Resource Ultra SM OU Bazaar

RoarCune in OU

Hello peeps, this is my first time replying to threads, not really sure how to use the functions. Anyhow, here's the team on pastebin: https://pastebin.com/u9Hjia3g
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Roar
- Scald
- Rest
- Sleep Talk

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 28 Def / 228 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Aromatherapy
- Leech Seed
- Toxic Spikes

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Thunder Punch
- Fake Out
- High Jump Kick

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion/Knock Off

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Roost

Annoyed facing speedpass teams so decided to try out RoarCune in OU, paired it with Roserade to set up spikes and tspikes to phase the opposing teams. Scarf-Lando to revenge kill and for momentum, U-turn into Kyurem-B to smack mons, roost when predicting the opponent to want to switch to get back some health. Mega-Medicham and Scarf-Lele are just really good offensive pressures, a lot of the times Scarf-Lele late-game sweeps with Psychic when counters are weakened enough and dark types are gone.

Quite new to team building, do want to hear comments on how I can make the team better for the meta. Cheers.
Here's a meme Bad & Boujee rain team just for funsies but it's actually pretty good too: https://pastebin.com/yw4X7aJ0
 
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Canto Treecko if u want to use hide tags copy paste below
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Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Baton Pass
- Megahorn
- Poison Jab
- Substitute

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Moonlight
- Calm Mind
- Iron Defense

Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Flash Cannon
- Shift Gear

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 120 Def / 140 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch

Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Thousand Arrows
- Substitute
- Coil
- Toxic

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 68 Def / 192 SpD
Bold Nature
- U-turn
- Roost
- Scald
- Defog

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Knock Off
- Hurricane
- Heat Wave

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hydro Pump
- Hidden Power [Electric]

Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rest
- Toxic
- Heavy Slam

Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Thunder
- Nature's Madness
- Taunt

Greninja-Ash @ Choice Specs
Ability: Battle Bond
IVs: 0 Atk
- Water Shuriken
- Hydro Pump
- Dark Pulse
- U-Turn


Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Air Slash
- U-turn

Magearna @ Ghostium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Trick Room
- Fleur Cannon
- Flash Cannon

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 28 HP
- Earthquake
- Reversal
- Screech
- Sucker Punch

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD
Sassy Nature
- Knock Off
- Hidden Power [Ice]
- Giga Drain
- Rock Slide

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Drain Punch
- Thunderbolt
- Gunk Shot
 
Here's a OTR Magearna team I made; got it to 1633 elo after a day of testing.

Also, a Mega Heracross baton pass team that I haven't tested but looks solid. have fun with the cancer while it lasts.


Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Thunderbolt
- Ice Beam
- Focus Blast

Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Spikes
- Hidden Power [Fire]
- Ice Beam
- Gunk Shot

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Thunder Punch

Tapu Koko @ Iapapa Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail

---------------------------------

Ban Baton Pass (Scolipede) @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Substitute
- Protect
- Baton Pass
- Poison Jab

Ban Soul Heart (Magearna) @ Fightinium Z
Ability: Soul-Heart
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Ice Beam
- Focus Blast

Ban Megas (Heracross-Mega) @ Heracronite
Ability: Moxie
EVs: 224 HP / 136 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Pin Missile
- Rock Blast

Ban Arena Trap (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Reversal
- Memento

Ban Magic Bounce (Espeon) @ Kee Berry
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Morning Sun
- Stored Power
- Dazzling Gleam

Ban Everything (Thundurus-Therian) @ Sitrus Berry
Ability: Volt Absorb
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave
 
Nothing really much to say about this team. Its a Mega Heracross team with voltturn support from lando-T and koko to help it gain free switch into things.Everything else is pretty standard. The evs on heracross is to outpseed Lando-T after mega evolving

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Pin Missile
- Rock Blast

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP / 212 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Thousand Arrows
- Toxic

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
 


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Scald
- Roost
- Defog

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Stone Edge

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Draco Meteor
- Ice Beam

Ferrothorn @ Leftovers / Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Tapu Koko @ Mago Berry
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunder
- Nature's Madness
- Taunt
- U-turn

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Fly
- Earthquake


A quick build, nothing too unusual, Stone Edge for Mantine or some Shedinja, Damp because it can prevent some Azelf Explosion.
 

