normal/ghost with fighting coverage, your move hahaNormal and Steel both look powerful, so I'm using Fighting :)
This is gonna be tough to teambuild for, but probably worth it. I'll perhaps post more tomorrow.
Nah. Heatran's potency comes from being quadruply resistant or immune to seven types, not from a lack of weaknesses. There are plenty of things that have only three weaknesses, and less common ones at that, and they aren't nearly as coveted as Heatran. Bug/Steel Heatran would lack weaknesses, sure, but it would be substantially easier to wear down with repeated hits. Bug/Steel Heatran also loses STAB on Heatran's best move, Lava Plume.Heatran would benefit a lot from Steel being its first type in this meta in combination with a Bug-type. Bug/Steel with Flash Fire would give it no weaknesses, at the cost of its Fire STAB.
i'm sure this burn would be incredibly sick if it was phrased comprehensibly, but right now i don't have much to saynormal/ghost with fighting coverage, your move haha
not a burn just trying some humor, i'm sorry I forget some people take videogames very seriouslyNah. Heatran's potency comes from being quadruply resistant or immune to seven types, not from a lack of weaknesses. There are plenty of things that have only three weaknesses, and less common ones at that, and they aren't nearly as coveted as Heatran. Bug/Steel Heatran would lack weaknesses, sure, but it would be substantially easier to wear down with repeated hits. Bug/Steel Heatran also loses STAB on Heatran's best move, Lava Plume.
On the general topic of secondary Steel-typings, though, probably a huge difference between this meta and Standard will be the dearth of common Steel-types -- most of the ones we're familiar with actually have Steel as a secondary typing, meaning that non-Steel teams mostly have Skarmory, Metagross, Klefki, and Jirachi to work with if they want a Steel typing. For the most part, they resent being made to pick a different secondary typing.
i'm sure this burn would be incredibly sick if it was phrased comprehensibly, but right now i don't have much to say
With Steel having a reliable Flash Fire user / status absorber in Arcanine and its pick of bulky hazard removers... yeah, Shan Bedinja. The lack of good Magic Bouncers won't hinder it overly, I think.Ghost looks like a potent type as well. You get access to Normal/Ghost Chansey and a bunch of things get STAB Shadow Ball. I'll post some examples later, but it does sound like a great answer for Normal teams.
Also, any thoughts on the fact that Shedinja can now become a Bug/Steel type? I'm thinking about banning it but I'd like some input.
I doubt it'd become broken. It's super rare that Shedinja actually ends up as broken as everyone things it would be in this type of metagame. Plus, you never really know before testing it out.Ghost looks like a potent type as well. You get access to Normal/Ghost Chansey and a bunch of things get STAB Shadow Ball. I'll post some examples later, but it does sound like a great answer for Normal teams.
Also, any thoughts on the fact that Shedinja can now become a Bug/Steel type? I'm thinking about banning it but I'd like some input.
Yes, it is. A Steel/Dragon Aggron will Mega-Evolve into a pure Steel Mega-Aggron. :)Pretty sure I know the answer but just to ask : Mega Aggron is always pure Steel? If not, it should be.
But Mega Aggron loses a type - what about that?Still taking input on Shedinja! I'm leaning towards a ban, but I would like to hear from some more people.
Also, I should clarify something, since some people were confused. A Water/Ice-type Gyarados will Mega-Evolve into a Water/Dark-type Mega-Gyarados. A Dark/Fairy-type Absol, however, will stay a Dark/Fairy-type upon Mega-Evolution.
Pokemon that replace/add secondary types upon Mega-Evolution (like Mega-Gyarados, Mega-Charizard, Mega-Altaria, etc.) will have any new types overidden by that type (so, again, a Water/Ice Gyarados will Mega-Evolve into a Water/Dark type). However, Pokemon that don't gain any new types upon Mega-Evolution will keep any added types (ex. Mega-Absol, Mega-Charizard-Y, Mega-Aggron, etc.)
Just wanted to clear that up. Keep up the great discussion guys!
For now only Megas that gain types will be affected to keep things smooth and not too complicated.But Mega Aggron loses a type - what about that?
shedinja would be on its own tier kinda like megaray. Thats a good observationGhost looks like a potent type as well. You get access to Normal/Ghost Chansey and a bunch of things get STAB Shadow Ball. I'll post some examples later, but it does sound like a great answer for Normal teams.
Also, any thoughts on the fact that Shedinja can now become a Bug/Steel type? I'm thinking about banning it but I'd like some input.
Really cool team! I'm going to be posting one I made as well.o3o this is interesting.
