Project USM OU Teambuilding Competition V2 - Round 19: Stakataka (Voting)

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MegaStarUniverse

Banned deucer.


SD Salac Berry Kartana + Electrium Z Magnezone

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Defog
- Roost

Magnezone @ Electrium Z
Ability: Magnet Pull
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Substitute
- Flash Cannon
- Hidden Power [Fire]

Landorus-Therian @ Figy Berry
Ability: Intimidate
Shiny: Yes
EVs: 216 HP / 40 Def / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- Knock Off
- Stealth Rock

Kartana @ Salac Berry
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike


Im not good at explaining things so i will make this quick and simple. Scarf Keldeo for speed control and volcarona. Landorus-T with knock off for shed shell Skarm and HP ice for other lando-t's with figy berry to gain back health when its low. The Lando-T spread makes it take two banded thousand arrows from Zygarde after rocks so that the Figy Berry activates.

-1 252+ Atk Choice Band Zygarde Thousand Arrows vs. 216 HP / 40 Def Landorus-Therian: 141-166 (37.8 - 44.5%) -- 2% chance to 2HKO after Stealth Rock

Magnezone Spread outspeeds Modest/Adamant Celesteela and KO's it with Z Electrium. Also helpful for Ferrothorn.

M-Latias has Surf for Heatran. And Draco Meteor for Kyurem-B. also helpful for switching into Z Wild Charge Tapu-Koko. And Defog gets rid of hazards which is nice for those hazard stacking teams.

Tapu-Lele Shed shell is great for Dugtrio stalls which most stalls have. I have Timid over Modest for stuff like Jolly Lando-T and Mew.

Salac Berry kartana makes great use of Tapu Lele's ability because ash-greninja can't revenge kill it with its priority once kartana gets the speed boost.

Enjoy :)
 

maroon

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RMT & Mono Leader
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Recover
- Thunderbolt

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Heal Bell

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Trick Room
- Focus Blast
- Thunderbolt

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power [Ice]

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Mega Latias-Mega is fairly self explanatory, it's sets up once all threats to it are out of the battle then spams Stored Power and Thunderbolt. Dugtrio was added to help against Steel types like Heatran and Ferrothorn as Dugtrio can take care of them respectively with EQ/Reversal and is the teams rocks setter. Mew is a nice partner for Mega Latias-Mega as it can cripple Physical threats such as Ttar that threaten Latias-Mega with Will-o-Wispecial and has carries Heal Bell allowing Latias to stay healthy throughout the battle. Ice Beam of course hits the Landorus-t and ZygarDE spam in the tier. Magearna was added for 1 reason, to pick off annoying Dark types for Mega Latias-Mega with the Fairium Z set and can also act as secondary wincon. Tapu Koko is useful on so many levels, as it boosts the teams Electric coverage, Taunts fat pokemon which gives Latias a chance to setup and takes care of most steel types with Thunderbolt. Toxapex was the last edition, this addition gives the team a 3rd ground weakness so I decided to give Toxapex shed she'll which allows it to switch out of pokemon such as Dugtrio and shadow tag users such as Gothitelle. Toxic Spikes and Haze are great team support as it can prevent a sweep from happening and can set extra hazards which makes Magearna and Mega Latias jobs of sweeping much easier. Toxapex also acts as a check to Battle Bond Greninja which is why I decided to fully invest in Special Defense, and another reason I gave it the Shed Shell so Duggy can't remove it and then Greninja sweeps.

Shoutouts to my boi zugubu royale for helping me build this team.
 
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Importable.
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Recover
- Defog

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Lava Plume

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Earthquake

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Flamethrower / Knock Off


Team based on this occasion with Latias mega. In my case it is the support of Defog in addition to the coverage Ice Beam / Tbolt that goes great for Landorus and the other helps vs Mantine for example. Reuniclus takes SBall on Focus or Hp fire on Latios / Lele which can be problem. Scarf Tran because I already have SR in Clefable and thus eliminate threats since I need some speed and offensive. Ttar CB to open holes vs stall match up and do trap with Pursuit. Tangrowth among other things Koko and with AV holds good + EQ for the rival Tran himself.
 
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Hazard Spam + Scarf Dugtrio + Sub Heatran / Lando

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Ice Beam
- Thunderbolt

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Memento
- Pursuit

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Smack Down
- Substitute


Deadline was September 1st so I hope it's not too late ! I have been using this team recently and it's doing well so I think I should post it there.