MegaStarUniverse

Banned deucer.


Bulk Up Flyinium Z Thundy + Defog M-Scizor

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 27 Spe
- U-turn
- Bullet Punch
- Roost
- Defog

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Sleep Talk

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 12 Atk / 244 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Thundurus @ Flyinium Z
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Fly
- Superpower
- Wild Charge

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Ice Beam
- Hidden Power [Fire]

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Roost





M-Mawile + Scarf Excadrill BO

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 136 Atk / 28 SpD / 96 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Fire Fang
- Sucker Punch

Tangrowth @ Coba Berry
Ability: Regenerator
EVs: 248 HP / 220 Def / 40 SpD
Relaxed Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Knock Off

Latios @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Sleep Talk

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Scald
- Substitute
- Taunt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Stone Edge
 

Leo

after hours
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MPL Champion


Bulk Up Flyinium Z Thundy + Defog M-Scizor

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 27 Spe
- U-turn
- Bullet Punch
- Roost
- Defog

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Sleep Talk

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 12 Atk / 244 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Thundurus @ Flyinium Z
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Fly
- Superpower
- Wild Charge

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Ice Beam
- Hidden Power [Fire]

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Roost





M-Mawile + Scarf Excadrill BO

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 136 Atk / 28 SpD / 96 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Fire Fang
- Sucker Punch

Tangrowth @ Coba Berry
Ability: Regenerator
EVs: 248 HP / 220 Def / 40 SpD
Relaxed Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Knock Off

Latios @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Sleep Talk

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Scald
- Substitute
- Taunt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Stone Edge
Yo couple of comments:
Always run Edge on Scarf Keldeo. If you're running Coba Tang might as well use Rock Slide>smth because Pinsir is like the only relevant bird outside of zfly Lando-T and autoto Steela (which you don't beat anyways). Even Sleep Powder could work ig as long as you take advantage of the free turn you get from the Coba. Run enough Speed on that Fini for Lando, you don't need to many evs and you avoid taking an eq. As a rule of thumb you shouldn't use a scarfer that can't rkill Volcarona (anything slower than 101/without rock move) unless you have reliable counterplay and Specs Latios without recovery isn't enough, idk what I would change here probs just a Scarf chomp/whatever scarfer you feel like or somehow fit recovery on that Latios although I've used choiced Recover Latios for some games and it's weird. Also no Play Rough Mawile sounds dogshit even with SD so I would either use AoA here or SD prough.
Hope this helped
 
Hey :) I really enjoy sharing teams with people, so I guess I'll just throw a few in the SM OU Bazaar

Here are a few fun teams built post-metagrossite ban:


1. BO: M-Heracross + Waterium Z Garchomp

upload_2017-6-1_14-46-24.png
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Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance

Garchomp @ Waterium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Dragon Claw
- Earthquake
- Swords Dance

Heatran @ Leftovers
Ability: Flash Fire
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Magma Storm
- Taunt

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Water Shuriken
- U-turn
- Spikes

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]


2. BO: M-Alakazam + Marowak-A

upload_2017-6-1_14-50-30.png
upload_2017-6-1_14-50-52.png
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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 188 Def / 64 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Defog
- Moonblast
- Scald

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smack Down
- Fly
- Earthquake
- Swords Dance

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stealth Rock

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 8 Def / 248 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Rock Slide

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Dazzling Gleam
- Focus Blast


3. Offense: M-Pinsir + Staraptor
upload_2017-6-1_14-53-33.png
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Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Mirror Coat

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Return
- Quick Attack

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Ground]
- Moonblast
- Shadow Ball

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Hidden Power [Ice]

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Roost
- Defog


4. Offense: Volcarona + Dugtrio / Hoopa-U + Magearna

upload_2017-6-1_14-58-25.png
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Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Screech
- Reversal

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Ice Beam

Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
- Stealth Rock
- Power Whip
- Protect
- Leech Seed

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Volt Switch
- Fleur Cannon
- Flash Cannon

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Trick


5. BO: Choice Specs Hydreigon

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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Flamethrower
- U-turn

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 1 Atk
- Mirror Coat
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish
- Swords Dance
- Stone Edge

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Toxic

Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Protect
- Leech Seed

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough


Enjoy :)
 

