OU [SS] Unaware Clefable [DONE]

cyberacc

formerly Suckingmoreducks
[SET]
name: Unaware
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Aromatherapy / Flamethrower
item: Leftovers / Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP/ 252 Def / 4 Spe
[SET COMMENTS]

Set Description
=========
Clefable's combination of Calm Mind and Unaware gives it a pivotal role on stall teams that have a hard time dealing with common threats like Garchomp and Weavile. Unaware ignores foes' boosted stats from moves such as Swords Dance, which means Clefable can effectively check setup sweepers. Calm Mind should be set up on Pokémon that can not deal notable damage to Clefable such as Corviknight, Slowbro and opposing Clefable in order for Clefable to act as a threat. Clefable should heal regularly with Soft-Boiled when attempting to wall the set up sweepers it is meant to handle since even when fully invested Clefable has to respect critical hits and high rolls from opposing sweepers. Aromatherapy is often slotted to ensure Clefable can clear away status conditions like poison, paralysis and burns on itself while also removing status conditions from its teammates. Flamethrower is an alternative to Aromatherapy so Clefable can threaten Steel-types like Melmetal, Corviknight and Ferrothorn if that is more necessary than being a cleric. The choice between Leftovers and Heavy-Duty Boots ends up mattering quite a lot in the matchups Clefable is supposed to take on, as an example Triple Axel from Weavile is a roll to 2HKO Heavy Duty Boots Clefable, while an Unaware Clefable with Leftovers is 3HKOed by Triple Axel. The added longevity and resilience from Leftovers is often preferred for this reason. Depending on team structure, Clefable might be forced to run Heavy-Duty Boots to ensure it can avoid taking damage from entry hazards if the team's hazard removal is not reliable. Clefable should be used to check setup sweepers like Dragon Dance Dragonite, Swords Dance Garchomp, Swords Dance Weavile, and Dragon Dance Dragapult. Maximum investment in Defense and HP ensures it can reliably take hits from these Pokemon, heal, and fire off Moonblasts or start setting up Calm Mind boosts. 4 EVs in Speed allow Clefable to outspeed opposing uninvested Clefable.

Team Options
========
This set is almost exclusively seen on stall teams that require a dedicated Unaware user to deal with setup sweepers such as the aforementioned Swords Dance Weavile and Garchomp, which stall teams otherwise struggle with. It also acts as a wincon for stall teams in longer games by being able to effectively set up Calm Mind. Corviknight is a good partner for Clefable, as it ends up checking threats that Clefable otherwise cannot handle such as Choice Band Rillaboom, Kartana, and Melmetal while also removing entry hazards with Defog. Another teammate that often ends up being paired with Unaware Clefable is Toxapex, which is a Regenerator user with Knock Off that can ensure Clefable can keep up its walling capabilities by removing items from threats such as Choice Band Kartana and Urshifu-R that could otherwise threaten to KO Clefable. Blissey can be paired with Unaware Clefable to check threats such as Choice Specs Volcanion, Dragapult, and Blacephalon that Unaware Clefable cannot switch into or effectively answer. Blissey can also use Heal Bell to give Clefable the option to run Flamethrower over Aromatherapy. Bulky Ground-types such as Gastrodon and specially defensive Hippowdon are good partners for Unaware Clefable since they are solid answers to the common stallbreaker Magma Storm Heatran, which could otherwise threaten to trap and KO Clefable.


[SET CREDITS]
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/pulsar512b.469728/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Slowpoke Fan

Slow?
is a Site Content Manageris a Community Leaderis a Community Contributor
Community Leader
Please ping me after implementation so I can go through it again :psyglad:

add remove highlight comment

[SET]
name: Unaware
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Flamethrower/ Heal Bell
item: Leftovers/ Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 248 HP/ 252 Def / 8 Spe
[SET COMMENTS]

Set Description
=========
Clefable's combination of Calm Mind and Unaware gives it a pivotal role on Stall teams that have a hard time dealing with common threats in the tier like Dragapult, Garchomp and Weavile (maybe not Dragapult since this Clefable spread needs a Calm Mind boost to properly check Choice Specs variants, just mentioning Garchomp and Weavile feels better) while also acting as a late game win condition against opposing setup sweepers (perhaps you can mention DD Dragapult/Dragonite here as examples, something like Calm Mind Lele works too) due to Unaware ignoring the opponent's stat boosts. Heal Bell (both obviously work, but should it not be Aromatherapy? You can request for a set change if Aromatherapy is the preferred option) is often slotted to ensure Clefable can clear away status conditions like Toxic Poison, Paralysis and Burns on itself while also removing the statuses conditions from its' teammates. Flamethrower can be sparsely swapped is an alternative to Heal Bell so Clefable can chip away at threaten steel types like Melmetal, Corviknight and Ferrothorn if the role of a cleric is already used taken up by another member of a team.

