UU Combo Lexicon

LonelyNess

Makin' PK Love
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, we're stealing this idea from Aldaron and this thread. Except this time we're only doing UU Combos.

This topic will have 2 purposes: to generate a huge list of accepted combinations (which I will update in code format in this topic) for random future use and for a future article, and to generate a preliminary team combinations combination + synergy guide in the future (I'll do this based on a specific format I will require submitters to adhere to).

defensive combinations - 2 Pokemon that use type resistances or general defensive stats (or both) to help switch into each other's threatening pokemon's attacks. Examples for type would be Salamence and Magnezone, as both resist all of the other's weaknesses (and coincidentally, all of the other types as well). Note I specifically used to offensively inclined pokemon to demonstrate this has to do with switching into attacks; offensive pokemon can be partners in defensive combinations. Examples for general defensive stats would be Hippowdon and Blissey; while they don't cover each other's type weaknesses, 1 covers the physical spectrum very well while the other covers the special spectrum excellently.

offensive combinations - 2 Pokemon whose attacks cover what the other cannot defeat. An example would be mix Expert Belt Tyranitar with Pursuit, Superpower, Thunderbolt, and Ice Beam and Life Orb Heatran (fire blast, earth power, hp grass, explosion); Tyranitar beats Blissey and Gyarados (and can take an eq from flygon to deal with that) that give Heatran trouble and Heatran beats Swampert / Steel Pokemon that give Tyranitar problems.

both offensive and defensive (someone give me a good name for this) - 2 Pokemon that both cover each other's defenses well and beat what the other has difficulty with. An example would be Gyarados and Magnezone; they cover each other's weaknesses perfectly and 1 hits hard from the physical side while the other hits hard from the special side, meaning they cover each other offensively as well.

strategic (this is my catch all for all random combinations) - 2 Pokemon (or concepts) who work together, not necessarily through typing or offensively benefits, to accomplish some goal. Examples would be Toxic Spikes + Substitute Special Attack, like Roserade and Substitute Calm Mind Jirachi. These 2 don't necessarily have optimal defensive typings for each other or possess attacks that cover each other well, but the Toxic Spikes that Roserade provides helps Jirachi against Pokemon like Blissey, Swampert, Tyranitar, and Hippowdon.

This the format I want your submissions in (to help me when I am writing the article):

[Pokemon A@item and nature, move 1 / move 2 / move 3 / move 4 + Pokemon B@item and nature, move 1 / move 2 / move 3 / move 4]

[Combination Type]

[Brief explanation (no more than 4 sentences, you can give specific names to the pokemon to provide a more in detail look at the combination)]

[What this combination doesn't work on]

[What direction to go in order to fix what it doesn't work on]

Example:

[Moltres@Life Orb and Timid / Modest, Fire Blast / Air Slash / Hidden Power Grass / Roost + Toxicroak@ Life Orb and Adamant, Cross Chop / Stone Edge / Sucker Punch / Swords Dance]

[offensive]

[Moltres lures in all of the Pokemon that Toxicroak can consistently set up on such as Milotic, Chansey, and Regirock, and those Pokemon that can stop this particular variant of Toxicroak, like Venusaur, are all but free switch-ins for Moltres]

[Bulky Psychics are generally trouble, especially Uxie who can threaten to paralyze both of your sweepers. Ground-types such as Rhyperior and Dark-types such as Honchkrow make great partners to this combination.]

----------

Remember, please try to be brief while still explaining the main, necessary points.

Thank you very for much for your future contributions to this article ^_^

----------

DATABASE

I'll be updating this as you guys roll in with the combos.

Offensive:

Code:
whistle
 
[[B]Espeon [/B]@ Leftovers and Timid, Substitute / Calm Mind / Psychic / Baton Pass + [B]Dugtrio [/B]@ Choice Band and Jolly, Earthquake / Stone Edge / Night Slash / Sucker Punch]
 
[Offensive]
 
[The purpose of this combination is to use Dugtrio to trap many of Espeon's standard counters, opening the way for either an Espeon sweep or a sweep by a similar special sweeper. Dugtrio can effortlessly trap and KO Shed Shell-less versions of Registeel, Chansey, and Drapion, which lets Roserade, Mismagius, and Yanmega have an easier run at the opposing team. After the opponent's counter is down, the next time Espeon comes in it is all but guaranteed at least one Calm Mind, which can either be used to sweep or be Baton Passed to one of Espeon's teammates.]
 
[This combination has problems with fast (over 110 base Speed) physical attackers not easily trapped by Dugtrio because they can KO Espeon and most of its specially-oriented teammates while not being revenge killed at the same time. Shed Shell variants of Chansey, Registeel, and Drapion also rain on its parade.]
 