My Idea: Electric Reflector - Levitate Spam
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
This can be replaced by any Electric type that has Electric as their first typing. Just a normal set, Will-o for physical attackers, double stab, pain split. I'm not sure how these teams will roll out.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Outrage
- Iron Head
- Ice Beam
Literally the reason why I made this team, now Kyurem-Black finally has a STAB that doesn't need the help of STABmons or Metagamiate. Fusion Bolt is a nice 100 base power stab move that Kyurem always wanted with an Ice Type Move. Ice Beam is for coverage, because Ground Pokemon are a problem.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Energy Ball
- Dazzling Gleam
(I had Mismagius at first, but then I literally replaced the image and the name of the Pokemon for Gengar)
Gengar has access to Electric Stab, using it to hit powerfully with the addition of Energy Ball, that hits ground types.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower / Filler
- Moonblast
- Soft-Boiled
This Clefable is now no longer weak to steel! Yay! It is the Rocker of the team and has recovery and its stabs, besides thunderbolt, because that is seen throughout the whole team.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- Defog
- Ice Beam
Nearly the same thing as Gengar. It also has an immunity to one of its weaknesses, ground. It is also the defogger of the team, with Draco Stab, Thunderbolt Stab, and ice beam for coverage.
-->
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Now, I needed a mega. Pinsir benefits from ABSOLUTELY NOTHING with electric, so that's why I used it. It is a standard set, it is used to be a set up sweeper and cover other Pokemon with Flying STAB. Bug / Electric isn't a bad typing too, it becomes neutral to Flying hits on switch in, and then can mega.
It is just the set up sweeper of the team.
Anyway this meta seems interesting, its just that I'm not good at adapting to metas.
Chandelure is also pretty good on Grass teams, as it now gains STAB Energy Ball and it can use Flash Fire to negate that Fire weakness.Since I love this meta idea, I'm sort of gonna contribute.
Dragon / Fire is a pretty good typing for a wall like Goodra. As shown with Mega-Charizard-X, it is only weak to Ground, Dragon and Rock. It no longer is weak to Fairy or Ice, thanks to its Fire typing. It gains resistances such as Bug and Steel, it also gains quad resistances that are Fire and Grass for a littel bonus. Also, Goodra gets STAB Flamethrower / Fire Blast.
The only weakness it has is that Goodra's Defense isn't the best, and its weaknesses, Ground, Dragon and Rock, are usually Physical types.
Fighting / Fire could be a good help to Conkeldurr. It gains more resistances like Fire, Grass, Ice, Steel, and has a quad resistance to Bug. It also gets access to Fire Punch, and it can't get burned so you could run Iron Fist or Sheer Force (if you wanted to) or keep guts incase you get Poisoned. It also isn't weak to Fairy any more.
A downside to this is that it gains Water and Ground weaknesses. Water can be exploited by having AV on Conk and have ThunderPunch but the Ground Weakness is devastating because of Ground usually being a Physically Offensive typing.
This is just a fun Idea I had. Basically Rotom-Heat but with different stats and options. It has a 4x weakness, to Ground but Levitate negates it. Mold Breaker / Teravolt Pokemon can break through this and EQ/ Earth Power. It gains more resistances like Bug, Fairy, Fire, Grass, Ice and a quad resistance to Steel. It also gets Fire Punch and Flamethrower.
The only notable weakness it gains is Water, and since it is usually a Special Type, it might not matter too much. Eelektross has the option of going AV, and also gets access to Grass Knot.
The return of its pre-evolution's typing returns! The loss of its STAB Draco Meteor may be a bit saddening, but Adaptability Surf and Sludge Wave are pretty good. Draco Meteor was only effective against other Dragons, and only hit neutral against other types. Water, on the other hand, covers Fire, Ground and Rock. It also gains resistances of Fire, Ice, Steel and Water.
The sad thing is, its base 44 speed makes it have a huge disadvantage against physical sweepers like Excadrill and other ground types. You could also try this with Nidoking too if you want a faster but a bit weaker Nidoking without its Ground Typing, but you can use Flamethrower to cover Steel that Ground used to cover.
Empoleon Rip Off? Yeah. You could do this with Skarmory but I think Skarm's typing is already good. Its just a Empoleon except a physical version.
I couldn't really find anything but you could combine a Pokemon that has the primary typing of Steel.
A more bulky Cradily without Recovery. That's it.
That base 150 defense and special defense compliments this typing.
It can take hits extremely well and Rock covers a great amount of Grass' weaknesses.
Fairy / Grass is a cool typing. Aromatisse now has a an Electric, Grass, Water and Ground resistance. It gets access to STAB Energy Ball if you really wanted it.
The major downside of this type of Aromatisse is that it is 4x weak to Poison. You also gain the Ice, Fire and Flying weaknesses.
You could do the same for Florges.
Remember this? Yeah. It is now basically a slower but harder hitting Zekrom. It now has Dual Physical Stab with Outrage / Dragon Claw and Fusion Bolt! It is now weak to Ground, which can be covered by using a mixed Kyurem-B with Ice Beam.
In my opinion, Kyurem-B has turned over a new leaf in this Meta.
Remember this too? Well this concept is basically it loses its Steel weakness.. Thats about it tbh. Fairy / Electric is a pretty good typing imo. It is only weak to Poison and Electric. Also, Clefable gets STAB Thunderbolt.
I can't post that much cause im running out of ideas ;-;