Mega Latias is a great mon in my opinion: 1) it checks "half" the meta 2) it's really hard to stop after a few CM, especially for teams that cannot Toxic it or pressure it with faster mons 3) it doesn't have many counters.
So naturally I wanted to build something fat around it; but I also wanted to take advantage of its sweeping abilities so it is able to clean late game.
The team capitalizes on the use of entry hazards to weaken stuff + Scarf Dugtrio to remove Mega Latias' threats, that is to say: Tyranitar, Heatran (Toxic), Magearna SG / AV, Greninja, Tapu Lele, Mega Diancie, Kyurem-B, Hoopa-U, Charizard-X, others.
Some of them need to be weakened but with the help of EH it's fairly easy.

I use CM Bolt Beam because it gives M Latias an excellent coverage so it can hit hard immediately after 1 or 2 CM, while Stored Power requires more set up turns (which is, in my opinion, not worth it).

Clefable is the most consistent rocker in the tier, guarantees rocks vs stall and has many opportunities to set them up in a game. CM can be used mid game as a first way to break. It also has a great defensive utility as it checks things like Zygarde, Mega Lopunny, Weavile, Kyurem-B, Dark Pulse from Gren, which would otherwise be an issue for the team.

Ferro I don't have anything special to say. Knock Off + Spikes + Leech Seed puts a lot of pressure on Defog users like Fini, Mew, Latios. And it is great overall.

Sub Storm Heatran + hazards is a nightmare to switch into as it forces many switches. It helps me to break bulkier teams. Heatran is also my main counter to Mega Zor which can be an issue.

Lastly I needed a set for Landorus-T that could deal with stall. With rocks on the field, the combination of Sub + EQ + Smack Down does that really well. This set is also very good in some other match up like Trick Room which is an easy 6-0.

NB: Just a note if you feel like trying the team. With the rise of SD Mega Scizor lately, it might be worth considering Flamethrower > CM / SR on Clefable. That's all !


I don't have many interesting replays, sorry
vs Mega Mawile offense: http://replay.pokemonshowdown.com/gen7ou-625724064
"mirror" vs Liones' Mega Latias team: http://replay.pokemonshowdown.com/gen7ou-625090730
vs rain: http://replay.pokemonshowdown.com/gen7ou-625100452
 
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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
- Recover

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Wish
- Stealth Rock
- Iron Head
- U-turn

Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Taunt

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Substitute
- Toxic
- Magma Storm
- Earth Power

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Outrage


Teams focus is ofc Mega Latias, BoltBeam + HP Fire is very good coverage in this metagame hitting things like Lando-T, Ferrothorn, Zygarde, Celesteela, Toxapex, Garchomp, Tapu Bulu, Mega Scizor etc.
I needed something that can defog away hazards, latias works especially well with this pokemon as it resists t-bolt and mantine takes neutral damage from ice type moves.
Fairies were looking like a big threat right now, first i added celesteela but realised id need rocks so added jirachi this pokemon is not too hot rn but definetly still has a niche that makes it better then celesteela on this team, ev spread is to outspeed jolly mamoswine smh not adamant and flinch it down because thats so ez to do 0 Atk Jirachi Iron Head vs. 0 HP / 0 Def Mamoswine: 206-246 (57 - 68.1%) -- guaranteed 2HKO. This also checks things like Tapu Lele and Clefable which are very annoying to this team.
I needed something for the stall matchup, this is a set my friend came up with as taunt improves stall matchup since it makes u able to stall skarm out of counter and clefable cant outstall u anymore as u taunt so they cant wish every time u heal off what moonblast did to u.
At this point i saw that the team struggled very much with steel and grass types so heatran seemed like the perfect pick also having good synergy with bulu.
As the last mon this was a bit of a weird pick considering tapu bulu's grassy terrain weakens chomp's eq's however this is the choice scarf i chose that can check things like, +1 Volcarona, Heatran, Tapu Koko, Pex,+1 Zygarde, Mega Mawile etc.


Hope im not too late.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus


Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Thunderbolt
- Roost

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Ice Beam
- Fire Blast

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Brave Bird
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Secret Sword
- Scald
- Stone Edge
- Hydro Pump


I originally wanted to support Mega Latias with Rocks Nidoking, which I figured would be a nice counterlead to non-Earth Power Diancies while also leading well vs. numerous hazard setters in the meta. I keep going back and forth between Fire Blast and Sludge Wave in the last slot, but I feel the team has enough ways to deal with Clefable where Sludge Wave really doesn't feel mandatory in comparison to the coverage provided by Fire Blast since Celesteela/Ferro/Sciz are annoying threats and eliminating them makes Latias' job easier. Next up is Z-Wild Charge Koko which pressures the fuck out of stall in combination with Rocks Nidoking and CM Stored Power Latias. After this I decided to support the team with a good defensive backbone in SpDef Ferro to help manage Greninja and rain with greater ease while also providing Spikes support. Bisharp is there as a Defog deterrent while also giving me an out against opposing Mega Latias. Finally Scarf Keldeo gives me the ability to further deal with Greninja while also revenging Volcarona.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Time for voting!

Team 1


Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Stored Power
- Thunderbolt

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Toxic Spikes
- Will-O-Wisp
- Hex

Greninja @ Expert Belt
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hidden Power [Fire]
- Spikes
- Water Shuriken

Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Aura Sphere

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Protect

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

just some fat spikestacking stuff- cofag stops spin + takes on things like mega lop which can be annoying. shuriken ninja bc i needed the prio, yea thats it. i considered putting bisharp for defog and shit but i didnt like it, throw over tang if u wanna wtv. runnin shift gear over av magearna although av helps with fini/keld so u can run that if u want but i didnt think i needed it with tang.


Team 2



Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Defog
- Roost

Magnezone @ Electrium Z
Ability: Magnet Pull
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Substitute
- Flash Cannon
- Hidden Power [Fire]

Landorus-Therian @ Figy Berry
Ability: Intimidate
Shiny: Yes
EVs: 216 HP / 40 Def / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- Knock Off
- Stealth Rock

Kartana @ Salac Berry
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike


Im not good at explaining things so i will make this quick and simple. Scarf Keldeo for speed control and volcarona. Landorus-T with knock off for shed shell Skarm and HP ice for other lando-t's with figy berry to gain back health when its low. The Lando-T spread makes it take two banded thousand arrows from Zygarde after rocks so that the Figy Berry activates.

-1 252+ Atk Choice Band Zygarde Thousand Arrows vs. 216 HP / 40 Def Landorus-Therian: 141-166 (37.8 - 44.5%) -- 2% chance to 2HKO after Stealth Rock

Magnezone Spread outspeeds Modest/Adamant Celesteela and KO's it with Z Electrium. Also helpful for Ferrothorn.

M-Latias has Surf for Heatran. And Draco Meteor for Kyurem-B. also helpful for switching into Z Wild Charge Tapu-Koko. And Defog gets rid of hazards which is nice for those hazard stacking teams.

Tapu-Lele Shed shell is great for Dugtrio stalls which most stalls have. I have Timid over Modest for stuff like Jolly Lando-T and Mew.

Salac Berry kartana makes great use of Tapu Lele's ability because ash-greninja can't revenge kill it with its priority once kartana gets the speed boost.

Enjoy :)


Team 3

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Recover
- Thunderbolt

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Heal Bell

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Trick Room
- Focus Blast
- Thunderbolt

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power [Ice]

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Mega Latias-Mega is fairly self explanatory, it's sets up once all threats to it are out of the battle then spams Stored Power and Thunderbolt. Dugtrio was added to help against Steel types like Heatran and Ferrothorn as Dugtrio can take care of them respectively with EQ/Reversal and is the teams rocks setter. Mew is a nice partner for Mega Latias-Mega as it can cripple Physical threats such as Ttar that threaten Latias-Mega with Will-o-Wispecial and has carries Heal Bell allowing Latias to stay healthy throughout the battle. Ice Beam of course hits the Landorus-t and ZygarDE spam in the tier. Magearna was added for 1 reason, to pick off annoying Dark types for Mega Latias-Mega with the Fairium Z set and can also act as secondary wincon. Tapu Koko is useful on so many levels, as it boosts the teams Electric coverage, Taunts fat pokemon which gives Latias a chance to setup and takes care of most steel types with Thunderbolt. Toxapex was the last edition, this addition gives the team a 3rd ground weakness so I decided to give Toxapex shed she'll which allows it to switch out of pokemon such as Dugtrio and shadow tag users such as Gothitelle. Toxic Spikes and Haze are great team support as it can prevent a sweep from happening and can set extra hazards which makes Magearna and Mega Latias jobs of sweeping much easier. Toxapex also acts as a check to Battle Bond Greninja which is why I decided to fully invest in Special Defense, and another reason I gave it the Shed Shell so Duggy can't remove it and then Greninja sweeps.

Shoutouts to my boi zugubu royale for helping me build this team.


Team 4



Importable.
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Recover
- Defog

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Lava Plume

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Earthquake

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Flamethrower / Knock Off


Team based on this occasion with Latias mega. In my case it is the support of Defog in addition to the coverage Ice Beam / Tbolt that goes great for Landorus and the other helps vs Mantine for example. Reuniclus takes SBall on Focus or Hp fire on Latios / Lele which can be problem. Scarf Tran because I already have SR in Clefable and thus eliminate threats since I need some speed and offensive. Ttar CB to open holes vs stall match up and do trap with Pursuit. Tangrowth among other things Koko and with AV holds good + EQ for the rival Tran himself.


Team 5




Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Ice Beam
- Thunderbolt

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Memento
- Pursuit

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Smack Down
- Substitute


Deadline was September 1st so I hope it's not too late ! I have been using this team recently and it's doing well so I think I should post it there.

Mega Latias is a great mon in my opinion: 1) it checks "half" the meta 2) it's really hard to stop after a few CM, especially for teams that cannot Toxic it or pressure it with faster mons 3) it doesn't have many counters.
So naturally I wanted to build something fat around it; but I also wanted to take advantage of its sweeping abilities so it is able to clean late game.
The team capitalizes on the use of entry hazards to weaken stuff + Scarf Dugtrio to remove Mega Latias' threats, that is to say: Tyranitar, Heatran (Toxic), Magearna SG / AV, Greninja, Tapu Lele, Mega Diancie, Kyurem-B, Hoopa-U, Charizard-X, others.
Some of them need to be weakened but with the help of EH it's fairly easy.

I use CM Bolt Beam because it gives M Latias an excellent coverage so it can hit hard immediately after 1 or 2 CM, while Stored Power requires more set up turns (which is, in my opinion, not worth it).

Clefable is the most consistent rocker in the tier, guarantees rocks vs stall and has many opportunities to set them up in a game. CM can be used mid game as a first way to break. It also has a great defensive utility as it checks things like Zygarde, Mega Lopunny, Weavile, Kyurem-B, Dark Pulse from Gren, which would otherwise be an issue for the team.

Ferro I don't have anything special to say. Knock Off + Spikes + Leech Seed puts a lot of pressure on Defog users like Fini, Mew, Latios. And it is great overall.

Sub Storm Heatran + hazards is a nightmare to switch into as it forces many switches. It helps me to break bulkier teams. Heatran is also my main counter to Mega Zor which can be an issue.

Lastly I needed a set for Landorus-T that could deal with stall. With rocks on the field, the combination of Sub + EQ + Smack Down does that really well. This set is also very good in some other match up like Trick Room which is an easy 6-0.

NB: Just a note if you feel like trying the team. With the rise of SD Mega Scizor lately, it might be worth considering Flamethrower > CM / SR on Clefable. That's all !


I don't have many interesting replays, sorry
vs Mega Mawile offense: http://replay.pokemonshowdown.com/gen7ou-625724064
"mirror" vs Liones' Mega Latias team: http://replay.pokemonshowdown.com/gen7ou-625090730
vs rain: http://replay.pokemonshowdown.com/gen7ou-625100452


Team 6



Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
- Recover

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Wish
- Stealth Rock
- Iron Head
- U-turn

Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Taunt

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Substitute
- Toxic
- Magma Storm
- Earth Power