(Please double-check your punctuation and terminology in the future, you can refer to Spelling and Grammar Standards for more information on what language to use in analyses)

The choice between Leftovers and Heavy-Duty Boots ends up mattering quite a lot in the match ups (should be matchups according to Spelling and Grammar Standards) Clefable is supposed to take on;: As an for example Triple Axel from Weavile has a roll to two-hit KO 2HKO Clefable while an Unaware Clefable with Leftovers will be 3 hit KO'd 3HKOed by Triple Axel. The added longevity and resilience from Leftovers is often preferred for this reason. Depending on team structure (you might want to expand on this, e.g. team structures that do not have reliable hazard removal or hazard removal at all) Clefable might be forced to run Heavy-Duty Boots to ensure it can avoid taking damage from Hazards.

Clefable should be used to check setup sweepers like Dragon Dance Dragonite, Swords Dance Garchomp, Swords Dance Weavile and Dragon Dance Dragapult. Maximum investment in Physical Defense and HP ensures Clefable can continue taking reliably take hits from these Pokemon, heal and either fire off Moonblasts or start setting up Calm Mind boosts. 8 EVs in Speed allows Clefable to outspeed opposing uninvested Clefables.

Calm Mind should be set up on Pokémon that can not deal notable damage to Clefable such as Corviknight, Slowbro, Buzzwole (Buzzwole can be offensive or run Poison Jab, so leave it out since you have already mentioned three Pokemon to get the point across) and opposing Clefable in order for Clefable to act as a threat. Clefable should heal regularly with Soft-Boiled when attempting to wall the set up sweepers it is meant to handle since even when fully invested, Clefable has to respect Critical Hits (should not be capitalised according to Spelling and Grammar Standards) and high rolls from the opposing sweepers.

Team Options
========
This set is almost exclusively seen on Stall (should not be capitalised like the ones above) teams that require a dedicated Unaware user to lighten the load on Clefable's teammates while also acting as a way for the Stall (Ditto) team to win in longer games. Corviknight is often paired with Unaware Clefable for this reason: Corviknight ends up checking threats that Clefable otherwise can not cannot handle such as Rillaboom (specifying which variants of Rillaboom that Clefable cannot check would be nice as Unaware Clefable actually checks bulky SD Rillaboom quite well), Kartana and Melmetal while Clefable can help Corviknight out by making threats like Garchomp, Weavile and Zeraora less inclined to try and set up on Corviknight. Another teammate that often ends up being paired with Unaware Clefable is Light Screen Toxapex: Toxapex is a Regenerator user with item removal that can be a Godsend (mentioning Knock Off would make the sentence more intuitive, and the word godsend feels a bit too casual for this) in ensuring Corviknight and Clefable can keep up their walling capabilities by removing items on threats such as Choice Band Kartana and Choice Band (this can be removed since the sentence structure suggests that Urshifu-R is also equipped with a Choice Band) Urshifu-Rapid Strike that could otherwise threaten to break through the stall teams' defensive cores while also providing team support by lightening the supporting the team by reducing the damage of moves such as Future Sight. Blissey can be paired with Unaware Clefable to give the stall teams a better match up matchup against threats such as Choice Specs Volcanion, Choice Specs (like the sentence above, this can be removed as well) Dragapult and Blacephalon to give Clefable and its' teammates more breathing room. Blissey can also be made the Heal Bell user to give Clefable the option to run Flamethrower over Heal Bell. Bulky Ground-types such as Gastrodon and specially defensive Hippowdon can also be paired with Clefable since they are often the stall teams' best answer to stall breakers (should be stallbreakers according to Spelling and Grammar Standards) such as Magma Storm Heatran who can threaten to trap and kill the aforementioned team members.


