kokoloko
what matters is our plan!
HI MODS PLS FEEL FREE TO EDIT THIS THREAD TO MAKE IT BETTER ETC
Hello everyone, at the beginning of SPL I proposed to all UU players that we should make a compendium of every uu team that was used throughout SPL. I wanted to do this because I think it's a pretty good way for the community to see just how much tournament teams and play differ from regular ladder play. I know at least three other players who have showed interest in posting here, but I can't fault anyone who doesn't.
I'll be using this OP as my compendium and I'll reserve 9 posts after this in order to use one for each SPL team. If they get filled cool, if not then a mod can delete them in a couple days.
TEAM BREAKDOWN
Team Raiders
Player(s): kokoloko
Description: Week one I was up against bugzinator, a player whom I didn't know much about. I decided to look at his SPL 6 replays in order to get an idea of the kind of player he was, and my finding indicated that he pretty much always ran a Fairy-type and that he liked balance more than anything. For some reason I had pretty bad builder's block during this week so I couldn't come up with anything crazy creative, so I just went with Entei + Nidoqueen as balance-breakers that shit on Fairies, added a Blastoise for hazard control and more breaking power and filled in the holes with more balance-breakers from there. The original team had a Scarf Hydreigon over Specs Zapdos, but that version was ridiculously weak to Suicune, so I went with Specs Zapdos last minute. I went in knowing I had no Psychic or Ghost resists, but I figured at absolute worse, I'd face a CM Cresselia which I could pressure with Entei and Whimsicott--never did the thought of AV Slowking cross my mind, and we all know how that went. I was really happy with the way I played that game, however, since I really did the best possible job at maximizing my chances of winning, so I went into Week 2 with a ton more confidence.
Description: Week 2 I was up vs Hikari, an old friend of mine whom I actually have a ton of respect for as a player, despite all my shitposting against him. This team is probably my favorite I built all SPL and it kinda emerged from a gimmick. The triple Intimidate thing was actually the plan from the beginning, because I wanted some way to merge my offense into my defense to try to counteract any possible gimmicks he came up with (which he likes to do). Sam half-jokingly suggested CB Snorlax, and when we tested it, it did ridiculous amounts of work, so it stuck. Blastoise was once again added for bulky offense hazard control, and then... Scarf Whimsicott, lol. While it didn't perform how it was supposed to in the actual game, this thing's actually really fucking good on this type of team. Higher level players pretty much always expect the Encore, so they switch anyway, making it not as crucial to have (and you still have Memento for tight spots), but the idea was to Swtcheroo something and Memento it, locking it into a -2 attack and proceeding to set up on it with one of the Dragon Dancers. It also acted as a failsafe to DD Salamence, a Pokemon this team had a bit of trouble with and I knew Hikari liked to use.
Description: Week 3 vs dodmen was a weird match to build for. I studied dodmen's teambulding tendencies and noticed that he gets obliterated by SubCM Raikou, a pokemon which obviously isn't in the tier, but the combination of >108 Speed + SubCM wrecked a huge part of his teams (mind you, this was before Alakazam dropped, so that was not an option). I spent a good ~2 hours trying to find something in the lower tiers that could perform a role like this and it wasn't until CrashinBoomBang noticed Espeon in the teambuilder that we hit gold. We ran some calcs and saw how powerful this Pokemon was, then made a team around it and it performed well in tests, so I went with it. I wanted to have a lot of Speed control on this team, given dodmen't tendency to gravitate towards offense, so I went with double priority plus a Scarfer. I also really liked the idea of Mamoswine for breaking + RD Megapert for sweeping, so I went with it and decided against even having Stealth Rock. This is a cool strategy I employed once before in the semi-finals of Grand Slam 2 vs Heist, where I bluffed Stealth Rock Groudon and proceeded to set up Swords Dance and Rock Polish on his Forretress switchin. Point being, bluffing Stealth Rock and setting up instead is a cool strategy that works nicely in high level play.
