Project SM Ubers Teambuilding Competition (Round #10: Free Round)

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ckw

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Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spore
- Nuzzle
- Sticky Web
- Skill Swap

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Spectral Thief
- Hidden Power [Ice]
- Shadow Sneak

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
- Calm Mind
- Recover
- Judgment
- Earth Power

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 124 Atk / 252 SpA / 132 Spe
Mild Nature
- Eruption
- Fire Blast
- Stone Edge
- Precipice Blades

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Tail
- Bullet Punch


Been a while since I've shared a team but here I go! Landorus-T or Landorus-I are pretty tough to justify using in a team sometimes and I feel like Sticky Web should be the only place where Lando-T can be run without ending up with a team that has a glaring weakness.

The team is pretty simple; If you see a team with Smeargle, you should be certain that it is the dedicated lead. SR SD Lando-T is good at pressure Defog-users since +2 Supersonic Skystrike can deal a ton of damage. LO HP Ice Marshadow lets me check Mega Salamence if it ever tries to setup while also acting as a check to EKiller and priority users in general. Having Arceus-Fairy on the team is important cause I needed a check to Marshadow and the somewhat uncommon Mega Salamence. Eruption Primal Groudon takes full advantage of Sticky Web. The Speed EVs allow it to outspeed Max Speed Support Arceus formes and Stone Edge is kinda important since i really need a way to check Ho-Oh. Mega Lucario works really well with Sticky Web as the speed drop means that it can outspeed support Arceus formes and OHKO with +2 CC.
 

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Hidden Power [Ice]
- Knock Off

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Ground]

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Nature's Madness
- Taunt
- U-turn

Yveltal @ Darkinium Z
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume

Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Shadow Ball
- Sludge Wave
- Substitute


  • Obviously started with Lando, used Incarnate since I think it's better at dealing with the tier thanks to a higher speed and damage output
  • Xerneas was next, personally not the biggest fan of the 'mon but one cannot deny the results it gets
  • Yveltal is one of my staples in Ubers, it's very good at what it does and weakens the bulkier 'mons well
  • Gengar is fun to abuse thanks to trapping things such as Xerneas, I like Sub over the status Hex strat
  • Koko is a shock (lol), but Nature's Madness is fun to use for weakening threats and a fast Taunt / pivot is fun
  • Groudon. 'Nuff said.
 



Decided to have a bit more fun this time around. Lando can get rocks up easy on switches so it allows me a double dance groudon to break stall and balance. Arceus dragon is able to hit both Fly Dragons and Primal Groudon while still having defog and toxic. Leo checks fairies, and can toxic or Flare-Blitz most of the metagame. Yveltal Handles ghost Types, SD Arceus and Marshadow relativity real. Finally Geo Xern gives me a Y-Bacon switch in and a second sweeper.

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Hidden Power [Ice]
- Stealth Rock

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 224 Def / 36 Spe
Impish Nature
- Foul Play
- Roost
- Sucker Punch
- Toxic

Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 232 Atk / 36 SpD / 72 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge

Arceus-Dragon @ Draco Plate
Ability: Multitype
EVs: 248 HP / 108 Def / 96 SpA / 56 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Ground]

Solgaleo @ Leftovers
Ability: Full Metal Body
EVs: 224 HP / 252 SpD / 32 Spe
Adamant Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Flare Blitz
 

Loloartsi

Banned deucer.




Pretty hard to build a good team around a mon like mega ttar, but this is the closest attempt ive gotten into it so far

So mega tar webs, sounds like a super gimmicky concept but its everything else than that. SR+taunt mega tar can get rocks up against support ceus and gira o safely, unlike SD+SR pdon and is my check to flymons. The hp evs are to always take one blade from defensive pdon. Smeargle is here for webs support. Sub ekiller is another thing i wanted to try cause it destroys zygarde, helps killing geoxern and kinda even 1v1s marshadow (in webs ofc). Eruption pdon is the deadliest pdon on webs and gives me a pogre and xern switch in. Bulk up marshadow is my late game sweeper and easily smashes through stall teams. Finally Yveltal is here to help me with the webs vs webs matchup, give me a ground immunity and being a soft check to marshadow.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 84 HP / 172 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Tomb
- Taunt
- Earthquake

