Welcome to the Ubers Sample Team Archive! Here you will find a collection of solid, successful teams ready for use by new or aspiring Ubers players for Generations 3, 4, 5 and 6. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval by a small council for each metagame before addition. You may use any team in this archive as you see fit.
Councils
Councils
ORAS: Astounded, Hack, haxiom, Lord Outrage, and Level 56
BW2: Hack, Sweep, and ZoroarkForever
DPP: Iris, Mr.378, and WreckDra
ADV: Fireburn, Minority Suspect, and shrang
BW2: Hack, Sweep, and ZoroarkForever
DPP: Iris, Mr.378, and WreckDra
ADV: Fireburn, Minority Suspect, and shrang
Team Submission Guidelines
- An Importable of the team is required.
- A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
- Posting mini-sprites along with your team is obligatory.
- A submitted team will be added if agreed upon by the concerned council.
- Discussing a rejection is not allowed. Once a team is rejected, It's irreversible.
Sample Teams
ORAS
Classic HO - Fireburn and the ORAS councilORAS
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Stone Edge
- Swords Dance
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 32 Def / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Nasty Plot
- Dark Pulse
- Sludge Bomb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Stone Edge
- Swords Dance
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 32 Def / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Nasty Plot
- Dark Pulse
- Sludge Bomb
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Skill Swap
- Spikes
- Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Stone Edge
- Swords Dance
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 32 Def / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Nasty Plot
- Dark Pulse
- Sludge Bomb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Skill Swap
- Spikes
- Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Stone Edge
- Swords Dance
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 32 Def / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Nasty Plot
- Dark Pulse
- Sludge Bomb
I really can't say this is my team or really anyone's team because it's literally just bog standard ORAS HO. Set up screens or/and hazards with Deoxys-S and then set up and kill stuff. Prone to matchup issues + hax, but is good for getting started on the ladder and ending games quickly. Double Dance Primal Groudon is the Xerneas check and helps break physical walls so Dragon Dance Mega Salamence or Extreme Killer can clean up later. Geomancy Xerneas provides an alternate win condition while Darkrai helps with Ghosts, Latis, and Calm Mind Arceus formes.
Rocky Helmet > Focus Sash on Deoxys-S. Helps versus Kangaskhan, Deo-A leads and versus Rapid Spin.
Aromatherapy > Focus Blast or Thunder on Xerneas. Aromatherapy is good against Thunder Wave Primal Groudon and heals teammates. You lose coverage however.
Refresh or Substitute > Earthquake on Mega Salamence. Can help depending on the matchup. Double Edge > Return for more power but with recoil damage.
Stone Edge > Shadow Claw on Extreme Killer. Hits Mega Salamence and Yveltal for super effective damage. Nothing strong for Giratina-O and Arceus Ghost however.
Aromatherapy > Focus Blast or Thunder on Xerneas. Aromatherapy is good against Thunder Wave Primal Groudon and heals teammates. You lose coverage however.
Refresh or Substitute > Earthquake on Mega Salamence. Can help depending on the matchup. Double Edge > Return for more power but with recoil damage.
Stone Edge > Shadow Claw on Extreme Killer. Hits Mega Salamence and Yveltal for super effective damage. Nothing strong for Giratina-O and Arceus Ghost however.
Sand HO - PROBLEMS
Tyranitar (F) @ Shuca Berry
Ability: Sand Stream
EVs: 252 HP / 108 Def / 148 SpD
Adamant Nature
- Stealth Rock
- Thunder Wave
- Pursuit
- Rock Slide
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Refresh
- Dragon Dance
- Return
- Roost
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Ice Beam
- Rest
Groudon @ Red Orb
Ability: Drought
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Fire Punch
- Stone Edge
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Stone Edge
Ability: Sand Stream
EVs: 252 HP / 108 Def / 148 SpD
Adamant Nature
- Stealth Rock
- Thunder Wave
- Pursuit
- Rock Slide
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Refresh
- Dragon Dance
- Return
- Roost
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Ice Beam
- Rest
Groudon @ Red Orb
Ability: Drought
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Fire Punch
- Stone Edge
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Stone Edge
Check his team showcase for more information.
