Resource SM Creative Sets

Status
Not open for further replies.

SiTuM

j'ai du faire un mauvais rêve
is a Community Contributoris a Tiering Contributor Alumnusis a Contributor Alumnus

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Celebrate
- Searing Shot
- Hidden Power [Ice] / Thunderbolt / Grass Knot / Energy Ball / Focus Blast

The rising Z-Celebrate Victini set. The most incredible thing in this set is surely Stored Power with 120 BS Power due to Z-Celebrate, which is truly better than Psychic or Psyshock. Victini can become a late game sweeper or a wallbreaker because Stored Power and Searing Shot hits incredibly hard. The last move is up to your choice, I personally use HP Ice because it can RK Zygarde and Lando without the need to set up directly. Thunderbolt can hit bulky waters and Greninja, as well as Grass Knot/Energy Ball, and Focus Blast can hit Rock types, but as I said it's up to you.

+1 252 SpA Victini Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 384-452 (100.5 - 118.3%) -- guaranteed OHKO
+1 252 SpA Victini Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 340-404 (94.9 - 112.8%) -- 68.8% chance to OHKO
+1 252 SpA Victini Thunderbolt vs. 0 HP / 0 SpD Greninja-Ash: 326-384 (114.3 - 134.7%) -- guaranteed OHKO
+1 252 SpA Victini Stored Power (120 BP) vs. 248 HP / 0 SpD Zapdos: 268-316 (69.9 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Grass Knot (120 BP) vs. 4 HP / 0 SpD Tyranitar-Mega in Sand: 188-222 (54.9 - 64.9%) -- guaranteed 2HKO
+1 252 SpA Victini Grass Knot (100 BP) vs. 252 HP / 24 SpD Suicune: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 4 SpD Tapu Koko: 309-364 (109.9 - 129.5%) -- guaranteed OHKO
+1 252 SpA Victini Thunderbolt vs. 252 HP / 16+ SpD Mantine: 332-392 (88.7 - 104.8%) -- 31.3% chance to OHKO
+1 252 SpA Victini Searing Shot vs. 0 HP / 4 SpD Magearna: 360-426 (119.6 - 141.5%) -- guaranteed OHKO
+1 252 SpA Victini Searing Shot vs. 248 HP / 8 SpD Assault Vest Magearna: 240-284 (66.1 - 78.2%) -- guaranteed 2HKO
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 0 SpD Nihilego: 390-458 (108.6 - 127.5%) -- guaranteed OHKO


http://replay.pokemonshowdown.com/gen7ou-621402044 Victini allows me to kill easily Gengar, Magnezone, and let Diancie just with 5%.
http://replay.pokemonshowdown.com/gen7ou-621404123 Classic sweep on an unprepared team.
http://replay.pokemonshowdown.com/gen7ou-621408908 vs the njnp rain. Victini outspeeds Swampert and sweeps the team easily.
 
Last edited:

Porygon-Z @ Normalium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Hyper Beam

- Dark Pulse / Thunderbolt

Credits go to KuraiTenshi26 for the set in the Lure That Threat thread. This thing is a fucking nuclear missile, and is way better than the Z-Conversion set imo. It's able to OHKO or heavily dent many of the premier walls in OU with Z-Hyper Beam, even when it's not boosted by Nasty Plot. It particularly pairs well with Scarf Keldeo, which appreciates this mon's ability to bust through most of its checks while also handling Gren.

Unboosted:

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 232 HP / 80 SpD Mega Venusaur: 358-422 (99.7 - 117.5%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 64 SpD Toxapex: 316-372 (103.9 - 122.3%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Gastrodon: 366-432 (85.9 - 101.4%) -- 50% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Tapu Fini: 358-422 (104.3 - 123%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Amoonguss: 374-440 (86.5 - 101.8%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 240 HP / 72+ SpD Mantine: 288-340 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock

Boosted:

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 568-670 (80.7 - 95.3%) -- 56.3% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 124 SpD Celesteela: 392-462 (98.4 - 116%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 0 HP / 0 SpD Tyranitar in Sand: 299-352 (87.6 - 103.2%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Celesteela: 319-376 (80.1 - 94.4%) -- 50% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 168 SpD Ferrothorn: 340-401 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Heatran: 425-501 (110.3 - 130.1%) -- guaranteed OHKO

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 200 HP / 0 SpD Magearna: 397-468 (113.1 - 133.3%) -- guaranteed OHKO


Couple things I forgot to mention about the set on my post, so figured to just add to your post here. The only thing I've come across that can reliably eat a +2 Z-Hyper Beam would be spdef AV magearna, but non-invested magearna's are ohko'd by +2 beam:

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 200 HP / 252+ SpD Assault Vest Magearna: 196-231 (55.8 - 65.8%) -- guaranteed 2HKO (ban this pivot plz)

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 0 HP / 4 SpD Magearna: 396-466 (131.5 - 154.8%) -- guaranteed OHKO

As both of our replays showed, running tbolt as your coverage is probably the most useful as it allows you to completely smash the revamped "skarmbliss" core, tangrowth + toxapex + celesteela. Also, things like sableye-m get 2hko'd by a +2 tbolt (and if they're max spdef, just NP again), so it provides excellent neutral coverage:

+2 252 SpA Porygon-Z Thunderbolt vs. 248 HP / 144+ SpD Sableye-Mega: 144-170 (47.5 - 56.1%) -- 82.4% chance to 2HKO (beware lightning rod marowak-a though)

Additional strong teammates for this pz set would be anything that loves chansey or other spdef walls being destroyed. Koko, specs peli (2hko's stall at minimum if chansey is gone), ash greninja, lele, alakazam-m, diancie-m all prey on teams once spdef walls are broken down.

Whether this set is better than z-conversion or not, this set is much more consistent in doing its job, eliminating or crippling one opposing mon at minimum even in extremely offensive matchups like rain (tbolting peli, demolishing ferro with +2 z-beam). If the opposing steel cannot handle this set's raw power or has been eliminated, they can kiss a teammate goodbye.

Ban adaptability
 
Last edited:

Porygon-Z @ Normalium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Hyper Beam

- Dark Pulse / Thunderbolt

Credits go to KuraiTenshi26 for the set in the Lure That Threat thread. This thing is a fucking nuclear missile, and is way better than the Z-Conversion set imo. It's able to OHKO or heavily dent many of the premier walls in OU with Z-Hyper Beam, even when it's not boosted by Nasty Plot. It particularly pairs well with Scarf Keldeo, which appreciates this mon's ability to bust through most of its checks while also handling Gren.

