UU Cores V4

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
V1 by Calloflochie || V2 by dodmen || V3 by Euphonos

Welcome to the new UU Cores thread! The purpose of this thread is for the community to post and discuss various cores that work well in the metagame.

As you all know, a core is a group of (usually 2 or 3) Pokemon in the team that work together toward a specific goal. These goals include breaking through opposing teams (Offensive), covering each other's weaknesses while providing the team with a solid set of resistances (Defensive), and checking important threats in the UU metagame while providing offensive pressure to the opposing team (Balanced). All cores are welcome in this thread, as long as we have to follow these certain guidelines:
  1. Make sure to test out your core before posting it here to ensure that it performs well in the metagame. Try to keep slashes to a minimum.
  2. Include a short but concise description or explanation of the core, which include:
    • how the core works
    • how to use the core

I realized that keeping this thread up and running all alone is quite hard to pull off. Therefore, I made some decisions to make this thread organized.
  1. I have put up a Council to help me decide whether the certain cores are worth archiving (though this shouldn't stop the masses from discussing). For now, let's welcome YABO, Sacri', Shiba, Pearl, and Spoof to the council, with moderators Hogg and King UU being the overseers of the thread.
  2. I, along with the Council, will handpick cores from previous threads that could still work in the current metagame and, with the approval of the Council, I will put them up here as well.

I encourage everyone to follow this format for easy archiving:


Type of Core: Balanced

These two Pokemon cover each other's weaknesses well. Crobat handles Grass-types, Heracross, and other threats to Swampert while Swampert takes care of Electric-, Rock-, and Steel-types that trouble Crobat. Swampert is EVd to be as physically bulky as possible to take hits from Pokemon such as Mega Aerodactyl and Entei. Crobat is EV'd to outspeed Adamant Feraligatr after one Dragon Dance, while still retaining enough bulk to check threats such as Mega Beedrill and Heracross. They provide their team with good hazard and hazard-clearing support and together, check many relevant threats in the metagame.

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 44 Def / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Here are the cores worth using; feel free to search them by play style!
OFFENSIVE || BALANCED || DEFENSIVE

Looking for the cores in the past metagames? Here are some of the archived cores!
MAY-JUL 2016 || FEB-APR 2016
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
OFFENSIVE CORES
Mega Houndoom and Toxicroak display a stellar offensive synergy and a decent defensive cohesion between them that grant the core to cover almost all, if not all, of the threats in the Underused tier. Toxicroak destroys most Pokemon Mega Houndoom have difficulty spelling doom with, most especially against bulky Water-types (thanks to Dry Skin) and naturally Specially Defensive Pokemon including Blissey, Porygon2, and Florges, allowing Mega Houndoom to proceed cleaning up thanks to its above average Speed tier.

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

by Malin
This one is a great, well known, hazard stack core with full hazard control for more offensive oriented teams. Froslass is the lead of choice as it is capable of preventing opposing Pokemon from setting up with Taunt. Focus Sash gives Froslass the guarantee to set up at least one layer of Spikes. Icy Wind + Destiny Bond force switches, stacking hazard damage while also creating mind games on the opposing team. Defensive Swampert is one of the most reliable Stealth Rock setters in the tier, as it can consistently find opportunities to set up. With Roar, Swampert shines with hazards laid down on the opposing team, racking up more damage for a possible sweep late in the game. Finally, Sableye concludes this core as one of the premier stoppers to hazard control in the tier thanks to its Ghost typing which blocks Rapid Spinners (most of the time, Froslass will be fainted once it has finished its job), its Prankster-boosted Taunt which prevents any Defogger from clearing hazards away, and its good utility moves in Knock Off and Will-O-Wisp to cripple the opposing team.

Any offensive threat appreciate the hazard damage this core brings. Tornadus, Mega Sceptile, Entei, for example all benefit from this hazard stack. You can reliably stop any Rapid Spinner in this tier, but be careful with Defog users. Since you won't be able to stop Defog all of the time, partners that would punish those free turns--set-up sweepers, among others--would be much appreciated.
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Destiny Bond
- Spikes
- Taunt

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Sableye @ Leftovers
Ability: Prankster
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Knock Off
- Taunt
- Will-O-Wisp
- Recover

by Elise
With their respective Choice items boosting their attack power, Krookodile and Kyurem are a colossal force to be reckoned with; opposing players have to play carefully on which of their team can switch into those moves. A Fairy-type Pokemon such as Whimsicott or Florges and (virtually any) Steel-type Pokemon could fit into this core as they can provide the utility the core needs.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge / Superpower
- Pursuit / Superpower

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast
Sylveon, the most recent addition to UU, is a very powerful wallbreaker that can demolish any type of team with its main STAB: Pixilate-boosted Hyper Voice. Krookodile, one of the Underused's mainstays, remains a monstrous figure for being able to threaten a lot of Pokémon with its scary and spammable Knock Off, along with its very powerful Earthquake. Sylveon's Pixilate-boosted Hyper Voice alone can scare everything; Steel-types, Poison-types, and Blissey can still manage to take those attacks with ease, something that Krookodile can defeat with ease with Knock Off, Earthquake, or even Pursuit in Bronzong's case. In turn, Krookodile struggles to deal with Fighting-types and Bulky Waters, something that Sylveon can relatively take care of with Hyper Voice. As such, this core fits very well on more offensive archetypes.