Attachments

Hey :) I really enjoy sharing teams with people, so I guess I'll just throw a few in the SM OU Bazaar

Here are a few fun teams built post-metagrossite ban:


1. BO: M-Heracross + Waterium Z Garchomp

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Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance

Garchomp @ Waterium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Dragon Claw
- Earthquake
- Swords Dance

Heatran @ Leftovers
Ability: Flash Fire
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Magma Storm
- Taunt

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Water Shuriken
- U-turn
- Spikes

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]


2. BO: M-Alakazam + Marowak-A

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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 188 Def / 64 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Defog
- Moonblast
- Scald

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smack Down
- Fly
- Earthquake
- Swords Dance

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stealth Rock

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 8 Def / 248 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Rock Slide

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Dazzling Gleam
- Focus Blast


3. Offense: M-Pinsir + Staraptor
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Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Mirror Coat

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Return
- Quick Attack

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Ground]
- Moonblast
- Shadow Ball

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Hidden Power [Ice]

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Roost
- Defog


4. Offense: Volcarona + Dugtrio / Hoopa-U + Magearna

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Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Screech
- Reversal

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Ice Beam

Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
- Stealth Rock
- Power Whip
- Protect
- Leech Seed

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Volt Switch
- Fleur Cannon
- Flash Cannon

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Trick


5. BO: Choice Specs Hydreigon

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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Flamethrower
- U-turn

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 1 Atk
- Mirror Coat
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish
- Swords Dance
- Stone Edge

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Toxic

Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Protect
- Leech Seed

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough


Enjoy :)
for some reason it doesn't let me import the mimikyu sprite for the last team...
 

Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Taunt
- Dazzling Gleam
- U-turn

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Thunderbolt
- Hidden Power [Fire]

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab

Sceptile @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Swords Dance
- Acrobatics
- Thunder Punch

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Fleur Cannon
- Ice Beam

Kartana @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Defog


Can't take credit for the team as I got it from bdov after playing him on the ladder, regardless it's a team I have had a lot of fun playing.
The team is built around abusing unburden by enabling it with the electric terrain / seed combo while also having a backup plan in Alolan Raichu.

Alternative if steel types / Zapdos are giving you too much, here is a slightly modified version. Dugtrios move set is highly up to preference, anything except for EQ can be swapped out for memento/screech/stone edge

Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Taunt
- Hidden Power [Ice]
- U-turn

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Thunderbolt
- Hidden Power [Fire]

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stealth Rock
- Reversal

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Flash Cannon
- Fleur Cannon
- Ice Beam

Kartana @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Defog
 
Last edited:

MegaStarUniverse

Banned deucer.
i have good teams this time i swear



DD Lure Zygarde + Dual Scarf

Zygarde @ Iron Plate
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Extreme Speed
- Iron Tail

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Landorus-Therian @ Rockium Z
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 136 Def / 132 Spe
Impish Nature
- Substitute
- Nature's Madness
- Horn Leech
- Leech Seed

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Lava Plume
- Earth Power
- Flash Cannon


252+ Atk Iron Plate Zygarde Iron Tail vs. 252 HP / 252+ Def Clefable: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery. Bulu spread is to outspeed belly drum max speed azumarill and the rest in bulk to stall out shit lol. Iron Tail from Zygarde Also kills Bulu :heart:





M-Aerodactyl + Sub Punch Buzzwole

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 56 Def / 16 SpA / 4 SpD / 184 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Defog
- Scald

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Roost
- Ice Fang
- Earthquake

Heatran @ Groundium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Stone Edge

Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 168 HP / 252 Atk / 64 Def / 24 Spe
Brave Nature
- Substitute
- Focus Punch
- Poison Jab
- Ice Punch






DD Zygarde + M-Pinsir Rain

Pelipper (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 30 Spe
- Scald
- Defog
- U-turn
- Roost

Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed

Kingdra (F) @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Surf
- Ice Beam

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Knock Off

Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Quick Attack

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Hidden Power [Ice]
- Taunt


enjoy




SD Rocks Marowak + U-turn HP Fire Greninja

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
IVs: 27 Spe
- Defog
- U-turn
- Bullet Punch
- Roost

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Gunk Shot
- Hidden Power [Fire]