Unboosted:

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 232 HP / 80 SpD Mega Venusaur: 358-422 (99.7 - 117.5%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 64 SpD Toxapex: 316-372 (103.9 - 122.3%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Gastrodon: 366-432 (85.9 - 101.4%) -- 50% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Tapu Fini: 358-422 (104.3 - 123%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Amoonguss: 374-440 (86.5 - 101.8%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 240 HP / 72+ SpD Mantine: 288-340 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock

Boosted:

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 568-670 (80.7 - 95.3%) -- 56.3% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 124 SpD Celesteela: 392-462 (98.4 - 116%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 0 HP / 0 SpD Tyranitar in Sand: 299-352 (87.6 - 103.2%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Celesteela: 319-376 (80.1 - 94.4%) -- 50% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 168 SpD Ferrothorn: 340-401 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Heatran: 425-501 (110.3 - 130.1%) -- guaranteed OHKO

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 200 HP / 0 SpD Magearna: 397-468 (113.1 - 133.3%) -- guaranteed OHKO


How does this have a meaningful niche distinct from, say, Z wild charge Koko? Koko beats everything you had calced, without making sacrifices in other match ups. This is great at wall breaking, but it's toast vs offense. Not trying to diss the set, just curious how this has any value outside of surprise factor.
 
How does this have a meaningful niche distinct from, say, Z wild charge Koko? Koko beats everything you had calced, without making sacrifices in other match ups. This is great at wall breaking, but it's toast vs offense. Not trying to diss the set, just curious how this has any value outside of surprise factor.
Z-wild charge koko cannot immediately beat most grass types such as ferro, tangrowth, amoonguss, venusaur-m, or many ground types like hippowdon, lando-t, excadrill, nidoking, zygarde, not to mention that I don't want to reveal wild charge just to beat a celesteela or skarmory, when I still have a chansey or other spdef mon to beat. PZ can ohko or cripple all of these either at +0 or at +2 and the set still functions as a powerful attacker outside of setup wallbreaking.

Additionally, Z-wild charge koko also cannot break some defensive backbones such as the infamous tang/steela/pex core (they just go tangrowth) and instead pivots on it, whereas PZ can actively ohko members of the core regardless of what they switch into PZ.

The biggest difference between these two as lures is that koko is a more supportive lure that pivots and breaks a mon that it lures in, but PZ is a very offensive lure that strictly wallbreaks with significantly higher damage output.

My post also has a tab labelled "not deadweight vs offense replays", with replays vs veil and standard offense. I'd advise giving that tab a look, as this PZ set isn't toast vs offense and can even sweep specific archetypes thanks to its strange but useful speed tier (outspeeds a ton of adamant/modest sets) :]
 
As both of our replays showed, running tbolt as your coverage is probably the most useful as it allows you to completely smash the revamped "skarmbliss" core, tangrowth + toxapex + celesteela. Also, things like sableye-m get 2hko'd by a +2 tbolt (and if they're max spdef, just NP again), so it provides excellent neutral coverage:

+2 252 SpA Porygon-Z Thunderbolt vs. 248 HP / 144+ SpD Sableye-Mega: 144-170 (47.5 - 56.1%) -- 82.4% chance to 2HKO (beware lightning rod marowak-a though)
That's why I slashed Dark Pulse as another option because the T-bolt set is completely cock-blocked by L-Rod Wak, while PZ can still bust through CelePex with its stabs alone. But yeah, T-bolt is more consistent and hits more targets.
 

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Celebrate
- Searing Shot
- Hidden Power [Ice] / Thunderbolt / Grass Knot / Energy Ball

The rising Z-Celebrate Victini set. The most incredible thing in this set is surely Stored Power with 120 BS Power due to Z-Celebrate, which is truly better than Psychic or Psyshock. Victini can become a late game sweeper or a wallbreaker because Stored Power and Searing Shot hits incredibly hard. The last move is up to your choice, I personally use HP Ice because it can RK Zygarde and Lando without the need to set up directly. Thunderbolt can hit bulky waters and Greninja, as well as Grass Knot/Energy Ball, as I said it's up to you.

+1 252 SpA Victini Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 384-452 (100.5 - 118.3%) -- guaranteed OHKO
+1 252 SpA Victini Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 340-404 (94.9 - 112.8%) -- 68.8% chance to OHKO
+1 252 SpA Victini Thunderbolt vs. 0 HP / 0 SpD Greninja-Ash: 326-384 (114.3 - 134.7%) -- guaranteed OHKO
+1 252 SpA Victini Stored Power (120 BP) vs. 248 HP / 0 SpD Zapdos: 268-316 (69.9 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Grass Knot (120 BP) vs. 4 HP / 0 SpD Tyranitar-Mega in Sand: 188-222 (54.9 - 64.9%) -- guaranteed 2HKO
+1 252 SpA Victini Grass Knot (100 BP) vs. 252 HP / 24 SpD Suicune: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 4 SpD Tapu Koko: 309-364 (109.9 - 129.5%) -- guaranteed OHKO
+1 252 SpA Victini Thunderbolt vs. 252 HP / 16+ SpD Mantine: 332-392 (88.7 - 104.8%) -- 31.3% chance to OHKO
+1 252 SpA Victini Searing Shot vs. 0 HP / 4 SpD Magearna: 360-426 (119.6 - 141.5%) -- guaranteed OHKO
+1 252 SpA Victini Searing Shot vs. 248 HP / 8 SpD Assault Vest Magearna: 240-284 (66.1 - 78.2%) -- guaranteed 2HKO
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 0 SpD Nihilego: 390-458 (108.6 - 127.5%) -- guaranteed OHKO


http://replay.pokemonshowdown.com/gen7ou-621402044 Victini allows me to kill easily Gengar, Magnezone, and let Diancie just with 5%.
http://replay.pokemonshowdown.com/gen7ou-621404123 Classic sweep on an unprepared team.
http://replay.pokemonshowdown.com/gen7ou-621408908 vs the njnp rain. Victini outspeeds Swampert and sweeps the team easily.
Why does this set use Searing Shot over Blue Flare (I'm a noob so sorry it's obvious)?
 