Toxic Spikes HO - ZoroarkForever
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Protect
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Refresh
- Swords Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy
Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 176 Atk / 248 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Dragon Tail
- Stone Edge
- Stealth Rock
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Protect
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Refresh
- Swords Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy
Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 176 Atk / 248 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Dragon Tail
- Stone Edge
- Stealth Rock
This Toxic Spikes team has good matchup versus HO and has the tools to threaten Balance and Stall. Scolipede sets up Toxic Spikes and has Endeavor to avoid being set up bait. Mega Gengar threatens stall and checks Arceus formes. Primal Groudon checks Xerneas and has Dragon Tail to phaze out Defog Pokemon. 4 moves Latios has great coverage and threatens stall and balance builds while checking Primal Groudon. Finally, both Xerneas and Extreme Killer are solid win conditions and cleaners.
Mega Lucario HO - Theultimate12 with modifications made by the council
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Dragon Ascent
- Extreme Speed
- V-create
Lucario @ Lucarionite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail
Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 252 HP / 48 Def / 200 SpD / 8 Spe
Relaxed Nature
IVs: 30 HP
- Stealth Rock
- Precipice Blades
- Lava Plume
- Thunder Wave
Arceus-Ground @ Earth Plate
Ability: Multitype
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Extreme Speed
Xerneas @ Choice Scarf
Ability: Fairy Aura
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
-
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Atk / 252 Def / 12 Spe
Adamant Nature
- Shadow Force
- Shadow Sneak
- Dragon Tail
- Defog
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Dragon Ascent
- Extreme Speed
- V-create
Lucario @ Lucarionite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail
Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 252 HP / 48 Def / 200 SpD / 8 Spe
Relaxed Nature
IVs: 30 HP
- Stealth Rock
- Precipice Blades
- Lava Plume
- Thunder Wave
Arceus-Ground @ Earth Plate
Ability: Multitype
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Extreme Speed
Xerneas @ Choice Scarf
Ability: Fairy Aura
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
-
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Atk / 252 Def / 12 Spe
Adamant Nature
- Shadow Force
- Shadow Sneak
- Dragon Tail
- Defog
Personally, I was just testing underrated Megas, and, well, I found out that it has a lot of potential. While it cant really serve as much of a check to, say, EKiller Arceus with EQ (though it CAN survive a ESpeed and retaliate with a Bullet Punch if its at low health, and can even OHKO 200 Def/56 Spe Arceus, along with Adamant Arceus with Close Combat), Mega Salamence and Ho-Oh, it can and will sweep or weaken teams if not taken care of quickly. Plus, do you know how amazing he is at stall? Not only he can be immune to Toxic (which is already a massive benefit), but he COMPLETELY DESTROYS almost every stall mon with Close Combat/Iron Tail, heck, even the insurmountable walls named Giratina-Altered and Mega Sableye (if it has already Mega Evolved), will be 2HKOed and have a great chance to OHKO, respectively. Plus, it can reliably revenge kill GeoXern and ScarfXern (along with OHKOing ANY Xerneas variant with a Iron Tail after a SD boost), which is already a GREAT addition to any offensive team.
Now, for the support: Rayquaza is only there for more wallbreaking power (since, along with Lucario, can ALSO destroy stall with one SD), so it doesnt really bring too much. PDon is needed for stuff like rocks and another check to Xerneas, while Arceus-Ground is there to eat PDon and Ho-Oh up for breakfast (or simply weakening it for Lucario to finish the job). Xerneas is there for outspeeding most threats with a Choice Scarf and absorb Dark Voids and Spores from Darkrai and Smeargle (along with completely killing Darkrai, though it doesnt really do much if it has a Focus Sash), and Giratina-Origin for Defog support and to check EKiller Arceus.