Landorus-Therian @ Flyinium Z
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Fly
- Knock Off

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Hidden Power [Fire]
- Taunt

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 100 SpD / 144 Spe
Adamant Nature
- Fire Punch
- Shadow Bone
- Swords Dance
- Stealth Rock


The team is mostly to break balance and Stall match ups. but you can still win vs offense if you play it perfectly

http://replay.pokemonshowdown.com/gen7ou-585546135 vs HO

http://replay.pokemonshowdown.com/smogtours-gen7ou-289725 vs Ash-Greninja




CB Zygarde + LO Torn-T

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt

Tornadus-Therian @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- U-turn
- Knock Off
- Taunt


standard team lol
 
Last edited:

Nova X

Banned deucer.


Mega Swampert + SB Lele + Sub Lando

Vague Description
  • Swampert is the regular set, Superpower , Ice Punch , Waterfall , Earthquake which helps vs everything it needs to basically cover no real explanation required, only thing odd maybe Superpower, but that is for things like ferrothorn which takes a clean 60+.
  • Pelipper, the best rain setter with viable recovery and hazard control support, as well as a great pivot with u-turn into Swamp or Kingdra and slash win the game.
  • Ferro, the most annoying rocker with leech, i gave it knock to take care of tedious things like eviolite Chansey so you can just bop it with swamp or Kingdra if low enough. it also helps chip with leech, power whip is just to help vs ash gren and other swamps.
  • Kingdra the reg modest specs set, brain dead set no explanation required.
  • Stall Breaker Lele obviously help vs stall since it dominates the meta when people get salty and start spamming it
  • Sub SD Lando with Rockium Z helps vs stall a lot as well especially vs skarm, after sub not much can break your sub except chansey with toss and hp ice tang, and ofc scald from bro, quag, and alo.
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Knock Off
- Stealth Rock
- Power Whip

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Surf
- Ice Beam

Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Stone Edge
- Earthquake




死神
 
Last edited:
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mantine.gif


Mega Heracross + Mantine + Sub SD Landorus

Okay, here's a quick team nova x and I whipped up a while ago. Its a fun, simple and effective mega hera bulky offense squad, designed to deal with stall, and major offensive threats such as lele, ash greninja, heatran, zygarde, etc. Did some playing with this team on an alt and had some solid success.

Heracross was added to the team first as a means of dealing with stall, and breaking down bulkier balance and bo teams. This mon has incredibly limited switch ins, all of which are quickly worn down by rocks and repeated attacks. Originally sub + sd + rblast + cc, but later edited to simply sd + pin + cc + rblast, as sub sd seemed to have a hard time putting in substantial work in a meta where hera has so many mons to force it out.


Tapu Koko was added to for its useful role as a speedy pivot to bring in hera as often as possible, and a fast offensive presence that appreciates having bulky grasses removed by heracross. The set is standard, magnet to boost spa stat, u turn to gain momentum off of ground types that would otherwise wall it, tbolt for stab attack, hp ice to hit any grounds that may attempt to switch into it on a hard read bar excadrill, and taunt to shut down hazard setters and help hinder webs teams.

Celesteela was added to the team in order to cover up our glaring weakness to all lele variants, and provide the team with overall special bulk. Another simple standard set, max spdef to take hits from lele and friends as well as possible.

Landorus-Therian was added to the team next to provide a partner stallbreaker for heracross. Stall has little to no answer to this pokemon, as behind a sub counter skarm cannot pose a threat to it, and clefable is worn down by landorus's attacks. The rest of the team is easily swept from this point on. Sub sd landorus can also pose quite a problem to offense teams that are not expecting such a set, and cannot break it without being severely punished. An intimidate user also helps the team against physical setup sweepers that hope to achieve a late game sweep.

Mantine was added in order to provide the team with a defogger, defensive charizard Y check, minimal physical bulk, and a defensive ash greninja check. While tapu koko can cover char Y and ash greninja in some scenarios, this team so far in particular gets obliterated in the face of char Y and ash greninja because every member thus far is weak to these pokemon, making it difficult to impossible to play around them.

Garchomp was added to the team last in order to provide a surprise stealth rocker, and scarf mon with the typing and moves to help deal with mons like zygarde, tapu koko, mawile, alolan maro, and the previously mentioned char Y in emergency scenarios, although the team already has plenty of coverage against this pokemon, so you should be ok in most games.