How does this have a meaningful niche distinct from, say, Z wild charge Koko? Koko beats everything you had calced, without making sacrifices in other match ups. This is great at wall breaking, but it's toast vs offense. Not trying to diss the set, just curious how this has any value outside of surprise factor.
As KuraiTenshi26 said, NP Z-Hyper Beam PZ's able to break the mons listed in the calcs more reliably than Z-Wild Charge Koko, such as the aforementioned bulky Grass types like Mega Venu and Ferro. Even after using up Z-Hyper Beam, Tri Attack still hits like a truck thanks to Adaptability and even normal resists have a tough time switching in to boosted Tri Attacks because of not only the damage output being so high, but the fear of being statused by burn, para, or freeze on top of it. Plus, +2 Tri Attack in to regular Hyper Beam can still break Pokemon in half even after you used up your Z move, which helps mons like Scarf Keldeo, Ash-Gren and even Tapu Koko clean up teams way easier in the late game.

I personally feel this set's the way to use PZ over the Z-Conversion set because Z-Conversion is such a terrible sweeper set. Outsped by many Scarfers in the tier (even Landorus-T of all things) and depending on what type you covert in to, you'll have issues breaking certain cores, whereas NP Z-Hyper Beam just obliterates almost everything, even when unboosted. Also, although did mention surprise factor, a lot of players rn go off of the fact that you're potentially gonna set up a Z-Conversion, only to see their mega venusaur, toxapex, and tapu fini die in one, unboosted shot, which I feel is fantastic.
 
Nasty Plot Z-Hyper Beam Porygon-Z


Porygon-Z @ Normalium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Hyper Beam

- Thunderbolt / Dark Pulse

Credits go to KuraiTenshi26 for the set in the Lure That Threat thread. This thing is a fucking nuclear missile, and is way better than the Z-Conversion set imo. It's able to OHKO or heavily dent many of the premier walls in OU with Z-Hyper Beam, even when it's not boosted by Nasty Plot. It particularly pairs well with Scarf Keldeo, which appreciates this mon's ability to bust through most of its checks while also handling Gren.

Unboosted:

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 232 HP / 80 SpD Mega Venusaur: 358-422 (99.7 - 117.5%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 64 SpD Toxapex: 316-372 (103.9 - 122.3%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Gastrodon: 366-432 (85.9 - 101.4%) -- 50% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Tapu Fini: 358-422 (104.3 - 123%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Amoonguss: 374-440 (86.5 - 101.8%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 240 HP / 72+ SpD Mantine: 288-340 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock

Boosted:

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 568-670 (80.7 - 95.3%) -- 56.3% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 124 SpD Celesteela: 392-462 (98.4 - 116%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 0 HP / 0 SpD Tyranitar in Sand: 299-352 (87.6 - 103.2%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Celesteela: 319-376 (80.1 - 94.4%) -- 50% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 168 SpD Ferrothorn: 340-401 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Heatran: 425-501 (110.3 - 130.1%) -- guaranteed OHKO

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 200 HP / 0 SpD Magearna: 397-468 (113.1 - 133.3%) -- guaranteed OHKO


Not really judging on whether it's truly effective or not (it has that not-tiny problem that Dugtrio beats it - even Earthquake 2HKOes), but I appreciate the idea behind this set.

Many (me included) have been stubborn on making Porygon-Z a sweeper instead of a wallbreaker since Gen 4. I mean, it has a lot more in common with the likes of Kyurem-B and Hydreigon, which are unquestionably wallbreakers, than with sweepers such as Gengar (to mention non-spectacular examples).

Z-Conversion is a really cool and unique set and that, but it's like we are shoehorning Porygon-Z into something it's not meant to do.
 
Last edited:

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Celebrate
- Searing Shot
- Hidden Power [Ice] / Thunderbolt / Grass Knot / Energy Ball / Focus Blast

The rising Z-Celebrate Victini set. The most incredible thing in this set is surely Stored Power with 120 BS Power due to Z-Celebrate, which is truly better than Psychic or Psyshock. Victini can become a late game sweeper or a wallbreaker because Stored Power and Searing Shot hits incredibly hard. The last move is up to your choice, I personally use HP Ice because it can RK Zygarde and Lando without the need to set up directly. Thunderbolt can hit bulky waters and Greninja, as well as Grass Knot/Energy Ball, and Focus Blast can hit Rock types, but as I said it's up to you.

+1 252 SpA Victini Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 384-452 (100.5 - 118.3%) -- guaranteed OHKO
+1 252 SpA Victini Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 340-404 (94.9 - 112.8%) -- 68.8% chance to OHKO
+1 252 SpA Victini Thunderbolt vs. 0 HP / 0 SpD Greninja-Ash: 326-384 (114.3 - 134.7%) -- guaranteed OHKO
+1 252 SpA Victini Stored Power (120 BP) vs. 248 HP / 0 SpD Zapdos: 268-316 (69.9 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Grass Knot (120 BP) vs. 4 HP / 0 SpD Tyranitar-Mega in Sand: 188-222 (54.9 - 64.9%) -- guaranteed 2HKO
+1 252 SpA Victini Grass Knot (100 BP) vs. 252 HP / 24 SpD Suicune: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 4 SpD Tapu Koko: 309-364 (109.9 - 129.5%) -- guaranteed OHKO
+1 252 SpA Victini Thunderbolt vs. 252 HP / 16+ SpD Mantine: 332-392 (88.7 - 104.8%) -- 31.3% chance to OHKO
+1 252 SpA Victini Searing Shot vs. 0 HP / 4 SpD Magearna: 360-426 (119.6 - 141.5%) -- guaranteed OHKO
+1 252 SpA Victini Searing Shot vs. 248 HP / 8 SpD Assault Vest Magearna: 240-284 (66.1 - 78.2%) -- guaranteed 2HKO
+1 252 SpA Victini Stored Power (120 BP) vs. 0 HP / 0 SpD Nihilego: 390-458 (108.6 - 127.5%) -- guaranteed OHKO


http://replay.pokemonshowdown.com/gen7ou-621402044 Victini allows me to kill easily Gengar, Magnezone, and let Diancie just with 5%.
http://replay.pokemonshowdown.com/gen7ou-621404123 Classic sweep on an unprepared team.
http://replay.pokemonshowdown.com/gen7ou-621408908 vs the njnp rain. Victini outspeeds Swampert and sweeps the team easily.
This set is really cool. A lot of people initially counter Victini with Landorus and they don't anticipate being hit so hard by Searing Shot. I've been using Thunder for Mantine and Heatren who I've 2HKOed at +1 after SR damage. A good teammate is Mega Latias w/ Psyshock who covers the ground and water weakness and can kill Chansey after some Calm Minds.

