UU Core Builder Workshop (Week 5 - Volt Turn Core)

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Sacri'

the end is here
is a Community Contributor Alumnusis a Top Tiering Contributor Alumnus
pokemon sparrow wins this week! Ark
For this fifth week we would like you to build a Volt Turn core. U-Turn and Volt Switch are extremely effective moves that helps many team to keep momentum on their side. You may or may note include a particular wallbreaker to abuse the free turns given by this strategy but keep in mind that it is an option. You must include at least 2 Volt Switch/U-Turn user, you can use both but either work as well.
Looking forward to an interesting week !
 
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Reserving scizor+hydreigon+primarina
Quick edit: I'll have this up in a few hours.


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Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Superpower
- Bullet Punch
- U-turn
- Bug Bite

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Primarina @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald / Energy Ball


Scizor, Hydreigon, and Primarina are a pretty capable trio, breaking down (most of) each other's checks quite effectively. Scizor deals nicely with Blisseys and fairies given Hydreigon clicks U-Turn on the opponent's switch, but that's mandatory with this core. Hydreigon's Fire Blast is the go to move disregarding U-Turn, given the general inability of Sciz and Primarina to consistently handle Steels and the drops from Draco being such a drain for momentum, which is counter-intuitive in a core built around maintaining momentum. Primarina hard checks Gliscor and Hippowdown and soft checks Keldeo, which the other 2 really struggle with. You can also switch Scald for Energy Ball to better deal with bulky waters not named Mantine, which walls Primarina anyway unless you click Moonblast. The biggest issue for this core, however, is Knock Off, because while it doesn't majorly chip any of these 3 mons they are significantly weakened without their items. SD Infernape with Gunk Shot is also terrifying, as once it gets a boost everything falls. Overall though, I'd say this is a well rounded core with decent potential.

okay, final edit: Infernape+Celebi+Crawdaunt is a good core here and I'll be upset if no one submits that core.
 
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ehT

:dog:
is a Contributor Alumnus
Reserving Scizor + Blastoise + Raikou

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Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Ice Beam

Raikou @ Zap Plate
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Volt Switch
- Hidden Power [Ice]

Nasty ass mons that handle most standard bulky offence teams between the three of them. Scizor and Raikou are able to handle most of what Blastoise can't, namely Primarina and Blissey, while Blastoise does what Blastoise does best and soft-checks half the tier lmao. Made it super fast so I could outspeed Timid Prima among other things, which is normally useless but I had Healing Wish on this team, so I could wear it down early-game then heal it back up so it could take on Gliscor / Scizor / Coba late-game. It's helpful to pretty much everyone though because our main breakers aren't bulky but don't have much staying power. I used Ice Beam > Spin because no one on the team I used particularly cares about hazards and it's pretty weak to Amoonguss. It's also nice to not have to hit Hydro vs Gliscor. CB Scizor is an underappreciated set IMO and does big damage a lot of strong things that annoy / threaten the other two in this core, like Latias, Terrakion, and Amoonguss. Finally Raikou is a super neat wincon versus frailer offense teams since it dgaf about most priority (read: Bullet Punch) and Hippo + Pert + Gliscor are super easy to wear down between Sciz and Blastoise.

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Ice Beam

Raikou @ Zap Plate
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Volt Switch
- Hidden Power [Ice]

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Trick

Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 240 Def / 20 Spe
Relaxed Nature
- Scald
- Earthquake
- Roar
- Stealth Rock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Toxic
- Calm Mind
 
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Santu

is a Tiering Contributoris the 9th Grand Slam Winneris a Past WCoP Champion
World Defender
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Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Primarina @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald / Energy Ball

Mienshao, Scizor, and Primarina make a really great offensive trio. Mienshao and Scizor help each other by sliding the road has a really good wallbreaker that when it comes you do not have much revenue on it or primarina, which graces to the volt turn core of scizor and mienshao you can enter without problems.
Scizor takes away the various fairies that bother to mienshao while primary takes care of removing the various fire to pave the way to scizor. Said this i hope the core you like try it i would recommend!




Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Primarina @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Energy Ball

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Defog
- Knock Off
- Will-O-Wisp
- Soft-Boiled

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Psychic Fangs
 
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