Chandelure shouldn't have lost Shadow Tag in Gen 6
If that thing got Shadow Tag released, my god would it be downright broken. Look at how well Gothitelle is doing in Ubers rn (I'm not saying to S like orch ppl don't lynch me please) and then just put in a mon that's objectively a million times better and... bye bye balanced Ubers meta (or stag, they'd ban it if chandelure got it tbh).Chandelure shouldn't have lost Shadow Tag in Gen 6
I remember playing in Pokemon Online with a Choice Scarf Shadow Tag Chandelure. My God it is broken. That's why I'm ranting about it ;)If that thing got Shadow Tag released, my god would it be downright broken. Look at how well Gothitelle is doing in Ubers rn (I'm not saying to S like orch ppl don't lynch me please) and then just put in a mon that's objectively a million times better and... bye bye balanced Ubers meta (or stag, they'd ban it if chandelure got it tbh).
That being said, flavor-wise it shouldn't have. Infiltrator doesn't make as much sense as Shadow Tag does.
Scarf Chandelure with Shadow Tag would have been Dugtrio on steroids, with only Dugtrio's Tectonic Rage being able to outpower Chandelure's Fire Blast, as an example. It was a good thing it's not become available since Gen VI (it forced everyone to run a Pursuit trapper in Dream World Gen V, and even they could be defeated).Chandelure shouldn't have lost Shadow Tag in Gen 6
Because Game Freak, that's why. I guess ScarfTag Chandelure lives only in my dreams and Gen 5 games now...Scarf Chandelure with Shadow Tag would have been Dugtrio on steroids, with only Dugtrio's Tectonic Rage being able to outpower Chandelure's Fire Blast, as an example. It was a good thing it's not become available since Gen VI (it forced everyone to run a Pursuit trapper in Dream World Gen V, and even they could be defeated).
Now, I find it odd that it lost Shadow Tag. As far as I know (I barely have any idea about the meta), trapping is nowhere near as useful in Doubles (Game Freak's focus) as it is in Singles. Why remove it, then? Or did they find Infiltrator to be better?
"But Gen I's code was a complete mess! More than one official source has referred to it as the digital version of being held together by bubblegum and duct tape. You can easily exploit and/or break the game by doing things the makers didn't intend you to do, some of the mechanics aren't working properly, and there are points where the AI both cheats and is rock dumb stupid. It's a miracle the game even works as well as it does if you play it as intended, let alone a major franchise spawn from it."Gen 1's programming is extremely impressive and deserves a lot more respect.
Gen 1 is amazing because it doesn't catch fire immediately after your first save.Gen 1's programming is extremely impressive and deserves a lot more respect.
Wouldn't call it impressive but it's pretty solid given the huge amount of information it has to hold and the rather sloppy development process (if the Missingnos. between the 151 legit Pokémon are any indication).Gen 1's programming is extremely impressive and deserves a lot more respect.
You can thank the late Iwata for that, RIP.Wouldn't call it impressive but it's pretty solid given the huge amount of information it has to hold and the rather sloppy development process (if the Missingnos. between the 151 legit Pokémon are any indication).
The one that is impressive is Gen 2, how it manages to have much more things while using... the same hardware - heck, the same data structures!
But Darkrai was only good in Free Battles on Battle Spot, since it sucked in Doubles. So the big difference that made Smeargle so good with it, the ability to put 2 mons to sleep with 1 move, was basicly lost in Singles and it was just a slightly better Sleep Powder. I just dont think that Game Freak gave any fucks about Free Battles on Battle Spot (or Singles in general really) and they were just lazy with nerfing Smeargle. It just bothers me that they made its signature move a worse move then Hypnosis and Sleep Powder, moves that a shitload of mons get.I wonder if they had casual players in mind with that. Darkrai was just a really annoying Pokemon to encounter in casual play — far more so than any other mythical, even Arceus — and they’d just done an event for it. I’d have preferred 60% accuracy to 50% so it’s not a downgrade from Hypnosis, but I can totally understand the sentiment that Darkrai is too good. Even with a huge nerf from Smogon’s rules (i.e. removing the ability to just sleep lock your opponent’s entire team), it was still consistently a top tier uber.