Also can you not use Glaciate with Celebrate? Seems 100% better than HP Ice
 
This set is really cool. A lot of people initially counter Victini with Landorus and they don't anticipate being hit so hard by Searing Shot. I've been using Thunder for Mantine and Heatren who I've 2HKOed at +1 after SR damage. A good teammate is Mega Latias w/ Psyshock who covers the ground and water weakness and can kill Chansey after some Calm Minds.

Also can you not use Glaciate with Celebrate? Seems 100% better than HP Ice
Unfortunately, you can't. Glaciate and Celebrate come from two different events. It's also why you can't use Blue Flare over Searing Shot.
 
Trap kill a threat with Pyukumuku (for stall):



Pyukumuku @ Rocky Helmet
Ability: Innards Out
EVs: 252 HP
Hasty Nature
IVs: 0 Def / 0 SpD
- Counter
- Recover
- Toxic
- Taunt

So as you all know, Arena Trap is being suspected right now and will probably get banned.
Stall is thus facing an impossible problem: without Dugtrio there is just too many threats that stall cannot beat.

We can name some of the most significative: Hoopa U, Tapu Koko, Mega Mawile, Tapu Lele, Choice Band Tyranitar, Tapu Bulu, Mega Medicham, Gengar, Kartana.

Believe it or not, but Pyukumuku is able to switch and kill any of those threats (and even more).
But only one of them.
You just sack it to the threat you want to be removed, and all the job is done through Innards Out.

With a 252 HP investment, Pyukumuku hits 314 HP, which means you can potentially do that amount of damage (+ Rocky Helmet if physical contact) when OHKO'd on a switch.

Last thing: yeah it is super passive. But in my opinion it is one of stall's last weapon to deal with the huge varitety of stallbreakers SM OU has.
If you want to give it a go I recommand using it over Dugtrio on SPL stall.
 
Last edited:
This is a superior version:

Pyukumuku @ Iapapa Berry
Ability: Innards Out
EVs: 200 HP
Hasty Nature
IVs: 0 Def / 0 SpD
- Counter
- Recover
- Toxic
- Taunt

Lower HP helps to get Pyuku to die and still ensure that you can OHKO most of the aforementioned threats. This investment is made so you have as much HP as non invested Hoopa-U. This might still be lowered but it needs more testing to see what's the most optimal spread.

Iapapa Berry is a much better pick on this set because if you got a bad roll or misspredict, you were stuck with a useless, low on health Pyuku that can't do anything.
I figured that berry would give more freedom in its use, as you can now beat pokemons that deal ~80% to Pyuku (first hit activates Berry, which heals you back to 70% and then you are in KO range).
It also allows to play more risky with it.

A few people already asked me about that so I'm answering there:
Yes, Innards Out go through Substitute.

My first post was lacking some calcs so here we go:

252 SpA Magnet Tapu Koko Thunderbolt vs. 200 HP / 0 SpD Pyukumuku in Electric Terrain: 380-450 (126.2 - 149.5%) -- guaranteed OHKO

252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 200 HP / 0- Def Pyukumuku: 306-362 (101.6 - 120.2%) -- guaranteed OHKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 200 HP / 0- Def Pyukumuku: 276-325 (91.6 - 107.9%) -- 50% chance to OHKO

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 200 HP / 0- Def Pyukumuku: 351-414 (116.6 - 137.5%) -- guaranteed OHKO
252 Atk Pure Power Medicham-Mega Thunder Punch vs. 200 HP / 0- Def Pyukumuku: 272-320 (90.3 - 106.3%) -- 37.5% chance to OHKO

252 SpA Choice Specs Tapu Lele Psychic vs. 200 HP / 0 SpD Pyukumuku in Psychic Terrain: 295-348 (98 - 115.6%) -- 87.5% chance to OHKO
252 SpA Choice Specs Tapu Lele Psyshock vs. 200 HP / 0- Def Pyukumuku in Psychic Terrain: 291-343 (96.6 - 113.9%) -- 81.3% chance to OHKO

252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 200 HP / 0- Def Pyukumuku: 283-334 (94 - 110.9%) -- 62.5% chance to OHKO
252 SpA Choice Specs Hoopa-Unbound Psyshock vs. 200 HP / 0- Def Pyukumuku: 237-280 (78.7 - 93%) -- guaranteed 2HKO
252 SpA Choice Specs Hoopa-Unbound Thunderbolt vs. 200 HP / 0 SpD Pyukumuku: 320-378 (106.3 - 125.5%) -- guaranteed OHKO

252+ Atk Choice Band Tyranitar Stone Edge vs. 200 HP / 0- Def Pyukumuku: 273-322 (90.6 - 106.9%) -- 43.8% chance to OHKO
252+ Atk Choice Band Tyranitar Crunch vs. 200 HP / 0- Def Pyukumuku: 219-258 (72.7 - 85.7%) -- guaranteed 2HKO

I'm also provinding a few replays for those of you who are starving to see it in action:

http://replay.pokemonshowdown.com/gen7oususpecttest-628799916 killed Mega Mawile
http://replay.pokemonshowdown.com/gen7oususpecttest-628330183 killed Koko who would have put way too much pressure
http://replay.pokemonshowdown.com/gen7oususpecttest-628901458 removed Mega Medicham
 

PQD

I COULD BE BANNED!
Yawn Slowbro
This is a fun set which uses Slowbro's issue to be a Pokémon Magnet to things like Greninja-Ash, Tapu Koko, Latios, etc... By using Yawn on the switch, we force the opponent to switch / have a sleeping Pokémon. So we can easily use Scald or Toxic to weaken the opposing team.

Tapu Bulu is a good partner, providing a terrain to desactivate Misty or Electric Terrain.

http://replay.pokemonshowdown.com/gen7oususpecttest-629411330

That wasn't me who was playing but the replay shows the thing
This replay is a little bit dumb tho...

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Yawn
- Toxic / Psyshock
- Slack Off
 
Hexgar

Gengar @ Black Sludge
Ability: Cursed Body
EVs: 224 HP / 32 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Hex
- Will-O-Wisp

Gengar's unique typing and great move-pool allows it to become an extreme annoyance to fat teams. Gengars natural typing allows it to function well as a stallbreaker, but this is nothing new. By giving gengar a fatter spread, and revisiting the old wisp hex set, you are also able to sub up on mons like pex and m-venu and beat them 1v1. Common defensive cores like steela, pex, venu really can't do much vs you. Running sub also makes up a bit for gengars issue with pursuit trappers giving it some counter-play potential. It does have many flaws, from its lack of coverage and it's pitiful strength, but I do think it is extremely strong in match-ups vs many balances and other fatter teams.