As for the individual sets, Sylveon has four possible options in one slot, depending on which Pokemon to deal with or on what role it needs to be fulfilled: defeating most Ghost-types (and possibly Psychic-types) with Shadow Ball, defeating most Steel-types such as Forretress with Fire-type Hidden Power, dealing massive damage or end the game with Hyper Beam, or providing some chip damage with Quick Attack (which can potentially 2HKO Hydreigon). Psyshock is a mandatory move that allows you to hit both Nidoqueen and Crobat to 2HKO. Baton Pass allows Sylveon to take advantage of a potential (Steel-type) switch-in so that Krookodile will have a field day. The EV spread allows Sylveon to outpace uninvested Florges, even with Hidden Power [Fire]. Krookodile has Knock Off and Earthquake, very spammable STABs that can threat everything. Pursuit can trap Psychic- and Ghost-Types that are slower than Krookodile, like Chandelure and Bronzong. Stone Edge and Superpower are potential coverage moves that can hit either Gyarados and other Flying-types, or Empoleon and other Pokemon who can potentially use a Shuca Berry to reduce damage from Earthquake.

Sylveon @ Choice Specs
Ability: Pixialite
EVs: 252 SpA / 128 Spe / 128 HP
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe (if you are using HP Fire of course)
- Hyper Voice
- Psyshock
- Shadow Ball / Hidden Power [Fire] / Hyper Beam / Quick Attack
- Baton Pass

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 240 Spe / 16 Def
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge / Superpower
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
BALANCED CORES


by IronBullet
While having a fair share of defensive checks in the form of Spiky Shield Chesnaught and Empoleon and offensive checks in the form of Choice Scarf Rotom-Mow, Mega Sceptile, and Mega Aerodactyl, Gyarados is a huge force to reckon with in the Underused tier. For Gyarados to pull off a successful sweep, Mamoswine is then introduced to scare those threats away. Mamoswine's typing pairs well with Gyarados's, as Mamoswine can take on predicted Electric moves while Gyarados absorbs Fighting and Steel attacks and gets set-up opportunities on Pokemon that force Mamoswine out, such as Cobalion and Alomomola.

There is one Pokemon that causes the aforementioned Pokemon major problems, which is no other than Sableye. As such, Choice Specs Whimsicott annihilates it and provides much needed Speed since the other two are relatively slow, and in this fast paced metagame, some pure speed and power is much appreciated. It synergizes really well with them offensively too by beating Chesnaught, Rotom-Mow, Foul Play users such as Mandibuzz and Umbreon, and the ever-present bulky Waters, all of which present problems to Mamoswine. Whimsicott and Mamoswine also provide failsafe security against Dragons.

This core aims to break down Gyarados's checks with Mamoswine and Whimsicott or to break down opposing walls early in the game through Gyarados's boosted attacks, allowing Mamoswine or Whimsicott to clean up with Ice Shard or Specs-boosted Moonblast. A good set of resistances and immunities are also good assets for the core, bringing a lot more to a team than just attacking flair.


Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 144 Atk / 24 Def / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Dragon Dance
- Substitute

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Moonblast
- Switcheroo
- U-turn

[IronBullet notes: I've gone for Adamant (on Mamoswine) because Gyarados and Whimsicott both make great Feraligatr checks which is the main thing Jolly Mamoswine outspeeds, while I really love the raw power of Adamant (outright OHKOs Mega Aero after rocks and Sceptile before Mega Evolving, while Jolly is a roll) over the 50/50 chance of beating Jolly Mamoswine and Timid Chandelure. I also made Gyarados a bit bulkier than usual to prevent Suicune's Scald from breaking its sub at +2 and Infernape from OHKOing with +2 Grass Knot.]

by Slate.
Diancie is one of the most flexible defensive Pokemon in the metagame, as it is being able to completely shut down Pokemon from the likes of Hydreigon and Entei, to the likes of Salamence and Mega Aerodactyl without coverage moves, and it is one of those Pokemon who have a unique set of utility moves the team would need. To stop Grass-types and Calm Mind Psychic Pokemon from taking advantage of Diancie's typing, Escavalier is then introduced to alleviate such problems. The duo of Diancie and Escavalier provide a unique set of resistances and they cover each other's weaknesses very well. Milotic finally completes the core for its strong defensive presence in the tier (despite competition to most Bulky Waters); it serves as a main answer to some of the most prominent Pokemon in the metagame including Suicune (CroCune variant), Entei, Cobalion, and Mega Aerodactyl.

This core checks an immense amount of Pokemon in the metagame on its own, while providing a good set of utility moves the team needs, most notably Stealth Rock. With the core being too slow (and Milotic can't afford to invest very much in Speed), it needs some form of offensive pressure. As such, Pokemon like Mega Sceptile and Choice Scarf Hydreigon complement the core nicely. This core can also handle Hydreigon, one of the most prominent threats, very well, and Pokemon who appreciate Hydreigon out of the field, such as Celebi or Rotom-Mow, can benefit from this core. When combined with solid offensive threats, this core can form the backbone of a really solid team that is capable of answering almost every threat in the metagame.