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spore
- Nuzzle
- Sticky Web
- Skill Swap

Arceus @ Leftovers
Ability: Multitype
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Substitute
- Earthquake

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Eruption
- Precipice Blades
- Hidden Power [Ice]
- Rock Tomb

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Bulk Up
- Close Combat
- Shadow Sneak

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Knock Off


Edit: forgot to mention that marshadow is there for spinblocking too, which is nigh mandatory for any webs team
 
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byulharang

formerly Holy Ghost
is a Tiering Contributor
When I started building I thought Mega Ttar would be an interesting mon to use. At first I was gonna go a similar path to Loloartsi but decided to go with this set. At +1 attack it can put in hella work (I'll put some calcs below) and I added Gothitelle to trap stuff to help Ttar sweep such as Waterceus, Ferro, Mewtwo/MMY, Toxapex and Cele. Marshadow mainly for stall but its such a great mon in the meta and can punch holes thru teams. Pdon because Pdon and Zygarde-Complete to wall stuff like Pdon, Mmence and Ho-Oh. Lastly I added fairyceus mainly as a Xern counter but can also take on Marshadow and Zygarde.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Ice Punch
- Dragon Dance

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Charm
- Calm Mind
- Rest

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Close Combat
- Shadow Sneak

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Defog
- Recover

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Fire Punch
- Precipice Blades
- Stone Edge

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Rest
- Glare
- Sleep Talk

+1 252+ Atk Tyranitar-Mega Ice Punch vs. 252 HP / 252+ Def Zygarde-Complete: 408-480 (64.1 - 75.4%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0 Def Tyranitar-Mega: 138-164 (40.4 - 48%) -- guaranteed 3HKO
+1 252+ Atk Tyranitar-Mega Ice Punch vs. 0 HP / 4 Def Arceus-Ground: 272-322 (71.3 - 84.5%) -- guaranteed 2HKO
+1 252+ Atk Tyranitar-Mega Ice Punch vs. 252 HP / 132+ Def Arceus-Ground: 224-264 (50.4 - 59.4%) -- guaranteed 2HKO
0 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 174-206 (51 - 60.4%) -- guaranteed 2HKO
+1 252+ Atk Tyranitar-Mega Stone Edge vs. 252 HP / 252+ Def Lugia: 384-452 (92.3 - 108.6%) -- 50% chance to OHKO (after rocks)
+1 252+ Atk Tyranitar-Mega Crunch vs. 252 HP / 252+ Def Giratina: 324-384 (64.2 - 76.1%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
+1 252+ Atk Tyranitar-Mega Stone Edge vs. 252 HP / 8 Def Groudon-Primal: 211-249 (52.2 - 61.6%) -- guaranteed 2HKO
+1 252+ Atk Tyranitar-Mega Stone Edge vs. 252 HP / 252+ Def Xerneas: 238-282 (52.1 - 61.8%) -- guaranteed 2HKO after sandstorm damage
252 SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 236-282 (69.2 - 82.6%) -- guaranteed 2HKO
got lazy bop

haven't battled with the team but it looks fine yolo
 
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kilometerman

Banned deucer.




