Stufful, Bewear Discussion

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Stufful
Normal/Fighting
Abilities: Fluffy / Klutz / Cute Charm
HP: 70
Atk: 75
Def: 50
SpAtk: 45
SpDef: 50
Spe: 50

Level Up

L1 - Tackle
L1 - Leer
L5 - Bide
L10 - Baby-Doll Eyes
L14 - Brutal Swing
L19 - Flail
L23 - Payback
L28 - Take Down
L32 - Hammer Arm
L37 - Thrash
L41 - Pain Split
L46 - Double-Edge
L50 - Superpower

TMs

TM01 - Work Up
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM47 - Low Sweep
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM66 - Payback
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide

Egg moves

Egg - Ice Punch
Egg - Thunder Punch
Egg - Force Palm
Egg - Endure
Egg - Wide Guard
Egg - Mega Kick
Egg - Stomping Tantrum




Bewear
Normal/Fighting
Abilities: Fluffy / Klutz / Unnerve
HP: 120
Atk: 125
Def: 80
SpAtk: 55
SpDef: 60
Spe: 60

Level Up

L1 - Bind
L1 - Tackle
L1- Leer
L5 - Bide
L10 - Baby-Doll Eyes
L14 - Brutal Swing
L19 - Flail
L23 - Payback
L30 - Take Down
L36 - Hammer Arm
L43 - Thrash
L49 - Pain Split
L56 - Double-Edge
L62 - Superpower

TMs

TM01 - Work Up
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM47 - Low Sweep
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide
Egg moves

Egg - Ice Punch
Egg - Thunder Punch
Egg - Force Palm
Egg - Endure
Egg - Wide Guard
Egg - Mega Kick
Egg - Stomping Tantrum

New Ability
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
 
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This is going to be fun lol

SD/BU with Return/Hammer Arm (you're slow already so who cares) and Shadow Claw/EQ for coverage. Ypu may be able to go for CB, but with that 120/80/60 with Fluffy, it's going to be fun to use lol

#HypeTrainStarts
 
nooo i was working on a thread :(
You missed two new moves:

Stomping Tantrum:
100% Accuracy [Ground], 75 BP [Physical]. Power doubles if the user's previous move has failed.
Egg move for Stuffle

Brutal Swing: 100% Accuracy [Dark], 60 BP [Physical]. Hits all targets in a doubles/triples battle.
Level up move.
 
This thing has Steelix like physical bulk and will be a great tank with good base 125 attack. I could see AV set patching up it low special defense and making it very difficult to OHKO. I could see this thing pretty good but not top tier
 
This thing has Steelix like physical bulk and will be a great tank with good base 125 attack. I could see AV set patching up it low special defense and making it very difficult to OHKO. I could see this thing pretty good but not top tier
My man it has an amazing movepool, base 125 attack, excellent duel STAB, and 120/160/60 effective bulk. It is DEFINITELY going to be top tier.
 
My man it has an amazing movepool, base 125 attack, excellent duel STAB, and 120/160/60 effective bulk. It is DEFINITELY going to be top tier.
It may have a small niche but its just too slow to be very good. A decent comparison is Conkeldurr or Pangoro powerful and good bulk but not up to the leagues of something of a very good pokemon like Keldeo
 

churine

lunatic+
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Return & Superpower seem to be its main attacks. However Bewear is quite slow so Hammer Arm could take Superpower's spot instead as it doesn't look like it minds Speed drops. Thunderpunch is nice to catch Flying types while Shadow Claw catches Ghosts & Psychics. Earthquake can also be used as nice general coverage, also to catch Fire types.
Hopefully tutors in future games give it more moves to make use of, like Gunk Shot or Drain Punch but right now, Bewear looks to sit right next to Pangoro in BL2, possibly go to UU thanks to that Fluffy ability.
 
Looks like Kemamon Bewear is going to be one of my tanks during my playthrough, since it's bulkier than I expected. The other one will be Mudsdale. Both of them seem to be beasts in-game. Bewear will be my preferred tank, though. I'm naming it Kemamon.