0 SpA Toxapex Scald vs. 224 HP / 0 SpD Gengar: 67-79 (21.1 - 24.9%) -- possible 5HKO after Black Sludge recovery
0 SpA Venusaur-Mega Hidden Power Fire vs. 224 HP / 0 SpD Gengar: 65-77 (20.5 - 24.2%) -- possible 6HKO after Black Sludge recovery
0 Atk burned Celesteela Heavy Slam (120 BP) vs. 224 HP / 0 Def Gengar: 98-116 (30.9 - 36.5%) -- guaranteed 4HKO after Black Sludge recovery
32 SpA Gengar Hex (130 BP) vs. 252 HP / 124 SpD Celesteela: 159-187 (39.9 - 46.9%) -- guaranteed 3HKO after Leftovers recovery and burn damage



s/o Qplaz and Team Pokepals for making the set with me
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
presenting: mixmence with crits

i was playing through pokemon y recently and i caught a bagon. one of the first moves bagon learned was focus energy which really got me thinking. mence has a pretty good special attack stat and i figured i could make use of that so here it is


Salamence @ Scope Lens
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Focus Energy
- Draco Meteor
- Flamethrower
- Earthquake / Iron Tail / something dumb like outrage or tailwind maybe

basically what this set does is harass balance squads and lure in fat metal guys and lando. focus energy + scope lens means guaranteed crits that ignore draco meteor's spa drops meaning that you can spam attacks all you want. it's decently bulky too thanks to intimidate and it has a weirdly good trick room matchup. draco and flamethrower are mandatory imo, in the last slot it's a toss up between heatran/av gear and clef/lele/etc

you might have heard of critdra, a weird kingdra set with draco/hydro/filler/focus energy. in this meta, steels are everywhere which is why i think this set is better because it can actually just beat em up instead of doing 50% to av mage and then dying or something.

4 Atk Salamence Earthquake vs. 0 HP / 0 Def Magearna on a critical hit: 248-294 (82.3 - 97.6%) -- guaranteed 2HKO
252 SpA Salamence Draco Meteor vs. 252 HP / 24 SpD Landorus-Therian on a critical hit: 331-391 (86.6 - 102.3%) -- 18.8% chance to OHKO (i never make this roll)
252 SpA Salamence Draco Meteor vs. 252 HP / 64 SpD Toxapex on a critical hit: 199-235 (65.4 - 77.3%) -- guaranteed 2HKO
252 SpA Salamence Draco Meteor vs. 252 HP / 228+ SpD Assault Vest Tangrowth on a critical hit: 211-249 (52.2 - 61.6%) -- guaranteed 2HKO
4 Atk Salamence Iron Tail vs. 252 HP / 252+ Def Clefable on a critical hit: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
0- SpA Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Salamence: 196-232 (59.2 - 70%) -- guaranteed 2HKO
-1 0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 4- Def Salamence: 115-136 (34.7 - 41%) -- guaranteed 3HKO
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Salamence: 236-282 (71.2 - 85.1%) -- guaranteed 2HKO
http://replay.pokemonshowdown.com/gen7ou-647796523
http://replay.pokemonshowdown.com/gen7ou-647788255
http://replay.pokemonshowdown.com/gen7ou-647684184
http://replay.pokemonshowdown.com/gen7ou-647680815
http://replay.pokemonshowdown.com/gen7ou-647246500

as you can see by my ladder rank i'm not the best ou player but i had a lot of fun making and using this set so i decided to share it. thanks for reading!
 
Heatran has officially no counters.

Presenting Nature Power Heatran



Heatran @ Normalium Z / Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Nature Power
- Substitute / Earth Power
- Taunt / Stealth Rocks

Nature Power along any Tapu is capable of beating by itself any defensive mon that could check Heatran:

Electric Terrain calcs (Thunderbolt):

252 SpA Heatran Nature Power vs. 252 HP / 64 SpD Toxapex in Electric Terrain: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO
252 SpA Heatran Nature Power vs. 248 HP / 124+ SpD Mantine in Electric Terrain: 368-436 (98.6 - 116.8%) -- 87.5% chance to OHKO
252 SpA Heatran Nature Power vs. 252 HP / 24 SpD Suicune in Electric Terrain: 256-302 (63.3 - 74.7%)
252 SpA Heatran Gigavolt Havoc (175 BP) vs. 252 HP / 24 SpD Suicune in Electric Terrain: 498-588 (123.2 - 145.5%) -- guaranteed OHKO

Grassy Terrain calcs (Energyball):

252 SpA Heatran Nature Power vs. 252 HP / 252+ SpD Gastrodon in Grassy Terrain: 480-568 (112.6 - 133.3%) -- guaranteed OHKO
252 SpA Heatran Nature Power vs. 252 HP / 4 SpD Quagsire in Grassy Terrain: 836-984 (212.1 - 249.7%) -- guaranteed OHKO
252 SpA Heatran Nature Power vs. 0 HP / 4 SpD Tyranitar: 198-234 (58 - 68.6%) -- guaranteed 2HKO
252 SpA Heatran Bloom Doom (175 BP) vs. 0 HP / 4 SpD Tyranitar: 382-450 (112 - 131.9%) -- guaranteed OHKO

Psychic Terrain calcs (Extrasensory):

252 SpA Heatran Nature Power vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 184-218 (60.5 - 71.7%) -- guaranteed 2HKO
252 SpA Heatran Shattered Psyche (160 BP) vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 368-434 (121 - 142.7%) -- guaranteed OHKO
(EQ Venusaur? LuL)
252 SpA Heatran Nature Power vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 180-212 (49.5 - 58.4%) -- 98.8% chance to 2HKO
252 SpA Heatran Shattered Psyche (160 BP) vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 358-422 (98.6 - 116.2%) -- 87.5% chance to OHKO

Misty Terrain calcs (Moonblast):

252 SpA Heatran Nature Power vs. 4 HP / 0 SpD Zygarde: 216-256 (60.3 - 71.5%) -- guaranteed 2HKO
252 SpA Heatran Nature Power vs. 240 HP / 152 SpD Zygarde: 186-220 (44.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Heatran Twinkle Tackle (175 BP) vs. 240 HP / 152 SpD Zygarde: 340-402 (81.5 - 96.4%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Heatran Nature Power vs. 4 HP / 0 SpD Garchomp: 238-282 (66.4 - 78.7%) -- guaranteed 2HKO
252 SpA Heatran Nature Power vs. 0 HP / 4 SpD Latios: 192-226 (63.7 - 75%) -- guaranteed 2HKO
Z-move OHKO all 2HKO shown