[SET CREDITS]
https://www.smogon.com/forums/members/cyberacc.185125/

Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/

Grammar checked by:
 

pulsar512b

ss ou fangirl
is a Pre-Contributor
qc coming in, this looks mostly good, ping me when youve implemented and ill check and probably give 2/2
[SET]
name: Unaware
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Aromatherapy / Flamethrower
item: Leftovers/ Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 248 HP/ 252 Def / 8 Spe
[SET COMMENTS]

Set Description
=========
Clefables combination of Calm Mind and Unaware gives it a pivotal role on Stall teams that have a hard time dealing with common threats in the tier like Garchomp and Weavile while also acting as a late game win condition against opposing setup sweepers such as Dragon Dance Dragapult and Dragon Dance Dragonite due to Unaware ignoring the opponents stat boosts there are like 3 thoughts in here. separate them out. theres 1) beating setup 2) acting as late game way to progress 3) checking things, as written now it sounds like it wins.. against other setup sweepers? that doesn't really make sense. Aromatherapy is often slotted to ensure Clefable can clear away status conditions like Poison, Paralysis and Burns on itself while also removing status conditions from it's teammates. Flamethrower is an alternative to Aromatherapy so Clefable can threaten steel types like Melmetal, Corviknight and Ferrothorn if the role of a cleric is already taken by another member of a team this isnt necessarily how id put it, maybe something like 'if that is more needed than a cleric'.
The choice between Leftovers and Heavy Duty Boots ends up mattering quite a lot in the matchups Clefable is supposed to take on: As an example
Triple Axel from Weavile has a roll to 2HKO Clefable while an Unaware Clefable with Leftovers will be 3HKOed by Triple Axel. The added longevity and resilience from Leftovers is often preferred for this reason. Depending on team structure Clefable might be forced to run Heavy Duty Boots to ensure it can avoid taking damage from Hazards if the hazard removal is not reliable.

Clefable should be used to check setup sweepers like Dragon Dance Dragonite, Swords Dance Garchomp, Swords Dance Weavile and Dragon Dance Dragapult. Maximum investment in Physical Defense and HP ensures Clefable can reliably take hits from these Pokemon, heal and either fire off Moonblasts or start setting up Calm Mind boosts. 8 EVs in Speed allows Clefable to outspeed opposing uninvested Clefables.


Calm Mind should be set up on Pokémon that can not deal notable damage to Clefable such as Corviknight, Slowbro and opposing Clefable in order for Clefable to act as a threat. Clefable should heal regularly with Soft-Boiled when attempting to wall the set up sweepers it is meant to handle since even when fully invested Clefable has to respect critical hits and high rolls from opposing sweepers.

Team Options
========
This set is almost exclusively seen on stall teams that require a dedicated Unaware user to lighten the load on Clefable's teammates and deal w setup mons you would struggle to otherwise while also acting as a way for the stall team to win in longer games.
Corviknight is often paired with Unaware Clefable for this reason: Corviknight ends up checking threats that Clefable otherwise cannot handle such as Choice Band Rillaboom, Kartana and Melmetal while Clefable can help Corviknight out by making threats like Garchomp, Weavile and Zeraora less inclined to try and set up on Corviknight. Another teammate that often ends up being paired with Unaware Clefable is Light Screen Toxapex: Toxapex is a Regenerator user with Knock Off that can ensure Corviknight and Clefable can keep up their walling capabilities by removing items on threats such as Choice Band Kartana and Urshifu-R that could otherwise threaten to break through the stall teams defensive cores while also supporting the team by reducing the damage of moves such as Future Sight you dont need to mention that its LS, also dont need to mention how it helps corv, the focus is how it helps clefable.
Blissey can be paired with Unaware Clefable to give stall teams a better match up against threats such as Choice Specs Volcanion, Dragapult and Blacephalon to give Clefable and it's teammates more breathing room how does it concretely help clef? they end up on the same structures a lot but do they pair well do they help each other out?. Blissey can also be made the Heal Bell user to give Clefable the option to run Flamethrower over Aromatherapy. Bulky Ground types such as Gastrodon and specially defensive Hippowdon can also be paired with Clefable since they are often stall teams' best answer to stallbreakers such as Magma Storm Heatran who can threaten to trap and kill the aforementioned team members how do they help clefable? do they answer magma storm tran for clefable? say that instead


[SET CREDITS]
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

Hey, I see this is your first analysis- thanks for writing! To implement this check quickly and reliably without having to rely on eyeballing, you can use the reply method detailed in this post. (AA), (AC), (RA), and such are just signifiers to make sure you don't overlook punctuation changes when they're on their own.
blue = add
red = remove
(orange) = comment


[SET]
name: Unaware
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Aromatherapy / Flamethrower
item: Leftovers (add space) / Heavy-Duty Boots
ability: Unaware
nature: Bold
evs: 252 HP/ 252 Def / 4 Spe
[SET COMMENTS]