[Since this combination is heavily offensively oriented, it is usually better to play around faster threats rather than run a defensive core to take them on. Speed Boost Yanmega can Protect to get faster than the aforementioned Pokemon, while priority users in conjunction with Stealth Rock can also help. Defensive Pokemon with Shed Shell are a much larger problem, but can usually be dealt with through a lure with Knock Off. Knock Off Venusaur lures in both Drapion and Registeel (and Chansey to an extent), while Ambipom is almost a surefire way to draw in Registeel. A strong Pursuit user such as Honchkrow or Absol can easily remove Chansey regardless of what item it holds.]
 
heysup
 
[[B]Magmortar[/B]@Life Orb and Mild, Fire Blast / Cross Chop / Hidden Power Ice / Thunderbolt + [B]Espeon[/B]@Life Orb and Timid, Calm Mind / Psychic / Hidden Power Ground / Shadow Ball]
 
[Offensive]
 
[Espeon can't really get passed Registeel, Chansey, or Spiritomb, but other than that it can be quite deadly. With Magmortar being able to switch in fairly easily and KO all of these Pokemon, it makes them quite dangerous together. Magmortar also weakens Milotic (Espeon can't OHKO this) and gets rid of Speed boost Yanmega and bulky Drapion (Espeon can't OHKO this)]
 
[Magmortar and Espeon both have trouble with Dugtrio, who can easily pick off Magmortar or Espeon. Honchkrow needs to be played around as well. Magmortar also needs some defensive support, as Espeon obviously can't switch in to take a hit.]
 
[With a Scarf Roserade (Sceptile and Venusaur work too) helping eliminating faster Pokemon like Dugtrio, this combination will have a much easier time breaking through the opposing team, due to being alive longer. Something to lure out and KO Dugtrio can also work, like Shuca Berry Drapion or Regirock, or even a Pursuit Honchkrow helps there. Pokemon with priority also help get rid of these threats, so Azumarill is a good bet to use with this combination.]
 
d2m
 
[[B]Leafeon[/B]@Leftovers/Lum Berry Timid, Swords Dance / Leaf Blade / Wish / Baton Pass + [B]Arcanine[/B]@Life Orb Adamant, Flare Blitz / Fire Fang (or Fire Blast with Naughty) / Thunder Fang / Extremespeed]
 
[Offensive]
 
[Leafeon draws fire attacks and outspeeds all non-scarfed Fire threats in UU. She then Baton Passes a +2 or +4 to Arcanine who snags the Flash Fire boost and proceeds to sweep pretty much everything. Wish allows Leafeon to pass multiple times and allows Arcanine to come in for free on resisted hits and through SR.]
 
[Roserade is the biggest threat to this combo as Sludge Bomb will OHKO Leafeon and hurt Arcanine, though Arcanine can take him out easily. Having another Pass recipient with high SpD and/or resistance to poison is advisable. Dual Screen support from Uxie or Mr. Mime also helps quite a bit.]
 
[I built a team around this combo and using promient physical threats that cover a wide range of resistances is the way to go. Muk is a great recipient to take on Roserade with great SpD, access to Shadow Sneak and Brick Break for unresisted coverage and Fire Punch and Thunderpunch for great coverage. Rest/talk is also viable for bulky sweeping.]
 
LonelyNess
 
[[B]Moltres[/B]@Life Orb and Timid / Modest, Fire Blast / Air Slash / Hidden Power Grass / Roost + [B]Toxicroak[/B]@ Life Orb and Adamant, Cross Chop / Stone Edge / Sucker Punch / Swords Dance]
 
[offensive]
 
[Moltres lures in all of the Pokemon that Toxicroak can consistently set up on such as Milotic, Chansey, and Regirock, and those Pokemon that can stop this particular variant of Toxicroak, like Venusaur, are all but free switch-ins for Moltres]
 
[Bulky Psychics are generally trouble, especially Uxie who can threaten to paralyze both of your sweepers. Ground-types such as Rhyperior and Dark-types such as Honchkrow make great partners to this combination.]
 
LonelyNess
 
[[B]Houndoom[/B]@ Life Orb and Timid, Nasty Plot / Fire Blast / Dark Pulse / Hidden Power [Rock] + [B]Typhlosion[/B] @ Choice Scarf and Modest, Eruption / Hidden Power [Ice] / Focus Punch / Flamethrower]
 
[offensive]
 
[Nasty Plot Houndoom packs enough power to take out most of its counters, unfortunately it does so at the expense of its own life. So what's a Pokemon player to do? Use a second sweeper that packs just as much power, and is even speedier so as to not worry about faster / scarfed Pokemon. Houndoom can easily pave the way for a Typhlosion sweep by taking out Milotic or Chansey, two of the few Pokemon that can hope to take an Eruption from Typhlosion.]
 
[Flash Fire Pokemon are unlikely to come in on Houndoom due to the threat of Dark Pulse and Hidden Power [Rock], so they can not be lured in and will likely still be in the way of a Typhlosion sweep. Packing something that can reliably take these Pokemon out such as Azumarill is highly recommended. Azumarill also doubles as a way to get rid of bulky Rock-types, such as Regirock, who too would not be lured in by Houndoom. Be sure to scout your opponent for priority, as it's sure to bring Typhlosion to its knees, most notable is TechTop, who will not only stop your Houndoom completely, but will force you to use the less powerful Flamethrower over Eruption.]
Defensive

Code:
kd24
 
 [[B]Milotic[/B]@Leftovers and Bold, Surf / Recover / Ice Beam / Hidden Power Grass + [B]Roserade[/B]@Leftovers and Timid, Spikes / Energy Ball / Rest / Sludge Bomb]
  
 [Both strategic and defensive]
  
 [Roserade resists all the Electric- and Grass-type attacks that Milotic would normally fear. Switching Roserade in will give an easy opportunity to use Spikes. When Roserade feels threatened, it can Rest and switch right back to Milotic, who resists Ice- and Fire-type attacks.]
  