Now, for the support: Rayquaza is only there for more wallbreaking power (since, along with Lucario, can ALSO destroy stall with one SD), so it doesnt really bring too much. PDon is needed for stuff like rocks and another check to Xerneas, while Arceus-Ground is there to eat PDon and Ho-Oh up for breakfast (or simply weakening it for Lucario to finish the job). Xerneas is there for outspeeding most threats with a Choice Scarf and absorb Dark Voids and Spores from Darkrai and Smeargle (along with completely killing Darkrai, though it doesnt really do much if it has a Focus Sash), and Giratina-Origin for Defog support and to check EKiller Arceus.
Aerodactyl Forretress Offense - dice
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Gyro Ball
- Spikes
- Explosion
- Rapid Spin
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Lonely Nature
- Rock Polish
- Dragon Pulse
- Earthquake
- Stone Edge
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Moonblast
- Geomancy
- Hidden Power [Rock]
- Focus Blast
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Healing Wish
Ability: Sturdy
EVs: 252 Atk
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Gyro Ball
- Spikes
- Explosion
- Rapid Spin
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Lonely Nature
- Rock Polish
- Dragon Pulse
- Earthquake
- Stone Edge
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Moonblast
- Geomancy
- Hidden Power [Rock]
- Focus Blast
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Healing Wish
It's a team various users opted for in official tournaments. Forretress is used to get Spikes up and anti lead some HO leads like Deoxys-Speed and Scolipede with Rapid Spin. Mega Aerodactyl is used mainly for it's very high speed with Taunt to pressure the opponent's Defog Pokemon. It also works as a check to Mega Salamence, as the Stealth Rock user of the team, and as a revenge killer to some slower Pokemon like Darkrai, Shaymin, Mewtwo and others. Arceus Ghost is used to block Rapid Spin, check Extreme Killer and pressure the opponent with his strong STAB and coverage. Xerneas checks Yveltal and sweeps opponent's team. Primal Groudon is mainly here to check Xerneas and break stall and finally Shaymin-S is here to make holes in balanced builds and to heal the appropriate Pokemon when needed.
Mixed Rayquaza + Mega Gengar BO - James Jimmy
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Icy Wind
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Rock Slide
- Roar
Arceus @ Life Orb
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 96 SpA / 160 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Thunder Wave
- Heal Block
- Dazzling Gleam
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Ascent
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Atk / 252 Def / 12 Spe
Adamant Nature
- Shadow Force
- Shadow Sneak
- Defog
- Dragon Tail
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Icy Wind
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Rock Slide
- Roar
Arceus @ Life Orb
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 96 SpA / 160 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Thunder Wave
- Heal Block
- Dazzling Gleam
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Ascent
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Atk / 252 Def / 12 Spe
Adamant Nature
- Shadow Force
- Shadow Sneak
- Defog
- Dragon Tail
I wanted to post this team since a few days ago where I finalized the sets. It focuses on taking out Arceus-Normal's checks (mainly Giratina-Origin, Salamence-Mega, Skarmory, etc.) with Gengar and Rayquaza, so that the latter has an easy job of sweeping late game. I used Dazzling Gleam on Klefki to bait Sableye-Mega and have an actual 78.5% chance to 2HKO it from full HP. (96 SpA Klefki Dazzling Gleam vs. 248 HP / 8 SpD Mega Sableye: 144-170 (47.5 - 56.1%) -- 78.5% chance to 2HKO). Other options in movesets would be Destiny Bond over Protect on Gengar to deal with Ho-Oh mainly and Spikes over Heal Block on Klefki, even though Rest / Sleep Talk Geomancy Xerneas are becoming more and more frequent. Last but not least, I had to use the Icy Wind set on Gengar in order to avoid being total bait to Facade Salamence-Mega and the physical Giratina-Origin set over the Hex one, in order to deal with Mewtwo and Deoxys-Attack better. Lord Outrage I'm tagging you to check it out.
You can still use Arceus-Ground, but I found that Arceus-Normal is probably better. That spread enables it to outspeed Modest Diancie-Mega and Modest Latios, being able to Recover up on them (252+ SpA Mega Diancie Moonblast vs. 80 HP / 0 SpD Arceus: 171-202 (42.6 - 50.3%) -- 1.2% chance to 2HKO) and even set up right in front of Latios' face.
