THE LOST WORLD

Cretacerus

Survivor
is a Top Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reactions Contest Winner
ORDOVICIAN ORCHID | Discussion



This voting stage turned out to be a close head to head run between the three top submissions, but after an additional day extension I can now finally present you the results. Great thanks to everyone who participated!
As always, leave me a message in order to collect your prizes! ;)

--------------------------------------


And that means, here is our new Cradily spread:


Cradily
Typing:
/

Stats: 105 / 90 / 110 / 115 / 135 / 45
Abilities: Storm Drain, Flame Body
Movepool additions: Leech Seed, Lava Plume, Clear Smog

Sample set:

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Lava Plume
- Earth Power / Giga Drain
- Clear Smog / Leech Seed
Recover allows Cradily to reliably replenish its health and continuously wall opposing threats over the course of the battle. Lava Plume is the main STAB move on this set and has a 30% chance to burn the foe. Earth Power primarily deals with Heatran which takes little to nothing from Cradily's other options, while also hitting opposing Electric- and Rock-types, such as Raikou and Mega Diancie. Alternatively, Giga Drain has excellent coverage with Lava Plume as well, and hits Water types such as Rotom-W, Omastar, and Manaphy for super-effective damage while providing additional passive recovery. In the last slot, Clear Smog is the preferred option allowing Cradily to beat common set-up sweepers such as Clefable and Mega Altaria one on one. However, Leech Seed is a viable alternative to rack up further passive damage.

--------------------------------------


As always, there will be a couple of days opportunity to discuss this new threat before we move on to the next slate! Adjustments to the spreads can of course still be made, if found necessary.
  • How balanced is Cradily in the current metagame?
  • Can the sample set be refined, and are there other sets that could be added?
  • What would be effective partners for Cadily?
  • How could the metagame adapt around the new threat?
The next submission stage starts on 22.03.16, featuring our final two fossil Pokemon. ;)
 
Last edited:

Cretacerus

Survivor
is a Top Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reactions Contest Winner
CRETACEOUS DRAGONS
| Submissions


Rampardos
Original typing:

Original stats: 97 / 165 / 60 / 65 / 50 / 58 (BST 495)
Original abilities: Mold Breaker, Sheer Force
Tyrantrum
Original typing:
/

Original stats: 82 / 121 / 119 / 69 / 59 / 71 (BST 521)
Original abilities: Strong Jaw, Rock Head


Hey everyone, welcome to a new submission stage! Rampardos and Tyrantrum are our last two official fossil Pokemon in this project, though there still remains one more other ancient creature to tackle in the final slate!

Both of these Pokemon are reknown for their immense wallbreaking power, drawing from their excellent coverage and the sheer power behind the move Head Smash. It should be noted that Rampardos keeps a primary Rock typing in this project, allowing it to further enjoy the STAB boost behind many of its most powerful attacks. Despite their many similarities, Rampardos and Tyrantrum also have plenty of tools to set themselves apart such as the former's wide special movepool and the latter's access to Dragon Dance, so be sure to keep both your submissions unique in their own way!


As always, please factor in the following criteria when making your submisssion:
  • Flavor: Any changes should be sensible with the original concept and design of the Pokemon.
  • Competitiveness: The goal is to make each Pokemon a top threat by OU standards (S/A-rank).
  • Originality: Avoid making the Pokemon too similar to current OU threats and previously winning entries.
Try to be as explicit as possible with your justification, so other people can follow your thought process more easily.
Feedback and constructive criticism for others is very appreciated, in case you feel that certain aspects of their submission could use a more thorough reasoning. Make sure to be specific though, and give them a chance to explain the rational behind their decisions.
Rampardos:
Typing
: Rock / ...
Stats: 97+ / 165+ / 60+ / 65+ / 50+ / 58+ (BST 600)
Abilities: [1] / [2]
Movepool additions: [1] / [2] / [3]

Niche in the metagame: ...
Sample set(s): ...
Tyrantrum:
Typing
: Dragon / ...
Stats: 82+ / 121+ / 119+ / 69+ / 59+ / 71+ (BST 600)
Abilities: [1] / [2]
Movepool additions: [1] / [2] / [3]

Niche in the metagame: ...
Sample set(s): ...
Typing:
> The primary type is given depending on the original typing.
> The secondary type can be anything besides Rock.

Stats:
> The Base Stat Total has to be 600.
> The original Base Stats can't be decreased.

Abilities:
> Each fossil Pokemon will get a total of 2 abilities.
> They should be sensible flavorwise and competitively.

Movepool additions:
> Each fossil Pokemon will receive a total of 3 new moves.
> They should be sensible flavorwise and competitively.

Niche in the metagame:
> Intended role in the metagame?
> Advantages over it's competition?
> Pokemon it threatens / is threatened by?

Sample set(s):
> Represents the most viable set.
> Multiple sets can be listed if the Pokemon has different viable roles.
> Follow the standard format.

[Name] @ [Item of Choice]
Ability: [Ability of Choice]
EVs: [EV Spread]
[Nature of Choice] Nature
- [Move 1]
- [Move 2]
- [Move 3]
- [Move 4]
As a little incentive for quality submissions, the top ranked candidates will be rewarded with a shiny fossil Pokemon! You must have a handheld copy of either YX or ORAS in order to receive the following:

Top three entries for Rampardos:
#408 Cranidos ♂ | Lv.1 (Untouched)
Ability: Sheer Force
Adamant Nature
IVs: 31.31.31.xx.31.31
EMs: Crunch, Hammer Arm, Iron Head, Curse
OT: Kaylie (51723)
Hatch Location: Dragonmark Chamber


Top three entries for Tyrantrum:
#696 Tyrunt ♂ | Lv.1 (Untouched)
Ability: Sturdy
Jolly Nature
IVs: 31.31.31.xx.31.31
EMs: Dragon Dance, Fire Fang, Ice Fang, Thunder Fang
OT: Charles (49128)
Hatch Location: Meteor Falls


Submissions will remain open until 03.04.16, after which the most popular spreads will be determined in a vote! All the best, and have fun! ;)
 
Last edited:

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus

Rampardos
Typing:

Stats: 120 (+23) / 175 (+10) / 85 (+25) / 80 (+15) / 75 (+25) / 65 (+7) (BST: 600)
Abilities: Rock Head / Reckless
Movepool additions: Head Charge, Flare Blitz, Ice Punch

Niche in the metagame: Rampardos, with a seemingly bleak typing, means to break down literally every wall in the current metagame (I now see why you wanted to do these mons last Cretacerus lol). Rock + Normal typing is a bit underwhelming in terms of coverage, making its base 175 Attack not as "prominent" as it should be. The reason I made its STAB typing underwhelming was I felt it was the only way I could give it the moves I wanted as well as the bulk I provided (since investing into its Speed and/or Attack would just be straight overkill). Normal typing also gives it STAB Double-Edge, alongside STAB Head Smash, which is really nice when pairing with its abilities, giving it powerful moves walled by Steel-types. Rock Head is given as it head is supposed to withstand any impact, making sense, flavor-wise and competitively. Reckless as its Hidden Ability allows Rampardos may really appreciate the power boost over the ability to avoid recoil thanks to its plethora of new moves that benefit from both abilities. Head Charge gives Rampardos a much safer option when using its Reckless ability as it has 1/4 recoil rather than the 1/3 recoil Double-Edge has attached to it, despite them having the same base power. Flare Blitz provides Rampardos with a way to hit Steel-types not named Heatran that benefits from Reckless. Flare Blitz also allows Rampardos to hit Breloom super effectively. Ice Punch fits the fact that Rampardos learns Thunder Punch and Fire Punch, even though it doesn't get boosted due to not being a recoil move. Ice Punch means Rampardos has a more reliable way to OHKO Lando-T and Garchomp.

Sample sets:
Rampardos @ Choice Band
Ability: Reckless / Rock Head
EVs: 252 HP / 252 Atk / 4 SpD OR 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Head Charge / Double-Edge
- Wild Charge
- Flare Blitz / Earthquake

Rampardos @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Head Charge
- Wild Charge
- Flare Blitz / Earthquake


Tyrantrum
Typing:

Stats: 90 (+8) / 140 (+19) / 140 (+21) / 80 (+11) / 70 (+11) / 80 (+9) (BST: 600)
Abilities: Technician / Multiscale
Movepool additions: Mach Punch, Dual Chop, Close Combat

Niche in the metagame: Tyrantrum, with its new unique Dragon/Fighting typing, allows Tyrantrum to work as an effective wallbreaker that is somewhat resistant to physical priority. Tyrantrum's job is very simple. Either it can become a very powerful wallbreaker with Technician or have an easier time setting up with Multiscale. Mach Punch and Dual Chop were given to competitively fit with Technician and while Tyrantrum's arms are small, they are powerful and can rip the opponent to shreds. Close Combat was added as the T-Rex (what Tyrantrum is based on) tends to get in close with its prey and it gives Tyrantrum a solid STAB option to use with Multiscale with the great setup options Tyrantrum has at its disposal.

Sample sets:
Tyrantrum @ Life Orb / Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dual Chop
- Mach Punch
- Rock Tomb
- Bite

Tyrantrum @ Lum Berry / Life Orb
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Dragon Claw
- Close Combat
- Stone Edge
- Dragon Dance / Rock Polish
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
WIP
Rampardos
Typing and everything else: tbd


Tyrantrum
Typing:
/

Stats: 90 (+8) / 136 (+15) / 119 (+0) / 91 (+22) / 73 (+14) / 91 (+20)
Abilities: Moxie / Contrary
Movepool Additions: Hammer Arm, Knock Off, Noble Roar

Sets:
Moxie Dragon Dance
Tyrantrum @ Lum Berry / Life Orb
Ability: Moxie
EVs: 4 HP, 252 Atk, 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Knock Off
- Earthquake

Contrary Sweeper
Tyrantrum @ Life Orb / Choice Scarf / Choice Specs
Ability: Contrary
EVs: 4 Atk, 252 SpA, 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
-
 
Last edited by a moderator:
Rampardos:
Typing
: Rock
Stats: 100 / 165 / 80 / 95 / 80 / 80 (BST 600)
Abilities: Rock Head / Sheer Force
Movepool additions: Icicle Crash / Slack Off / Wild Charge

Justifications: Icicle Crash is because Rampardos already gets Blizzard and Ice Beam. Wild Charge SHOULD be obvious by Rampardos' design and behaviors. Rock Head should also be obvious from its Pokedex, which states that its head can withstand any impact.

Niche in the metagame: Bulky attacker with a ludicrous amount of power and physical BoltBeam coverage.
Sample set(s):
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 HP, 252 Atk, 4 filler
Adamant Nature
- Rock Slide
- Icicle Crash
- Thunder Punch
- Slack Off

Rampardos @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk, 252 Spe, 4 filler
Jolly Nature
- Head Smash
- Double-Edge
- Wild Charge
- filler
 

canno

formerly The Reptile

Typing:

Stats: 92 +10 / 131 +10 / 130 +31 / 89 +20 / 72 +13 / 86 +15 [BST 600]
Abilities: Strong Jaw / Battle Armor (HA)
Movepool additions: Flash Cannon / Iron Defense / Spikes

Niche in the metagame: Tyrantrum has a lot of niches - defensively it has a solid 92/130/72 spread and a great defensive typing, while offensively it has Dragon Dance and a STAB combo that pairs up well. While it lacks recovery, it can still work as a bulky support with Dragon Tail, Stealth Rock, and Spikes. Battle Armor isn't really that helpful, although not getting critted is nice. Strong Jaw isn't that amazing but it does grant some powerful coverage in Fire Fang.
Sample set(s):

Dragon Dance
Code:
Tyrantrum @ Lum Berry / Life Orb 
Ability: Strong Jaw  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Iron Head / Ice Fang
- Dragon Claw / Outrage
- Fire Fang / Ice Fang
Hazards
Code:
Tyrantrum @ Leftovers  
Ability: Battle Armor / Strong Jaw
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Stealth Rock  
- Spikes  
- Dragon Tail  
- Iron Head / Fire Fang / Ice Fang

Typing:

Stats: 127 +30 / 175 +10 / 75 +15 / 90 +35 / 65 +15 / 68 +10 [BST 600]
Abilities: Reckless / Sheer Force (HA)
Movepool additions: Submission / Wild Charge / Taunt

Niche in the metagame: More than likely, Rampardos will find itself to be a powerful wall and maybe stall breaker due to its great coverage, astonishing power, and access to Taunt. Reckless is a lot more niche than Sheer Force, but it does grant Rampardos with Reckless Double-Edge, which hits very hard coming from base 175. It even had a high HP stat that allows it to handle recoil better than most. Its high HP also gives it modest bulk, meaning it can take one hit and retaliate.
Sample set(s):

Wallbreaker (Sheer Force)
Code:
Rampardos @ Life Orb  
Ability: Sheer Force  
EVs: 252 Atk / 4 SpA / 252 Spe  
Lonely Nature  
- Rock Climb  
- Fire Blast / Crunch
- Wild Charge / Ice Beam / Earthquake
- Taunt / Ice Beam / Earthquake
Wallbreaker (Reckless)
Code:
Rampardos @ Choice Band / Leftovers / Silk Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Double-Edge 
- Submission
- Wild Charge
- Crunch / Head Smash / Taunt
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
WIP
rampardos.gif

Rampardos:
Typing
:
Rock / Fighting
Stats: 127(+30) / 175(+10) / 70(+10) / 100(+35) / 60(+10) / 68(+10) (BST 600)
Abilities: Rock Head / Sheer Force
Movepool additions: Close Combat / Mach Punch / U-Turn

Niche in the metagame: Powerful wallbreaker / Sweeper. Rampardos has excellent coverage with its STABs alone, and has a coverage move to beat just about every Pokémon in OU. Mach Punch helps out with its meh speed, hurting from its 175 attack. Rock Head means its usually suicidal Head Smash turns into an extremely spammable STAB that wrekts stuff. U-Turn is excellent on scarfed sets to keep up momemtum. Its special movepool is what sets it apart from most wallbreakers. Sheer Force boosts said to sky high power, catching checks to its purely physical set off guard.
Sample set(s):

Rampardos @ Lum Berry
EVs: 252 Atk / 4 HP / 252 Spe
Ability: Rock Head
Adamant / Jolly Nature
- Swords Dance
- Head Smash
- Mach Punch
- Zen Headbutt / Close Combat


Rampardos @ Life Orb
EVs: 252 Atk / 4 SpA / 252 Spe
Ability: Sheer Force
Naive Nature
- Rock Slide
- Close Combat
- Zen Headbutt
- Fire Blast / Ice Beam / Thunderbolt


Rampardos @ Choice Scarf
EVs: 252 Atk / 4 Def / 252 Spe or 252 Atk / 4 SpA / 252 Spe
Ability: Rock Head / Sheer Force
Jolly / Naive Nature
- Head Smash / Rock Slide
- Close Combat
- U-Turn
- Pursuit / Ice Beam


tyrantrum.gif

Tyrantrum:
Typing
: Dragon / Dark
Stats: 82(+0) / 141(+20) / 131(+12) / 72(+3) / 69(+10) / 105(+34) (BST 600)
Abilities: Strong Jaw / Intimidate
Movepool additions: Pursuit / Sucker Punch / Gunk Shot

Niche in the metagame: While most sets focus on Tyrantrum being a bulky wallbreaker, this Tyrantrum can be soo much more. A Pursuit trapper, a revenge killer, and a great setup sweeper. Strong Jaw STAB Crunch is immensly powerful and shreds anything that doesnt resist it. Intimidate however augments its already great physical bulk and allows it to function as a neat tank. Its great speed tier and its access to priority makes it dificult to revengekill as well as a revengekiller as well.
Sample set(s): .

Tyrantrum @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Intimidate
Jolly Nature
- Pursuit
- Sucker Punch
- Outrage
- Gunk Shot


Tyrantrum @ Leftovers
EVs: 252 HP / 252 Def / 4 Atk
Ability: Intimidate
Impish Nature
- Stealth Rock
- Dragon Tail / Roar
- Crunch
- Dragon Claw


Tyrantrum @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Strong Jaw
Adamant / Jolly Nature
- Crunch
- Outrage
- Superpower / Earthquake
- Gunk Shot
 
Last edited:

Cretacerus

Survivor
is a Top Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reactions Contest Winner

Rampardos:
Typing:
/

Stats:
115 (+8) / 165 (+0) / 70 (+10) / 105 (+40) / 50 (+0) / 95 (+37) (BST 600)
Abilities: Rock Head, Sheer Force
Movepool additions: U-Turn, Wild Charge, Ice Punch

Niche in the metagame: The under-appreciated Rock/Ground-typing really shines on the offensive wallbreaker that is Rampardos, granting it two extremely powerful STAB options with excellent coverage. Rock Head was chosen as the primary ability to complement Rampardos' signature move Head Smash, and works perfectly with his flavor and concept.
In order to effectively take advantage of the typing's offensive potential, Rampardos was given a decent speed stat which allows it to outspeed most defensive Pokemon such as Landorus-T, Tank Garchomp, Rotom-W, Heatran, and Mega Venusaur, as well as slower wallbreakers such as Hoopa-U, Bisharp and Excadrill. This is crucial for Rampardos to reliably break through opposing defensive cores, since all of the above mentioned threats could easily take advantage of Rampardos' many weaknesses when given the chance.
However, a base speed of 95, while decent, just falls short of most offensive Pokemon in the tier, ensuring that Rampardos won't be sweeping through the opposing team anytime soon without a speed boost under its belt, and leaving it relatively open to opposing revenge killers. Therefore, Choice Scarf is an excellent option for Rampardos to better deal with offensive teams, combining high powered STAB options, a resistance to Stealth Rocks, and access to U-Turn to retain offensive pressure and momentum. However, Scarf Rampardos is still vulnerable to common forms of priority in the metagame, such as Aqua Jet, Mach Punch, Bullet Punch and Sucker Punch, and despite its great power suffers from the fact that many common physical walls in the metagame resist its main STAB, Head Smash.
Due to the amazing coverage between its two STAB option, Rampardos is able to run a potent Double Dance set which allows him to either boost his power or speed depending on the opposing teams build. Rampardos might not find too many set-up opportunities due to his many common weaknesses (Water, Ground, Fighting, Grass, Ice, Steel) and poor special bulk, but if he manages to set-up the right boost on a forced switch, his list of checks will decrease drastically.

Alternatively, Rampardos is also able to utilize its amazing special movepool establishing it as formidable offensive threat from both sides of the spectrum. Sheer Force was kept as the secondary ability, and provides a crucial boost to the elemental beams, as well as STAB Earth Power. With its offensive stats of 105/95, Rampardos is quite a bit faster and more powerful than wallbreaker Nidoking, though it lacks the useful defensive typing and strong secondary STAB option that give the latter its niche.
The special set allows Rampardos to deal with walls such as Ferrothorn, Garchomp and Hippowdon more easily than the physical sets, and possesses a noticeably stronger Ground type STAB as well as the ability to utilize Life Orb without any drawbacks, however at the price of forgoing the prized STAB Rock Head Head Smash.


Sample set: Double Dance
Rampardos @ Hard Stone
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Rock Polish
- Sword Dance​

Sample set: Choiced Attacker
Rampardos @ Choice Scarf / Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Head Smash
- Earthquake
- Ice Punch
- U-Turn​

Sample set: Mixed
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Flamethrower
- Rock Slide​




Tyrantrum
Typing
:
/

Stats:
90 (+8) / 140 (+19) / 120 (+1) / 75 (+6) / 85 (+26) / 90 (+19) (BST 600)
Abilities: Strong Jaw, Guts
Movepool additions: Revenge, Storm Throw, Bone Rush

Justification: It was not easy to find a suitable secondary typing for Tyrantrum while avoiding the Dragon/Steel typing we chose for Bastiodon and the Dark + Strong Jaw Crunch approach we took with Aerodactyl. Ultimately, I settled on the unique Dragon/Fighting typing which still seemed decent flavorwise while having a very interesting matchup with the metagame. Although it took a big hit from the introduction of the Fairy type in Gen6, Dragon/Fighting still is a potent offensive combination which allows Tyrantrum to directly threaten many Steel types which used to wall it. The typing also synergizes very nicely with many Strong Jaw boosted moves, especially Crunch, which allows Tyrantrum to at least somewhat take advantage of its signature ability.
Out of the potential Fighting STABs available, I strayed away from the more acrobatic ones such as Jump Kick or Close Combat, and those utilizing fists such as Mach Punch, for obvious reasons. Instead, I envisioned Tyrantrum fighting primarily with brute strength as seen with moves such as Superpower which he already learns. As such, Storm Throw was the natural choice for Tyrantrum's primary STAB, especially since large theropod dinosaurs are said to have used their massive skulls to knock their prey over and throw them off balance. Revenge was added for further Fighting type flavor, although it is mostly useless competitively, while Bone Rush is a reference to the famous "Bone Wars" (aka "Great Dinosaur Rush") which took place in the late 1800s and eventually lead to the discovery of the Tyrannosaurus rex.

Niche in the metagame:
Tyrantrum takes on the role of a powerful sweeper in the metagame, with excellent coverage and highly reliable moves. The combination of its STAB Storm Throw and its Pseudo-STAB Crunch allows it to hit everything in the metagame besides Fairy types for at least neutral damage, while its access to Poison Fang covers up this weakness adequately.
Tyrantrum's most prominent set will most likely utilize Dragon Dance to patch up its average speed while allowing it to take full advantage of its great coverage. A Lum Berry ensures a safe set-up against defensive Pokemon such as Rotom-W, Slowbro or Amoongus, while a Life Orb allows Tyrantrum to 2HKO physically defensive Clefable on the switch in even unboosted. Guts is a viable alternative which prevents potential burns from halting Tyrantrum's sweep, though Strong Jaw is generally more useful.
Lastly, Tyrantrum can also employ a Choice Scarf set to act as a revenge killer with its respectable power, reliable moves, and resistance to Stealth Rocks. However, it should be noted that the Choice locked moves can easily be exploited due to the many resistances and immunities in the metagame, or the lower base power of its coverage moves. Furthermore, Choice Scarf Tyrantrum still suffers a weakness to common Flying type priority which can bypass its speed boost.


Sample set: Dragon Dance
Tyrantrum @ Lum Berry / Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Crunch
- Ice Fang / Poison Fang​

Sample set: Choice Scarf
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Outrage
- Storm Throw / Superpower
- Crunch
- Ice Fang / Poison Fang​
 
Last edited:

Typing:


Stats: 82 +0 / 140 +19 / 130 +11 / 70 +1 / 78 +19 / 100 +29 BST = 600

Abilities: Strong Jaw / Moxie (HA)

Movepool additions: Skull Bash, Drain Punch, Beat Up

Justification: Since Tyrantrum's current and, I would assume, its prehistoric form looks very fierce and violent, I thought the Fighting type can fit it. Tyrantrum would probably lose the rocks on its body and become faster, so I added a minor speed boost to represent this. I'm also assuming that it was more powerful in its original form so adding more attack seemed fitting. It has Superpower already which shows its strength and Strong Jaw. The new Moxie ability is a different ability whilst still showing its overpowering in its abilities. Skull Bash was added because T-Rexes (which is what I'm 99.99% sure Tyrantrum is) have hard skulls and the hard skull attack I thought of is Skull Bash. Although it lacks competitive viability, who cares? Drain Punch is a punching move I assume it would be able to do a little bit of being a T-Rex but can extend its arms better without the rocks on its body. Drain Punch was chosen because I feel T-Rex gains self-esteem or pride when attacking strong opponents (though tbh I'm probably wrong but if it is, its basically so it can punch). Lastly, Beat Up is to show that again, it is still powerful (even though that move isn't) but the name and what it is described as is powerful.

Niche in the metagame: Tyrantrum's new typing is unique. It has a weakness to Dragon, Flying, Ice and Psychic types, which a 4x weakness to Fairy. These weaknesses are kinda bad but it still can deal with them in some way (Dragon Claw for Dragon, Ice Fang for Flying, Crunch for Psychic etc.). It now has resistances to Bug, Dark, Electric, Fire, Grass, Rock and Water. This is pretty good even though it is supposed to be offensive.

With its new stats, Tyrantrum would probably serve as a Fast Physical sweeper. Offensive items like Life Orb, Choice Scarf and Choice Band would benefit Tyrantrum, and deal huge damage. It deals chunks of damage both Neutrally and Super-effectively and would be a wallbreaker.

Sample set(s):

Wall Breaker Tyrantrum
/

Tyrantrum @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Dragon Claw / Outrage
- Crunch
- Iron Head

This set serves as a wallbreaker and blows back normal Pokemon and some defensive Pokemon. Superpower's stat drops can be recovered by Moxie (if it gets the KO) and Dragon Claw is for STAB. You Crunch is for those Psychic-types and Iron Head is for those slower fairy types. You can run Life Orb so you can switch up your moves with the disadvantage of missing out on 0.2% of physical power. You can run Choice Band for that full out power with the disadvantage of not being able to switch your moves around.

Choice Scarf Fast Attacker Tyrantrum

Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw / Outrage
- Iron Head
- Drain Punch
- Thunder Fang

Dragon Claw is just for persistent damage and not having to risk the fairy-type switch in. Outrage is just for the damage, but can easily be punished. Drain Punch is so it doesn't have to switch in the long run. Iron Head is to out speed and deal a lot of damage to Fairy-types and Thunder Fang benefits from its Strong Jaw ability and becomes a 97.5 base power move and hits Ice, Flying and Water types.

Set Up Sweeper Tyrantrum
/

Tyrantrum @ Leftovers / Expert Belt
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Drain Punch
- Dragon Claw

This is a pretty cool set. You, first, would have to sub up on an expected switch and then set up Dragon Dances. You can choose Leftovers as an Item if you want that extra recovery or use the Expert Belt for more super effective damage. Once that is done, sweep with Drain Punch and Dragon Claw and get Moxie boosts.

Though, there are many downsides to this set. This type of Tyrantrum gets hardwalled by Fairy-types because of its lack of coverage. There are also other types or specific Pokemon like Skarmory who can stop this. It can also be phased out and get rid of its set up.

might add Rampardos if I have time
 

Cretacerus

Survivor
is a Top Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reactions Contest Winner
CRETACEOUS DRAGONS | Voting

After well over a week of submissions, it's finally time to determine the most suitable spreads for Rampardos and Tyrantrum!
Below are all the entries that are eligible for the poll, be sure to read through their justifications carefully, since they are an integral part of the submissions and show the level of thought put into them!


Rampardos
nv
Typing:
/

Stats: 120 / 175 / 85 / 80 / 75 / 65
Abilities: Rock Head, Reckless
Movepool additions: Head Charge, Flare Blitz, Ice Punch

Niche in the metagame: Rampardos, with a seemingly bleak typing, means to break down literally every wall in the current metagame (I now see why you wanted to do these mons last Cretacerus lol). Rock + Normal typing is a bit underwhelming in terms of coverage, making its base 175 Attack not as "prominent" as it should be. The reason I made its STAB typing underwhelming was I felt it was the only way I could give it the moves I wanted as well as the bulk I provided (since investing into its Speed and/or Attack would just be straight overkill). Normal typing also gives it STAB Double-Edge, alongside STAB Head Smash, which is really nice when pairing with its abilities, giving it powerful moves walled by Steel-types. Rock Head is given as it head is supposed to withstand any impact, making sense, flavor-wise and competitively. Reckless as its Hidden Ability allows Rampardos may really appreciate the power boost over the ability to avoid recoil thanks to its plethora of new moves that benefit from both abilities. Head Charge gives Rampardos a much safer option when using its Reckless ability as it has 1/4 recoil rather than the 1/3 recoil Double-Edge has attached to it, despite them having the same base power. Flare Blitz provides Rampardos with a way to hit Steel-types not named Heatran that benefits from Reckless. Flare Blitz also allows Rampardos to hit Breloom super effectively. Ice Punch fits the fact that Rampardos learns Thunder Punch and Fire Punch, even though it doesn't get boosted due to not being a recoil move. Ice Punch means Rampardos has a more reliable way to OHKO Lando-T and Garchomp.

Sample set: Smash!!
Code:
Rampardos @ Choice Band
Ability: Reckless / Rock Head
EVs: 252 HP / 252 Atk / 4 SpD OR 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Head Charge / Double-Edge
- Wild Charge
- Flare Blitz / Earthquake
Sample set: Find a counter
Code:
Rampardos @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Head Charge
- Wild Charge
- Flare Blitz / Earthquake

Pika Xreme
Typing:

Stats: 100 / 165 / 80 / 95 / 80 / 80
Abilities: Rock Head, Sheer Force
Movepool additions: Icicle Crash, Slack Off, Wild Charge

Flavor: Icicle Crash is because Rampardos already gets Blizzard and Ice Beam. Wild Charge SHOULD be obvious by Rampardos' design and behaviors. Rock Head should also be obvious from its Pokedex, which states that its head can withstand any impact.
Niche in the metagame: Bulky attacker with a ludicrous amount of power and physical BoltBeam coverage.

Sample set: Bulky Sheer Force
Code:
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rock Slide
- Icicle Crash
- Thunder Punch
- Slack Off

The Reptile
Typing:

Stats: 127 / 175 / 75 / 90 / 65 / 68
Abilities: Reckless, Sheer Force
Movepool additions: Submission, Wild Charge, Taunt

Niche in the metagame: More than likely, Rampardos will find itself to be a powerful wall and maybe stall breaker due to its great coverage, astonishing power, and access to Taunt. Reckless is a lot more niche than Sheer Force, but it does grant Rampardos with Reckless Double-Edge, which hits very hard coming from base 175. It even had a high HP stat that allows it to handle recoil better than most. Its high HP also gives it modest bulk, meaning it can take one hit and retaliate.

Sample set: Wallbreaker (Sheer Force)
Code:
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Rock Climb
- Fire Blast / Crunch
- Wild Charge / Ice Beam / Earthquake
- Taunt / Ice Beam / Earthquake
Sample set: Wallbreaker (Reckless)
Code:
Rampardos @ Choice Band / Leftovers / Silk Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Submission
- Wild Charge
- Crunch / Head Smash / Taunt

G-Luke
Typing:
/

Stats: 127 / 175 / 70 / 100 / 60 / 68
Abilities: Rock Head, Sheer Force
Movepool additions: Close Combat, Mach Punch, U-Turn

Niche in the metagame: Powerful wallbreaker / Sweeper. Rampardos has excellent coverage with its STABs alone, and has a coverage move to beat just about every Pokémon in OU. Mach Punch helps out with its meh speed, hurting from its 175 attack. Rock Head means its usually suicidal Head Smash turns into an extremely spammable STAB that wrekts stuff. U-Turn is excellent on scarfed sets to keep up momemtum. Its special movepool is what sets it apart from most wallbreakers. Sheer Force boosts said to sky high power, catching checks to its purely physical set off guard.

Sample set: SD Mach Punch
Code:
Rampardos @ Lum Berry
EVs: 252 Atk / 4 HP / 252 Spe
Ability: Rock Head
Adamant / Jolly Nature
- Swords Dance
- Head Smash
- Mach Punch
- Zen Headbutt / Close Combat
Sample set: Sheer Force Wallbreaker
Code:
Rampardos @ Life Orb
EVs: 252 Atk / 4 SpA / 252 Spe
Ability: Sheer Force
Naive Nature
- Rock Slide
- Close Combat
- Zen Headbutt
- Fire Blast / Ice Beam / Thunderbolt
Sample set: Choice Scarf
Code:
Rampardos @ Choice Scarf
EVs: 252 Atk / 4 Def / 252 Spe or 252 Atk / 4 SpA / 252 Spe
Ability: Rock Head / Sheer Force
Jolly / Naive Nature
- Head Smash / Rock Slide
- Close Combat
- U-Turn
- Pursuit / Ice Beam


Cretacerus
Typing:
/

Stats: 115 / 165 / 70 / 105 / 50 / 95
Abilities: Rock Head, Sheer Force
Movepool additions: U-Turn, Wild Charge, Ice Punch

Niche in the metagame: The under-appreciated Rock/Ground-typing really shines on the offensive wallbreaker that is Rampardos, granting it two extremely powerful STAB options with excellent coverage. Rock Head was chosen as the primary ability to complement Rampardos' signature move Head Smash, and works perfectly with his flavor and concept.
In order to effectively take advantage of the typing's offensive potential, Rampardos was given a decent speed stat which allows it to outspeed most defensive Pokemon such as Landorus-T, Tank Garchomp, Rotom-W, Heatran, and Mega Venusaur, as well as slower wallbreakers such as Hoopa-U, Bisharp and Excadrill. This is crucial for Rampardos to reliably break through opposing defensive cores, since all of the above mentioned threats could easily take advantage of Rampardos' many weaknesses when given the chance.
However, a base speed of 95, while decent, just falls short of most offensive Pokemon in the tier, ensuring that Rampardos won't be sweeping through the opposing team anytime soon without a speed boost under its belt, and leaving it relatively open to opposing revenge killers. Therefore, Choice Scarf is an excellent option for Rampardos to better deal with offensive teams, combining high powered STAB options, a resistance to Stealth Rocks, and access to U-Turn to retain offensive pressure and momentum. However, Scarf Rampardos is still vulnerable to common forms of priority in the metagame, such as Aqua Jet, Mach Punch, Bullet Punch and Sucker Punch, and despite its great power suffers from the fact that many common physical walls in the metagame resist its main STAB, Head Smash.
Due to the amazing coverage between its two STAB option, Rampardos is able to run a potent Double Dance set which allows him to either boost his power or speed depending on the opposing teams build. Rampardos might not find too many set-up opportunities due to his many common weaknesses (Water, Ground, Fighting, Grass, Ice, Steel) and poor special bulk, but if he manages to set-up the right boost on a forced switch, his list of checks will decrease drastically.

Alternatively, Rampardos is also able to utilize its amazing special movepool establishing it as formidable offensive threat from both sides of the spectrum. Sheer Force was kept as the secondary ability, and provides a crucial boost to the elemental beams, as well as STAB Earth Power. With its offensive stats of 105/95, Rampardos is quite a bit faster and more powerful than wallbreaker Nidoking, though it lacks the useful defensive typing and strong secondary STAB option that give the latter its niche.
The special set allows Rampardos to deal with walls such as Ferrothorn, Garchomp and Hippowdon more easily than the physical sets, and possesses a noticeably stronger Ground type STAB as well as the ability to utilize Life Orb without any drawbacks, however at the price of forgoing the prized STAB Rock Head Head Smash.

Sample set: Double Dance
Code:
Rampardos @ Hard Stone
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Rock Polish
- Sword Dance
Sample set: Choiced Attacker
Code:
Rampardos @ Choice Scarf / Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Head Smash
- Earthquake
- Ice Punch
- U-Turn
Sample set: Mixed
Code:
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Flamethrower
- Rock Slide


Tyrantrum
nv
Typing:
/

Stats: 90 / 140 / 140 / 80 / 70 / 80
Abilities: Technician, Multiscale
Movepool additions: Mach Punch, Dual Chop, Close Combat

Niche in the metagame: Tyrantrum, with its new unique Dragon/Fighting typing, allows Tyrantrum to work as an effective wallbreaker that is somewhat resistant to physical priority. Tyrantrum's job is very simple. Either it can become a very powerful wallbreaker with Technician or have an easier time setting up with Multiscale. Mach Punch and Dual Chop were given to competitively fit with Technician and while Tyrantrum's arms are small, they are powerful and can rip the opponent to shreds. Close Combat was added as the T-Rex (what Tyrantrum is based on) tends to get in close with its prey and it gives Tyrantrum a solid STAB option to use with Multiscale with the great setup options Tyrantrum has at its disposal.

Sample set: Wallbreaker
Code:
Tyrantrum @ Life Orb / Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dual Chop
- Mach Punch
- Rock Tomb
- Bite
Sample set: Sweeper
Code:
Tyrantrum @ Lum Berry / Life Orb
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Dragon Claw
- Close Combat
- Stone Edge
- Dragon Dance / Rock Polish

The Reptile
Typing:
/

Stats: 92 / 131 / 130 / 89 / 72 / 86
Abilities: Strong Jaw, Battle Armor
Movepool additions: Flash Cannon, Iron Defense, Spikes

Niche in the metagame: Tyrantrum has a lot of niches - defensively it has a solid 92/130/72 spread and a great defensive typing, while offensively it has Dragon Dance and a STAB combo that pairs up well. While it lacks recovery, it can still work as a bulky support with Dragon Tail, Stealth Rock, and Spikes. Battle Armor isn't really that helpful, although not getting critted is nice. Strong Jaw isn't that amazing but it does grant some powerful coverage in Fire Fang.

Sample set: Dragon Dance
Code:
Tyrantrum @ Lum Berry / Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Iron Head / Ice Fang
- Dragon Claw / Outrage
- Fire Fang / Ice Fang
Sample set: Hazards
Code:
Tyrantrum @ Leftovers
Ability: Battle Armor / Strong Jaw
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Dragon Tail
- Iron Head / Fire Fang / Ice Fang

G-Luke
Typing:
/

Stats: 82 / 141 / 131 / 72 / 69 / 105
Abilities: Strong Jaw, Intimidate
Movepool additions: Pursuit, Sucker Punch, Gunk Shot

Niche in the metagame: While most sets focus on Tyrantrum being a bulky wallbreaker, this Tyrantrum can be soo much more. A Pursuit trapper, a revenge killer, and a great setup sweeper. Strong Jaw STAB Crunch is immensly powerful and shreds anything that doesnt resist it. Intimidate however augments its already great physical bulk and allows it to function as a neat tank. Its great speed tier and its access to priority makes it dificult to revengekill as well as a revengekiller as well.

Sample set: Pursuit Trapper
Code:
Tyrantrum @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Intimidate
Jolly Nature
- Pursuit
- Sucker Punch
- Outrage
- Gunk Shot
Sample set: Tank
Code:
Tyrantrum @ Leftovers
EVs: 252 HP / 252 Def / 4 Atk
Ability: Intimidate
Impish Nature
- Stealth Rock
- Dragon Tail / Roar
- Crunch
- Dragon Claw
Sample set: Wallbreaker
Code:
Tyrantrum @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Strong Jaw
Adamant / Jolly Nature
- Crunch
- Outrage
- Superpower / Earthquake
- Gunk Shot

Cretacerus
Typing:
/

Stats: 90 / 140 / 120 / 75 / 85 / 90
Abilities: Strong Jaw, Guts
Movepool additions: Revenge, Storm Throw, Bone Rush

Flavor: It was not easy to find a suitable secondary typing for Tyrantrum while avoiding the Dragon/Steel typing we chose for Bastiodon and the Dark + Strong Jaw Crunch approach we took with Aerodactyl. Ultimately, I settled on the unique Dragon/Fighting typing which still seemed decent flavorwise while having a very interesting matchup with the metagame. Although it took a big hit from the introduction of the Fairy type in Gen6, Dragon/Fighting still is a potent offensive combination which allows Tyrantrum to directly threaten many Steel types which used to wall it. The typing also synergizes very nicely with many Strong Jaw boosted moves, especially Crunch, which allows Tyrantrum to at least somewhat take advantage of its signature ability.
Out of the potential Fighting STABs available, I strayed away from the more acrobatic ones such as Jump Kick or Close Combat, and those utilizing fists such as Mach Punch, for obvious reasons. Instead, I envisioned Tyrantrum fighting primarily with brute strength as seen with moves such as Superpower which he already learns. As such, Storm Throw was the natural choice for Tyrantrum's primary STAB, especially since large theropod dinosaurs are said to have used their massive skulls to knock their prey over and throw them off balance. Revenge was added for further Fighting type flavor, although it is mostly useless competitively, while Bone Rush is a reference to the famous "Bone Wars" (aka "Great Dinosaur Rush") which took place in the late 1800s and eventually lead to the discovery of the Tyrannosaurus rex.

Niche in the metagame: Tyrantrum takes on the role of a powerful sweeper in the metagame, with excellent coverage and highly reliable moves. The combination of its STAB Storm Throw and its Pseudo-STAB Crunch allows it to hit everything in the metagame besides Fairy types for at least neutral damage, while its access to Poison Fang covers up this weakness adequately.
Tyrantrum's most prominent set will most likely utilize Dragon Dance to patch up its average speed while allowing it to take full advantage of its great coverage. A Lum Berry ensures a safe set-up against defensive Pokemon such as Rotom-W, Slowbro or Amoongus, while a Life Orb allows Tyrantrum to 2HKO physically defensive Clefable on the switch in even unboosted. Guts is a viable alternative which prevents potential burns from halting Tyrantrum's sweep, though Strong Jaw is generally more useful.
Lastly, Tyrantrum can also employ a Choice Scarf set to act as a revenge killer with its respectable power, reliable moves, and resistance to Stealth Rocks. However, it should be noted that the Choice locked moves can easily be exploited due to the many resistances and immunities in the metagame, or the lower base power of its coverage moves. Furthermore, Choice Scarf Tyrantrum still suffers a weakness to common Flying type priority which can bypass its speed boost.

Sample set: Dragon Dance
Code:
Tyrantrum @ Lum Berry / Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Crunch
- Ice Fang / Poison Fang
Sample set: Choice Scarf
Code:
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Outrage
- Storm Throw / Superpower
- Crunch
- Ice Fang / Poison Fang

Mega-Serperior-Z
Typing:
/

Stats: 82 / 140 / 130 / 70 / 78 / 100
Abilities: Strong Jaw, Moxie
Movepool additions: Skull Bash, Drain Punch, Beat Up

Flavor: Since Tyrantrum's current and, I would assume, its prehistoric form looks very fierce and violent, I thought the Fighting type can fit it. Tyrantrum would probably lose the rocks on its body and become faster, so I added a minor speed boost to represent this. I'm also assuming that it was more powerful in its original form so adding more attack seemed fitting. It has Superpower already which shows its strength and Strong Jaw. The new Moxie ability is a different ability whilst still showing its overpowering in its abilities. Skull Bash was added because T-Rexes (which is what I'm 99.99% sure Tyrantrum is) have hard skulls and the hard skull attack I thought of is Skull Bash. Although it lacks competitive viability, who cares? Drain Punch is a punching move I assume it would be able to do a little bit of being a T-Rex but can extend its arms better without the rocks on its body. Drain Punch was chosen because I feel T-Rex gains self-esteem or pride when attacking strong opponents (though tbh I'm probably wrong but if it is, its basically so it can punch). Lastly, Beat Up is to show that again, it is still powerful (even though that move isn't) but the name and what it is described as is powerful.