 [Strong Choice Band Pokemon can easily kill Roserade while still keeping pressure on Milotic. The easiest solution is adding a Registeel or a Steelix, as they can take the majority of Choice Band attacks that threaten both Roserade and Milotic. Registeel or Steelix can also Stealth Rock to accompany the Spikes. Rapid Spin would be a huge threat so adding a Ghost-type would also be ideal. Taking this route is optional, and you may choose a more offensive route that abuses Spikes to get more OHKOs.]
 
eo ut mortus
 
[[B]Chansey[/B]@Leftovers and Calm, Seismic Toss / Toxic / Softboiled / Aromatherapy + [B]Milotic[/B]@Leftovers and Bold, Surf / Recover / Hidden Power Grass / Haze]
 
[Defensive]
 
[While there is little to no synergy between them in terms of typing, sheer bulk enables the combination of Chansey and Milotic has the ability to cover almost all special attacking threats in UU. Between Haze and Toxic, there is also little fear of being set up upon by Calm Minders. Despite the massive amount of special bulk that this combination bears, it still has enough physical bulk to withstand the assaults of a number of physical attackers, as Milotic's defensive stats enable it to cover a good amount of physical threats.]
 
[A small percentage of special attackers can break this combination, including Calm Mind / Thunderbolt Mismagius, Nasty Plot Toxicroak, and Life Orb Roserade. Certain dedicated physical attackers, such as choiced Fighting-types, Flying-types, and Grass-types also give this combination trouble.]
 
[There are several Pokemon that can help patch up the weaknesses in this combination. Thanks to key resistances and solid defensive stats, a special defensive Drapion can cover the special attackers that Milotic and Chansey cannot handle . Dedicated defensive Pokemon with key resistances like Rotom (Fighting, Flying) and Registeel (Grass, Flying) are good answers to the physical threats that Milotic cannot handle.]
 
LonelyNess
 
[[B]Chansey[/B]@Shed Shell and Calm, Wish / Protect / Seismic Toss / Toxic + [B]Spiritomb[/B]@ Leftovers and Bold, Shadow Sneak / Sucker Punch / Will-O-Wisp / Pain Split]
 
[defensive]
 
[Essentially the SkarmBliss of UU. Chansey walls nearly every special attacker's attempts to do damage to a team, whereas Spiritomb comes in with impunity on a large portion of physical attackers and cripples with a quick burn.]
 
[Physically inclined Pokemon that are immune to Burn (notably, Arcanine and Blaziken) will pose a large threat to this combination. Use in conjunction with a bulky water-type such as Milotic or Azumarill is highly recommended]
 
Xenoincognito 
 
 [[B]Spiritomb[/B] @ Leftovers/BlackGlasses and Adamant/Impish, Pursuit / Sucker Punch / Will-o-Wisp / Pain Split + [B]Clefable[/B] @ Toxic Orb and Adamant, Facade / Encore / Softboiled / Thunder Wave]
 
[defensive]
 
[Clefable is a common lure for physical sweepers and priority users. Ambipom and Hitmontop can check Clefable, which is where Spiritomb comes in. Spiritomb can check both with the threat of Will-o-Wisp, allowing you to Pursuit them on the switch. If they get cocky and try to stay in, Spiritomb smacks them around with STAB Sucker Punch. Spiritomb is common set-up fodder for bulky sweepers like Raikou, Venusaur, and Milotic. This is where Clefable comes in. The enemy won't be expecting Encore on a Toxic Orb set, allowing you to Facade them after the Encore or Thunder Wave the switch-in. Also, Clefable can absorb Sleep Powder from Venusaur, who would otherwise get a free Swords Dance on Spiritomb.]
 
[There are a few weak spots. Blaziken can take both with ease. Nasty Plot Houndoom can get a free set up against Spiritomb, and then wreck Clefable on the switch. Gallade is also a troublesome threat. On paper, Spiritomb makes a good counter, but is OHKO'd with +2 Stone Edge. Hariyama can absorb Spiritomb's Will-o-Wisps with Guts, resisting its STAB attacks, and OHKO Clefable with its own STAB. A nice compliment to the pair is Swellow, who can cover all of these weaknesses effectively, as well as Ambipom to a lesser extent. Milotic is also bulky enough to deal with them, with the added bonus of Haze for Gallade.]
Both Offensive and Defensive

Code:
heysup
 
[[B]Azumarill[/B]@Choice Band and Adamant, Waterfall / Aqua Jet / Superpower / Double Edge + [B]Roserade[/B]@Life Orb and Modest, Leaf Storm / Sludge Bomb / Sleep Powder / Synthesis]
 
[Offensive and Defensive]
 
[This combination excels because they both abuse each others counters. Roserade has trouble reliably KOing Chansey, and can't get passed Registeel, while Azumarill loves switching into either of these Pokemon and unleashing it's 120 Base Power moves coming off its monstrous +1 436 Atk. Azumarill has a bit of trouble with Slowbro, Venusaur, and Milotic, but Roserade easily switches in (Slowbro can't KO with Psychic), Recovers, and fires off 140 BP STAB attacks off of a Life Orb boosted 383 SpA stat.]
 
