Ninetales @ Iron Ball
Trait: Drought
EVs: 252 HP / 160 Def / 96 SpD
IV: 0 Spe
Sassy Nature
- Fire Blast
- Will O' Wisp
- Sunny Day
- Protect
I, technically speaking, almost always use Sun. Well, manual Sun. Its great for laughing at Drizzle teams. Now, as for Drought, this is one of the few times I used it. I enjoyed the change of pace, my classical core of choice is CressTran w/ Sunny Day & Substitute, which gets boring after a while. I choose Iron Ball for two reasons: A) so I can get the jump on opposing Sand Stream & Drizzle teams since I am slower, and B) to make Ninetales incredibly fast under Trick Room conditions. It it built to be a bulky supporter as opposed to a more offensive Ninetales, and is great for reactivating sun manually and spreading burns (also activating Heatran's Flash Fire).
Exeggutor @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Psyshock
- Power Swap / Sleep Powder
- Protect
My favorite sun abuser, and one of the most effective. It also forms part of the fast-paced section of the team, allowing me to keep hitting hard once Trick Room runs out without delay. Leaf Storm > Solarbeam because it allows me to decimate Tyranitar in sand, making winning the weather war all the more easier. Psyshock > Psychic for reasons that (hopefully) we all know. I am always switching between Power Swap and Sleep Power in the third slot, I think Power Swap is the better nowadays since WoW Ninetales will render Sleep Powder less effective, but I'll probably have changed my mind by tomorrow.
Heatran @ Fire Gem
Trait: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
Quiet Nature
- Eruption
- Earth Power
- Heat Wave
- Protect
We all know why I would put Eruption Heatran on this team, so moving on.
Cresselia @ Sitrus Berry
Trait: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 124 SpD
IVs: 0 Spe
Sassy Nature
- Psyshock
- Icy Wind / Ice Beam
- Sunny Day / Moonlight
- Trick Room
I'm always changing this set around. Icy Wind may seem contradictory, but I liked it because it could capitalize on my teams' ability to "change modes", slowing things down so that I still have the upper hand when Trick Room wares off. Still, I have used Ice Beam a lot too (running more SpA investment). Sunny Day makes controling the weather even easier, though I have also used Moonlight, as it makes Cresselia a complete pain to take out. The spread is based off of a VGC one, so its probably not very good, but whatevs.
Conkeldurr @ Life Orb
Trait: Iron Fist / Guts
EVs: 100 HP / 252 Atk / 156 SpD
IVs: 0 Spe
Brave Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Detect
This set helps with sand, which is less manageable for the team than rain is. I choose this over Breloom since it functions in Trick Room better. I have considered Guts, since it is a cool option in tandem with WoW, but Iron Fist is more reliable, so I usually stick with that. The spread is another result of my natural laziness, it balances physical and special bulk while allowing Drain Punch to heal more HP (since I have less HP as a result). That's about it for Conkeldurr.
The last slot of this team took a lot of thinking (which I obviously hate). I wanted a physical attacker that could help patch up the teams' weaknesses, particularly Flying. After a lot of searching, I just went with:
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunder
- Hydro Pump
- Thunderbolt
- Trick
Obviously, the first words you should think are "Nollan, that's not a physical attacker". Evidently, this team has some trouble with Raikou (and Snarl in general); fortunately, Exeggutor can OHKO it (it is faster in case you for some reason think Exeggutor is slow, Exeggutor actually beats 130s even if it runs a Modest nature, though Deoxys-A is faster), and Raikou isn't very impressive under Trick Room conditions. Rotom-Wash helps against rain and sand, patches the teams weaknesses without adding in more, and is just downright cool. Even in sun, a Specs Hydro Pump can help against troubling Ground types, and the strengths tend to outweigh the weaknesses. Trick was there because I didn't have much need for more coverage, my teammates easily handle what gives Rotom-W trouble. Trick does allow for me to juice up Exeggutor's and Heatran's attacks by giving them Choice Specs, though I rarely do that. The most common use of Trick was against sand, I could prevent Excadrill from using Protect while stealing LO, or do similar things to Tyranitar, etc. Oh, and this is technically the other part of the fast-paced section; while it may seem rather slow, it can get the jump on a lot of threats after they are hit by Icy Wind.