This tech can also be used on Choiced sets as I did in the following replay (Scarf). It's "bad" but shows how I negate a free setup on Gyarados which usually walls offensive Heatran:

http://replay.pokemonshowdown.com/gen7ou-648559752
 
Psychic Terrain calcs (Extrasensory):

252 SpA Heatran Nature Power vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 184-218 (60.5 - 71.7%) -- guaranteed 2HKO
252 SpA Heatran Shattered Psyche (160 BP) vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 368-434 (121 - 142.7%) -- guaranteed OHKO
(EQ Venusaur? LuL)
252 SpA Heatran Nature Power vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 180-212 (49.5 - 58.4%) -- 98.8% chance to 2HKO
252 SpA Heatran Shattered Psyche (160 BP) vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 358-422 (98.6 - 116.2%) -- 87.5% chance to OHKO
Nature Power in Psychic Terrain turns into Psychic not Extrasensory, giving it a base 175 ZMove too. It doesnt seem to change much vs the Pokemon already stated, but I listed the new calcs for you + a more SpDef Pex:)
252 SpA Heatran Psychic vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO

252 SpA Heatran Shattered Psyche (175 BP) vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 404-476 (132.8 - 156.5%) -- guaranteed OHKO

252 SpA Heatran Psychic vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 204-240 (56.1 - 66.1%) -- guaranteed 2HKO

252 SpA Heatran Shattered Psyche (175 BP) vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 392-462 (107.9 - 127.2%) -- guaranteed OHKO

252 SpA Heatran Psychic vs. 252 HP / 176+ SpD Toxapex in Psychic Terrain: 174-206 (57.2 - 67.7%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Heatran Shattered Psyche (175 BP) vs. 252 HP / 176+ SpD Toxapex in Psychic Terrain: 338-398 (111.1 - 130.9%) -- guaranteed OHKO

Just to note, the Damage Calc seems to have Nature Power under Psychic Terrain as 80bp instead of 90, might be missing something silly but heres two sources saying its Psychic and Showdown seems to be summoning Psychic too
https://bulbapedia.bulbagarden.net/wiki/Nature_Power_(move)
https://www.serebii.net/attackdex-sm/naturepower.shtml

I love Nature Power this gen so much, can give really nice coverage with the moves being boosted to pseudo stab due to the terrain. Made a team a while back with Nature Power Whimsicott for a priority Tbolt and Energy Ball C:
 
Nature Power in Psychic Terrain turns into Psychic not Extrasensory, giving it a base 175 ZMove too. It doesnt seem to change much vs the Pokemon already stated, but I listed the new calcs for you + a more SpDef Pex:)
252 SpA Heatran Psychic vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO

252 SpA Heatran Shattered Psyche (175 BP) vs. 252 HP / 64 SpD Toxapex in Psychic Terrain: 404-476 (132.8 - 156.5%) -- guaranteed OHKO

252 SpA Heatran Psychic vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 204-240 (56.1 - 66.1%) -- guaranteed 2HKO

252 SpA Heatran Shattered Psyche (175 BP) vs. 248 HP / 156+ SpD Venusaur-Mega in Psychic Terrain: 392-462 (107.9 - 127.2%) -- guaranteed OHKO

252 SpA Heatran Psychic vs. 252 HP / 176+ SpD Toxapex in Psychic Terrain: 174-206 (57.2 - 67.7%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Heatran Shattered Psyche (175 BP) vs. 252 HP / 176+ SpD Toxapex in Psychic Terrain: 338-398 (111.1 - 130.9%) -- guaranteed OHKO

Just to note, the Damage Calc seems to have Nature Power under Psychic Terrain as 80bp instead of 90, might be missing something silly but heres two sources saying its Psychic and Showdown seems to be summoning Psychic too
https://bulbapedia.bulbagarden.net/wiki/Nature_Power_(move)
https://www.serebii.net/attackdex-sm/naturepower.shtml

I love Nature Power this gen so much, can give really nice coverage with the moves being boosted to pseudo stab due to the terrain. Made a team a while back with Nature Power Whimsicott for a priority Tbolt and Energy Ball C:
I haven't tested Psychic Terrain on Showdown, but according to damage calculator, as you said, has 80 BP, which is what Extrasensory is. Still I believe this set would only be paired along Koko and Bulu.
 

PQD

I COULD BE BANNED!
Chople Berry Heatran
Heatran @ Chople Berry
Ability: Flash Fire
EVs: 36 Def / 220 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Toxic
Chople Berry permits Heatran to lure Kartana, Pinsir-Mega, Z-Celebrate Victini, and some other things using Fighting-type attacks, then K.O. it or toxic it.
Kartana calcs:
+2 252 Atk Kartana Sacred Sword vs. 0 HP / 36 Def Chople Berry Heatran: 232-273 (71.8 - 84.5%) -- guaranteed 2HKO
252 Atk Kartana All-Out Pummeling (175 BP) vs. 0 HP / 36 Def Chople Berry Heatran: 225-265 (69.6 - 82%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. 0 HP / 0 SpD Kartana: 1692-1992 (653.2 - 769.1%) -- guaranteed OHKO

Pinsir-Mega calcs:
+2 252 Atk Pinsir-Mega Close Combat vs. 0 HP / 4 Def Chople Berry Heatran: 283-333 (87.6 - 103%) -- 25% chance to OHKO
220 SpA Heatran Fire Blast vs. 0 HP / 0 SpD Pinsir-Mega: 386-456 (142.4 - 168.2%) -- guaranteed OHKO

Pinsir-Mega generally has Earthquake, but we never know...

Victini calcs:
+1 252 SpA Victini Focus Blast vs. 0 HP / 0 SpD Chople Berry Heatran: 156-184 (48.2 - 56.9%) -- 91.4% chance to 2HKO

220 SpA Heatran Earth Power vs. +1 0 HP / 4 SpD Victini: 128-152 (37.5 - 44.5%) -- guaranteed 2HKO after Stealth Rock
Or Toxic it.

Charizard-Mega-Y calcs:
252 SpA Charizard-Mega-Y Focus Blast vs. 0 HP / 0 SpD Chople Berry Heatran: 145-171 (44.8 - 52.9%) -- 27.3% chance to 2HKO
Toxic it.