GANG (Heracross-Mega) @ Heracronite
Ability: Skill Link
Shiny: Yes
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Pin Missile
- Swords Dance
- Close Combat
- Rock Blast

GÄNG (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect

ギャング (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Outrage
- Rock Slide

PANDILLA (Tapu Koko) @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Hidden Power [Ice]
- Taunt

结伙 (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 240 HP / 136 Def / 132 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Roost
- Defog

GANGUE (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
 
Last edited:

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus


Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Low Kick
- Extrasensory

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Will-O-Wisp
- Hydro Pump

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Earthquake

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Smack Down
- Fly


Wanted to build with a Dark Pulse Protean Greninja since Mew is being used as an answer to Protean variants more and yeah. Anyway the idea of the team is to hazard stack and Greninja to pressure common removers (Ferro and Clef already kinda pressure Fini). Rotom provides a pivot and helps with Mega Pinsir and whatnot. Scarf Terrak as the speed control and SD Fly Lando as the primary breaker to weaken stuff for Terrak to clean and stuff. Team definitely has some issues but I'm too lazy to list them all for you.





Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Will-O-Wisp
- Hydro Pump

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Ice Beam

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Fly


Wanted some new Heracross shit so I built this. Rotom was added to help with Pinsir and Heatran and stuff. You'll notice I use this set over defensive Rotom, I like being able to take stuff like Magearna Fleur Cannon etc and pivot out after getting the Wiki berry. It also lives Zard Y Solar Beam always and you can then Volt out (Zard Y is a threat to this team lol). Added AV Mag for Lele and whatnot and completes a VoltTurn core. Scarf Chomp for Volcarona and setup stuff, but tbh Scarf Chomp is kinda ass. Specs Gren for some more speed and cleaning ability, with Rocks Lando rounding out the team. While I think Scarf Chomp is bad, the idea of Lando + Heracross weakening Phys Def mons for Scarf Chomp to clean is kinda neat. Once again too lazy to list the issues with the build outside of Zard Y

ps fuck webs
 
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Mega Swampert + SB Lele + Sub Lando

Vague Description
  • Swampert is the regular set, Superpower , Ice Punch , Waterfall , Earthquake which helps vs everything it needs to basically cover no real explanation required, only thing odd maybe Superpower, but that is for things like ferrothorn which takes a clean 60+.
  • Pelipper, the best rain setter with viable recovery and hazard control support, as well as a great pivot with u-turn into Swamp or Kingdra and slash win the game.
  • Ferro, the most annoying rocker with leech, i gave it knock to take care of tedious things like eviolite Chansey so you can just bop it with swamp or Kingdra if low enough. it also helps chip with leech, power whip is just to help vs ash gren and other swamps.
  • Kingdra the reg modest specs set, brain dead set no explanation required.
  • Stall Breaker Lele obviously help vs stall since it dominates the meta when people get salty and start spamming it
  • Sub SD Lando with Rockium Z helps vs stall a lot as well especially vs skarm, after sub not much can break your sub except chansey with toss and hp ice tang, and ofc scald from bro, quag, and alo.
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Knock Off
- Stealth Rock
- Power Whip

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Surf
- Ice Beam

Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Stone Edge
- Earthquake




死神
Disgusting team bruh. Made a few changes but it's gas!
http://replay.pokemonshowdown.com/gen7ou-587115599
 
Hello again. With the new release of mega Manectric, Mega Abomasnow, and Mega Tyranitar, I thought I would share one of my best squads so far using the new megas. This team was built around Mega-Abomasnow. While this may seem like the worst of the three, it is actually very effective in this meta as a late game cleaner.