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Heal Bell
- Diamond Storm
- Moonblast

Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Ice Beam
- Haze

by Adaam.
Tentacruel is one of the most versatile, if not the most versatile Rapid Spin users in the tier due to its great typing, decent bulk, Speed, and utility moves to mitigate passivity. The big reason to use Tentacruel, along with Rapid Spin, is its access to Toxic Spikes, an entry hazard that Poisons any grounded Pokemon once laid down except Poison-type Pokemon. This is where Choice Band Krookodile comes into play, as it beats almost all grounded Poison-type Pokemon except Adamant Beedrill (Krookodile can survive Mega Beedrill's U-turn if it is a Jolly variant) due to incredibly powerful Earthquakes, and once the grounded Poison-type is dead, Toxic Spikes can wreck havoc. Typing wise, Krookodile is immune to Electric and Psychic attacks which bothers Tentacruel, and in turn, Tentacruel switches and spins on the bulky Waters + Fairies that switch in on Krookodile's attacks. They pair well with literally any wall breaker in existence, since they all appreciate support from Toxic Spikes.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray

Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower

by -Magic-
These three Pokemon take advantage of their stellar typing to provide the tools a typical balanced team would need. Tentacruel has the capability to check Fire-type Pokemon and fellow Water-type Pokemon, to eliminate any Entry Hazard being laid out by the opponent through Rapid Spin, set up its own Toxic Spikes, and to spread burns with Scald, among other things. Mega Steelix, while often overlooked for Mega Aggron, provides a stop to Volt Switch users thanks to its Ground-typing, which also gives a STAB boost to Earthquake. Finally, Florges is pretty much mandatory to check Hydreigon and pass Wishes to make sure Mega Steelix and Tentacruel have the longevity they desire.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 168 HP / 244 Def / 96 Spe
Bold Nature
- Acid Spray
- Scald
- Toxic Spikes
- Rapid Spin

Steelix @ Steelixite
Ability: Sturdy
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Earthquake
- Heavy Slam
- Stealth Rock
- Roar

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy

You would see I'm running an Offensive Mega Steelix set. Do not underestimate it. It's my own personal preference to use a more offensive variant of it on Balance when you theoretically stack redundant checks against common balance breakers of the tier, at least when I'm building I sorta do. Anyhow, it does suffer a sharp drop in bulk, but when you realize that even without the heavy bulk investment it still reliably checks and counters most of what it already checked, while amping up its offensive presence by a load making its normal switch-in more strained to actually switch-in with impunity. Notice I mentioned how this set puts in lovely work on Balance, but I totally recommend you use the defensive set on stall archetypes.
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
DEFENSIVE CORES

by Cactrune

Bronzong and Tentacruel display a unique set of types and abilities enough to cover each other's weaknesses and resistances, and gain access to a plethora of utility moves that offer the team the support the rest of the team need.

What sets Bronzong apart from most Steel-types is its access to Levitate; its added immunity to Ground attacks allows it to check more threats usually carrying Ground-type moves including Dragon Dance Salamence, Shaymin, and Kyurem, than other bulky Steel-types. Thus, Bronzong makes it a good choice for balanced teams, along with its access to Stealth Rock, a most sought-after entry hazard. Tentacruel, on the other hand, can support the team by wearing the opposition down with Toxic Spikes, by scoring a burn through Scald, and by clearing unwanted hazards in the field through Rapid Spin. Tentacruel possesses a very unique Poison typing which grants it to check more threats than any average Bulky Water would do.

While these two check a number of threats, there are some holes that still need mending. Chandelure, Sableye, Jellicent, and other Ghost-types definitely give the core trouble, so adding a strong Dark-type like Hydreigon, Krookodile, or Mega Houndoom is recommended. Dark-types are also a problem, making a Fairy-type Pokemon a great partner for this core. Calm Mind Florges deserves a special mention here because it can take full advantage of Toxic Spikes when setting up, while also taking most of the Electric-type moves that give Tentacruel trouble. Some offensive Dragon-types offer a secondary Fire-type check, taking some of the pressure off of Tentacruel when it comes to dealing the likes of Entei and Darmanitan. Salamence and Hydreigon are both optimal partners for this reason.


Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 164 Def / 92 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Gyro Ball / Iron Head
- Earthquake

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off / Haze / Acid Spray

by Christo.
Hazard stacking is a very effective strategy on conservative play-styles as a way to keep pressure against the opposing team by keeping passiveness at a minimum. Chesnaught and Tentacruel do a fantastic job at laying down hazards due to the amount of forced switches and free turns they receive because of the natural solid defensive typings both Pokemon acquire. Chesnaught serves as an amazing answer to the many offensive and defensive Water-types that roam the tier and has the natural bulk to check virtually all physical attackers not carrying a super-effective move. Tentacruel, on the other hand, has the typing and set of abilities to offer support to most defensive and balanced team archetypes like absorbing Toxic Spikes, removing hazards, scoring a burn with Scald, and stopping common set-up sweepers with Haze. This core is used in the best effect while paired with a Fairy and Steel type!