Magearna calcs:
252 SpA Magearna All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Chople Berry Heatran: 198-233 (61.3 - 72.1%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. 0 HP / 4 SpD Magearna: 312-368 (103.6 - 122.2%) -- guaranteed OHKO

Gengar calcs:
252 SpA Choice Specs Gengar Focus Blast vs. 0 HP / 0 SpD Chople Berry Heatran: 187-220 (57.8 - 68.1%) -- guaranteed 2HKO
252 SpA Choice Specs Gengar Shadow Ball vs. 0 HP / 0 SpD Heatran: 186-220 (57.5 - 68.1%) -- guaranteed 2HKO

220 SpA Heatran Earth Power vs. 4 HP / 0 SpD Gengar: 244-288 (93.1 - 109.9%) -- guaranteed OHKO after Stealth Rock

Tapu Bulu calcs:
252+ Atk Choice Band Tapu Bulu Superpower vs. 0 HP / 36 Def Chople Berry Heatran: 198-233 (61.3 - 72.1%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252 Atk Tapu Bulu Superpower vs. 0 HP / 36 Def Chople Berry Heatran: 240-283 (74.3 - 87.6%) -- guaranteed 2HKO after Grassy Terrain recovery

220 SpA Heatran Fire Blast vs. 0 HP / 0 SpD Tapu Bulu: 368-434 (130.9 - 154.4%) -- guaranteed OHKO

Alakazam-Mega calcs:
252 SpA Alakazam-Mega Focus Blast vs. 0 HP / 0 SpD Chople Berry Heatran: 156-184 (48.2 - 56.9%) -- 91.4% chance to 2HKO
Toxic it.

Keldeo calcs:
252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 36 Def Chople Berry Heatran: 190-225 (58.8 - 69.6%) -- guaranteed 2HKO
(ok he will use Scald or Hydro Pump, but please don't destroy my hype ;_;)
Toxic it.

Lopunny-Mega calcs:
252 Atk Lopunny-Mega High Jump Kick vs. 0 HP / 36 Def Chople Berry Heatran: 202-238 (62.5 - 73.6%) -- guaranteed 2HKO
Be careful against Power-Up Punch Lopunny-Mega.

220 SpA Heatran Fire Blast vs. 0 HP / 4 SpD Lopunny-Mega: 181-214 (66.7 - 78.9%) -- guaranteed 2HKO after Stealth Rock
Or Toxic it.

Scizor-Mega calcs:
+2 64+ Atk Scizor-Mega Superpower vs. 0 HP / 36 Def Chople Berry Heatran: 259-305 (80.1 - 94.4%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. 248 HP / 16 SpD Scizor-Mega: 696-820 (202.9 - 239%) -- guaranteed OHKO

Breloom calcs:
+2 252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 36 Def Chople Berry Heatran: 257-304 (79.5 - 94.1%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. 0 HP / 4 SpD Breloom: 528-624 (202.2 - 239%) -- guaranteed OHKO

Buzzwole calcs:
184+ Atk Buzzwole Focus Punch vs. 0 HP / 36 Def Chople Berry Heatran: 249-294 (77 - 91%) -- guaranteed 2HKO
252+ Atk Buzzwole Hammer Arm vs. 0 HP / 36 Def Chople Berry Heatran: 174-205 (53.8 - 63.4%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. 196 HP / 12 SpD Buzzwole: 572-674 (141.5 - 166.8%) -- guaranteed OHKO

Staraptor calcs:
252+ Atk Choice Band Staraptor Close Combat vs. 0 HP / 36 Def Chople Berry Heatran: 187-220 (57.8 - 68.1%) -- guaranteed 2HKO

220 SpA Heatran Fire Blast vs. -1 0 HP / 0 SpD Staraptor: 399-469 (128.2 - 150.8%) -- guaranteed OHKO

Tornadus-Therian calcs:
4 Atk Life Orb Tornadus-Therian Superpower vs. 0 HP / 36 Def Chople Berry Heatran: 103-122 (31.8 - 37.7%) -- 91.9% chance to 3HKO

220 SpA Heatran Fire Blast vs. 0 HP / 0- SpD Tornadus-Therian: 214-253 (71.5 - 84.6%) -- Guaranteed OHKO after Stealth Rock and Life Orb Damage
 
Last edited:
Sub Z Magnezone with HP Ice



Celesteela's fren (Magnezone) @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Substitute​

Since many teams has Celesteela + 4x Ice-weak mon (Lando or Zygarde), this Magnezone set could get at least 2 kills per game easily. Z Thunderbolt means you can still trap and kills M-Scizor depsite lacking HP Fire. This set is best use with Steel-hate team but already handle Ferrothorn decently well (or have HP Fire on something else for it).

252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Celesteela: 446-528 (112 - 132.6%) -- guaranteed OHKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 248 HP / 16 SpD Scizor-Mega: 309-364 (90 - 106.1%) -- guaranteed OHKO after Stealth Rock
252+ SpA Magnezone Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 340-400 (89 - 104.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Magnezone Hidden Power Ice vs. 0 HP / 4 SpD Zygarde: 300-356 (84 - 99.7%) -- 37.5% chance to OHKO after Stealth Rock
It OHKO Mage
This is Z-Thunder as I used Magnezone on rain team, and it can OHKO Heatran after SR.
252+ SpA Magnezone Gigavolt Havoc (185 BP) vs. 248 HP / 0 SpD Heatran: 315-372 (81.8 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock

 
Sub-Punch Buzzwole

F L E X (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 196 HP / 200 Atk / 112 SpD
Adamant Nature
- Substitute
- Focus Punch
- Earthquake
- Ice Punch / Leech Life

I hate lando, you hate lando, we all hate cele/pex, trick room is cheese. Here's a unique breaker that can blow up all the stuff we dislike, while flexing on the entire tier.

The set can set up a slow substitute on those poor scizors and landos that are delusional enough to think they check this sub-abusing behemoth, and then laughs in intense focus as their weak attacks fail to break these 404 HP subs. The spdef ensures that quagsire's scald or weaker cannot one-shot this sub, and the rest is poured into attack to reach 400 atk, ensuring your focus punches and earthquakes do 50+ to the bulkiest stuff in the tier.

Mega Heracross cannot keep itself healthy throughout a game as it cannot run leftovers or abuse leech life.
I C E P U N C H
Hega Heracross takes your mega slot, meaning you cannot pair with Zard X, an incredible partner for buzzwole.
Mega Heracross looks ugly as hell, but just look at that glorious physique of buzzwole's.