[This combo will have a bit of trouble with Feraligatr, or even Swords Dance Leafeon. They can both set up on Azumarill and outspeed + KO Roserade, while Azumarill can't do anything back with Aqua Jet because they resist it.]
 
[Having a Choice Scarfed Pokemon with a super effective attack on each of these Pokemon is a great step towards softening this weakness. Rotom can outspeed and KO Feraligatr, and Will-O-Wisp Leafeon. Keeping something like Milotic could also help versus Feraligatr, while Arcanine helps with Leafeon.]
 
LonelyNess 
 
[[B]Uxie[/B]@Light Clay and Timid, Thunder Wave / Reflect / Light Screen / Stealth Rock + [B]Hariyama[/B]@ Leftovers and Adamant, Substitute / Focus Punch / Stone Edge / Payback]
 
[both offensive and defensive]
 
[Behind screens, there are few things that can hope to break a Hariyama substitute, and with Paralysis support as well from Uxie, Hariyama is likely going before the opponent, eliminating status from the picture as well. From there, Hariyama can begin to fire off truly hellish Focus Punches. Stone Edge and Payback round off Hariyama's coverage to finish off what Focus Punch can't.]
 
[Taunt users will have their way with a non-attacking Uxie, most notably Ambipom and Froslass. Slow, bulky Ghosts and Psychics such as Spiritomb and Slowbro will also cause this combination trouble. Packing a Honchkrow to threaten these Pokemon and weaken them sufficiently with Pursuit is highly recommended as it brings them within KO range of Stone Edge or Payback]
 
Offensive/Defensive combo

Poliwrath

@Leftovers
Substitute
Encore
Focus Punch
Waterfall

+

Houndoom

@Life Orb
Nasty Plot
Fire Blast/Flamethrower
Dark Pulse
Sucker Punch/Pursuit/HP Ground

Relatively simple and obvious combo, yet very effective, especially with the rise of CB Azumarill and Venusaur. Water attacks directed at Houndoom go to Poliwrath, while Houndoom takes the Grass and Psychic attacks that go towards Poliwrath.

Poliwrath comes in with ease on the Milotics, Feraligatrs, and Azumarills that love to come in on Houndoom and try to take them out. CB Azumarill is stopped dead cold when its Aqua Jet is soaked up with Water Absorb, which allows Poliwrath to set up a Substitute on the switch. From there, he can either Focus Punch or Encore the switch in, potentially killing them or giving Houndoom his turn to set-up. Offensive LO Milotics are killed after 1 or 2 switch ins on Houndoom, whereas the defensive variety are outsped, encored, and toyed with by Poliwrath(some Speed EVs are needed to do this). Slowbro, though a lot less common, is also stopped cold, as either Poke can abuse whatever he sends out. With prediction, set up sweepers like Raikou and Mismagius can be encored as they Sub, which gives Houndoom a free switch in to use Nasty Plot(Poliwrath takes about 75% from CM Leftovers T Bolt and about 50% from (LO?) Shadow Ball should things go awry, which will hurt, but isn't the worst thing that could happen).

Houndoom comes in on resisted Grass and Psychic hits from Pokes like Venusaur and Alakazam that scare Poliwrath off and can attempt a sweep after the other team's water type is taken out or crippled.

There's no Electric or Ground resist between the two, however, so Donphan, Leafeon, and Tangrowth are all good team options for the pair. The two latter Pokes form the infamous Water/Fire/Grass combination, whereas the former can set up Stealth Rock and Rapid Spin away rocks for Houndoom.

i think I wrote too much lolll..
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
+


[Blaziken@Life Orb and Adamant, Swords Dance / Superpower / Flare Blitz / Stone Edge + Registeel@ Leftovers and Careful, Curse / Iron Head / Rest / Sleep Talk]

[offensive]

[Blaziken is an excellent lure to Altaria and Milotic - both common Haze users. Blaziken can deliver the finishing blow with a boosted Superpower or Stone Edge, allowing Registeel to sweep easier. Only Haze users can really stop Registeel cold and Blaziken happens to lure the most common users.]

[Blaziken, Moltres, and Magmortar are usually a pain to this set as they can toast Registeel on the special side with Overheat or Fire Blast (common moves used by these guys).]
 
I'd just like to point out how that many of these combo's are now obsolete because of the BL/OU Pokemon being dropped.
 

LonelyNess

Makin' PK Love
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Up for almost an entire day and only 2 posts... I guess I'll have to lead by example.

[Chansey@Shed Shell and Calm, Wish / Protect / Seismic Toss / Toxic + Spiritomb@ Leftovers and Impish, Shadow Sneak / Sucker Punch / Will-O-Wisp / Pain Split]

[defensive]

[Essentially the SkarmBliss of UU. Chansey walls nearly every special attacker's attempts to do damage to a team, whereas Spiritomb comes in with impunity on a large portion of physical attackers and cripples with a quick burn.]