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Haze
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
ARCHIVED CORES
- For the months May to July 2016 -

by Euphonos
Type of Core: Defensive

Dragon-Fairy-Steel core is one of the most popular cores ever formulated; however, this is one of the rare cores that takes a defensive route. This core is designed to remove all Entry Hazards whenever possible (and, incidentally, stop any Pokemon from setting up through this core) through Salamence and Empoleon, to soften almost all Physical attacks as if they are butter through the dual Intimidate core from Salamence and Granbull, and to provide the tools to aid the longevity of each Pokemon in the team. While Wish from Salamence seems weird at first, with Heal Bell support from Granbull, it becomes an integral staple to this tried-and-trusted core. This core will definitely unlock a hazard-weak Pokemon's potential to the fullest once all the hazards are eliminated.
Salamence @ Leftovers
Ability: Intimidate
EVs: 216 HP / 40 Atk / 252 Def
Impish Nature
- Wish
- Protect
- Dragon Tail / Dragon Claw
- Defog / Roar

Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Defog / Ice Beam / Flash Cannon
- Scald
- Roar

Granbull @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave / Toxic
- Heal Bell
- Play Rough
- Low Kick / Earthquake

The reason why I employed two Defog users here is because Taunt users are a pain to handle with; one form of hazard control, while effective by itself, can still be burdened if being whittled by any form of chip damage, which disallows it from doing its job. However, if you're very confident that one form of hazard control is enough, there are moves slashed over Defog.
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
ARCHIVED CORES
- For the months February to April 2016 -
Slowly processing.
 
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Sylveon + Pangoro Bulky Offense Core

So Specs Sylveon annihilates worlds. UU has exactly one Pokemon that isn't 2HKOd by Specs Hyper Voice due to sheer bulk (Blissey) and literally every resist that avoids the 2HKO besides Arcanine (who is weak to Rocks) doesn't have recovery outside of Rest and Leftovers. Fun fact: They're almost exclusively Steel-types. Enter Iron Fist Pangoro, who has absolutely fantastic coverage and enough power to make every Steel-type that tries to wall Sylveon weep. The name of the game is "Spam Hyper Voice" with occasional smart double-switching and Baton Passes into Pangoro when you think someone's gonna get cheeky. Sylveon outspeeds Adamant Crawdaunt, and Pangoro outspeeds Florges with some creep to slap it with Gunk Shot, not that Florges is living 2 Hyper Voices anyway.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Gunk Shot
- Ice Punch
 
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Cheryl.

Celesteela is Life

Sylveon + Magneton Offensive Core

While Choice Specs Sylveon can 3HKO most Steel-types with Hyper Voice alone and has Hidden Power Fire to hit them too, it still doesn't like to face them as if it tries to win 1v1, locking yourself into HP Fire isn't great. So Magneton is here to trap these Steel-types for Sylveon, letting it spam Hyper Voice more safely. The perk to this strategy is that Sylveon gets Baton Pass, which lets it pivot into Magneton as a Steel-type tries to switch in, giving Magneton a free opportunity to trap. I like the Magnet Rise Eviolite set much more than the Choice Specs set on Magneton right now, as without Magnet Rise, Magneton actually can lose 1v1 against a healthy Mega Aggron or Mega Steelix (Also Metagross!) because it can't OHKO them with Thunderbolt or Hidden Power Fire. But with Magnet Rise, all Mega Aggron or MegaLix can do is Roar Magneton out and take a bunch of damage, and Metagross can only get up Rocks or try to Meteor Mash Magneton. Eviolite also gives Magneton pretty fair bulk, letting it be a nice offensive check to Water and Fairy types. It also benefits from Sylveon being a nice offensive check to Fighting-types. Good partners to this core include Fire checks like Swampert since both of the members of the core don't like Fire-types, especially Entei, and fast offensive Pokemon like Mega Aerodactyl since both of the members of this core are pretty slow. Overall, this is a really nice core that has a lot of offensive synergy and makes Sylveon quite dangerous since Steel-types are usually it's best checks right now.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Hyper Voice
- Psyshock
- Hidden Power Fire
- Baton Pass

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
- Magnet Rise




Mienshao + Roserade + Swampert Offensive / Balanced Core

This core is based around setting up hazards to support a Scarf Mienshao sweep. While Choice Scarf Mienshao is already a strong cleaner, it appreciates hazard support to wear down it's checks and counters. Roserade beats Fairy-types and Water-types which annoy Mienshao, and sets up Spikes to wear down the opposing team, and can immobolize an opponent with Sleep Powder to set up hazards and generally take advantage. Swampert finishes off the core by adding a Fire check and a check to most physical attackers in general, such as Cobalion, and sets up Stealth Rock to further support Mienshao. This core can work on both offensive and balanced teams, I like to use it on balance since Florges helps this core a lot with special attackers and Wish Passes to Swampert. Spinblockers like Sableye can also work with the core to help keep the hazards up for Mienshao late-game. Overall, this is a pretty fun and effective core that helps support Mienshao nicely with hazards.