You can still use Arceus-Ground, but I found that Arceus-Normal is probably better. That spread enables it to outspeed Modest Diancie-Mega and Modest Latios, being able to Recover up on them (252+ SpA Mega Diancie Moonblast vs. 80 HP / 0 SpD Arceus: 171-202 (42.6 - 50.3%) -- 1.2% chance to 2HKO) and even set up right in front of Latios' face.
LO Yveltal + Mega-Gengar Balance - Blim
Groudon @ Red Orb
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Kyogre @ Blue Orb
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
IVs: 0 Atk
Calm Nature (+SDef, -Atk)
- Scald
- Rest
- Sleep Talk
- Roar
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 120 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Dragon @ Draco Plate
Trait: Multitype
EVs: 252 HP / 200 Def / 56 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Defog
- Recover
- Judgment
Yveltal @ Life Orb
Trait: Dark Aura
EVs: 156 HP / 252 SAtk / 100 Spd
Rash Nature (+SAtk, -SDef)
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Gengar (M) @ Gengarite
Trait: Levitate
EVs: 248 HP / 8 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Substitute
- Perish Song
- Protect
- Destiny Bond
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Kyogre @ Blue Orb
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
IVs: 0 Atk
Calm Nature (+SDef, -Atk)
- Scald
- Rest
- Sleep Talk
- Roar
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 120 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Dragon @ Draco Plate
Trait: Multitype
EVs: 252 HP / 200 Def / 56 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Defog
- Recover
- Judgment
Yveltal @ Life Orb
Trait: Dark Aura
EVs: 156 HP / 252 SAtk / 100 Spd
Rash Nature (+SAtk, -SDef)
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Gengar (M) @ Gengarite
Trait: Levitate
EVs: 248 HP / 8 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Substitute
- Perish Song
- Protect
- Destiny Bond
Yveltal + Mega-Gengar is a very common core but many people have trouble building a team around it without being weak to common metagame archetypes, but I think this team achieves the goal of doing that . The core of this team is obviously Yveltal + Mega-Gengar, I opt for the perish song trap set for a stronger match-up vs stall, and knock off > u turn on yveltal because otherwise shed shell blissey is a huge issue for this team. The rest of this team is fairly standard - Pdon is pdon, the best pokemon in ORAS and my rocks setter / xerneas check, lugia + arceus dragon + spd.def kyogre forms the defensive core of this team, lugia helps check physical attackers such as sd arceus and dragon dance mence obviously [unless you're trying to check them with stealth rocks up...], sleep talk kyogre is specifically here to help fend off darkrai [althrough kyogre also helps greatly vs many other things such as dialga and arceus rock / ground] , but you have to be very careful to not let kyogre get weakened too much when playing darkrai. Lastly, arceus dragon is the defogger, I choose dragon because it has best synergy for this team, the double fairy weak with yveltal + arceus dragon can be a little annoying sometimes but literally everything else on the team can switch into a moonblast, and arceus dragon is a great back-up check to physical attackers whenever lugia gets worn down.
The most important thing to remember when using this team is that Yveltal is not always the win condition, although it is this team's only main offensive presence. Mega-Gengar is the most important member of this team, as it can not only eliminate common yveltal checks, but it also has excellent offensive synergy with kyogre and lugia. How? Mega-Gengar can, if played correctly, also eliminate common kyogre counters [pdon, ferrothorn, latios / latias], or lugia counters [things like klefki, arceus rock] allowing either kyogre or lugia to simply wear down or even completely wall the opposing team [depending on the match up]. tl;dr the key to this team is playing smart with mega-gengar and trapping threats so that kyogre / lugia / lo yveltal can win late game.
The most important thing to remember when using this team is that Yveltal is not always the win condition, although it is this team's only main offensive presence. Mega-Gengar is the most important member of this team, as it can not only eliminate common yveltal checks, but it also has excellent offensive synergy with kyogre and lugia. How? Mega-Gengar can, if played correctly, also eliminate common kyogre counters [pdon, ferrothorn, latios / latias], or lugia counters [things like klefki, arceus rock] allowing either kyogre or lugia to simply wear down or even completely wall the opposing team [depending on the match up]. tl;dr the key to this team is playing smart with mega-gengar and trapping threats so that kyogre / lugia / lo yveltal can win late game.
