XY OU Threat List [Compiling Entries]

Always!

WAGESLAVE
is a Tiering Contributor
In the end of slowbro's article, you mention it's offensive movepool which is not what you require from a defensive wall, so maybe change that to something else if you want, or just remove it as everything before that part is good imo.
For Mew, you keep saying "Mew has this" and all. Replace "Mew" by "it" in some places, like in slowbro's article, and you're good
I made a couple edits for the Mew, but the whole point of mentioning the attacks for Slowking showcase that it isn't exactly passive, and can deal with numerous pokemon that could attempt to setup on it, as well as allow it to run an AV set which functions as an amazing pivot with regen.

If it really is that out of place, I'll change it however.
 

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader

Entei
Type : Fire
Base Stats : 115 HP/115 Atk/85 Def/90 SpA/75 SpDef/100 Spe
Ability : Pressure / Flash Fire(unreleased)

After playing second fiddle to Arcanine for a long time, Entei finally leaps into the OU metagame strongly. Gen 6 gave it Sacred Fire to abuse it's great attack stat, and the burn chance is always handy as well. With a decent bulk, it can take a few resisted hits nicely, and combined with it's nice speed, it can be a nice late-game sweeper with either Choice Band or Life Orb. To take care of faster opponents, it has Extremespeed as well. Though it's movepool appears shallow besides these, it has just enough tools to be a threat in this tier. This dog can take away the match from your grasp at the final turn, so be sure to prepare for it.
 

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
TheEpicBro said:
Mew is the definition of versatility, and this best trait is observed with it's defensive movepool. Carrying moves like Will-o-Wisp to cripple some premier threats that It walls, some courtesy to its typing, such as Mega Medicham, Azumarill, and Life Orb Terrakion. Mew also carries the coveted Taunt, and a strong speed tier, allowing it to become an amazing Stallbreaker as well. It has reliable recovery in Roost, which makes it deceptively long-lasting, and makes it very difficult to take down. Mew also can choose what type of wall it needs to be, whether physically or specially inclined, further showcasing its versatility. Mew also commonly runs Knock Off, proving as a massive nuisance, as many pokemon hate losing their items, whether it be facing Stall or Offense. It is also not limited to those moves as it can function as a Defog-user, or run other moves aside from Knock Off if it needs to lure and beat something that could setup on it. Mew is arguably the poster-pokemon for versatility, and must be thoroughly prepared for, as it often times can be the opponents win condition, and your chances of victory will be crushed by this floating cat.
maybe change these 2 as well, rest is fine. And regarding slowbro, your points are fine as well
 
Sorry, I posted this but I guess my internet went down the other night before it was actually posted.


Rhyperior (Defensive)
Type: Ground / Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpAtk / 55 SpD / 40 Spe
Ability: Lightingrod / Solid Rock / Reckless

Rhyperior is one of the best checks to Birdspam in OU, thanks to its resistances to Talonflame's dual STAB, Mega Pinsir's Return, and Staraptor's dual STAB. To add to this, it has amazing Defense and great HP, as well as an excellent ability in Solid Rock, allowing it to easily take a Close Combat from either Staraptor or Mega Pinsir. It also has excellent Attack even when uninvested and an excellent dual STAB combination, allowing it to easily OHKO all 3 of the previously mentioned Pokemon. Rhyperior also has access to Stealth Rock and plenty of opportunities to set it up, as well as a very useful immunity to Electric-type moves, making it an excellent partner to Water-types that resist Rhyperior's 4x weakness to Water, as well as key resistanes to Fire- and Rock-type moves, which allow it to be an emergency check to some physical attackers, such as Charizard X.

Starmie (Defensive)
Type: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpAtk / 85 SpD / 115 Spe
Ability: Illuminate / Natural Cure / Analytic

While normally seen running an offensive set due to its good offensive movepool as well as access to Analytic, Starmie can also run a defensive set, which makes it the best dedicated Rapid Spinner in OU. A combination of high Speed, decent defenses, a very usable STAB in Scald, and access to Recover and Natural Cure, mean Starmie has no problem coming in multiple times during a battle to get off a Rapid Spin. An excellent base 115 Speed stat puts it ahead of Pokemon like Thundurus, who risks taking a Scald burn if it tries to attack Starmie, while Natural Cure makes its Prankster Thunder Wave nearly irrelevant. Starmie also has access to Reflect Type, which it can use over a secondary attack to take little damage from Pursuit if it switches out afterwards, allowing it to come back in later and Rapid Spin again late game.