Does anyone suggest toward boosting moves during the story? If so, I thought about using the moves Bulk Up, Return, Hammer Arm, and Earthquake with the ability Fluffy.
 

AccidentalGreed

Sweet and bitter as chocolate.
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Yeah, I'm not really feeling this one. It seems to suffer from Granbull syndrome (i.e. Attack that isn't too terribly overwhelming w/o items, depressingly low speed, gimmick ability that raises defense etc).

It doesn't even learn a move that can boost its Speed via Z-move if you're forgoing Choice Band or Life Orb for a Z-crystal. I have a feeling it'll be a monster physical tank in lower tiers if metagames shape up correctly.
 
>252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Fluffy Bewear: 242-288 (54.5 - 64.8%) -- guaranteed 2HKO
>252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Steelix: 254-300 (71.7 - 84.7%) -- guaranteed 2HKO
>252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 288-342 (81.3 - 96.6%) -- guaranteed 2HKO

lol
 
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I like how it gets Bind, because of all the hugging. Too bad its only means of recovery are Rest and Pain Split, especially because it has way too much HP to take full advantage of Pain Split.

Oh, and it still makes no sense that it learns Dragon Claw.
 
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this thing is wayyy faster than granbull, are you kidding and much more bulkier (not even considering the ability)
i feel like it should have gotten scrappy over klutz, but fluffy is still really cool. (sidenote im hoping kluts got somehow buffed cuz seriously what is the point on this non tricking/switcheroo mon. maybe fling?)
im not a fan of unnerve either

Granbull wishes it was Bewear
 
This guy will appreciate Drain Punch once tutor moves are released. among other things, but drain punch could be a staple
 

Pikachu315111

Ranting & Raving!
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Nothing really that surprising, I think we all expected it to be a Physical, slightly bulky mon. Actually I was kind of expecting more in the Defense, though thinking about it Furfrou didn't get that big of a Defense stat either (though at least Bewear got high HP).

It gets quite the moveset (though it is part Normal-type so par for the course). Several STAB options, Dragon Claw (claw?), Earthquake, Aerial Ace, Shadow Claw (what claws?), Payback, and Rock Slide. Egg Moves give it to Ice Punch, Thunder Punch, and Wide Guard. Not much in utility but its a physical attacker, though it does oddly get Pain Split (is this a voodoo doll reference?). However it gets no Trick or Switcheroo so Klutz is useless on it; it get Unnerve if you don't want an additional Fire-type weakness.

Mega Lopunny it ain't.
 
I wouldn't underestimate how bulky this thing is. The added Fire weakness is a bit of a drag, and Fluffy only works on contact moves, but 120/80 physical defenses with essentially doubled Defense is really damn fat.

...I'm half thinking I'm running the calcs wrong, actually, because with 252+ Defense investment and Fluffy, this thing reaches an equivalent of... 209 base defense. On top of his 120 HP.


Yyyyyeah this thing fat
 
Made a bulky Bewear set:
Bewear @ Assault Vest
Type: Normal/Fighting
Ability: Unnerve
EVs: 4 HP / 252 Atk / 172 Def / 68 SpD / 12 Spe
Adamant Nature
- Super Power
- Facade
- Ice Punch
- Earthquake
Note:
- Survive Garchomp’s 252 Atk Life Orb Earthquake
- OHKO Garchomp with Ice Punch
- Speed EV for outspeeding bulky Tyranitar with 0 Spe EV
- Superpower OHKO Bulky Tyranitar with 252 Hp / 12 Def
- Unnerve = no Chople or Yache Berry for your Tyranitar and Garchomp

Bewear @ Assault Vest
Type: Normal/Fighting
Ability: Fluffy
EVs: 12 HP / 252 Atk / 4 Def / 228 SpD / 12 Spe
Adamant Nature
- Super Power
- Facade
- Ice Punch
- Earthquake
Note:
- Fluffy is justice, bulky and awesome
- OHKO Garchomp with Ice Punch
- Speed EV for outspeeding bulky Tyranitar with 0 Spe EV
- Superpower OHKO Bulky Tyranitar with 252 Hp / 12 Def
 