Possible Changes: U-Turn > Knock on Yveltal is an option...but the trade-off is huge as now you lose to shed shell blissey and can't knock off things like xerneas's power herb or ho-oh's choice band. Dropping Lugia for another physical wall such as skarmoy is also a possibility, but again, not something I'd strongly advised as lugia is already a great physical wall for this team.
Evs: This team has very basic evs...I would recommend changing them to suit your playstyle, yveltal and primal groudon can easily run more speed for example.
Evs: This team has very basic evs...I would recommend changing them to suit your playstyle, yveltal and primal groudon can easily run more speed for example.
Bronzong + Dragon-Arceus Balance - Foggi
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Stealth Rock
- Skill Swap
Arceus-Dragon @ Draco Plate
Ability: Multitype
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
- Judgment
- Toxic
- Recover
- Defog
Groudon @ Red Orb
Ability: Drought
EVs: 160 HP / 96 Atk / 252 SpD
Adamant Nature
- Thunder Wave
- Precipice Blades
- Swords Dance
- Stone Edge
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Focus Blast
- Destiny Bond
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Toxic
- Sucker Punch
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Stealth Rock
- Skill Swap
Arceus-Dragon @ Draco Plate
Ability: Multitype
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
- Judgment
- Toxic
- Recover
- Defog
Groudon @ Red Orb
Ability: Drought
EVs: 160 HP / 96 Atk / 252 SpD
Adamant Nature
- Thunder Wave
- Precipice Blades
- Swords Dance
- Stone Edge
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Focus Blast
- Destiny Bond
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Toxic
- Sucker Punch
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Check out his RMT Thread.
Standard Groundceus Offense - Thugly Duckling
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 248 Atk / 176 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Recover
Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 128 Atk / 40 SpD / 92 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Refresh
- Roost
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 40 HP / 200 Atk / 252 Def / 16 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Shadow Force
- Defog
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Ability: Drought
EVs: 248 Atk / 176 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Recover
Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 128 Atk / 40 SpD / 92 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Refresh
- Roost
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 40 HP / 200 Atk / 252 Def / 16 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Shadow Force
- Defog
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
This is a straight-forward offensive team that aims to apply pressure to the opposing team with entry hazards using Lava Plume + Dragon Tail Primal Groudon and Spikes Klefki, to then clean with either Arceus-Ground or Mega Salamence after wallbreaking with Calm Mind Latios. Giratina-O is used for the good matchup it has against hyper offense, able to steal momentum from the opponent by blanket checking Ground-types by virtue of its excellent resistances and immunities and ability to Defog while maintaining an offensive presence. Mega Salamence's EV spread is freaking clutch and survives -2 252 SpA Soul Dew Draco Meteor from Latios and Latias from full health to set up Dragon Dance, and is never 2HKOed by support Arceus's neutral Judgment. Calm Mind Latios glues the team together, applying massive pressure to Steel-types such as Skarmory and Klefki which may trouble Ground Arceus and Mega Salamence while covering a weakness to Calm Mind Primal Kyogre and some Calm Mind Arceus formes that would otherwise annoy the team.
- Swords Dance Ghost Arceus: It doesn't set up on anything besides -2 Latios, and Shadow Claw variants are certainly an annoyance, but Shadow Force variants are subdued by Giratina-O's slower Shadow Force.
- Calm Mind Ghost Arceus: Klefki can put it on a timer with Toxic and Mega Salamence's SpD investment + Refresh goes a long way.
- Calm Mind Arceus Dark: Klefki is a really shaky check but bothers it nonetheless, and Mega Salamence can survive +1 Judgment if needed to in order to set up Dragon Dance and countersweep.
- Darkrai: Not having a sleep absorber means you have to sack something to Dark Void, but Klefki walls it afterwards.
- Ho-Oh: Not too big of a threat though because Lava Plume + Dragon Tail Primal Groudon is very good at keeping rocks down; it only finds free turns on Klefki, but Substitute variants are a headache if they manage to set up.