Niche in the metagame: Tyrantrum's new typing is unique. It has a weakness to Dragon, Flying, Ice and Psychic types, which a 4x weakness to Fairy. These weaknesses are kinda bad but it still can deal with them in some way (Dragon Claw for Dragon, Ice Fang for Flying, Crunch for Psychic etc.). It now has resistances to Bug, Dark, Electric, Fire, Grass, Rock and Water. This is pretty good even though it is supposed to be offensive.

With its new stats, Tyrantrum would probably serve as a Fast Physical sweeper. Offensive items like Life Orb, Choice Scarf and Choice Band would benefit Tyrantrum, and deal huge damage. It deals chunks of damage both Neutrally and Super-effectively and would be a wallbreaker.

Sample set: Wallbreaker
Code:
Tyrantrum @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Dragon Claw / Outrage
- Crunch
- Iron Head
This set serves as a wallbreaker and blows back normal Pokemon and some defensive Pokemon. Superpower's stat drops can be recovered by Moxie (if it gets the KO) and Dragon Claw is for STAB. You Crunch is for those Psychic-types and Iron Head is for those slower fairy types. You can run Life Orb so you can switch up your moves with the disadvantage of missing out on 0.2% of physical power. You can run Choice Band for that full out power with the disadvantage of not being able to switch your moves around.

Sample set: Choice Scarf Fast Attacker
Code:
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw / Outrage
- Iron Head
- Drain Punch
- Thunder Fang
Dragon Claw is just for persistent damage and not having to risk the fairy-type switch in. Outrage is just for the damage, but can easily be punished. Drain Punch is so it doesn't have to switch in the long run. Iron Head is to out speed and deal a lot of damage to Fairy-types and Thunder Fang benefits from its Strong Jaw ability and becomes a 97.5 base power move and hits Ice, Flying and Water types.

Sample set: Set-Up Sweeper
Code:
Tyrantrum @ Leftovers / Expert Belt
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Drain Punch
- Dragon Claw
This is a pretty cool set. You, first, would have to sub up on an expected switch and then set up Dragon Dances. You can choose Leftovers as an Item if you want that extra recovery or use the Expert Belt for more super effective damage. Once that is done, sweep with Drain Punch and Dragon Claw and get Moxie boosts.
Though, there are many downsides to this set. This type of Tyrantrum gets hardwalled by Fairy-types because of its lack of coverage. There are also other types or specific Pokemon like Skarmory who can stop this. It can also be phased out and get rid of its set up.





-------------------------------------------------


In order to vote, copy the listed names and rank them according to your preference. You may choose to rank as many or as few candidates as you like.

Format:
Rampardos
Most Preferred
Second Most Preferred
Third Most Preferred ...

Tyrantrum
Most Preferred
Second Most Preferred
Third Most Preferred ...
Rampardos
nv
Pika Xtreme
The Reptile
G-Luke
Cretacerus

Tyrantrum
nv
The Reptile
G-Luke
Cretacerus
Mega-Serperior-Z

Voting will remain open until 08.04.16. Good luck to every participant, and may the best entry win!
 

canno

formerly The Reptile
Rampardos
The Reptile
nv
Cretacerus

Tyrantrum
The Reptile
G-Luke
Mega-Serperior-Z
 

Cretacerus

Survivor
is a Top Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reactions Contest Winner
CRETACEOUS DRAGONS | Discussion



Alright, here are the results for Rampardos and Tyrantrum. Congratulations to the winners, and thanks to everyone who participated!
As always, leave me a message in order to collect your prizes! ;)

Rampardos
  1. nv
  2. Cretacerus
  3. G-Luke
Tyrantrum
  1. The Reptile
  2. G-Luke
  3. nv / Cretacerus

--------------------------------------


And that means, here is our new spreads:


Rampardos
Typing:
/

Stats: 120 / 175 / 85 / 80 / 75 / 65
Abilities: Rock Head, Reckless
Movepool additions: Head Charge, Flare Blitz, Ice Punch
Choiced
Rampardos @ Choice Band / Choice Scarf
Ability: Reckless / Rock Head
EVs: 252 HP / 252 Atk / 4 SpD OR 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Head Charge
- Flare Blitz / Earthquake
- Ice Punch



Tyrantrum
Typing:
/

Stats: 92 / 131 / 130 / 89 / 72 / 86
Abilities: Strong Jaw, Battle Armor
Movepool additions: Flash Cannon, Iron Defense, Spikes
Dragon Dance
Tyrantrum @ Lum Berry / Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Iron Head / Ice Fang
- Dragon Claw / Outrage
- Fire Fang / Ice Fang

Hazards
Tyrantrum @ Leftovers
Ability: Battle Armor / Strong Jaw
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Dragon Tail
- Iron Head / Fire Fang / Ice Fang


--------------------------------------


As seen, the new Tyrantrum shares the Dragon/Steel typing and his main STABs with Bastiodon, arguably one of the most defining Pokemon in this metagame. Considering the latter's combination of great stats, abilities and utility, Tyrantrum faces extremely strong competition despite its higher offensive capabilities. Therefore, I'd like the discussion stage to focus primarily on finding differences between these two Pokemon, and making adjustments to either Bastiodon or Tyrantrum where necessary to distinguish these two Pokemon.
  • Are Tyrantrum's higher offensive stats and access to Dragon Dance enough to carve out a significant niche in the metagame, on par with the other fossil Pokemon?
  • Does Bastiodon's spread possibly require some more balancing, considering its impressive stats, abilities and utility options?
  • Could any of these two Pokemon function in their intended role with a different secondary typing?
Here are the details of both Bastiodon and Tyrantrum, for reference:

Bastiodon
Typing:
/

Stats: 80 / 110 / 175 / 50 / 145 / 40
Abilities: Magic Bounce, Unaware
Movepool additions: Dragon Tail, Glare, Draco Meteor


Tyrantrum
Typing:
/

Stats: 92 / 131 / 130 / 89 / 72 / 86
Abilities: Strong Jaw, Battle Armor
Movepool additions: Flash Cannon, Iron Defense, Spikes

The next submission stage starts on 15.04.16, and will feature the last Pokemon of this project long shrouded in mystery. Be prepared! :D

Magikarp.png
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top