[Physically inclined Pokemon that are immune to Burn (notably, Arcanine and Blaziken) will pose a large threat to this combination. Use in conjunction with a bulky water-type such as Milotic or Azumarill is highly recommended]

--------------------------------------------------------

[Uxie@Light Clay and Timid, Thunder Wave / Reflect / Light Screen / Stealth Rock + Hariyama@ Leftovers and Adamant, Substitute / Focus Punch / Stone Edge / Payback]

[both offensive and defensive]

[Behind screens, there are few things that can hope to break a Hariyama substitute, and with Paralysis support as well from Uxie, Hariyama is likely going before the opponent, eliminating status from the picture as well. From there, Hariyama can begin to fire off truly hellish Focus Punches. Stone Edge and Payback round off Hariyama's coverage to finish off what Focus Punch can't.]

[Taunt users will have their way with a non-attacking Uxie, most notably Ambipom and Froslass. Slow, bulky Ghosts and Psychics such as Spiritomb and Slowbro will also cause this combination trouble. Packing a Honchkrow to threaten these Pokemon and weaken them sufficiently with Pursuit is highly recommended as it brings them within KO range of Stone Edge or Payback]

--------------------------------------------------------------------------------

[Houndoom@ Life Orb and Timid, Nasty Plot / Fire Blast / Dark Pulse / Hidden Power [Rock] + Typhlosion @ Choice Scarf and Modest, Eruption / Hidden Power [Ice] / Focus Punch / Flamethrower]

[offensive]

[Nasty Plot Houndoom packs enough power to take out most of its counters, unfortunately it does so at the expense of its own life. So what's a Pokemon player to do? Use a second sweeper that packs just as much power, and is even speedier so as to not worry about faster / scarfed Pokemon. Houndoom can easily pave the way for a Typhlosion sweep by taking out Milotic or Chansey, two of the few Pokemon that can hope to take an Eruption from Typhlosion.]

[Flash Fire Pokemon are unlikely to come in on Houndoom due to the threat of Dark Pulse and Hidden Power [Rock], so they can not be lured in and will likely still be in the way of a Typhlosion sweep. Packing something that can reliably take these Pokemon out such as Azumarill is highly recommended. Azumarill also doubles as a way to get rid of bulky Rock-types, such as Regirock, who too would not be lured in by Houndoom. Be sure to scout your opponent for priority, as it's sure to bring Typhlosion to its knees, most notable is TechTop, who will not only stop your Houndoom completely, but will force you to use the less powerful Flamethrower over Eruption.]
 

[Spiritomb @ Leftovers/BlackGlasses and Adamant/Impish, Pursuit / Sucker Punch / Will-o-Wisp / Pain Split


+ Clefable @ Toxic Orb and Adamant, Facade / Encore / Softboiled / Thunder Wave]

[defensive]

[Clefable is a common lure for physical sweepers and priority users. Ambipom and Hitmontop can check Clefable, which is where Spiritomb comes in. Spiritomb can check both with the threat of Will-o-Wisp, allowing you to Pursuit them on the switch. If they get cocky and try to stay in, Spiritomb smacks them around with STAB Sucker Punch. Spiritomb is common set-up fodder for bulky sweepers like Raikou, Venusaur, and Milotic. This is where Clefable comes in. The enemy won't be expecting Encore on a Toxic Orb set, allowing you to Facade them after the Encore or Thunder Wave the switch-in. Also, Clefable can absorb Sleep Powder from Venusaur, who would otherwise get a free Swords Dance on Spiritomb.]

[There are a few weak spots. Blaziken can take both with ease. Nasty Plot Houndoom can get a free set up against Spiritomb, and then wreck Clefable on the switch. Gallade is also a troublesome threat. On paper, Spiritomb makes a good counter, but is OHKO'd with +2 Stone Edge. Hariyama can absorb Spiritomb's Will-o-Wisps with Guts, resisting its STAB attacks, and OHKO Clefable with its own STAB.]

[A nice compliment to the pair is Swellow, who can cover all of these weaknesses effectively, as well as Ambipom to a lesser extent. Milotic is also bulky enough to deal with them, with the added bonus of Haze for Gallade.]
 

LonelyNess

Makin' PK Love
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I appreciate the contribution Xeno, but the second paragraph should be "what this combo can't do" So for example, that combo can't stop physical fire-types (due to their immunity to Will-O-Wisp), so there needs to be some mention of what you can do to fix that, rather than further explaining the combo. Any explanation of what the combo DOES help with should go in the first paragraph.
 
[Swellow @ Toxic Orb/Burn Orb, Jolly/Adamant, Brave Bird, Facade, Pursuit, Protect + Mangaton @ Leftovers, Thunderbolt/Flash Cannon, HP Fire/HP Ground, Magnet Rise, Substitute]

[offensive]

[A large combo in UU back before BL was added was Probopass and Swellow, this combo seeks to bring back the glory days.]

