speaking of cute A Hat in Time is out and is absolutely adorable.
If you're a fan of games like Super Mario Sunshine, Super Mario 64, and enjoy the spritework of games like Wind Waker then you will really enjoy AHiT. It is easily one of the best platformers out there right now with a fluid control system, so far very unique and entertaining level designs, and a whole plethora of random shit to collect (and stuff that actually has value and can be used, not just collectathons for the sake of collectathons like Sunshine's blue coins gimmick). I've only put in a couple hours into the game and already I'm having a ton of fun with memorable experiences. Basically the plot (from what I can gather) is you're a girl in a spaceship who is trying to get back to her homeworld when suddenly you pass over a world and the stuff that powers your ship gets scattered all across different worlds. You have to go retrieve that stuff; sounds simple right? It is. I can't exactly say that the plot is all that exciting, but its one of those games that has a really cool aesthetic. People always go on about "CGDCT shows" (cute girls doing cute things) and this is something like that. The main character and main supporting character (mustache girl) basically spend the whole game playing one giant game of tag / make believe, and it really nails that "I'm a 6yo girl just doing pretend shit for fun" aesthetic. The jokes are on point, almost Undertale levels funny but not as grating (just dumb humor. The first level in particular is my favorite). On top of that the controls are what really nails the game for me. This game can be compared to Yooka-Laylee, another recently released collectathon reminiscient of old Banjo-Kazooie games that flopped hard due to a ton of issues (namely controls + camera). This game doesn't have any real issues with either camera or controls as far as I can tell. Movement is heavily accentuated, with Hat Girl having a double jump, a dash mid air that can be canceled, the ability to wallclimb for short distances, and tons of different "hats" that give you different powerups (so far I've found one that lets you sprint, one that gives you hints to where to go, one that lets you turn into ice thats used for some puzzles, and one that lets you throw "concoctions"(bombs)). The sandbox type areas you are introduced to allow a lot of platforming fun. I spent almost an hour in the first level alone just fiddling with the controls and moving the character lol.
Some flaws I've noticed though have been stuttering at times. This game runs pretty easily but even with capped 60 fps it randomly slowed down during one or two cutscenes. It seems to have some visual glitch as well where if you to confined in an area the camera might start shaking and stuff. Hard to explain without actually showing a clip of it happening. Luckily that doesn't happen often due to the nature of your environments. The game also seems really easy, but then a lot of collectathons are. Not many of the missions seem to be difficult, you start off with hint hat that tells you where to go so you're never lost, and even then the missions themselves are really fucking easy (go here and turn off these valves thats a little platforming challenge, navigate this level without being seen, mini boss fight that isn't really all that difficult). The real fun comes in the environments you're in though, and the jokes and dialogue you hear. Mini nods to other series, like a badge you can equip to your hat that turns all voice acting into Banjo Kazooie mumbling, are welcome. I do however think that the novelty of the game affects my playthrough personally. Not sure if it will be as charming on a second playthrough, but then I'm not too much a fan of platformers in general. The only real platformers I liked were Sunshine and Jak and Daxter, games like Spyro / Crash / etc never really held my attention that well for me to replay them over and over