Also reserving Offensive Goodra and Offensive Heatran

Also Jukain, offensive Gengar was done, it's on the last page, accidentally missed it.
 
Last edited:

Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

With excellent Special Attack and a decent Speed stat, along with a great typing, Heatran is more than capable of playing an offensive role. Thanks to its stats, Heatran can either be a revenge klller with a Choice Scarf, wallbreaker with Choice Specs, or just an offensive pivot with an Air Balloon, allowing it to take on Earthquake Charizard X as well as Excadrill. Flash Fire is also a great ability for Heatran, providing it with an immunity to Fire-type moves while also boosting its own should it happen to absorb one. Offensive Heatran is also an excellent glue for many offensive teams due to its great resistances, most notably a 4x resistance to Mega Gardevoirs Hyper Voice and immunity to Fire. It also has near perfect coverage between Fire Blast, Flash Cannon, and Earth Power, only missing out on opposing Air Balloon Heatran.

Goodra
Type: Dragon
Base Stats: 90 HP / 100 Atk / 70 Def / 110 SpA / 150 SpD / 80 Spe
Ability: Sap Sipper / Hydration / Gooey

With a great pure Dragon typing and great stats to abuse it, Goodra is an excellent special tank. While Specs and Scarf sets are outclassed by other Dragon-types, Goodras amazing bulk with an Assault Vest gives it a usable niche over Latios and other offensive Dragons. Goodras movepool is what truly sets it apart however, as its access to all of Draco Meteor, Fire Blast, Sludge Bomb, Earthquake, Thunderbolt, and even Muddy Water leaves it with no truly reliable counters, though many checks, as nearly all of them fear switching into one of its common coverage moves. Goodra also has a very easy time switching into common special attackers due to its resistances to Water, Electric, Fire, and an immunity to Grass due to Sap Sipper. Even though Goodra has significant flaws, it's definitely a threat that needs to be played around carefully.

I'll reserve more and edit into this in a few minutes
 
Last edited:

Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

With excellent Special Attack and a decent Speed stat, along with a great typing, Heatran is more than capable of playing an offensive role. Thanks to its stats, Heatran can either be a revenge klller with a Choice Scarf, wallbreaker with Choice Specs, or just an offensive pivot with an Air Balloon, allowing it to take on Earthquake Charizard X as well as Excadrill. Flash Fire is also a great ability for Heatran, providing it with an immunity to Fire-type moves while also boosting its own should it happen to absorb one. Offensive Heatran is also an excellent glue for many offensive teams due to its great resistances, most notably a 4x resistance to Mega Gardevoirs Hyper Voice and immunity to Fire. It also has near perfect coverage between Fire Blast, Flash Cannon, and Earth Power, only missing out on opposing Air Balloon Heatran.

Goodra
Type: Dragon
Base Stats: 90 HP / 100 Atk / 70 Def / 110 SpA / 150 SpD / 80 Spe
Ability: Sap Sipper / Hydration / Gooey

With a great pure Dragon typing and great stats to abuse it, Goodra is an excellent special tank. While Specs and Scarf sets are outclassed by other Dragon-types, Goodras amazing bulk with an Assault Vest gives it a usable niche over Latios and other offensive Dragons. Goodras movepool is what truly sets it apart however, as its access to all of Draco Meteor, Fire Blast, Sludge Bomb, Earthquake, Thunderbolt, and even Muddy Water leaves it with no truly reliable counters, though many checks, as nearly all of them fear switching into one of its common coverage moves. Goodra also has a very easy time switching into common special attackers due to its resistances to Water, Electric, Fire, and an immunity to Grass due to Sap Sipper. Even though Goodra has significant flaws, it's definitely a threat that needs to be played around carefully.

I'll reserve more and edit into this in a few minutes
Fire / Ground / Steel coverage is resisted by Gyarados and Rotom-W.
 

Always!

WAGESLAVE
is a Tiering Contributor

Gyarados: Defensive
Type: Water / Flying
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe
Ability: Intimidate / Moxie

Sporting a unique typing that allows Gyarados to take on some of the most dangerous special attackers in the game, such as Keldeo, Charizard Y, and Landorus, defensive Gyarados is viable as it can function as a comfortable pivot to most special attackers, and some physical ones as well, due to Intimidate bolstering its average Defence when it switches in. Gyarados can make use of its support movepool, using Thunder Wave to cripple most special attackers. It is also blessed with Taunt, preventing pokemon like Ferrothorn from coming in and simply using it as hazard bait, making it much more difficult to KO using passive moves like Leech Seed, or slower users of Toxic. Gyarados can run RestTalk, as it's its only method of recovery, allowing it to come in numerous times throughout the match to check the aforementioned Pokemon. Having a strong STAB in waterfall allows it to comfortably take out ground types who are immune to Thunder Wave, and prevent it from being a sitting duck. Access to Dragon Tail also allows it to act as a Para/shuffler of sorts, and prevents boosting threats from beating it.

Hippowdon: Defensive
Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Ability: Sand Stream / Sand Force

Hippowdon is a fantastic defensive pokemon, having the ability to go as a physically, specially, or mixed wall. Utilizing its solid stats, it provides an extreme nuisance to take down, with reliable recovery in Slack Off. In addition, it carries coveted moves like Stealth Rock, and can also psuedo-haze with Whirlwind. Its attack stat is solid, meaning that with no investment it still packs a punch. Hippowdon also supports its team with Sand Storm, allowing it to be a viable choice on Sand Offense teams. With investment, Hippowdon can run a specially defensive set, which handles Pokemon that rely on weaker a Hidden Power Ice to defeat it, such as Thundurus and Mega Manectric, and dispatching them with Stone Edge/Earthquake respectively. Due to shuffling, SR capabilities, extreme physical bulk and passable special defence, being an amazing partner to Sand Offense teams, and not being a passive threat, Hippowdon is a solid choice for a slot in an OU team, and something that should never be overlooked when observing Pokemon that wall you.
 
Last edited:

Gengar: Offensive
Type: Ghost / Poison
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe
Ability: Levitate

Gengar's high 110 speed and 130 special attack, combined with an excellent Ghost/Poison typing and Levitate, granting it immunities to Normal, Fighting and Ground attacks, and a vast movepool, have made Gengar the only pokemon to remain in the OU tier across all generations. Gengar's Ghost/Poison STAB combination has excellent neutral coverage, with Focus Blast commonly run alongside its STABs for perfect neutral coverage. Gengar also has a plethora of additional coverage options including Thunderbolt, Hidden Power and Energy Ball, and with a Life Orb, can outspeed and 2HKO almost the entire OU tier. Gengar's support movepool is also excellent, and by using one or more attacks in combination with Taunt, Substitute, Will-O-Wisp, Disable or Pain Split, Gengar is able to terrorise stall teams. More rarely, Gengar can also surprise opponents with Trick, Destiny Bond, Counter, Mean Look and Perish Song. While Gengar's low 60/60/75 bulk and lack of useable priority leave it vulnerable to revenge killing, its versatility and unpredictability make it one of the most dangerous pokemon in OU.


Bronzong: Defensive
Type: Steel / Psychic
Base Stats: 67 HP / 89 Atk / 116 Def / 79 SpA / 116 SpD / 33 Spe
Abilities: Levitate / Heatproof / Heavy Metal

Bronzong's Steel/Psychic typing provides it with nine resistances and one immunity, while Bronzong's abilities grant it an immunity to either Ground or Fire. Levitate is the more common choice, as with the Ground immunity it provides, and backed by solid 67/116/116 defenses, Bronzong's unique combination of typing and ability allows it to counter Ground type pokemon including Sand Rush Excadrill and Mamoswine, and with Special Defense investment, Bronzong is able to use its resistances to take on special attackers including Latios and Mega Gardevoir. Bronzong's bulk makes it a reliable Stealth Rock setter, and in addition, it can support the team with Trick Room and Explosion, or Dual Screens. Due to Bronzong's lack of recovery, it is unable to stall out opposing pokemon, and needs to carry the right offensive moves in order to take down the pokemon that it aims to wall. While this lack of recovery and vulnerability to Knock Off make Bronzong difficult to include on a team, its typing, ability and support movepool give it a niche in OU.
 