Description: Week 4 vs Omfuga was probably the single most straightforward counter-style I've ever built. Omfuga's teambuilding tendencies meant his Entei switchins were also his Heracross switchins, so my brain immediately gravitated towards CB Entei + Scarf Heacross, especially given that he doesn't really like Choice Scarfers, so running a slower Scarfer was okay vs him. I ran taunt on everything to prevent recovery and set up for the Scarf Heracross sweep. The team he ended up bringing wasn't his typical fat core + choice offense thing, but it still folded to Scarf Heracross, so that ended up working out pretty nicely.
Description: Week 5 vs Hogg was pretty much the exact opposite. I had no idea what Hogg liked to use or what his tendencies were, so I just went with a bog standard FlogCune balance with a bit more offense splashed in. Funny story, I ended up using FlorgCune twice more after this and lost every single time I used it. Twice to hax, but still, fuck Florges. The idea was simply to go in with something that had at least a neutral matchup vs anything he could possibly bring, which worked out, but unfortunately Draco Meteor is only 90% accurate :(
Description: Week 6 vs Christo. the gr8 was kinda weird. It was a really busy week for me so I didn't have any time to prep, but I figured he'd bring his standard Florges semi-stall crap as always... just didn't have time to build anything, so I just recycled a team that I figured would have a good matchup vs him and edited a couple things. I think I did a pretty good job of this, with his team's answers to Entei typically being limited to Swampert and Tentacruel and his answers to DD Gyarados being... him realizing Gyarados should always be Jolly? However, I played the actual game really badly and threw away my matchup advantage on turn 1. I got bailed by hax and a really funny meme come out of it though so it was totally worth it.
Description: Week 7 vs xMarth brought me this beauty of a team. This is my second favorite team I built this SPL because it uses the actually amazing Milotic and a forgotten threat in Reuniclus--both of which performed amazingly during the actual game, as expected. Looking at xMarth's team history, his lack of ability to punish Reuniclus was obvious, so I went with it. Flamethrower LO Hydreigon was another cool piece of tech designed to OHKO 0/0 Cobalion and 252/0 Reuniclus. SD Heracross was a nice wallbreaker I had been wanting to use since before SPL started and I decided to finally bust it out, since Marth's answers to it were typically... none. This was probably the most masterful display of c-styling in the entirety of SPL and it paid off big time.
Description: Week 8 vs teal6, who was 7-0 at the time was interesting. His team style was pretty varied, so I decided to go with FlorgCune balance again and just outplay instead of trying to c-style. Passho Berry Krook was a nice surprise I had prepared to try to catch SD + Aqua Jetters and Mega Sharpedo off guard, since this team was pretty weak to those. I also figured he'd be the one to try Slurpuff vs me since it pretty much shit on me the past couple of weeks, and I wanted to run Spikes + Alakazam, so Forretress was a good choice. This was easily the best UU game of SPL, followed closely by me vs Hikari, and I legitimately gained so much respect for teal throughout SPL, but especially after he beat me. Funnily enough, had I actually changed the team to the week 9 version you'll see below like I /almost/ did, I don't think teal would have had a chance lol.
Description: Week 9 vs Calloflochie was a "ok I really don't know what to bring, but he's been using teams filled with all types of different holes, so I'll just run balance and outplay him" kind of week. I did, but CallofLucky kicked in and both my CMers, which swet him clean, got crit. Unfortunate week, and unfortunate SPL run for FlorgCune on my part.
So that's that. Mind you these aren't teams you should be just picking up and laddering with, as most of them weren't designed for consistency, but for a literal single use vs a specific opponent with specific building patterns.
Hello everyone, at the beginning of SPL I proposed to all UU players that we should make a compendium of every uu team that was used throughout SPL. I wanted to do this because I think it's a pretty good way for the community to see just how much tournament teams and play differ from regular ladder play. I know at least three other players who have showed interest in posting here, but I can't fault anyone who doesn't.
I'll be using this OP as my compendium and I'll reserve 9 posts after this in order to use one for each SPL team. If they get filled cool, if not then a mod can delete them in a couple days.