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Outrage


Teams focus is ofc Mega Latias, BoltBeam + HP Fire is very good coverage in this metagame hitting things like Lando-T, Ferrothorn, Zygarde, Celesteela, Toxapex, Garchomp, Tapu Bulu, Mega Scizor etc.
I needed something that can defog away hazards, latias works especially well with this pokemon as it resists t-bolt and mantine takes neutral damage from ice type moves.
Fairies were looking like a big threat right now, first i added celesteela but realised id need rocks so added jirachi this pokemon is not too hot rn but definetly still has a niche that makes it better then celesteela on this team, ev spread is to outspeed jolly mamoswine smh not adamant and flinch it down because thats so ez to do 0 Atk Jirachi Iron Head vs. 0 HP / 0 Def Mamoswine: 206-246 (57 - 68.1%) -- guaranteed 2HKO. This also checks things like Tapu Lele and Clefable which are very annoying to this team.
I needed something for the stall matchup, this is a set my friend came up with as taunt improves stall matchup since it makes u able to stall skarm out of counter and clefable cant outstall u anymore as u taunt so they cant wish every time u heal off what moonblast did to u.
At this point i saw that the team struggled very much with steel and grass types so heatran seemed like the perfect pick also having good synergy with bulu.
As the last mon this was a bit of a weird pick considering tapu bulu's grassy terrain weakens chomp's eq's however this is the choice scarf i chose that can check things like, +1 Volcarona, Heatran, Tapu Koko, Pex,+1 Zygarde, Mega Mawile etc.


Team 7



Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Thunderbolt
- Roost

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Ice Beam
- Fire Blast

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Brave Bird
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Secret Sword
- Scald
- Stone Edge
- Hydro Pump


I originally wanted to support Mega Latias with Rocks Nidoking, which I figured would be a nice counterlead to non-Earth Power Diancies while also leading well vs. numerous hazard setters in the meta. I keep going back and forth between Fire Blast and Sludge Wave in the last slot, but I feel the team has enough ways to deal with Clefable where Sludge Wave really doesn't feel mandatory in comparison to the coverage provided by Fire Blast since Celesteela/Ferro/Sciz are annoying threats and eliminating them makes Latias' job easier. Next up is Z-Wild Charge Koko which pressures the fuck out of stall in combination with Rocks Nidoking and CM Stored Power Latias. After this I decided to support the team with a good defensive backbone in SpDef Ferro to help manage Greninja and rain with greater ease while also providing Spikes support. Bisharp is there as a Defog deterrent while also giving me an out against opposing Mega Latias. Finally Scarf Keldeo gives me the ability to further deal with Greninja while also revenging Volcarona.


Voting will last until Tuesday, September 5th!
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
ThiccTornadus takes this round with Team 6, congrats!

Round 9:

Victini has found a recent spike in usage with its Z-Celebrate set, although it has a lot of variety in its movesets. The goal for this round will be to build a team with Victini; you have until Wednesday, September 13th to build a team, have fun!
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Posting to say that I'm extending this round until Wednesday, so lets get some teams coming in!
 

MegaStarUniverse

Banned deucer.


DD M-Latios + Z Celebrate Victini

Latios-Mega @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Ice Beam

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Fire Blast

Skarmory @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Iron Head

Greninja-Ash @ Dread Plate
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Taunt
- Water Shuriken

Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Thunderbolt
- Stored Power


Replay 1 http://replay.pokemonshowdown.com/smogtours-gen7ou-313128 Replay 2 http://replay.pokemonshowdown.com/smogtours-gen7ou-313134 these replays shows how the team works. its pretty straight forward. I changed ash gren item to dread plate over splash plate after i saw it could not knock out a zapdos from 37% (replay 1) lol. Overall this team can keep the pressure vs most teams right now. But even tho it has Victini this team is a little m-scizor weak so make sure to keep hazards up and apply pressure
 



Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fire]
- Dark Pulse
- Spikes
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 216 Def / 20 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Infernape @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Stone Edge
- Mach Punch
- U-turn
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Will-O-Wisp
- Taunt
Description: Fairly basic team, Z celebrate is Victini's only set, Spikes Gren helps wear down most of its checks. Defog Scizor provides necessary hazard control support for Victini, and it also helps out by giving slow U-turns to the team's breakers, Infernape is there to make sure the team doesn't autolose to Volc, Magearna, Gren (Mach Punch) etc, Lando gets rocks up and offers a bit of defensive synergy with Mega Scizor so the team isn't 20 glass canons, finally I threw on a red card Mimikyu because it's HO and mimikyu is just a nice mon for HO teams to have overall. This is a pretty fun team to use; although, was only built in like 5 minutess so obviously has some flaws but it doesn't have Mega Latios at least.
 
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