Ropalme1914
Ace Poker Player
~~The Teambuilding~~
Like I said, the original team is not mine, so I'll just go with the changes that I made from the original team that I got back on SM (which also had its own variations at that time) and talk about why they're here later:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Shell Smash
- Toxic Spikes
- Rapid Spin
Zygarde-Complete @ Groundium Z
Ability: Power Construct
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Substitute
- Extreme Speed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Thunder
- Focus Blast
Arceus-Flying @ Sky Plate
Ability: Multitype
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Refresh
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Precipice Blades
- Rock Tomb
- Stealth Rock
- Roar
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Shell Smash
- Toxic Spikes
- Rapid Spin
Zygarde-Complete @ Groundium Z
Ability: Power Construct
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Substitute
- Extreme Speed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Thunder
- Focus Blast
Arceus-Flying @ Sky Plate
Ability: Multitype
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Refresh
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Precipice Blades
- Rock Tomb
- Stealth Rock
- Roar
Every Pokémon suffered a change, so let's go one by one. Cloyster originally had Rapid Spin, but I didn't like the fact that Cloyster was basically deadweight against a Mega Lucario team (which makes me lead with anything else except it or Xerneas, and by the time Cloyster probably has the chance to come in, its Sash will be broken by hazards), so I've been trying to use Liquidation instead. I'm still testing it, so for now, it isn't a definitive change. Zygarde had Extreme Speed to pick off weakned foes like Geomancy Xerneas and prevent revenge kills from Pokémon like Ekiller and Rayquaza, but I found it way too weak to be useful most of the time, so I changed it to Dragon Tail to stop it from being phazed. The IVs also were changed to 30 HP just for the Complete forme after 2 Subs. Xerneas is basically the same except for taking 8 EVs from HP to Speed so it can outspeed -1 Marshadow. It doesn't change any calcs, so I think there's no reason to make that change. Arceus-Flying was a great wincon for the team back on SM, but due to Dusk Mane Necrozma and Ultra Necrozma being released on USUM, I felt that a change to Yveltal was the best thing to do. It also improved the matchup against Marshadow a little as a bonus. Gengar was changed to the Hex Trapper set because it supports Zygarde better by giving it more chances to setup, improves the matchup against Dusk Mane a lot, and Destiny Bond was unreliable most of the time. Groudon was changed to a offensive set because I could deal with Xerneas with the rest of the team, it took all of the momentum that I built, and was deadweight against support Arceus formes.
~~The Team~~
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Shell Smash
- Toxic Spikes
- Rapid Spin
Cloyster has always been my favorite lead on Ubers. This time, it is used to lay Toxic Spikes on the field. Toxic Spike is a deadly combination with Mega Gengar and Dragon Dance Zygarde, due to the power of boosted Hex helping a lot against Ground-types that can threaten the team like Double Dance Primal Groudon and Arceus-Ground, while Zygarde can abuse it with Substitute to let a lot of its checks like Arceus-Fairy, Primal Kyogre and Xerneas be in range of one of its moves. Shell Smash along with Icicle Spear provides a good source of damage and not let it be deadweight against most things after it has already layed its Toxic Spikes, while it also prevents it from being setup bait. Rapid Spin, when combined with the two moves above, makes it have the best overall lead matchup on the tier, clearly winning against Excadrill, winning against Deoxys-Speed unless it runs Psycho Boost, and not letting other hazard setters like Pdon put it for free. Sometimes, I replace it with Liquidation to deal with Mega Lucario, which if it comes on Cloyster, it can setup a SD and sweep my entire team, but most of the time I can deal with it with the other Pokémon on my team just by not leading with Cloyster.Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Shell Smash
- Toxic Spikes
- Rapid Spin
Zygarde-Complete @ Groundium Z
Ability: Power Construct
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Thousand Arrows
- Dragon Dance
- Substitute
- Dragon Tail
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 64 HP / 252 SpA / 100 SpD / 92 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Thunder
- Focus Blast
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Taunt
Mega Gengar posesses a great synergy with the team by abusing Cloyster's Toxic Spikes with Hex, getting rid of Fairy-types for Yveltal and Zygarde, burning opposing Pokémon for more setup chances, breaking stall, blocking Defog and even getting rid of its users, checking Ekiller and defeating most of Xerneas checks like Lugia and Necrozma-DM. Before, it was the Utility Trapper set, however, Hex has proven itself more useful due to how it deals with Necrozma-DM, being more consistent and abusing Toxic Spikes to pressure foes like Arceus-Ground.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 180 HP / 252 SpA / 76 Spe
Mild Nature
- Precipice Blades
- Overheat
- Stealth Rock
- Rock Tomb
~~Threats~~
~~Final Thoughts~~
This team is a very effective hyper offensive that I've been using for some time and always had success with it, peaking top 10 a lot of times and even top 4 when I was really invested on it, since it can deal with pretty much anything if played right. There are some other Pokémon that can also give this team some work like Ho-Oh and Magearna, but most of the time they are too pressured to really take care of everything, and I do have some answers to them like Zygarde and Groudon. Finally, here is a pic of my proof of peak and some replays:
https://replay.pokemonshowdown.com/gen7ubers-753247149 - vs Primal Kyogre, Giratina-A, Ho-Oh and Arceus-Dark
https://replay.pokemonshowdown.com/gen7ubers-750254661 - vs Excadrill Hyper Offense
https://replay.pokemonshowdown.com/gen7ubers-750155045 - vs Defensive Yveltal, Groundceus and Magearna
https://replay.pokemonshowdown.com/gen7ubers-746562541 - vs Stall
https://replay.pokemonshowdown.com/gen7ubers-750254661 - vs Excadrill Hyper Offense
https://replay.pokemonshowdown.com/gen7ubers-750155045 - vs Defensive Yveltal, Groundceus and Magearna
https://replay.pokemonshowdown.com/gen7ubers-746562541 - vs Stall
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