TEAM BREAKDOWN
- TEAM RAIDERS (kokoloko)
- ALPHA RUINERS (Hogg, Mazar, disenchanted, PttP)
- CRYONICLES (teal6)
- WIFI WOLFPACK (aim, Hairy Toenail, Omfuga)
- CIRCUS MAXIMUS TIGERS (dodmen)
- EVER GRANDE BIGS (bugzinator, ZoroDark, HANTSUKI)
- FIREBOT FALCONS (Christo, Tesung, dice, Leftiez)
- CONGREGATION OF THE CLASSIEST (Calloflochie, Ice Tea)
- INDIE SCOOTERS (xMarth)
- STARK SHARKS (Hikari, gene)
Team Raiders
Player(s): kokoloko
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Rapid Spin
- Ice Beam
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Swords Dance
- Extreme Speed
Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- U-turn
Zapdos @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Air Cutter
- Hidden Power [Grass]
- Volt Switch
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Rapid Spin
- Ice Beam
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Swords Dance
- Extreme Speed
Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- U-turn
Zapdos @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Air Cutter
- Hidden Power [Grass]
- Volt Switch
Description: Week one I was up against bugzinator, a player whom I didn't know much about. I decided to look at his SPL 6 replays in order to get an idea of the kind of player he was, and my finding indicated that he pretty much always ran a Fairy-type and that he liked balance more than anything. For some reason I had pretty bad builder's block during this week so I couldn't come up with anything crazy creative, so I just went with Entei + Nidoqueen as balance-breakers that shit on Fairies, added a Blastoise for hazard control and more breaking power and filled in the holes with more balance-breakers from there. The original team had a Scarf Hydreigon over Specs Zapdos, but that version was ridiculously weak to Suicune, so I went with Specs Zapdos last minute. I went in knowing I had no Psychic or Ghost resists, but I figured at absolute worse, I'd face a CM Cresselia which I could pressure with Entei and Whimsicott--never did the thought of AV Slowking cross my mind, and we all know how that went. I was really happy with the way I played that game, however, since I really did the best possible job at maximizing my chances of winning, so I went into Week 2 with a ton more confidence.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Substitute
- Dragon Dance
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Dance
- Iron Tail
Krookodile @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
Snorlax @ Choice Band
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 224 SpD / 32 Spe
Adamant Nature
- Frustration
- Earthquake
- Crunch
- Facade
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Scald
- Dark Pulse
- Rapid Spin
- Ice Beam
Whimsicott @ Choice Scarf
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Switcheroo
- U-turn
- Memento
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Substitute
- Dragon Dance
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Dance
- Iron Tail
Krookodile @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
Snorlax @ Choice Band
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 224 SpD / 32 Spe
Adamant Nature
- Frustration
- Earthquake
- Crunch
- Facade
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Scald
- Dark Pulse
- Rapid Spin
- Ice Beam
Whimsicott @ Choice Scarf
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Switcheroo
- U-turn
- Memento
Description: Week 2 I was up vs Hikari, an old friend of mine whom I actually have a ton of respect for as a player, despite all my shitposting against him. This team is probably my favorite I built all SPL and it kinda emerged from a gimmick. The triple Intimidate thing was actually the plan from the beginning, because I wanted some way to merge my offense into my defense to try to counteract any possible gimmicks he came up with (which he likes to do). Sam half-jokingly suggested CB Snorlax, and when we tested it, it did ridiculous amounts of work, so it stuck. Blastoise was once again added for bulky offense hazard control, and then... Scarf Whimsicott, lol. While it didn't perform how it was supposed to in the actual game, this thing's actually really fucking good on this type of team. Higher level players pretty much always expect the Encore, so they switch anyway, making it not as crucial to have (and you still have Memento for tight spots), but the idea was to Swtcheroo something and Memento it, locking it into a -2 attack and proceeding to set up on it with one of the Dragon Dancers. It also acted as a failsafe to DD Salamence, a Pokemon this team had a bit of trouble with and I knew Hikari liked to use.