[Swellow is used as a lead, and Protects first turn. The orb activates, and Swellow gets a Guts bonus. It then attempts to sweep the oponent. When they send out a Steel type, Magnaton is switched in, and he then Magnet Rises, Subs, and Hidden powers them to death. With opposing Steels out of the way, Swellow can then sweep! If the opponents have Rock types, most of them are done in by Flash Cannon, and Bulky waters are bested by Thunderbolt]

[A nice complement to the pair is Rhypereor, who can take on opposing Rock types, a pokemon like Specs manectric for bulky waters, and a Wish Passer to heal Swellow from the Burn or Toxic damage.]
 

LonelyNess

Makin' PK Love
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
[Raikou @ Leftovers and Timid, Thunderbolt / Hidden Power [Grass] / Substitute / Calm Mind + Honchkrow @ Life Orb and Adamant, Brave Bird / Pursuit / Sucker Punch / Superpower]

[offensive]

[Raikou has any number of counters depending solely on what Hidden Power it's using. Luckily, most of the Pokemon who counter Hidden Power Grass Raikou can be taken out by Honchkrow. Lure in Venusaur and switch to Honchkrow on the Sleep Powder or Earthquake and proceed to Pursuit it to very low health if it switches or outright kill it with Brave Bird if it stays in. Chansey can be Pursuited to within KO range from two Thunderbolts, and Registeel / Donphan are common switchins to Honchkrow that can be damaged to the point where they are no longer suitable coutners to Raikou]

[This combination has trouble with Steelix still, as even after a Superpower from Honchkrow, it can still sponge a +1 Hidden Power Grass from Raikou. Dugtrio will also be able to stop its sweep. Using something that often brings in these two will be beneficial. Most players will bring these Pokemon into Toxicroak as a last ditch attempt to stop its sweep. If you run the less common Nasty Plot set you can OHKO both with Hidden Power Fighting or Vacuum Wave respectively.]
 
[Alakazam@Light Clay and Timid, Reflect / Light Screen / Encore / Gravity + Rhyperior@Life Orb and Jolly, Rock Polish / Earthquake / Stone Edge / Megahorn]

[Offensive]

[After you get Spikes or Stealth Rock up against your opponent, you send in Alakazam and use Reflect and Light Screen in whatever order best fits the situation. After that you Encore the opponent's attack if you can. Unless Alakazam has a fair amount of health left (enough to set up Gravity or screens again), make sure Gravity is used on the turn Alakazam faints. After that, send in Rhyperior and start smacking things with Earthquake, which no longer has any safe switch-ins. If you feel your opponent's team is weak enough, use Rock Polish and sweep easily with Earthquake OHKOing stuff like Weezing, not to mention Stone Edge and Megahorn's perfect accuracy.]

[Has a tough time against some teams who carry enough priority and defensive Pokemon to repeatedly stop Rhyperior. This also involves carrying a spinner to remove Spikes, because basically no Pokemon can repeatedly stop Rhyperior with Spikes in play. Slowbro or Tangrowth with a Rapid Spinner like Hitmontop could be hard to beat.]

[Using some sort of softener is a good idea. Ideally something that won't let the opponent get off a Rapid Spin either. Something like Nidoking who benefits from Gravity, soften ups your opponent with Earthquake, Thunder, Blizzard, or whatever you wish to run, as long as you can hit Slowbro and Tangrowth hard.]
 

panamaxis

how many seconds in eternity?
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[Moltres@Life Orb and Modest, Fire Blast / Air Slash / Hidden Power Grass / Roost + Steelix@ Pashoo Berry and Brave, Gyro Ball / Earthquake / Stealth Rock / Explosion]

[offensive]

[This combo is really centred around moltres punching holes into the other team moreso then steelix. Steelix acts as a lure to bulky water types, and can survive their surfs due to pashoo berry and dispatch them with a quick explosion which can aid in a moltres sweep. The synergy shared between these two is quite good, although their weakness to water type moves is quite notable. Steelix comes in with ease against the rock and electric type attacks aimed at Moltres, which Moltres has no qualms taking on the fire and fighting types that steelix can have trouble with.

[Houndoom can be trouble for this combination as it OHKOs Steelix and comes quite close to 2HKOing moltres with dark pulse. Obviously neither of this pair can switch into water type attacks, so it is advised to pair them with a water resist in case steelix can't lure out their bulky water. Non choiced versions of magmortar will also pose a problem to this pair as it scores supereffective hits on both moltres and steelix.]
 
[Weezing@Black Sludge And Bold, Will-o-Wisp / Sludge Bomb / Fire Blast / Pain Split or Rest + Umbreon@Leftovers and Sassy, Payback / Wish / Yawn / Baton Pass or Protect]

[Defensive]

[This is an effective core to any team, but perhaps more towards stall. Weezing's only weakness doesn't affect Umbreon, while Bug and Fighting type attacks are resisted by Weezing. Weezing can come in on physical attacks and threaten a burn. Conversely, Umbreon can come on special attacks and fire off yawns or help a teammember by passing a few curses]

[Similar to Spiritomb's problem, Weezing can't burn physical fire pokemon (mainly Blaziken and Arcanine, the latter which could get a Flash Fire boost) Also, this set has problems with Chansey as it can absorb statuses with ease, and Payback is a 4HKO on standard Chansey, while a +1 Payback is a 3HKO(assuming umbreon is slower)]

[In order to fix this problem, adding a bulky water w/ rest is the best option. Slowbro, Milotic, Blastoise, and Quagsire/Gastrodon come to mind, as they are the bulkier waters of UU. They can come in on statuses, and rest/or restalk. Milotic becomes a beast with rest, doubling its def, and is a Blaziken/Arcanine (w/o HP grass) check]
 
Just a side note: With the HGSS changes, switch Fire Fang/Fire Blast on Arcanine to Morning Sun on the Leafeon/Arcanine combo.
 
