: Psychic types resist both of Medicham's STAB options and often cannot be 2hkod depsite its great attack stat. Pokemon such as Mew and Slowbro can also threaten Medicham with burns to dampen Medicham's offensive pressure, or STAB psychic attacks for large amounts of damage.
**Clefable**: Clefable is one of the more common checks to Medicham on defensive builds. Clefable can threaten to OHKO Medicham with uninvested Moonblast as well as being able to avoid the 2hko if it comes in on any move other then Zen Headbutt.
**Mega Sableye**: Mega Sableye and its rare type combination give it immunity to both of Medicham's STABs. Mega Sableye also has access to Will-O-Wisp which can greatly weaken Medicham and whittle it down over time. Options such as Foul Play also give Mega Sableye options which can OHKO Medicham, making it one of the most reliable counters to it in the tier.
**Aurumoth**: Aurumoths typing and giant base HP means that it can safely switch into Medicham and use it as set-up fodder or threaten it with huge damage from either of its STABs as Medicham cannot 2hko it.
**Revenge Killers**: Medichams mediocre speed tiers means that it is susceptible to revenge killing from top metagame threats such as Greninja, Tapu Koko and Syclant. All of which can hit medicham for huge damage with STAB or coverage options.
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