So, we are adding a fire weakness in order to resist contact moves? Hmmm, is that worth? Aren't there a good few non contact physical moves? Ones like Earthquake come to mind. But actually, when I think about it, it does mean it survives super effective moves like Azumarill's Play Rough (and only 25% chance to KO when banded). And I guess all popular physical Fire-type moves make contact meaning that there is only a weakness to Special fire type moves (unless Fluffy disregards it's resistance to contact moves when it's fire-type, in which case that sucks). In fact, I looked up all the physical moves he is weak to and all the popularly used physical ones make contact. So Bewear basically has no weaknesses on his physical side! Except for the occasional Psycho Cut which doesn't make contact for some reason :P Only five weaknesses on his special side sounds good. So, I guess I answered my own doubts while writing this... oops.
 
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I think this thing is a serious contender for OU with its sheer power and bulk

252+ Atk Life Orb Tangrowth Power Whip vs. 0 HP / 0 Def Fluffy Bewear: 142-168 (37.2 - 44%) -- guaranteed 3HKO
252+ Atk Life Orb Tangrowth Power Whip vs. 252 HP / 0 Def Fluffy Bewear: 142-168 (31.9 - 37.8%) -- 89.4% chance to 3HKO
252+ Atk Life Orb Tangrowth Power Whip vs. 0 HP / 252 Def Fluffy Bewear: 107-126 (28 - 33%) -- guaranteed 4HKO
252+ Atk Life Orb Tangrowth Power Whip vs. 0 HP / 0 Def Mega Steelix: 110-133 (37.8 - 45.7%) -- guaranteed 3HKO
252+ Atk Life Orb Tangrowth Power Whip vs. 252 HP / 0 Def Mega Steelix: 110-133 (31 - 37.5%) -- 79.4% chance to 3HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Fluffy Bewear: 152-180 (34.2 - 40.5%) -- guaranteed 3HKO
252+ Atk Huge Power Azumarill Aqua Tail vs. 252 HP / 252+ Def Mega Steelix: 138-164 (38.9 - 46.3%) -- guaranteed 3HKO

252+ Atk Choice Band Bewear Return vs. 252 HP / 144+ Def Hippowdon: 186-220 (44.2 - 52.3%) -- 19.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Bewear Double-Edge vs. 252 HP / 144+ Def Hippowdon: 220-259 (52.3 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Bewear Return vs. 172 HP / 0 Def Azumarill: 321-378 (83.5 - 98.4%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Choice Band Bewear Superpower vs. 252 HP / 252+ Def Ferrothorn: 372-440 (105.6 - 125%) -- guaranteed OHKO


you have more bulk than goddamn mega steelix with the ability to actually hold an item. 125 base attack is great and it has powerful STAB in return/double edge and superpower/hammer arm, along with decent coverage in shadow claw, ice punch, thunder punch, payback, and rock slide. Taunt's even there if you want it. 60 speed is bad but compared to half of this generation it is workable.

For downsides, it only has three resists and one immunity, along with five weaknesses, not to mention the fact that eq, gunk shot and icicle crash break through fluffy (though it resists stone miss). Complete lack of healing is also annoying (pain split sucks with that HP), and its fighting STAB moves both have aggravating side effects. With these issues considered I wouldn't be surprised if it ended up in UU, but I have a hard time imagining it ending up lower than that. It is just sooooo fat.
 
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If you use AV on this thing, is it worth putting EVs in HP/Def? I'm not sure if you would EV it more like Azumarill or more like Conkeldurr.
 
You guys aren't using enough imagination on how bulky this thing is...

252+ Atk Choice Band Machamp Dynamic Punch vs. 252 HP / 4 Def Bewear: 168-200 (74 - 88.1%) -- guaranteed 2HKO
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 4 Def Bewear: 168-200 (37.8 - 45%) -- guaranteed 3HKO
252 Atk Tough Claws Metagross Zen Headbutt vs. 0 HP / 252 Def Bewear: 342-404 (89.7 - 106%) -- 37.5% chance to OHKO

Slap Bulk up on this thing and let nothing stop you ever again.
 

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