Updated tier list based on my own games and watching RULT happen this week;
Worthy of ban consideration:
Comfey is tricky to play around because the more popular set right now (Calm Mind, Draining Kiss, Tera Ground/Tera Blast, Taunt) is really strong. Triage is a very good ability, arguably the best in the tier above Regenerator and Disguise. Tera Poison sets with Stored Power also wreak havoc.
Haxorus is classic strong mon with DD/SD Scale Shot sets both putting in work. It gets nice coverage in Iron Head and Earthquake to hit a lot of stuff really hard off even unboosted 147 Attack.
Hoopa-Unbound is pound-for-pound the best mixed attacker and has insane coverage with Drain Punch, Knock Off/Hyperspace Fury and Psychic all being tough to switch into.
Iron Jugulis and Iron Leaves are both Booster Speedsters that haven't seen a lot of usage but can win games if you don't have a Scarfer faster than them, which there are very few in the tier right now.
Mew is still a double dance machine, inarguably better than Cresselia given the range of coverage.
Salamence is such a versatile monster, capable of running bulkier sets, physical sets, special sets AND mixed sets. Moxie DD or Specs sets are the worst offenders but still really hard to account for the options it has.
Thundurus-Therian is a monster that will Volt-turn you to death in or outside of rain.
Zapdos-Galar should always be Scarf so that it can run a simple Brave Bird, Close Combat, Knock Off, U-Turn set.
A step below broken, but still really good:
The above list is full of competent wall-breakers, setup sweepers and Choice item abusers. Not to go overly into detail here, but basically any of the ones listed above are capable of winning a game if given a free turn.
Some of these work really well in tandem especially, with Psychic Terrain, Rain, Sun and Trick Room all really strong team structures in the current meta.
Cores to build around / build with:
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A trio of Psychic Terrain abusers that hit very hard with boosted Expanding Force while limiting revenge-killing options given the blockage of priority such as Sucker Punch and First Impression.
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Rain has plenty of options for breakers, but this particular core works well because of their access to pivot moves (Flip Turn and Volt Switch). Basculegion-Female has insane upside as a Special breaker, Feraligatr can win games with just one DD and Thundurus-Therian has immediate power and coverage to hit anything hard.
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Sun teams can be tricky to pilot but the core of Lilligant-Hisui and Venusaur provide speed and power unmatched by most of the tier.
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Assault Vest Cyclizar isn't as good in this meta as it was last month (so far) but will always be a reliable spinner. Hippowdon and Slowking form a really tough to manage defensive core and can stop a fair amount of stuff in their tracks.
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A very scare offensive trio that plays off each other really well. All three are very fast and Zapdos-Galar can run U-Turn to freely pivot into either option depending on what is in front of you.
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Another combination of Cyclizar and Slowking but with Mienshao as a third Regenerator mon that has a great physical presence both as a Life Orb or Choice Scarf breaker.
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Smeargle is a great HO lead because a set of Burning Bulwark, Ceaseless Edge, Sticky Webs and Stone Axe ensures you get some level of hazards up while also potentially getting a burn into opposing hazard leads like Kleavor.
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A great defensive trio with access to Stealth Rocks, Spikes and Toxic Spikes. Removal is always difficult with Cyclizar as basically the only spinner so getting hazards up during a game is great, especially if your opponent lacks a Poison type to remove the Toxic Spikes set by Quagsire. One of my personal favorite cores last month (Chansey over Blissey because of tiering) likely picks up in usage again once the tier settles and the meta adapts.
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Fun core of Flame Body Moltres with Encore Tinkaton to stop setup mons in their tracks.
Ultimately, to wrap up my thoughts about the tier; I don't personally consider it to be healthy at the moment but that's a given with the amount of drops at once. The first ban after the tier shift consisted of only two mons (
and
) and it feels like there is still plenty to consider, but it's only been a week and the RU Council has made it obvious they will routinely check on the meta and filter things out. I think the next few weeks will be very offensively-oriented and the team-building process to account for this will be very difficult... but still overall a fun tier with a great community.