forgot friendship (Whimsicott) (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn
hunky punky (Swampert) (M) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Rain Dance
- Stone Edge
rest my case (Espeon) @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Substitute
- Calm Mind
always separate (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
the corporation (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard
i felt so scooby (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn
hunky punky (Swampert) (M) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Rain Dance
- Stone Edge
rest my case (Espeon) @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Substitute
- Calm Mind
always separate (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
the corporation (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard
i felt so scooby (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Description: Week 3 vs dodmen was a weird match to build for. I studied dodmen's teambulding tendencies and noticed that he gets obliterated by SubCM Raikou, a pokemon which obviously isn't in the tier, but the combination of >108 Speed + SubCM wrecked a huge part of his teams (mind you, this was before Alakazam dropped, so that was not an option). I spent a good ~2 hours trying to find something in the lower tiers that could perform a role like this and it wasn't until CrashinBoomBang noticed Espeon in the teambuilder that we hit gold. We ran some calcs and saw how powerful this Pokemon was, then made a team around it and it performed well in tests, so I went with it. I wanted to have a lot of Speed control on this team, given dodmen't tendency to gravitate towards offense, so I went with double priority plus a Scarfer. I also really liked the idea of Mamoswine for breaking + RD Megapert for sweeping, so I went with it and decided against even having Stealth Rock. This is a cool strategy I employed once before in the semi-finals of Grand Slam 2 vs Heist, where I bluffed Stealth Rock Groudon and proceeded to set up Swords Dance and Rock Polish on his Forretress switchin. Point being, bluffing Stealth Rock and setting up instead is a cool strategy that works nicely in high level play.
führt thats me (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
boonce pls (Heracross) @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
push pls (Aerodactyl) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Taunt
- Aqua Tail
dark shot (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt
the long way (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Taunt
- Stealth Rock
right in the piss (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Taunt
- Focus Blast
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
boonce pls (Heracross) @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
push pls (Aerodactyl) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Taunt
- Aqua Tail
dark shot (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt
the long way (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Taunt
- Stealth Rock
right in the piss (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Taunt
- Focus Blast
Description: Week 4 vs Omfuga was probably the single most straightforward counter-style I've ever built. Omfuga's teambuilding tendencies meant his Entei switchins were also his Heracross switchins, so my brain immediately gravitated towards CB Entei + Scarf Heacross, especially given that he doesn't really like Choice Scarfers, so running a slower Scarfer was okay vs him. I ran taunt on everything to prevent recovery and set up for the Scarf Heracross sweep. The team he ended up bringing wasn't his typical fat core + choice offense thing, but it still folded to Scarf Heracross, so that ended up working out pretty nicely.
check this combo (Alakazam) (F) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Substitute
- Focus Blast
TANANANANATA (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
STARS HEAR ME (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
getting.. WHITTLED (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt
need a specialist (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam
RUSED (Aerodactyl) (M) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Substitute
- Focus Blast
TANANANANATA (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
STARS HEAR ME (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
getting.. WHITTLED (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt
need a specialist (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam
RUSED (Aerodactyl) (M) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
Description: Week 5 vs Hogg was pretty much the exact opposite. I had no idea what Hogg liked to use or what his tendencies were, so I just went with a bog standard FlogCune balance with a bit more offense splashed in. Funny story, I ended up using FlorgCune twice more after this and lost every single time I used it. Twice to hax, but still, fuck Florges. The idea was simply to go in with something that had at least a neutral matchup vs anything he could possibly bring, which worked out, but unfortunately Draco Meteor is only 90% accurate :(
my life is hard (Gyarados) (M) @ Charti Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Dragon Dance
- Stone Edge
meet me on FB (Whimsicott) (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn
tak u 2 da movie (Swampert) (M) @ Swampertite
Ability: Damp
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Earthquake
- Waterfall
- Stealth Rock
- Ice Punch
chase ur dream (Hydreigon) (M) @ Chople Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Taunt
smile 4 me (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Icicle Crash
- Freeze-Dry
- Ice Shard
hi heater (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Dragon Dance
- Stone Edge
meet me on FB (Whimsicott) (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn
tak u 2 da movie (Swampert) (M) @ Swampertite
Ability: Damp
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Earthquake
- Waterfall
- Stealth Rock
- Ice Punch
chase ur dream (Hydreigon) (M) @ Chople Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Taunt
smile 4 me (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Icicle Crash
- Freeze-Dry
- Ice Shard
hi heater (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Flare Blitz
Description: Week 6 vs Christo. the gr8 was kinda weird. It was a really busy week for me so I didn't have any time to prep, but I figured he'd bring his standard Florges semi-stall crap as always... just didn't have time to build anything, so I just recycled a team that I figured would have a good matchup vs him and edited a couple things. I think I did a pretty good job of this, with his team's answers to Entei typically being limited to Swampert and Tentacruel and his answers to DD Gyarados being... him realizing Gyarados should always be Jolly? However, I played the actual game really badly and threw away my matchup advantage on turn 1. I got bailed by hax and a really funny meme come out of it though so it was totally worth it.