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge

Roserade @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Leaf Storm
- Sludge Bomb
- Sleep Powder

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar / Hidden Power Electric
 
not really my core but hey, at least parts of this core have been very popular on uupl teams and it's been working extremely well on ladder, each of the pokemon in the core becoming more popular as of late.
Balanced Core


Diancie + Escavalier + Milotic

this core is pretty simple and well optimized for balance; diancie is a great rocker in the current metagame, being able to completely shut down pokemon like Hydreigon and Salamence lacking Earthquake, as well as walling Entei and beating Mega Aerodactyl if it lacks Earthquake or if Diancie doesn't have to switch in. It's a flex 'mon that can check a lot of pokemon in the meta and generally does very well. escavalier is a great addition due to being able to stop grass-types and CM psychics, like Reuniclus and Celebi, which would otherwise setup on Diancie. Its main weakness, outright losing to pokemon like Entei, Chandelure and Arcanine, is alleviated by the presence of defensive diancie, which can switch in relatively well to all of the aforementioned threats (barring specs sball from chandy, obviously.) Milotic is the final addition and is one of the strongest defensive pokemon in the meta right now, being able to stop large amounts of threats in the meta, including CroCune which can setup on the other two core members, as well as providing a main option to stopping hard-hitting fire-types like Entei and pokemon like Cobalion and Mega Aerodactyl. This core checks an immense amount of the meta on its own and also provides Stealth Rocks for the rest of your team; of course, it's very clear that the core lacks major offensive pressure and speed, as diancie and escav are both incredibly slow and Milotic can't afford to invest very much in speed. Thus, pokemon like Mega Sceptile and Choice Scarf Hydreigon compliment the core nicely. It is also important to note that all three pokemon in this core do well against Hydreigon, so teammates that struggle with that, such as Celebi or Rotom-C, benefit from this core. overall, it's a really nice balance core that, when combined with solid offensive threats, can form the backbone of a really solid team that is capable of answering almost every threat in the metagame.

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Heal Bell
- Diamond Storm
- Moonblast

Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Ice Beam
- Haze
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
ANNOUNCEMENTS!

To make this thread up and running, I plan on urging people who want to submit cores on a weekly basis. Starting today, we will devote 6 days solely on core submissions, then one day for the Council to judge whether the cores are worth archiving. I guess that would be great enough for the Council to process some of the cores posted in the previous threads.

Deadline for first batch of core submissions will be on May 28 (Saturday), 11:59 PM GMT -5.

I'd like to give my gratitude to everyone who makes this thread up and running. Thank you!
 
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Sylveon + Krookodile
Offensive Core
Sylveon, the most recent addition to UU, is a very powerful wallbreaker that can demolish any type of team with it's main STAB, Hyper Voice. Krookodile, one Old School here in UU, is a monster too, being able to threat a lot of Pokémon with it's scary and spammable Knock Off, aside of it's very powerful Earthquake. But, why are they a good core? Very simple, Sylveon can scary everything, bar Steel- and Poison-Types and Blissey, Pokémon that Krookodile can defeat with ease with Knock Off, Earthquake, and for Bronzong, one special: Pursuit! In counterpart, Krookodile has to do some issues to hit things like Fighting-Types in overall, and Bulky Waters, Pokémon that Sylveon can 2HKO with Hyper Voice. Now, with the individual analysis: Sylveon has 4 Moves slashed in one Slot. Shadow Ball can hit both Doublade and Bronzong for a 2HKO. Hidden Power [Fire] cam be used to 2HKO a lot of Steel-Types, like Doublade and Forretress. Hyper Beam is a move to end the game with more damage and/or surprise your opponent. Quick Attack can 2HKO Hydreigon and do a few damage that you will need sometimes. Psyshock is a mandatory Move, that allows you to hit both Nidoqueen and Crobat to 2HKO. Baton Pass allows Sylveon to take advantage of a Steel-Type and allows you to switch to Krookodile. The EV Spread allows Sylveon to outspeed uninvested Florges, even with Hidden Power [Fire]. Krookodile has Knock Off and Earthquake, very spammable STABs that can threat everything. Pursuit can trap Psychic- and Ghost-Types that are slower than Krookodile, like Chandelure and Bronzong. Stone Edge is a coverage move that can hit Gyarados, Salamence and other Flying-Types. This core fits very well on more Offensive Archetypes, in short, Bulky Offense and Hyper Offense.

Sylveon @ Choice Specs
Ability: Pixialite
EVs: 252 SpA / 128 Spe / 128 HP
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe (if you are using HP Fire ofc)
- Hyper Voice
- Psyshock
- Shadow Ball / Hidden Power [Fire] / Hyper Beam / Quick Attack
- Baton Pass

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 240 Spe / 16 Def
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge
 
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Could you elaborate more on why Hyper Beam and Quick Attack are slashed in here? I assume that you believe that the choices are intuitive, but I feel like there should be some reason as to why those two are options (and considering that other -Ate Pokemon don't run Hyper Beam/Giga Impact).
 
Could you elaborate more on why Hyper Beam and Quick Attack are slashed in here? I assume that you believe that the choices are intuitive, but I feel like there should be some reason as to why those two are options (and considering that other -Ate Pokemon don't run Hyper Beam/Giga Impact).
I edited the post with it, I wrote it on phone.
 

Balanced Core:

This core has multiple perks going for it; for one both are legendary pokémon so they have high all around stats. Two, they cover each others weaknesses very well with Celebi tanking Electric/Grass moves for Suicune while the latter eats up Ice/Fire moves. Lastly, with the right sets they form a game winning sweeper duo. Screens Celebi is definitely not the first set that comes to mind, but it has an ideal movepool and many resistances that allow it to come in and set them up. Meanwhile Recover gives it longevity and lets it wall the mons it does, forcing switches for you to abuse with U-turn. And what better candidate to switch into than CroCune? Behind Screens, Suicune can set up on virtually anything, even the likes of Roserade and Mega Ampharos.

