So I been messing around with Trick Room, and Im not too sure about how to get Trick Room out easily. Any help is welcome, even if its just move changes for certain mons.
Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Trick Room
- Thunderbolt
- Knock Off
- Calm Mind
I use Hoopa as a Trick Roomer because I couldnt find many other mons that could use Trick Room as well as act as a sort of tank. I also gave Hoopa a few attacks that my other mons wouldnt have been able to use as well as an extra Knock Off. Typing this out, I'm not too sure why I gave Hoopa Calm Mind, so if I were to switch out any attacks, Calm Mind would be my first pick to ditch.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Flamethrower
- Flash Cannon
- Leech Seed
- Stone Edge
I play Celesteela as a bulky hard hitter that can quickly set up Stealth Rock then get in some extra damage with Flamethrower and Flash Cannon. My main problem with Celesteela is that I cant seem to get much damage off with Celesteela. I think it might be because i dont really have anything to boost Celesteela's Atk or SpA, so I cant really capitalise off Celesteela as much as I would hope.
Mew @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Reflect
- Light Screen
I play Mew to initially set up Trick Room and the extra screens at the start of the game and to quickly switch in to easily set Trick Room up again. The main problem with Mew is that I can only seem to set Trick Room up like once or twice with Mew before it gets killed, so I would ideally like to find a more bulky mon that can set Trick Room up easier without the risk of it getting killed before I can set it up.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Dark Pulse
- Stone Edge
- Play Rough
- Focus Punch
I play M Mawile as a heavy hitter with Trick Room up because M Mawile's high Atk and low Spe stats work really well with Trick Room. Since I mainly use Mawile as a beatstick, I only play damage moves so I can capitalise off of Mawiles high attack while Trick Room is up. The only issue is that Mawile tends to die quite quickly against mons like Landorus, so I dont really get to use Mawile as much as I would hope.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Dragon Claw
- Fire Punch
- Power-Up Punch
I play Tyranitar as another heavy hitter, with Choice Band on to deal more damage to mons with lower Def stats. I would like more ways to power up Tyranitar than ditching Band and adding boost moves since boost moves tend to waste Trick Room time, but if there isnt any other option I would be fine with changing it. The four attacks are mainly based on the most powerful / useful physical attacks I could find of certain types so I could get good coverage of different types as well as getting stab on Earthquake.
Magearna @ Focus Sash
Ability: Soul-Heart
EVs: 252 HP / 4 Atk / 252 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shadow Ball
- Dazzling Gleam
- Aura Sphere
Lastly I play Magearna as another Trick Roomer with Sash to ensure that I get Trick Room off. I also play three other attacks that capitalise off Magearna's high SpA stat so I can get a few more kos while Trick Room is still active. I would like to get more advice on what attacks to give Magearna to use so I can do more damage and get more stat changes on my opponent so I can get more kills while Trick Room is up.
This is my second team, so my reasonings are probably really dumb and unreasonable, so please go easy on me, and Id just like anyones input on how this team would do better with different mons, attacks, items and the such.
Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Trick Room
- Thunderbolt
- Knock Off
- Calm Mind
I use Hoopa as a Trick Roomer because I couldnt find many other mons that could use Trick Room as well as act as a sort of tank. I also gave Hoopa a few attacks that my other mons wouldnt have been able to use as well as an extra Knock Off. Typing this out, I'm not too sure why I gave Hoopa Calm Mind, so if I were to switch out any attacks, Calm Mind would be my first pick to ditch.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Flamethrower
- Flash Cannon
- Leech Seed
- Stone Edge
I play Celesteela as a bulky hard hitter that can quickly set up Stealth Rock then get in some extra damage with Flamethrower and Flash Cannon. My main problem with Celesteela is that I cant seem to get much damage off with Celesteela. I think it might be because i dont really have anything to boost Celesteela's Atk or SpA, so I cant really capitalise off Celesteela as much as I would hope.
Mew @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Reflect
- Light Screen
I play Mew to initially set up Trick Room and the extra screens at the start of the game and to quickly switch in to easily set Trick Room up again. The main problem with Mew is that I can only seem to set Trick Room up like once or twice with Mew before it gets killed, so I would ideally like to find a more bulky mon that can set Trick Room up easier without the risk of it getting killed before I can set it up.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Dark Pulse
- Stone Edge
- Play Rough
- Focus Punch
I play M Mawile as a heavy hitter with Trick Room up because M Mawile's high Atk and low Spe stats work really well with Trick Room. Since I mainly use Mawile as a beatstick, I only play damage moves so I can capitalise off of Mawiles high attack while Trick Room is up. The only issue is that Mawile tends to die quite quickly against mons like Landorus, so I dont really get to use Mawile as much as I would hope.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Dragon Claw
- Fire Punch
- Power-Up Punch
I play Tyranitar as another heavy hitter, with Choice Band on to deal more damage to mons with lower Def stats. I would like more ways to power up Tyranitar than ditching Band and adding boost moves since boost moves tend to waste Trick Room time, but if there isnt any other option I would be fine with changing it. The four attacks are mainly based on the most powerful / useful physical attacks I could find of certain types so I could get good coverage of different types as well as getting stab on Earthquake.
Magearna @ Focus Sash
Ability: Soul-Heart
EVs: 252 HP / 4 Atk / 252 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shadow Ball
- Dazzling Gleam
- Aura Sphere
Lastly I play Magearna as another Trick Roomer with Sash to ensure that I get Trick Room off. I also play three other attacks that capitalise off Magearna's high SpA stat so I can get a few more kos while Trick Room is still active. I would like to get more advice on what attacks to give Magearna to use so I can do more damage and get more stat changes on my opponent so I can get more kills while Trick Room is up.
This is my second team, so my reasonings are probably really dumb and unreasonable, so please go easy on me, and Id just like anyones input on how this team would do better with different mons, attacks, items and the such.