Paraplegic
relax...
[OVERVIEW]
[SET]
name: Steel Trapper
move 1: Stealth Rock
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
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Usage Tips
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[STRATEGY COMMENTS]
Other Options
=============
Volt Switch can be used in place of taunt to make pivoting easier, but Probopass generally prefers taunt
Checks and Counters
===================
**Super-Effective Hits**: A lot of pokemon such as Tauros, Pyroar, and the tiers numerous fighting types carry coverage that is super-effective against Probopass. They can easily force out Probopass or threaten it with knock out potential
**Faster Ground-types**: Pokemon such ass DD Rhydon can come in on Leftovers variants or Air Balloon variants that have had their balloon popped, and can outspeed and threaten Probopass out or ohko it
**Water-types**: A lot of Water-types in the tier such as Ludicolo, Poliwrath, and Mantine have nothing to fear from most Probopass and can easily come it and threaten it out or ko it, and mantine can even defog away the Stealth Rocks that Probopass sets
- Only viable user of magnet pull in nu
- Great defense and spdef stats that allow it to keep quite a few threats in check
- Valuable resistances to Normal, Flying, and Psychic , as well as an immunity to Toxic Spikes makes this a decent pivot on offensive teams
- Weaknesses to common types such as Fighting, Ground, and Water hold it back
- Largely outclassed as a user of Stealth Rock by other, more bulky users such as Rhydon, Steelix, and Regirock
- Low HP stat somewhat holds back it's otherwise great defensive stats
[SET]
name: Steel Trapper
move 1: Stealth Rock
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
========
- Probopass is a decent user of Stealth Rock as it has some good resists that allow it to set them up somewhat consistently
- Earth Power is for trapping Steelix
- Hidden Power Fire can be used if your team appreciates Ferroseed being removed
- Magnet Rise allows it to beat Steelix more reliably due to avoiding Earthquake
- Taunt is for annoying things like Vileplume and Regirock, and can prevent some of the pokemon it traps from setting up Stealth Rock
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- 84 Speed allows Probopass to outspeed base 50s
- Max Special Attack allows Probopass to hit as hard as possible
- Remainder goes in HP to allow Probopass to pivot around better
- Magnet Pull allows it to trap Steel-types and is whats saves it from being outclassed in general
Usage Tips
========
- Against teams without Steel-types, focus on getting Probopass in safely and getting up Stealth Rock
- Against Teams with Steel-types, look for opportunities to get up Stealth Rocks while also preserving Probopass to trap their Steel-type. Don't be afraid to play aggressively with Probopass because opponents will try to avoid being trapped and finding the opportunity to trap can be difficult.
- After having set up rocks and/or trapping any Steel-types, focus on using its good defensive stats and resistances to pivot around, giving your self opportunities to bring threats to the opposing team.
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- Pokemon that can struggle to break through Steel-types are ideal partners
- Scyther Stands out as a good Pokemon that struggles with Steel-types and thrives when they aren't present
- Tauros appreciates Steel-types being removed, as it allows it to drop fire blast for a different coverage move
- Archeops enjoys Steel-types being gone so it can more freely spam its high powered Acrobatics
[STRATEGY COMMENTS]
Other Options
=============
Volt Switch can be used in place of taunt to make pivoting easier, but Probopass generally prefers taunt
Checks and Counters
===================
**Super-Effective Hits**: A lot of pokemon such as Tauros, Pyroar, and the tiers numerous fighting types carry coverage that is super-effective against Probopass. They can easily force out Probopass or threaten it with knock out potential
**Faster Ground-types**: Pokemon such ass DD Rhydon can come in on Leftovers variants or Air Balloon variants that have had their balloon popped, and can outspeed and threaten Probopass out or ohko it
**Water-types**: A lot of Water-types in the tier such as Ludicolo, Poliwrath, and Mantine have nothing to fear from most Probopass and can easily come it and threaten it out or ko it, and mantine can even defog away the Stealth Rocks that Probopass sets
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