Last edited:

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
Fourth Inversion said:
...Despite Bronzong's low offenses, its base 33 speed gives it a powerful STAB Gyro Ball, and it can also run Earthquake, Hidden Power Ice...
don't mention it's offensive capabilities, or maybe shorten the list and say it prevents from being taunt weak
 
don't mention it's offensive capabilities, or maybe shorten the list and say it prevents from being taunt weak
Good point, and I'll definitely reword and cut down on that section, but I don't think not taunt weak is the best way to summarise Bronzong. I went into a bit of detail about Bronzong's offensive options, as unlike most other defensive pokemon, Bronzong is unable to outstall an opponent, and has to rely on its offensive movepool to take down pokemon that it walls. so I think if I reword it along the lines of 'Due to Bronzong's lack of recovery, it is unable to stall out opposing pokemon, and needs to carry the right offensive moves in order to take down the pokemon that it aims to wall.', then it would be a lot better.
 
Last edited:

Celebi: Defensive
Type: Psychic / Grass
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Natural Cure

Celebi is a good defensive pokemon in OU, as its 100/100/100 bulk allows it to reliably set up Stealth Rock, while making use of its extensive support movepool, including Recover, Heal Bell, Healing Wish and Thunder Wave, and ability Natural Cure, allowing it to also absorb status moves. Celebi's Psychic / Grass typing provides useful resistances to Water, Fighting and Ground, allowing it to check is to be an excellent check to Water types, particularly Keldeo and some Landorus sets. The defensive utility of Celebi's typing is a double-edged sword, as it also gives Celebi seven weaknesses. Because of this, both U-Turn and Baton Pass are often seen on Celebi, allowing it to pivot out of unfavourable matchups; additionally Celebi is also well suited to Baton Pass offensive boosts or a Substitute to a teammate. Although Celebi mainly runs defensive sets, Celebi's access to three attack boosting moves, and mixed 100/100 offenses also allow it to surprise with an offensive Life Orb set. While Celebi's typing makes it difficult to fit on teams, with the right teammates, it can provide excellent support.
 
Last edited:

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
Fourth Inversion said:
...The defensive utility of Celebi's typing is a double-edged sword, as it also gives Celebi 7 weaknesses. Of particular concern are the Flying, Fire, Dark and 4x Bug weaknesses, as several common OU pokemon, including Mega Evolutions can take advantage of each of these weaknesses....
Don't stress so much on it's negative points, shorten that a bit.
Also, try to make the last line a bit less "Very difficult to use" implying. Rest is good to me.
 
Don't stress so much on it's negative points, shorten that a bit.
Also, try to make the last line a bit less "Very difficult to use" implying. Rest is good to me.
Thanks for the feedback - I'll edit it tomorrow as I'll have some more time then. I was emphasising the weaknesses a bit to explain why U-Turn/Baton Pass are reasonably common on Celebi, but I agree, it does make Celebi sound too much like a non-threat.

Incidentally, I think there are only 6 sets left to write up; Offensive Scolipede, Offensive Tyranitar, Defensive Alomomola, Defensive Cresselia, Defensive Jirachi and Defensive Mandibuzz? I'll reserve Offensive: Scolipede and Offensive: Tyranitar, and in future, if no-one else has claimed it, I could write up Mandibuzz, but I haven't used any of the remaining three pokemon enough to write a convincing entry for them on the threat list.
 