0 SpA Quagsire Scald vs. 196 HP / 112 SpD Buzzwole: 84-100 (20.7 - 24.7%) -- possible 6HKO after Leftovers recovery
200+ Atk Buzzwole Focus Punch vs. 252 HP / 252+ Def Quagsire: 219-258 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Toxapex Scald vs. 196 HP / 112 SpD Buzzwole: 73-87 (18 - 21.5%) -- possible 7HKO after Leftovers recovery
200+ Atk Buzzwole Earthquake vs. 252 HP / 24 Def Toxapex: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO
(Pex has to run spdef so that greninja can't just cheese its way through it)

0 SpA Alomomola Scald vs. 196 HP / 112 SpD Buzzwole: 58-70 (14.3 - 17.3%) -- possible 9HKO after Leftovers recovery
200+ Atk Buzzwole Focus Punch vs. 40 HP / 216+ Def Alomomola: 235-277 (48.8 - 57.5%) -- 53.1% chance to 2HKO after Leftovers recovery

0 Atk Technician Scizor-Mega Bullet Punch vs. 196 HP / 0 Def Buzzwole: 69-82 (17 - 20.2%) -- possible 7HKO after Leftovers recovery
200+ Atk Buzzwole Focus Punch vs. 248 HP / 244+ Def Scizor-Mega: 156-184 (45.4 - 53.6%) -- 41% chance to 2HKO

^^^Look at all of the things that lose a pp war 1v1^^^ focus punch has 32 PP, you aren't outstalling the flex lord any time soon.

200+ Atk Buzzwole Focus Punch vs. 248 HP / 252+ Def Skarmory: 156-184 (46.8 - 55.2%) -- 70.7% chance to 2HKO

^^Click Roost, I dare you^^ Lose that flying typing for a turn and enjoy surviving at 1 hp.

0 Atk Ferrothorn Gyro Ball (71 BP) vs. 196 HP / 0 Def Buzzwole: 55-66 (13.6 - 16.3%) -- possibly the worst move ever

Free setup.

252 Atk Landorus-Therian Earthquake vs. 196 HP / 0 Def Buzzwole: 67-79 (16.5 - 19.5%) -- possible 8HKO after Leftovers recovery
252+ Atk Landorus-Therian Smack Down vs. 196 HP / 0 Def Buzzwole: 50-59 (12.3 - 14.6%) -- possibly the worst move ever
0 SpA Landorus-Therian Hidden Power Ice vs. 196 HP / 112 SpD Buzzwole: 62-74 (15.3 - 18.3%) -- possible 8HKO after Leftovers recovery
-1 200+ Atk Buzzwole Ice Punch vs. 252 HP / 216+ Def Landorus-Therian: 196-232 (51.3 - 60.7%) -- 88.7% chance to 2HKO after Leftovers recovery

^^sub can actually protect you from intimidate^^

252+ Atk Choice Band Zygarde Thousand Arrows vs. 196 HP / 0 Def Buzzwole: 76-90 (18.8 - 22.2%) -- possible 6HKO after Leftovers recovery
252+ Atk Choice Band Zygarde Extreme Speed vs. 196 HP / 0 Def Buzzwole: 90-107 (22.2 - 26.4%) -- possible 5HKO after Leftovers recovery
200+ Atk Buzzwole Ice Punch vs. 4 HP / 0 Def Zygarde: 312-368 (87.1 - 102.7%) -- 18.8% chance to OHKO

You have to be banded espeed or you click outrage to break this sub.

http://replay.pokemonshowdown.com/gen7ou-652263780 vs trick room. Buzzwole annihilates TR when played right. opp was 1830 elo.
http://replay.pokemonshowdown.com/gen7ou-651382294 vs p2(?)'s OLT semi-stall. Scizor is no counter. opp was 1728 elo.
http://replay.pokemonshowdown.com/gen7ou-652582315 "dead weight vs rain lol-" where there's a ferrothorn, there's free setup. opp was 1636 elo.
http://replay.pokemonshowdown.com/gen7ou-650928427 vs offense. Buzzwole dismantles the lando-gearna glue core. opp was 1546 elo. Buzzwole also demonstrates its effectiveness as a salt magnet.
http://replay.pokemonshowdown.com/gen7ou-650721197 vs offense... with 4 fighting resists. opp was 1618 elo.
http://replay.pokemonshowdown.com/gen7ou-650717197 vs some weird webs offense. Offense almost always has some mon which lets buzzwole set up, so it can near always put in work. opp was 1609 elo.
http://replay.pokemonshowdown.com/gen7ou-652257151 turn 3. just to illustrate how skarmory does not counter buzzwole. opp was 1693 elo.

Oh yeah, buzzwole's nickname must be related to flexing or the set doesn't work at all. The salt induction of getting flexed on by an unranked, BL-tier mon is integral to this set's success. Enjoy!
 
Last edited:
as i said, i would add the sets robopoke posted if they started to take lives, and bulky dd magearna and mewnium mew ended up doing that soon enough
toxic scizor was added because it shows that u-turn slot can be thrown away sometimes
z-dig greninja is a personal bias of mine, so i added that set since it is actually hotter right now with spdef pex or av magearna on every team oml
i added z-nature power heatran

re: everything i rejected

the alakazam sets posted were never viable in any metagame
nature power camerupt is cool but nothing out of the ordinary now
spdef drill outclassed
bulldoze ferro, maxhp leftovers kartana (id add timid kart tho for real), scope mence, spdef nihilego, and normalium pz are nice memes
use 3 attacks zardx instead of sd tpunch lol
zfight > zdig on weavile pls
thunder > thunderbolt on non rain makes no sense despite your reasoning
you're making manaphy worse than it already is sorry no
z-celebrate victini is standard now, not creative
hexgar could possibly good. i think it wouldve been used by now since metronome was considered before that in tour lol
leftovers on tran pls, chople doesnt do much anyways
use z-flash cannon, not hp ice zone. niggaz whomst run zone that cannot trap ferros
pyukumuku.... quagsire exists my nigga. i respect the heat tho
yawn bro is trash and slowbro bout to get ur'd too
araquanid (rip), necrozma and buzzwole are unranked now
 
Endeavor 3atks or Sub Endeavor Diancie

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 172 Atk / 84 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power / Hidden Power [Fire]
- Endeavor

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Substitute
- Endeavor


I'm sure you've probably seen this once or twice (cough aim cough) but I thought I'd put it here.

172atk guarantees KO on Chansey with Diamond Storm after Endeavor.
Sub reliably weakens you to strengthen your endeavor.

http://replay.pokemonshowdown.com/gen7ou-637902917 - Turn 16 (I'm st8)
I thought I had more but apparently not :(.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top