the masta blasta (Reuniclus) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Recover
- Calm Mind
big brotha thunda (Heracross) (M) @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Swords Dance
- Knock Off
big nut bust (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Flamethrower
butt naked wonder (Aerodactyl) (F) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
funky monkeys (Cobalion) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stealth Rock
hoe ass bitches (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Haze
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Recover
- Calm Mind
big brotha thunda (Heracross) (M) @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Swords Dance
- Knock Off
big nut bust (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Flamethrower
butt naked wonder (Aerodactyl) (F) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
funky monkeys (Cobalion) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stealth Rock
hoe ass bitches (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Haze
Description: Week 7 vs xMarth brought me this beauty of a team. This is my second favorite team I built this SPL because it uses the actually amazing Milotic and a forgotten threat in Reuniclus--both of which performed amazingly during the actual game, as expected. Looking at xMarth's team history, his lack of ability to punish Reuniclus was obvious, so I went with it. Flamethrower LO Hydreigon was another cool piece of tech designed to OHKO 0/0 Cobalion and 252/0 Reuniclus. SD Heracross was a nice wallbreaker I had been wanting to use since before SPL started and I decided to finally bust it out, since Marth's answers to it were typically... none. This was probably the most masterful display of c-styling in the entirety of SPL and it paid off big time.
NU CALL RAIDED (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Substitute
- Shadow Ball
OMFUGA'S NECK (Forretress) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
EXCUSE ME? (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
KIYO IS A MAN? (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
HUHN (Aerodactyl-Mega) (F) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
EPIC TANKS SONG (Krookodile) (M) @ Passho Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Stone Edge
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Substitute
- Shadow Ball
OMFUGA'S NECK (Forretress) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
EXCUSE ME? (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
KIYO IS A MAN? (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
HUHN (Aerodactyl-Mega) (F) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
EPIC TANKS SONG (Krookodile) (M) @ Passho Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Stone Edge
Description: Week 8 vs teal6, who was 7-0 at the time was interesting. His team style was pretty varied, so I decided to go with FlorgCune balance again and just outplay instead of trying to c-style. Passho Berry Krook was a nice surprise I had prepared to try to catch SD + Aqua Jetters and Mega Sharpedo off guard, since this team was pretty weak to those. I also figured he'd be the one to try Slurpuff vs me since it pretty much shit on me the past couple of weeks, and I wanted to run Spikes + Alakazam, so Forretress was a good choice. This was easily the best UU game of SPL, followed closely by me vs Hikari, and I legitimately gained so much respect for teal throughout SPL, but especially after he beat me. Funnily enough, had I actually changed the team to the week 9 version you'll see below like I /almost/ did, I don't think teal would have had a chance lol.
FORRAINER (Mienshao) @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge
OMFUGA'S NECK (Forretress) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
EXCUSE ME? (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
KIYO IS A MAN? (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
HUHN (Aerodactyl-Mega) (F) @ Aerodactylite
Ability: Pressure
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
EPIC TANKS SONG (Krookodile) (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- Superpower
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge
OMFUGA'S NECK (Forretress) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
EXCUSE ME? (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind
KIYO IS A MAN? (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind
HUHN (Aerodactyl-Mega) (F) @ Aerodactylite
Ability: Pressure
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit
EPIC TANKS SONG (Krookodile) (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- Superpower
Description: Week 9 vs Calloflochie was a "ok I really don't know what to bring, but he's been using teams filled with all types of different holes, so I'll just run balance and outplay him" kind of week. I did, but CallofLucky kicked in and both my CMers, which swet him clean, got crit. Unfortunate week, and unfortunate SPL run for FlorgCune on my part.
So that's that. Mind you these aren't teams you should be just picking up and laddering with, as most of them weren't designed for consistency, but for a literal single use vs a specific opponent with specific building patterns.
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