- Calm Mind Ghost Arceus: Klefki can put it on a timer with Toxic and Mega Salamence's SpD investment + Refresh goes a long way.
- Calm Mind Arceus Dark: Klefki is a really shaky check but bothers it nonetheless, and Mega Salamence can survive +1 Judgment if needed to in order to set up Dragon Dance and countersweep.
- Darkrai: Not having a sleep absorber means you have to sack something to Dark Void, but Klefki walls it afterwards.
- Ho-Oh: Not too big of a threat though because Lava Plume + Dragon Tail Primal Groudon is very good at keeping rocks down; it only finds free turns on Klefki, but Substitute variants are a headache if they manage to set up.
- Groudon's EV spread and nature can be changed to emergency check some Swords Dance Arceus formes such as the aforementioned Ghost Arceus and can be given a Rock move to nail Ho-Oh.
- Safeguard > Toxic on Klefki can help a bit against Darkrai and also stall teams.
- Modest > Timid Latios if that is your preference.
- Safeguard > Toxic on Klefki can help a bit against Darkrai and also stall teams.
- Modest > Timid Latios if that is your preference.
Diancie Sun(BO) - Lord Outrage
Diancie @ Diancite
Ability: Clear Body
EVs: 248 HP / 56 SpA / 204 Spe
Modest Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 104 Atk / 144 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Thunder Wave
- Precipice Blades
- Rock Slide
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Toxic
- Recover
Ability: Clear Body
EVs: 248 HP / 56 SpA / 204 Spe
Modest Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 104 Atk / 144 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Thunder Wave
- Precipice Blades
- Rock Slide
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Toxic
- Recover
This is a team with strong offensive power and a solid defensive backbone. Mega Diancie checks Darkrai, Bounces back hazards/status and has strong offensive power. Para-Dance Primal Groudon checks Xerneas, Primal Kyogre and breaks stall. Banded Ho-Oh checks Calm Mind Arceus formes and tears teams apart. Yveltal is for Extreme Killer, Primal Groudon, offensive Ghost Arceus, and offensive Ground Arceus. Water Arceus checks Mega Salamence and Ho-Oh. Finally, Latios is here to Defog, to hit hard, and to check Primal Groudon and Primal Kyogre.
Absolute Control(Sun Balance) - Lord Outrage
Sableye (F) @ Sablenite
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 SAtk
Impish Nature (+Def, -SAtk)
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
IVs: 0 SAtk
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
IVs: 0 SAtk
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 248 HP / 244 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Judgment
- Defog
- Toxic
- Recover
Groudon @ Red Orb
Trait: Drought
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Precipice Blades
- Stone Edge
- Rest
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 SAtk
Impish Nature (+Def, -SAtk)
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
IVs: 0 SAtk
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
IVs: 0 SAtk
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 248 HP / 244 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Judgment
- Defog
- Toxic
- Recover
Groudon @ Red Orb
Trait: Drought
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Precipice Blades
- Stone Edge
- Rest
Check his team showcase for more information.
Full Stall - Hack, Kebabe, and the ORAS Council
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Recover
- Defog
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Ice Beam
- Toxic
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Snatch
- Soft-Boiled
- Aromatherapy
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Pursuit
- Stone Edge
- Stealth Rock
- Rest
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Rest
- Sleep Talk
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Recover
- Defog
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Ice Beam
- Toxic
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Snatch
- Soft-Boiled
- Aromatherapy
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Pursuit
- Stone Edge
- Stealth Rock
- Rest
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Rest
- Sleep Talk
A full stall team. Mega Sableye and Arceus Water are used for optimal hazard control while they also check threats like Extreme Killer and Ho-Oh. Lugia checks Mega Salamence, Swords Dance Primal Groudon, and Rayquaza. Tyranitar checks Yveltal and Darkrai, pursuit traps Latis and Mega Gengar, and set up Stealth Rock. Primal Groudon checks Xerneas and Primal Kyogre. Finally, Snatch Blissey is the cleric of the team, checks Calm Mind/Refresh Arceus formes, and supports Primal Groudon and Tyranitar in special walling.
___________________
Last edited: