Hi guys,here's DBasso and today i'm here to show you my newest RU team,in these days i got pretty bored of OU so i decided to play RU and i built this team that seems work pretty well.
Scrafty (M) @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Iron Head
Pretty standard Scrafty DDancer, i honestly prefer adamant nature > jolly because allows my Swaggy Scrafty to hit very hard,iron head is here to destroy Diancie after a dance and Drain Punch allows Scrafty to recover as much HP as possible from pokemon like Alomomola while setupping.
Glalie-Mega (M) @ Glalitite
Ability: Inner Focus
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Frustration
- Ice Shard
- Freeze-Dry
- Earthquake
Standard Glalie-Mega set,this bearded icicle hits really hard and Freeze-Dry allows to hit hard bulky water mons like Alomomola and Blastoise and with Ice Shard can OHKO Flygon,Earthquake is here to hit pretty hard Diancie and Registeel
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Will-O-Wisp
- Pain Split
- Flamethrower
This levitating farting ball can clear boosts with Clear Smog and spam Will-O-Wisp,Pain Split is here as recovery and Flamethrower hits Steel type mons like Escavalier and also gives to the team a Ground immunity.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Heal Bell
Standard Lanturn,good pivot,with Volt Switch can take momentum and Scald is simply the best move in the game :],Toxic puts on a timer the opponent's mon and Heal Bell can save Glalie from burn or para.
Rotom-Mow can be really annoying to deal with due to his powerful Leaf Storm that can threat Lanturn and can take momentum with Volt Switch on Registeel.
Jolteon is really powerful and once Lanturn is gone can do a really good amount of damage to whole my team.
Band Emboar can spam Flare Blitz which can do a really good amount of damage,it can 2HKOs Hitmontop
Special thanks to my boy Shanu.
TEAM AT A GLANCE:
TEAMBUILDING PROCESS:
I decided to start building from Scrafty DDance and Mega Glalie,which is one of the most powerful offensive mons in the tier.
Scarfty and Glalie are really weak to Fight types like Hitmonlee so i decided to put Weezing to counter that it also provides to spam Will-O-Wisp on them.
Lanturn is here check jolteon which is really annoying for my team and provides to cure possible Burns on Glalie and also can burn with Scald.
I looked at my team and i needed something for spin away the hazards so i decided to put in Hitmontop which can weak physical attacker with Intimidate and also threat Scrafty with STABbed Close Combat.
In the end i needed something for Fairies and Venusaur so i thought Registeel was the best mon due to his typing and can also set up rocks.
THE SETS:
I decided to start building from Scrafty DDance and Mega Glalie,which is one of the most powerful offensive mons in the tier.
Scarfty and Glalie are really weak to Fight types like Hitmonlee so i decided to put Weezing to counter that it also provides to spam Will-O-Wisp on them.
Lanturn is here check jolteon which is really annoying for my team and provides to cure possible Burns on Glalie and also can burn with Scald.
I looked at my team and i needed something for spin away the hazards so i decided to put in Hitmontop which can weak physical attacker with Intimidate and also threat Scrafty with STABbed Close Combat.
In the end i needed something for Fairies and Venusaur so i thought Registeel was the best mon due to his typing and can also set up rocks.
THE SETS:
Scrafty (M) @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Iron Head
Pretty standard Scrafty DDancer, i honestly prefer adamant nature > jolly because allows my Swaggy Scrafty to hit very hard,iron head is here to destroy Diancie after a dance and Drain Punch allows Scrafty to recover as much HP as possible from pokemon like Alomomola while setupping.
Glalie-Mega (M) @ Glalitite
Ability: Inner Focus
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Frustration
- Ice Shard
- Freeze-Dry
- Earthquake
Standard Glalie-Mega set,this bearded icicle hits really hard and Freeze-Dry allows to hit hard bulky water mons like Alomomola and Blastoise and with Ice Shard can OHKO Flygon,Earthquake is here to hit pretty hard Diancie and Registeel
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Will-O-Wisp
- Pain Split
- Flamethrower
This levitating farting ball can clear boosts with Clear Smog and spam Will-O-Wisp,Pain Split is here as recovery and Flamethrower hits Steel type mons like Escavalier and also gives to the team a Ground immunity.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Heal Bell
Standard Lanturn,good pivot,with Volt Switch can take momentum and Scald is simply the best move in the game :],Toxic puts on a timer the opponent's mon and Heal Bell can save Glalie from burn or para.
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Close Combat
- Rapid Spin
- Sucker Punch
- Foresight
Now we have Hitmontop,i never used this mon but i appreciated how he can spin away hazards and threat every Dark type mon with Close Combat,i prefered to put Sucker Punch > Toxic just to hit pretty hard Delphox...Foresight is here to allow Hitmontop to spin away hazards and hit Ghost type mon.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Seismic Toss
- Iron Head
- Thunder Wave
Venusaur and Fairies were really threatning and i needed a rocker so Registeel was the best answer,really fat can also spam Thunder Wave and try to paraflinch with Iron Head,Seismic Toss is here to do cheap damage to every pokemon.
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Close Combat
- Rapid Spin
- Sucker Punch
- Foresight
Now we have Hitmontop,i never used this mon but i appreciated how he can spin away hazards and threat every Dark type mon with Close Combat,i prefered to put Sucker Punch > Toxic just to hit pretty hard Delphox...Foresight is here to allow Hitmontop to spin away hazards and hit Ghost type mon.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Seismic Toss
- Iron Head
- Thunder Wave
Venusaur and Fairies were really threatning and i needed a rocker so Registeel was the best answer,really fat can also spam Thunder Wave and try to paraflinch with Iron Head,Seismic Toss is here to do cheap damage to every pokemon.
Threats:
Rotom-Mow can be really annoying to deal with due to his powerful Leaf Storm that can threat Lanturn and can take momentum with Volt Switch on Registeel.
Jolteon is really powerful and once Lanturn is gone can do a really good amount of damage to whole my team.
Band Emboar can spam Flare Blitz which can do a really good amount of damage,it can 2HKOs Hitmontop
IMPORTABLE :
Scrafty (M) @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Iron Head
Glalie-Mega (M) @ Glalitite
Ability: Inner Focus
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Frustration
- Ice Shard
- Freeze-Dry
- Earthquake
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Will-O-Wisp
- Pain Split
- Flamethrower
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Heal Bell
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Close Combat
- Rapid Spin
- Sucker Punch
- Foresight
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Seismic Toss
- Iron Head
- Thunder Wave
Scrafty (M) @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Iron Head
Glalie-Mega (M) @ Glalitite
Ability: Inner Focus
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Frustration
- Ice Shard
- Freeze-Dry
- Earthquake
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Will-O-Wisp
- Pain Split
- Flamethrower
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Heal Bell
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Close Combat
- Rapid Spin
- Sucker Punch
- Foresight
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Seismic Toss
- Iron Head
- Thunder Wave
Special thanks to my boy Shanu.
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