The Team:

upload_2017-6-6_18-22-15.png
upload_2017-6-6_18-22-43.png
upload_2017-6-6_18-26-22.png
upload_2017-6-6_18-28-55.png
upload_2017-6-6_18-29-31.png
upload_2017-6-6_18-30-18.png


Breakdown:
I started obviously with Mega-Abomasnow. My first thought was that I should add a hail abuser. I didn't want to add sluch rush pokemon like sandslash because it is bad lol. I then remembered how powerful Icium Z Kyurem-Black was. Kyurem-Black usually OHKOs anything with Z Freeze Shock lol, making it a huge nuke and a great breaker in general. I wanted to capitalize of Kyurem's coverage, so I added Tapu Koko next. By adding electric terrain, I would only make Kyurem's damage output even larger. In Electric terrain, Kyurem can now shred stall all day. I had a problem with Tapu Lele now, and I was super weak to Volcarona and rocks, and needed a psychic spam check. I added Heatran to solve most of these problems, I made Heatran specially defensive, and is EVs to be 3HKOd by specs modest Tapu Lele, 3HKOd by magnet Tapu Koko, 5HKOd by seismic toss, and 2HKOd by +1 Hidden Power Ground from Volcarona. Steel Types were still a problem and I couldn't find room on Heatran for Stealth Rock. I also was super weak to Landorus. I added Gravity + Stealth Rock Landorus-T to check other Landori (ends in "us" lol sorry), to beat more steel types, ensure a victory vs stall, and set rocks. Lastly I started thinking about weather wars, and wanted something to soft-check both Kingdra and Mega-Swampert. I added Tapu Fini to provide a solid water type, and to defog because I was still weak to rocks. Haze is for Mega-Charizard X.


Enjoy! :)

import:
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Earthquake
- Ice Shard
- Swords Dance
- Wood Hammer

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 88 SpD / 172 Spe
Calm Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Protect
- Toxic

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- U-turn

Landorus-Therian @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Gravity
- Swords Dance

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 56 Def / 204 Spe
Timid Nature
IVs: 0 Atk
- Haze
- Moonblast
- Scald
- Defog
 
Last edited:

Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
MPL Champion
Hello again. With the new release of mega Manectric, Mega Abomasnow, and Mega Tyranitar, I thought I would share one of my best squads so far using the new megas. This team was built around Mega-Abomasnow. While this may seem like the worst of the three, it is actually very effective in this meta as a late game cleaner.

The Team:

View attachment 83249 View attachment 83250 View attachment 83251 View attachment 83252 View attachment 83253 View attachment 83254

Breakdown:
I started obviously with Mega-Abomasnow. My first thought was that I should add a hail abuser. I didn't want to add sluch rush pokemon like sandslash because it is bad lol. I then remembered how powerful Icium Z Kyurem-Black was. By adding hail, it would only boost the amount of damage that it can do. Kyurem-Black usually OHKOs anything with Z Freeze Shock in hail, making it a huge nuke and a great breaker in general. I wanted to capitalize of Kyurem's coverage, so I added Tapu Koko next. By adding electric terrain, I would only make Kyurem's damage output even larger. In Electric terrain, Kyurem can now shred stall all day. I had a problem with Tapu Lele now, and I was super weak to Volcarona and rocks, and needed a psychic spam check. I added Heatran to solve most of these problems, I made Heatran specially defensive, and is EVs to be 3HKOd by specs modest Tapu Lele, 3HKOd by magnet Tapu Koko, 5HKOd by seismic toss, and 2HKOd by +1 Hidden Power Ground from Volcarona. Steel Types were still a problem and I couldn't find room on Heatran for Stealth Rock. I also was super weak to Landorus. I added Gravity + Stealth Rock Landorus-T to check other Landori (ends in "us" lol sorry), to beat more steel types, ensure a victory vs stall, and set rocks. Lastly I started thinking about weather wars, and wanted something to soft-check both Kingdra and Mega-Swampert. I added Tapu Fini to provide a solid water type, and to defog because I was still weak to rocks. Haze is for Mega-Charizard X.


Enjoy! :)

import:
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Earthquake
- Ice Shard
- Swords Dance
- Wood Hammer

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 88 SpD / 172 Spe
Calm Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Protect
- Toxic

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- U-turn

Landorus-Therian @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Gravity
- Swords Dance

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 56 Def / 204 Spe
Timid Nature
IVs: 0 Atk
- Haze
- Moonblast
- Scald
- Defog
Yo just wanted to let you know, Hail doesn't power up Ice moves, it only makes Blizz 100% accurate
 

So this gen I've been obsessed with webs, and I've made an rmt about it. Most of the webs teams, like NJNP's were built far earlier in the gen and the meta has changed, unfortunately webs hasn't really shifted. The team still preforms well but I saw this as a new attempt to improve it. I was trying to find a new approach but there really wasn't enough to work with. The main thing for webs, is that as a whole, defoggers are sort of dead...the only relevant defoggers are zapdos and fini, and fini has seen a large decline in popularity. What this meant for me was that bish wasn't really needed, it still provided strong priority out of webs and is able to utilize them well but webs is an archetype dependent on having extremely versatile threats and it doesn't really like role overlap. I felt as if without a prevalence of defoggers bish wasn't really playing a vital part. I swapped it out for a rather unconventional choice, zoroark. It's quite typically bad who knows it's prolly bad here too but webs is a bit of an interesting case. Pinsir and zygarde under webs really don't have too many issues dealing with their normal offensive answers like koko because of webs. It's their defensive answers that are an a big pain for webs to handle, mons like skarm and zapdos. The issue is, because they are potent setup sweepers, people quite often are left with no option but to hard switch into their answers. Zoroark is really good at exploiting that, and its move pool is great for punishing typical switch ins. Even outside of your sweepers which is the main scenario zoroark has a lot of small but important interactions, like lead smeargle vs taunt lele/fini, where you impostor zoroark, they taunt and get sludge bombed. I know it looks sorta wack but the team itself has been preforming really well. The rest of the team is pretty standard and shouldn't need much explanation it's just standard webs.

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Stealth Rock
- Sticky Web
- Spore

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 176 HP / 176 Atk / 4 SpD / 152 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Sludge Bomb
- Thunderbolt
- Hidden Power [Ice]
- Incinerate

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Night Daze
- Taunt




this is the only reason to play this team:
Ruins of Despair sent out Skarmory! Pointed stones dug into the opposing Skarmory! Pinsir used Flamethrower! It's super effective! A critical hit! The opposing Skarmory lost 88% of its health! Pinsir lost some of its HP!
 
Last edited:

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader

So this gen I've been obsessed with webs, and I've made an rmt about it. Most of the webs teams, like NJNP's were built far earlier in the gen and the meta has changed, unfortunately webs hasn't really shifted. The team still preforms well but I saw this as a new attempt to improve it. I was trying to find a new approach but there really wasn't enough to work with. The main thing for webs, is that as a whole, defoggers are sort of dead...the only relevant defoggers are zapdos and fini, and fini has seen a large decline in popularity. What this meant for me was that bish wasn't really needed, it still provided strong priority out of webs and is able to utilize them well but webs is an archetype dependent on having extremely versatile threats and it doesn't really like role overlap. I felt as if without a prevalence of defoggers bish wasn't really playing a vital part. I swapped it out for a rather unconventional choice, zoroark. It's quite typically bad who knows it's prolly bad here too but webs is a bit of an interesting case. Pinsir and zygarde under webs really don't have too many issues dealing with their normal offensive answers like koko because of webs. It's their defensive answers that are an a big pain for webs to handle, mons like skarm and zapdos. The issue is, because they are potent setup sweepers, people quite often are left with no option but to hard switch into their answers. Zoroark is really good at exploiting that, and its move pool is great for punishing typical switch ins. Even outside of your sweepers which is the main scenario zoroark has a lot of small but important interactions, like lead smeargle vs taunt lele/fini, where you impostor zoroark, they taunt and get sludge bombed. I know it looks sorta wack but the team itself has been preforming really well. The rest of the team is pretty standard and shouldn't need much explanation it's just standard webs.

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Stealth Rock
- Sticky Web
- Spore

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 176 HP / 176 Atk / 4 SpD / 152 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Sludge Bomb
- Thunderbolt
- Hidden Power [Ice]
- Incinerate

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Night Daze
- Taunt




this is the only reason to play this team:
Ruins of Despair sent out Skarmory! Pointed stones dug into the opposing Skarmory! Pinsir used Flamethrower! It's super effective! A critical hit! The opposing Skarmory lost 88% of its health! Pinsir lost some of its HP!
I actually lost it when flamethrower killed Skarm, lol.

Minor nitpick though - shouldn't you be running dark pulse over night daze on Zoroark? It's basically irrelevant, but Thundy can learn dark pulse, and it would also suck to lose a game due to 95% accuracy because rng (not really sure if the extra 5 bp is doing anything).
 

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