Uxie @ Light Clay / Leftovers
EVS: 252 Hp / 252 Def / 4 Spe
Bold Nature
- Stealth Rocks
- Light Screen
- Reflect
- U Turn

+

Dugtrio @ Choice Band
EVs: 6Hp / 252 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- Earthquake
- Sucker Punch
- Stone Edge

[Strategic]

[This is great for switching in on fragile sweeper or anything that can't do much to Uxie. Set up stealth rocks first, and then use reflect / light screen depending on which pokemon is out. Then U Turn out to Dugtrio which will trap and finish the sweeper w/o you losing a poke.]

[Watch out or anything that can severly damage Uxie, otherwise it'll be hard to set up a screen and U Turn. Its ok if you let Dugtrio switch in and take damage but be careful what you switch in to.]
 
Magcargo@Leftovers
Flame Body
Relaxed Nature (252 HP, 176 Def, 80 Sp D)
Stealth Rock
Recover
Lava Plume
Toxic

Parasect@Quick Claw (If allowed, if not then Leftovers is your best bet)
Dry Skin
Brave Nature (252 HP, 252 Attk, 4 Def)
Spore
Seed Bomb
X-Scissor
Knock Off

Naturally, this defensive combo is only really viable on a trick room team. Magcargo is x4 weak to water and ground, which Parasect heals from and has a x4 resistance to respectively. Parasect causes switches relatively easily with the threat of spore, and so it should be a relatively simple matter to rack up some SR damage. Counters can be burnt, put to sleep, or poisoned which covers most of the threats in UU. And if one should come up against a guts abuser, Magcargo is able to wall most of them (Ratticate and Swellow in particular) with impunity. A third pokemon with a resistance to rock is a must for this sort of pairing-perhaps a Claydol that can also set up trick room to give this pair the speed they need to succeed.
 
Magcargo@Leftovers
Flame Body
Relaxed Nature (252 HP, 176 Def, 80 Sp D)
Stealth Rock
Recover
Lava Plume
Toxic

Parasect@Quick Claw (If allowed, if not then Leftovers is your best bet)
Dry Skin
Brave Nature (252 HP, 252 Attk, 4 Def)
Spore
Seed Bomb
X-Scissor
Knock Off

Naturally, this defensive combo is only really viable on a trick room team. Magcargo is x4 weak to water and ground, which Parasect heals from and has a x4 resistance to respectively. Parasect causes switches relatively easily with the threat of spore, and so it should be a relatively simple matter to rack up some SR damage. Counters can be burnt, put to sleep, or poisoned which covers most of the threats in UU. And if one should come up against a guts abuser, Magcargo is able to wall most of them (Ratticate and Swellow in particular) with impunity. A third pokemon with a resistance to rock is a must for this sort of pairing-perhaps a Claydol that can also set up trick room to give this pair the speed they need to succeed.
Generally, when you run a Trick Room team, you want the Pokémon without the move Trick Room to be all-out sweepers. There's no point in waste precious Trick Room turns walling stuff. You should be on the offensive all time.
 
That's generally the case but I've seen a couple of teams that have used similiar "trick room walls" to decent effect, neutralizing a good portion of the opponent's team and setting up for a powerful but fragile sweeper like Rampharos.
 
[Froslass@Leftovers and Timid, Spikes / Ice Beam / Taunt / Pain Split + Swellow@Flame Orb and Jolly, Facade / Brave Bird / U-turn / Quick Attack]

[Offensive]

[This combo is based around abusing Swellow's powerful U-turn and late-game sweeping capabilities. Since Swellow is only viable with an item like Flame Orb, U-turn will help Swellow maintain it's HP by allowing it to deal damage without suffering status damage. This is where Froslass comes in. Froslass sets up easy Spikes for Swellow, allowing it to hit its counters with U-turn and Spikes damage. Very few walls can switch into 1-2 U-turns with a couple layers of Spikes on the field.]

[This combination has trouble with Kabutops in particular, since it can Rapid Spin and threaten Froslass, while also walling Swellow.]

[Using a Pokemon such as Rotom to switch into Rapid Spin safely and OHKO Kabutops with it's STAB Thunderbolt is quite beneficial to this combo.]
 
[Donphan @ Heat Rock and Adamant, EQ/Sunny Day/Assurance/Rapid Spin and Moltres @ Life Orb and Timid, Fire Blast/Solarbeam/Morning Sun/HP Rock]

[Strategic]

[Moltres has always had a large SR weakness crippling it's ability to sweep. Donphan solves that problem handily as well as setting up Sunny Day to make Fire Blast even more deadly. Also, Donphan draws Grass-type attacks for Moltres to switch into.]

[This combo has problems with Water-types, especially if you can't get the Sun up.]