Tyranitar: Offensive
Base Stats:100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Abilities: Sand Stream / Unnerve

Tyranitar's access to an item allows it to play a greater variety of roles than Mega Tyranitar. With a good attack stat of 134, and an amazing physical movepool, Tyranitar is well placed to punch holes in the opponents team, and can also use its 95 special attack to run a mixed set. In addition to Stone Edge and Crunch, Pursuit is an important STAB move on Tyranitar, as it provides the ability to trap many Dark weak pokemon, including Latios and Latias, and even the threat of Pursuit can deter an opponent from carelessly switching in a Dark-weak pokemon. Thanks to Sand Stream, Tyranitar's uninvested special defense of 100 is already equivalent to a base stat of 159, making it bulky enough to switch in on Draco Meteor from Life Orb Latios. Choice Scarf is the most popular item for Tyranitar to hold, as with a speed positive nature, it can outspeed positive speed base 115 pokemon. Choice Banded sets offer immense power, and are able to do enormous damage with Pursuit even if an opponent chooses not to switch out, while an Assault Vest set can even survive a Mega Charizard-Y's Focus Blast in the sun, before OHKOing it with Stone Edge. While Tyranitar's low base 61 speed and 7 weaknesses leave it vulnerable to quite a few pokemon, particularly Fighting types, it has good 100/110/100 bulk, and its power makes it difficult to switch in on. Tyranitar's amazing ability to change the weather, along with the variety of sets it can run have firmly cemented Tyranitar's place in OU for the last five generations.


Scolipede: Offensive
Base Stats: 60 HP/ 100 Atk / 89 Def / 55 SpA / 69 SpD / 112 Spe
Abilities: Poison Point / Swarm / Speed Boost (Hidden)

Scolipede's below-par stats are more than made up for by its ability Speed Boost. Scolipede's access to Baton Pass, allows it to run a very dangerous quick-pass set, as in addition to speed, it can also pass Substitute, Iron Defense or Swords Dance boosts to a teammate; the Iron Defense boosts are particularly significant, as this can allow Scolipede to set up an unbreakable Substitute in front of some physical attackers. While wallbreakers and physical attackers are obvious recipients for Scolipede to pass to, Espeon also appreciates the boosts, as every turn, Scolipede increases the base power of Stored Power. With a decent base 100 attack boosted by Life Orb, and a good physical movepool, Scolipede can also run a purely offensive set to sweep through a weakened team, and with Speed Boost, is impossible to revenge kill without priority. More rarely, Scolipede can use its access to Spikes, Toxic Spikes and Endeavor, to serve as a hazard setting lead. While Scolipede is vulnerable to priority, particularly from Flying types, and has difficulty against bulky teams and phasing, Speed Boost will make you regret giving Scolipede a free turn.
 

Mandibuzz: Defensive

Base Stats: 110 HP/ 65 Atk / 105 Def / 55 SpA / 95 SpD / 80 Spe
Abilities: Big Pecks / Overcoat / Weak Armor (Hidden)

Mandibuzz only has one function in OU; to Defog away entry hazards, but it has several attributes that allow it to reliably carry out this role. With excellent 110 / 105 / 95 defenses, three resistances, immunities to Ground and Psychic and access to Roost, Mandibuzz is difficult to take down without a super-effective attack, and with Overcoat allowing it to dodge most Sleep moves and access to Taunt from a decent base 80 speed, Mandibuzz is also difficult to cripple with status. Thanks to Foul Play, Mandibuzz does not need to rely on its low 65 attack, and can instead increase its already impressive defenses to the point where it can even outstall neutral hits as powerful as Choice Band Talonflame's Brave Bird on the physical side, and any attack from Landorus on the special side. Mandibuzz's typing is also a boon, as it allows to dodge the Pursuit and Magnet Pull trapping that other common Defog users are weak to. Mandibuzz has a few common weaknesses, including one to the same Stealth Rocks that it aims to remove, but its typing and great defenses make it a good pick for teams in need of a bulky Defog user.

Is anyone else with more experience in using Jirachi, Alomomola and Cresselia willing to jump in, to finish off the last three missing entries from this threat list?
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
alright, i went through everything and updated the op

i still need the following done:

Offensive
- Gyarados
- Mega Medicham

Defensive
- Cresselia
- Ferrothorn
- Gliscor
- Jirachi
- Mega Scizor

Support
- Magnezone
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top