So Mega TTar misses out on a lot of OHKOs on common meta mons that threaten it due to the fact that it has a pretty bad defensive typing and no recovery. So, the best way to make it work is through one of the most underrated strategies in the meta right now, hazard stacking. After sneaky pebbles and a layer of spikes or two, TTar at +1 has little to no problem killing its checks, mainly Primal Groudon. So with that in mind I started off with Deo-s as it is gives guaranteed rocks turn 1. You can either run magic coat to beat other Deo-s leads but I prefer skill swap as Mega Sableye is always annoying and Mega Diancie just got released as well. Now the biggest threat to hazard stacking one of the extremely common defog Arceus formes, to play against that I added Ferrothorn. Ferrothorn can switch into pretty much any support Arceus forme (except for SD groundceus but that's seen a lot less usage ever since Marshadow's release), get up a leech seed, and proceed to keep setting up spikes. It also functions as a Xern check as long as your opponent is running thunder as opposed to focus blast or hp fire. Primal Groudon is mandatory on any good ubers team and I gave it an SD+3 attacks set (credits to Fireburn) that does good damage to pretty much every mon in the tier. Next I needed a Mega Lucario switch-in and ground resist, a role which Ho-Oh fit very well. Ho-oh can switch into Mega Luke and threaten pretty much whatever switches into it with a combo of brave bird for damage, sacred fire for burn, and toxic. Finally Fairyceus to stop the horrible Marshadow and bad Yveltal matchups. Because the whole point of this team is stacking hazards on your opponent, and since I already have Deo-s to block stealth rock Pdon, I just opted for a calm mind set.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake


Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Skill Swap
- Stealth Rock
- Spikes


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball


Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 168 HP / 232 Atk / 96 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Fire Punch
- Rock Tomb

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 Def / 52 SpA / 204 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Earth Power
- Calm Mind
- Recover

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 224 HP / 136 Atk / 72 SpD / 76 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Recover
- Toxic
 



Hi, id like to start some teambuilding on forums, so here i start.
The thought process behind this team was: How can Mega-Tyrannitar be effective? The solution was, you need to cripple a team to the point, where a Dragon Dance allows you to sweep.
The first mon that came to my mind was Shaymin-Sky. Its ability to sub on switches and instantly flinching by clicking Air Slash made me think of Metronome. Since Alolan-Muk became rare, it almost has no match. With Metronome even Ho-ohs are easily dealt with, Leech Seed makes him stay on Chansey/Blissey forever. Groudon is needed for weather control and phasing out non Ingrain Xerneas. Marshadows role is pressuring Z-Geomancy Xerneas and also taking surprise kills with his Z-Move. Arceus Fairy is the most valid Marshadow-Counter, Yveltal Counter and defogger. Also it is able to spread toxic. Scarf Yveltal is needed for Speed Control as the Team would otherwise be weak to Psyspam or a lot of Setup Mons.
Feel free to use the Team yourself and give it a try


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Ice Punch
- Crunch
- Dragon Dance

Shaymin-Sky @ Metronome
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Leech Seed
- Substitute

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Fire Punch
- Earthquake
- Stealth Rock
- Roar

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Shadow Sneak
- Bulk Up
- Close Combat

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 48 Def / 212 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Toxic

Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Oblivion Wing
- Foul Play
- U-turn
 
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Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Low Kick

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Draco Meteor
- Thunder Wave
- Defog

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Toxic
- Heavy Slam
- Protect

Groudon-Primal @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume

Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Geomancy
- Ingrain
- Rest
- Moonblast

Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk


  • SO, usually I prefer a more hyper offense team for Ubers since it works best for me, but I decided to mess around this time since it's Mega TTar. DD is the only reason to run Mega over regular so that is pretty straightforward
  • Yet again, Xerneas was next. Power Herb is in my opinion infinitely better and I would use it, however, Z-Geomancy is easy af to spam on the low to mid ladder and has won me a couple against the unsuspecting high ladder so that's what I'll suggest
  • I originally went with Yveltal, but I did want to mess around a little and that lead me to use Giratina-O. Since I did originally plan to spam status to support Mega TTar, Hex and T-Wave were obvious choice, and clearing out any hazards while also checking Groudon is beautiful
  • Deciding to support this newfound status wave, Celesteela joins the fray with Leech Seed and Toxic. I made mine SpD because I prefer it as a Xern counter and Kyogre check, as well as losing to Psyspam more than once
  • All that's left for status is burn, and I figured I could also use something to eat status of my own. And thus, ResTalk Kyogre joins in on the fun... also I was dying against Rock Polish Groudon and Marshadow, but we don't speak of that dark period in the testing stage
  • Groudon. 'Nuff said... again
 
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