[Fortunately, Sun teams have several Grass-types on them anyway, which easily eliminate most Water-types, as well as gaining their own benefit from the sun.]
 
[Froslass@Leftovers and Timid, Spikes / Ice Beam / Taunt / Pain Split + Swellow@Flame Orb and Jolly, Facade / Brave Bird / U-turn / Quick Attack]

[Offensive]

[This combo is based around abusing Swellow's powerful U-turn and late-game sweeping capabilities. Since Swellow is only viable with an item like Flame Orb, U-turn will help Swellow maintain it's HP by allowing it to deal damage without suffering status damage. This is where Froslass comes in. Froslass sets up easy Spikes for Swellow, allowing it to hit its counters with U-turn and Spikes damage. Very few walls can switch into 1-2 U-turns with a couple layers of Spikes on the field.]

[This combination has trouble with Kabutops in particular, since it can Rapid Spin and threaten Froslass, while also walling Swellow.]

[Using a Pokemon such as Rotom to switch into Rapid Spin safely and OHKO Kabutops with it's STAB Thunderbolt is quite beneficial to this combo.]
Shouldn't Toxic Orb be used over Flame Orb, since that Swellow set is only going to be out for a turn at a time?
 
It doesn't matter because you shouldn't be taking any ticks of damage until you are sweeping.

What I mean by this is that you can't send Swellow in on anything really, you just send it in on the revenge kill or to activate it's orb. Flame Orb vs Toxic Orb is a personal preference, Toxic Orb means you are going to switch Swellow in while Flame Orb suggests you are going to keep Swellow's HP up until you sweep late game. Just imo anyway.
 
[Registeel@Leftovers and Careful, Stealth Rock / Iron Head / Thunder Wave / Earthquake + Altaria@Leftovers and Impish, Dragon Dance / Outrage / Rest / Sleep Talk]

[Offensive and Defensive]

[Registeel covers Altaria's Dragon, Ice, and Rock weaknesses and Altaria covers Registeel's Fighting, Fire and Ground weaknesses. Registeel can paralyze speedy threats to Altaria, and can also take out Steel types who wall Altaria completely, along with set up Stealth Rock to aide in Altaria's sweeps. Altaria can take status and simply Rest it off, and at the same time set up with Sleep Talk.]

[Moltres is a very hard opposition for this combination to beat, especially Life Orb Moltres when Stealth Rock is up. Altaria has a small chance of being 2HKO'd by Air Slash plus Stealth Rock from Modest Choice Scarf Moltres however, so Choice Scarf variants can be handled 98% of the time.]

[Milotic is a good partner for these two, as it can handle Life Orb Moltres and Recover off damage. A spin blocker and/or Rapid Spinner is also useful, as keeping Stealth Rock on your opponent's side of the field while keeping it off your side of the field is crucial in making sure Altaria survives.]

(is Milotic a good way to handle Moltres I wasn't sure)
 
[Froslass@Leftovers and Timid, Spikes / Ice Beam / Taunt / Pain Split + Swellow@Flame Orb and Jolly, Facade / Brave Bird / U-turn / Quick Attack]

[Offensive]

[This combo is based around abusing Swellow's powerful U-turn and late-game sweeping capabilities. Since Swellow is only viable with an item like Flame Orb, U-turn will help Swellow maintain it's HP by allowing it to deal damage without suffering status damage. This is where Froslass comes in. Froslass sets up easy Spikes for Swellow, allowing it to hit its counters with U-turn and Spikes damage. Very few walls can switch into 1-2 U-turns with a couple layers of Spikes on the field.]

[This combination has trouble with Kabutops in particular, since it can Rapid Spin and threaten Froslass, while also walling Swellow.]

[Using a Pokemon such as Rotom to switch into Rapid Spin safely and OHKO Kabutops with it's STAB Thunderbolt is quite beneficial to this combo.]
Just like to point out that Aggron is also a problem, since Swellow is walled badly by Aggron, and Froslass can't come in or it will be Head Smashed to death. Rotom also can't come in on a Head Smash.
Dugtrio solves that(as long as you U-Turn when Aggron switches in), being a great partner to Swellow as well.



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Well, here it comes my combo:

[Aggron @ Heat Rock and Adamant, Sunny Day/Head Smash/Fire Punch/Thunder Wave + Sunflora @ Choice Specs and Modest, Solarbeam/Earth Power/Sludge Bomb/HP Fire]

[Offensive]

[Aggron can take Poison/flying/bug and Ice attacks aimed at Sunflora, while Sunflora can take Water and Ground attacks. Aggron can paralize some pokes to let Sunflora unleash its powerful Solarbeam while Aggron Head Smashs others. Both attacks are really powerful. Sunny Day also takes the water weakness away from Aggron, which is handy]

[This combo has many problems. First: Aggron and Sunflora are both slow. And Aggron can't take special fire hits on the sun. Second, many Aggron switches are to ground types, immune to Thunder Wave. Magnet Rise somewhat fixes that.]

[Moltres is a good partner to both. It can take fire hits, recover its health, and unleash powerful Fire Blasts and Solarbeams. Also covers the fighting weakness of Aggron. Of course, Rapid Spin is also useful to keep Moltres from being nerfed everytime it switches in.]
 

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