I would strongly disagree with your assessment that Darkrai "sucked in Doubles" with access to 80% Dark Void. It sucks in Smogon Doubles, sure, but that's because Dark Void is banned in that format (even after the nerf). With 80% accurate Dark Void and no sleep clause, Darkrai is more broken in doubles than Mega Rayquaza in singles.But Darkrai was only good in Free Battles on Battle Spot, since it sucked in Doubles. So the big difference that made Smeargle so good with it, the ability to put 2 mons to sleep with 1 move, was basicly lost in Singles and it was just a slightly better Sleep Powder. I just dont think that Game Freak gave any fucks about Free Battles on Battle Spot (or Singles in general really) and they were just lazy with nerfing Smeargle. It just bothers me that they made its signature move a worse move then Hypnosis and Sleep Powder, moves that a shitload of mons get.
The reason they have to nerf Twave (as well as things like Dark Void and Swagger) is because of goddamned Klefki totally no sells others otherwise.I actually hate the Thunder Wave change in Gen 7. They changed nothing about the part that people complained about back in Gen 6 (you know the "cant move" part), but instead decreased its accruacy for some reason. This makes hax with Twave even more possible instead of focusing the task of Twave back to mostly speed control(?)! They just should have just decreased the geting paralysed change and kept in at 100% accruacy. They fucked up on Dark Void in a similar way too. They just had to hardcode it only for Darkrai similar to Hoopas moves to prevent Smeargle bs instead of fucking over Darkrai completely and increasing the hax chance even more.
Klefki was my no means broken or something. It just was that twave was so riskfree to use and the chance to not move is high enough. If the immobilistation part gets lowered to say 10% instead of 25% then things like Klefki become not nearly as much of a problem(not that it ever was, just annoying). Twave would then be mostly used for its MAIN ROLE which in speed control. Now they made it so that you get even punished when you wanted to use it as such in 10% of chases. Why would that be a good solution? They very clearly didnt water down the hax, they just moved a part of it from the side of the paralysed mon to the side of the twave user.The reason they have to nerf Twave (as well as things like Dark Void and Swagger) is because of goddamned Klefki totally no sells others otherwise.
Regardless how much you change the chance of being immobilised people will still rant how the game is being fucked up by an immobilisation that came from the left field just like getting hit by sheer cold twice or even thrice. This is more like an RNG intended to fuck you up instead of really a flaw, plus the fact that when you got paralysed you are pretty much helpless and gonna get pinned down for long, so they probably intended to water down how harmful status conditions can be as a whole.
They do water down statuses, burn still is 1/2 attack but deal 1/16, half of the original value. Now you mentioned about it they might be actually trying to make it more in line with burn I guess…?Klefki was my no means broken or something. It just was that twave was so riskfree to use and the chance to not move is high enough. If the immobilistation part gets lowered to say 10% instead of 25% then things like Klefki become not nearly as much of a problem(not that it ever was, just annoying). Twave would then be mostly used for its MAIN ROLE which in speed control. Now they made it so that you get even punished when you wanted to use it as such in 10% of chases. Why would that be a good solution? They very clearly didnt water down the hax, they just moved a part of it from the side of the paralysed mon to the side of the twave user.
We were only speaking about Twave I thought? I also dont get your logic. If you get a SwagKeys opponent you just need to choose a pokemon to get paralysed simular to Sleep. In a ideal world you dont accually have a team of 6 sweepers and have at least 1 wall/pivot/whatever to take status. The problem simple is that the chance to lose with say Slowbro for example is still too high in my book. If you hate Klefki that much I dont get why you opose my proposal so much. It would basicly preserve the speed control factor and nerf hax strategies.They do water down statuses, burn still is 1/2 attack but deal 1/16, half of the original value. Now you mentioned about it they might be actually trying to make it more in line with burn I guess…?
By no selling I'm not saying a complete lockdown, but it can basically Twave mindlessly on things that doesn't have immunity to that, and then either set things up or even throw Swagger which is simply stupid and annoying to play against. That speed reduction is more than just crippling against most setups even with a much lower fuckup rate. Maybe just another answer like Talonflame and Parental bond but they turn it up to 11.
What? When?G.
Gen 3 brought stability to the mess and even cracked a joke at Gen 1 programing by making an Easter egg about it being a senseless pattern filled with bugs.
Pattern bush as the joke in FRLG, SID+ID and IV vs ID and DIV system based on the 251 system of Gen2.What? When?
Oh, wow, I didn't notice all the Pokemon in Pattern Bush were Bug-type! Lol!Pattern bush as the joke in FRLG, SID+ID and IV vs ID and DIV system based on the 251 system of Gen2.
It's an erratic pattern filled with bugs.Oh, wow, I didn't notice all the Pokemon in Pattern Bush were Bug-type! Lol!