Set Description
=========
Clefable's (AA) combination of Calm Mind and Unaware gives it a pivotal role on Stall stall teams that have a hard time dealing with common threats in the tier like Garchomp and Weavile. Unaware ignores the opponents stats raising foes' boosted stats from moves such as Swords Dance, (AC) which means Clefable can effectively check set up setup sweepers. Calm Mind should be set up on Pokemon that cannot deal notable damage to Clefable such as Corviknight, Slowbro, and opposing Clefable. Clefable should heal regularly with Soft-Boiled when attempting to wall the setup sweepers it is meant to handle, since even when fully invested in bulk, it has to respect critical hits and high rolls from opposing sweepers. (moved to discuss here since supposed to discuss moves in order, also delete line break) Aromatherapy is often slotted to ensure Clefable can clear away status conditions like Poison, Paralysis and Burns poison, paralysis, and burn on itself while also removing status conditions from its (RA) teammates. Flamethrower is an alternative to Aromatherapy so Clefable can threaten steel types Steel-types like Melmetal, Corviknight, (AC) and Ferrothorn if that is more needed necessary than being a cleric. (delete line break) The choice between Leftovers and Heavy-Duty (AH) Boots ends up mattering quite a lot in the matchups Clefable is supposed to take on: As as an example, (AC, also delete line break) Triple Axel from Weavile has is a roll to 2HKO Heavy-Duty (AH) Boots Clefable, (AC) while an Unaware Clefable with Leftovers will be is 3HKOed by Triple Axel. The added longevity and resilience from Leftovers is often preferred for this reason. Depending on team structure, (AC) Clefable might be forced to run Heavy-Duty (AH) Boots to ensure it can avoid taking damage from Hazards entry hazards if the team's hazard removal is not reliable. (remove line breaks) Clefable should be used to check setup sweepers like Dragon Dance Dragonite, Swords Dance Garchomp, Swords Dance Weavile, (AC) and Dragon Dance Dragapult. Maximum investment in Physical Defense and HP ensures Clefable it can reliably take hits from these Pokémon Pokemon, heal, (AC) and fire off Moonblasts or start setting up Calm Mind boosts. 4 EVs in Speed allows allow Clefable to outspeed opposing uninvested Clefables Clefable.


Calm Mind should be set up on Pokémon that can not deal notable damage to Clefable such as Corviknight, Slowbro and opposing Clefable in order for Clefable to act as a threat. Clefable should heal regularly with Soft-Boiled when attempting to wall the set up sweepers it is meant to handle since even when fully invested Clefable has to respect critical hits and high rolls from opposing sweepers.

Team Options
========
This set is almost exclusively seen on stall teams that require a dedicated Unaware user to deal with setup sweepers such as the aforementioned Swords Dance Weavile and Garchomp, (AC) which stall teams otherwise struggle with. It also acts as a win condition wincon for stall teams in longer games by being able to effectively set up Calm Mind. (remove line break) Corviknight is a good partner for Clefable, as it . Corviknight ends up checking threats that Clefable otherwise cannot handle such as Choice Band Rillaboom, Kartana, (AC) and Melmetal while also removing entry hazards with Defog. (remove line break) Another teammate that often ends up being paired with Unaware Clefable is Toxapex, which : Toxapex is a Regenerator user with Knock Off that can ensure Clefable can keep up its walling capabilities by removing items on from threats such as Choice Band Kartana and Urshifu-R that could otherwise threaten to KO Clefable it. (remove line break) Blissey can be paired with Unaware Clefable to check threats such as Choice Specs Volcanion, Dragapult, (AC) and Blacephalon which that Unaware Clefable can not cannot switch into or effectively answer. Blissey can also be made the use Heal Bell user to give Clefable the option to run Flamethrower over Aromatherapy. Bulky Ground-types (AH) such as Gastrodon and specially defensive Hippowdon are good partners with for Unaware Clefable, (AC) since they are good solid (or another synonym, avoiding repeating "good") answers to the common stallbreaker Magma Storm Heatran, (AC) who which could otherwise threaten to trap and KO Clefable.


[SET CREDITS]
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/pulsar512b.469728/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
You don't have to tag me when you've implemented, as long as you implement the full check you're good to mark as done. I do see you didn't get everything (left in "in the tier" and didn't add commas to "as an example, Triple Axel..." and "...Heavy-Duty Boots Clefable, while an Unaware Clefable..." that I saw).
 

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