252 SpA Life Orb Roserade Giga Drain vs. +1 252 HP / 4 SpD Suicune through Light Screen: 91-109 (22.5 - 26.9%) -- possible 5HKO after Leftovers recovery
252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. +1 252 HP / 4 SpD Suicune through Light Screen: 115-136 (28.4 - 33.6%) -- 96.6% chance to 4HKO after Leftovers recovery

It's still recommended to weaken or take out these threats beforehand though, as a timely crit will surely put an end to your sweeping fun. Be aware of moves like Trick, Roar, Taunt, Encore as well. However it's a small list of mons that can put a stop to this combination, and you have 4 other team slots to cover those.

Celebi @ Light Clay
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Recover
- U-turn

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
Cores up until croatiangamer (and those from the previous threads handpicked by the council) will be up for judging. Feel free to submit more cores, but they will be put into the next batch of core submissions.
 

Cheryl.

Celesteela is Life

Baton Pass Celebi + Mega Sharpedo Offensive Core

This is probably the most common of the infamous "CelePass" cores running around, and for good reason. Swords Dance + BP Celebi does a great job at supporting Mega Sharpedo as it checks a lot of the things that Mega Sharp doesn't like to face, like bulky Water-types and Fighting-types, while also being able to pass a Swords Dance to Mega Sharpedo, making it a very fearsome offensive threat coupled with it's Speed Boost ability pre-Mega evolution. Celebi's slow Baton Passes help Mega Sharpedo get in safely, which is important considering Mega Sharpedo's bad bulk. Overall, while the core can use some partners to help with threats like physically bulky Steel-types such as Mega Aggron (Takes a +2 Crunch from Mega Sharp I believe and fights back with Roar or Yellow Magic), it's still a pretty self-sufficient core and a really cool one if you want easy wins on the ladder. (You can even use some other cheeky stuff like NP Pass Celebi with LO special Sharpedo with another Mega if you want, but this is the most common out of the Celebi + Sharp cores I've seen)

Celebi @ Weakness Policy / Leftovers
Ability: Natural Cure
EVs: 240 HP / 244 SpD / 24 Spe
Careful Nature
- Swords Dance
- Baton Pass
- Recover
- Seed Bomb

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Waterfall
- Crunch
- Ice Fang
- Protect
 

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
- Sleep Talk / Calm Mind
- Roar
- Scald
- Rest

Forretress @ Leftovers
Ability: Overcoat
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Heavy Slam
- Spikes
- Rapid Spin
- Pain Split / Volt Switch

So this is a hazard stack core with Forretress as the Spiker and Suicune as the phaser. Overall, they both have exception defensive synergy together, such as Forretress being able to sponge Grass-type attacks and Suicune beating nearly every relevant Fire-type in the tier. The premise is simple. Set Spikes with Forretress and use Suicune to shuffle around the opposing team to force them to take hazard damage. Suicune could run Calm Mind > Sleep Talk so it can act as a wincon as well and Forretress could run Volt Switch > Pain Split just to generate some kind of momentum and cheap chip damage, at the price of your best form of recovery.


Rotom-C @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick / Signal Beam

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run / Pursuit / Knock Off
- Protect

This is a very simple core that was featured in Omfuga's Archied Team. Basically, Mega Beedrill can't really break past bulky Water-types such as Suicune and Milotic + most Ground-types can easily sponge it's attacks and usually force it out. With Rotom-C as a partner the pressure is really alleviated from Mega Beedrill to highhandedly generate momentum for the team, it gains a partner that can usually beat Water-types, and a partner that assists in the breaking down of their shared checks such as Mega Aggron, Escavalier, and P2. Rotom-C could run Signal Beam in the final slot to lure Celebi and Mega Beedrill's last slot is very team dependent. Knock Off cripples iteam dependent mons, Pursuit traps slower threats that it outright threatens, and Drill Run gives the core a way to weaken Fire, Electric, and Steel-types.


Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
- Psyshock
- Lunar Dance
- Thunder Wave
- Moonlight

Houndoom @ Houndoominte
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch

I like this core a lot due to how much of a threat Mega Houndoom really is in the current metagame. So the idea behind this core is Mega Houndoom overloading it's own checks and returning later fully healed up and ready to pressure them again after they're severely weakened. Cresselia is the real star of this core however, as it blanket checks a giant amount of a ton of Mega Houndoom's checks and counters then simply presses Thunder Wave to ease Mega Houndoom's time against them. Cresselia appreciates Mega Houndoom's ability to beat Bug and Dark-types as well bar Mega Beedrill where it requires Stealth Rock and some prior damage to KO it with Sucker Punch. Overall, this is a very fun and effective core.
 

(love this Shuffle MAero *-*)
Whimisicott + Aerodactyl-Mega
Offensive Core
Whimsicott and Aerodactyl-Mega are very good when used together. Whimsicott, how probably everybody know, is a very good Pokémon that hasn't to do much efforts to defeat the most of the Pokémon that it resist, like every Water-, Ground-, Dark-, Fighting- and Dragon-Type. Aerodactyl can defeat stuff like Flying-, Fire-, Poison- and Fighting-Types . This core basically works with Whimsicott defeating Bulky Waters and Dragons for Aerodactyl, while Aerodactyl defeat Flying-, Poison- and Fire-Types for Whimsicott.

Whimsicott @ Yache Berry / Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Earthquake
- Roost
 

Slowking + Cobalion + Mega-Houndoom
Balanced Core

Now that Alakazam is gone, I feel more comfortable about this core. This by far has been the one of the more versatile cores out there, finding that most of their sets are interchangeable to fit the desired team. Slowking plays the defensive backbone of the core, filling in the role of the main fighting resist the team needs against pokemon like Infernape that try and outspeed the latter two (assuming Houndoom hasn't mega evolved). Here it can play the role of a defensive sweeper to beat bulkier pokemon that are tough to defeat with Cobalion and Mega Houndoom alone but might require more clerical support if it gets hit by a random Toxic, reducing his ability to stay in and Calm Mind. However, it can run Thunder Wave over Calm Mind instead in order to cripple threats that would normally threaten Houndoom. Cobalion is the pivot of the team, using it's standard Utility set with Volt Switch, it's able to move in and out of the battlefield against threats that would normally wall him e.g. Doublade and switch into Mega Houndoom or Slowking to force him out. Stealth Rocks allows it to support Mega Houndoom in potential sweeps and hits Beedrill as well with the help of Sucker Punch. Close Combat let's him hit fat normal types that are able to take a hit or two, some of that being Porygon2 or Blissey. Mega Houndoom is pretty much the thing that covers what the original core of Cobalion and Slowking had problems with. Being able to take on hits from Celebi and Chandelure easily it proves to be a great teammate along these two pokemon. Nasty Plot adds the role of a wincon to the team allowing it to break through walls with ease. The fourth slot allows for some flexibility, possibilities being Taunt, HP Grass, Sucker Punch. Although it has all these options, it really depends on what you need on a team. Taunt can help CM Slowking in order to free him up from possible status conditions, Hidden Power grass allows it to hit bulky waters better that give Slowking and Cobalion trouble, or Sucker Punch let's it hit some faster, yet frailer opponents like Mega Beedrill. Overall this core has some real flexibility in what it can do for a team and can change considerably according to what the team really needs.

Slowking @ Leftovers/Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Calm Mind/Thunder Wave

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch

Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt/Hidden Power Grass/Sucker Punch


EDIT: Grammar changes, changed to a balanced core
 
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BIG G CHOPPA

Banned deucer.

Lureconk is undeniably one of the more common sets in UU, and effective for a good reason. The versatility and coverage it brings. This core is better in my eyes in this meta as alakazam isn't around anymore. Nothing too much to say but roserade can provide some speed control for conkeldurr in the form of stun spore. Conkeldurr is very slow and stun spore can help by A) reducing the speed of the opponent, B) has the chance of them being paralyzed. Lureconk can fire off attacks as it can hit pretty damn hard. With the coverage to back it up and some of its supposed switchins would take a ton based on the coverage move. For example a fairy like florges or sylveon would get smacked by a poison jab. Even though conkeldurr carries a poison jab lure on this set fairies can still be troublesome as they can outspeed it and nail it with STAB moonblast or hyper voice in the case of sylveon. Which is why roserade is a nice fit, can come in on the fairies who threaten it and threaten with sludge bomb. Roserade also has access to spikes support which helps conkeldurr wear down opposing teams. Fatter builds have a tougher time constantly switching in on it with spikes up so they can pressure them quite nicely. But yea the rest of the coverage options are quite self explanatory. Basically lureconk runs moves to lure in mons who would otherwise come in on it without much trouble. Evs on roserade give it enough speed to speed creep neutral max speed base 100s by 1 point by hitting 300. Not quite too sure about the special attack investment along with HP. But im betting hp is probably like a dump or so.

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 168 HP / 112 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Stun Spore
- Giga Drain
- Sludge Bomb
- Spikes

Conkeldurr @ Life Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Thunder Punch
- Poison Jab
- Ice Punch
 
This is a classic balance core that attempts to utilize the Regenerator ability to the fullest. Slowking and Tangrowth both sport this ability, allowing them to gain a third of their HP back after switching out. This makes it easier for the two 'mons to come in on hits repeatedly throughout a match and serve as the defensive backbone of many teams. Slowking and Tangrowth can take a number of hits for one another, in addition to both resisting Water-type moves, which are some of the most prevalent in the tier right now. They also form two vital components in the coveted Fire-Water-Grass core, and it's pretty easy to build around them because of this. I think that this core's longevity and access to a win condition in the form of Calm Mind Slowking makes it a very valuable asset to any balance team. These two can't reliably check Bug-types, Grass-types, or Fairy-types, so a defensive Fire-type like Arcanine or Rotom-Heat is a great partner. Some form of status removal is appreciated, so a partner like Florges or Sylveon is recommended. Pokemon that can take multiple U-Turns from Mega Beedrill, most obviously Cobalion, are a huge help. Pokemon that can stop bulky Psychic-types from sweeping are also recommended as teammates.

Slowking @ Leftovers / Colbur Berry
Ability: Regenerator
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
- Scald
- Psyshock
- Thunder Wave / Toxic / Dragon Tail / Calm Mind
- Slack Off

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Sleep Powder
- Leech Seed / Hidden Power Ice / Hidden Power Fire
- Giga Drain
- Knock Off
 
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Cheryl.

Celesteela is Life

Durant + Mega Swampert
Offensive Core

This core is a really cool one that can do quite nicely on heavily offensive teams. Durant is a pretty underrated Pokemon right now as it's Hustle-boosted attacks are very strong, threatening even the bulkiest of walls like Suicune and Mega Steelix with Durant's nice coverage, at the cost of some accuracy. Durant also has a very nice 109 Speed stat that lets it outpace the majority of offensive mons in the meta, like Infernape, Cobalion, and Celebi. It also acts as a soft check to Psychic, Dark, Ice, and Fairy-types as well, although switching in to harder hitters like Sylveon and Gardevoir is not advised when using Durant. Mega Swamperts pairs excellently with Durant, as it helps with Durant's weakness to Fire, and appreciates the amount of pressure Durant puts on common walls so Mega Swampert can clean up easier late-game with Rain Dance. Mega Swampert can also threaten bulkier Pokemon such as Forretress and wear them down for Durant to clean up late-game due to Durant's excellent Speed. The two overall are quite good at weakening their own checks and counters, such as Forretress and Suicune, with their high physical attack and decent coverage. Good teammates for this core include proper Entei checks, such as Roost Salamence, as Mega Swampert absolutely DESPISES being burnt by a Sacred Fire. Salamence can also check Fighting-types and weaken down bulkier Pokemon with it's powerful Draco Meteors and Fire Blast, while also appreciating Durant dealing with Fairy-types. Entry hazard setters, such as Azelf and Aerodactyl, help to set up hazards to further weaken down Durant and Mega Swampert's checks, and the two hazard setters mentioned above also work well on the offensive teams that this core is used on. Overall, this is a very awesome core that does a great job at weakening both of the member's checks and counters down for one of them to sweep (Usually I tend to focus on Mega Swamp sweeping as he is more realible at it than Durant most of the time, but Durant is still a decent cleaner.) while also still having great offensive synergy with one another.

Durant @ Choice Band / Life Orb
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Superpower
- Thunder Fang / Rock Slide

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch / Power-Up Punch (PuP is pretty good for weakening down Mega Swampert's switch-ins like Suicune, and is my preferred move of the set if I forgo Thunder Fang on Durant for Rock Slide.)


EDIT: 1.4 K eyyy
 
+


Offensive core: Grass Spam
Celebi + Mega-sceptile work together to break down most is not all of the bulky waters as well as every thing weak to grass, toxic and sceptile's decent coverage. M-sceptile takes full advantage of being passed +2 SpA to hit most of the meta super effective or neutral depending on your choice of hidden power. Toxic on Celebi can be swaped for recover but i prefer to have toxic for bulky fairys before i switch. This core pairs well with a bulky water and a solid fairy check as fairy/poison/fire types and things that out speed or have ice shard are an issue.

Sceptile-Mega (F) @ Sceptilite
Ability: Lightning Rod
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD / 30 Spe
- Giga Drain
- Dragon Pulse
- Hidden Power [Rock]/Rock Slide
- Protect

Celebi @ Leftovers
Ability: Natural Cure
Happiness: 0
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Baton Pass
- Giga Drain
- Toxic/Recover


 
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Aerodactyl-Mega + Krokodile
Offensive Core
This core is just fearsome. Aerodactyl-Mega is without a doubt the best Pokémon in the tier since it can dismantle entire teams after one setup, and Krookodile is the best Pursuit Trapper in the Tier since Aerodactyl can't trap Bulky Psychics effectively, not to mention it's monstrous STABs, Knock Off and Earthquake. This core works very, very well because they have a good synergy. Krookodile can defeat Steel-Types like Aggron-Mega, Steelix-Mega and Doublade and Bulky Psychic-Types, like Cresselia, Slowking and Bronzong. If you trap them with success and if there is no Swampert in the battle floor, congratulations, Hone Claws Aerodactyl-Mega can sweep without major menaces (+1 Aqua Tail 2HKOes Cobalion, and it can't OHKO back without SR). But, what? Aqua Tail? Well, yes, I like Aqua Tail because it is a good answer to Pokémon like Krookodile, Nidoqueen and Mamoswine, also, at +1 Earthquake can't OHKO Cobalion either way since you need a max roll to OHKO after SR. Anyways, if opposing's Swampert is alive, you can menace it with Krookodile, since it isn't the best Knock Off switch-in. Any other Water-Type is dangerous too, but you can run a lot of Pokémon with this core, like Whimsicott, SR/NP Celebi and Heliolisk. Cool Pokémon like Offensive Tentacruel and Empoleon can be used for hazard removal. Try to take advantage of switches to Pokémon like Gligar and Crobat to setup Hone Claws and start with the sweep.
Edit: Mfw I forgot to post the sets.
Aerodactyl-Mega (M) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Hone Claws
- Aqua Tail
- Stone Edge

Krookodile (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Superpower


 
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