Gen 1 Slowpoke [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]

While its stats are mediocre, Slowpoke is blessed with excellent tools that help mitigate this issue and make it a potent offensive threat in PU. Its initially terrible Special can be boosted with Amnesia, turning it into a devastating wallbreaker that can be very hard to KO. While Slowpoke's Speed is the worst in the game, Slowpoke can actually outspeed many foes due to its access to Thunder Wave and a boosting move. Slowpoke's excellent Water / Psychic typing grants neutral coverage against every foe except itself and lets it hit common threats like Nidoqueen and Rapidash for super effective damage. However, Slowpoke's awful base Special and Speed force it to spend multiple turns setting up, providing time for foes to break through or wear it down. This makes Slowpoke an all-or-nothing Pokemon: it often gets only one opportunity per game to set up, and it will rarely sweep due to how much damage it takes in the process. However, when played correctly, Slowpoke can smash through or cripple key pieces of the opposing team, paving the way for a teammate to clean late-game.

name: Amnesia
move 1: Thunder Wave
move 2: Amnesia
move 3: Psychic
move 4: Surf

[SET COMMENTS]
Set Description
=========
Thunder Wave lets Slowpoke spread paralysis, making its terrible Speed matter less while also aiding its teammates. Amnesia boosts Slowpoke's Special, letting it both hit very hard and take special attacks much better. It also reapplies the Speed drop from paralysis, letting Slowpoke outspeed foes even when it's paralyzed. Psychic and Surf are Slowpoke's two main STAB attacks. The former is more spammable due to its chance to lower the target's Special, while the latter hits opposing Psychic-types for neutral damage and hits Fire- and Ground-types like Rapidash and Graveler super effectively.

Slowpoke is best paired with speedy and powerful wallbreakers like Fearow and Pinsir, as it can cripple or KO crucial parts of the opposing team, making it easier for them to sweep. Slowpoke can easily set up on Omanyte, making it an excellent partner to Rapidash and Arcanine. Slowpoke enjoys fellow paralysis spreaders like Abra and Staryu, as they let it skip having to paralyze its foe while setting up, and combined they force more paralysis on the opposing team. Slowpoke can be used as a lead, beating or crippling offensive Fire-type leads, like Rapidash, Arcanine, and Magmar. However, Slowpoke loses quite badly to sleep leads, and it's vulnerable to Dragonair's Wrap. Alternatively, it can be used in the back and enter after a threat like Rapidash or Staryu lacking Thunderbolt gets a KO, forcing the opponent into a difficult situation where they must either sacrifice an important Pokemon or give Slowpoke a free turn.

[STRATEGY COMMENTS]
Other Options
=============
Rest or Reflect can be used over either of Slowpoke's attacking moves. The former increases Slowpoke's longevity, making it easier for it to potentially sweep teams. However, Slowpoke's average physical bulk still leaves it 3HKOed by common foes like Fearow and Nidoqueen. The latter makes it much harder for physical attackers to break through it, but damage can still accumulate quickly over time, and many common physical attackers can bypass this boost through critical hits, such as Fearow and Pinsir. Additionally, only having one attacking move can leave Slowpoke walled by either Psychic-types, like Abra and Drowzee, or Water-types, like Staryu and Seaking. Ice-type moves may initially seem useable, since they target Grass-types and Dragonair, foes Slowpoke has huge trouble with. However, Psychic already hits every viable Grass-type for super effective damage, and if it can land an attack, Thunder Wave is more than enough to ruin Dragonair. Additionally, relying on Ice / Water coverage results in Slowpoke being walled by Water-types, while Ice / Psychic coverage is strictly worse against Psychic- and Fire-types than Slowpoke's STAB combination.

Checks and Counters
===================

**Sleep Inducers**: Every unparalyzed sleep user can outspeed Slowpoke and put it to sleep. Notably, Drowzee and Vileplume don't mind paralysis or Slowpoke's unboosted attacks that much, and thus are likely to eventually land sleep. However, other sleepers such as Gastly dislike Slowpoke's attacks and Thunder Wave, letting Slowpoke get past them if it gets lucky.

**Thunderbolt Users**: Nidoqueen, Gastly, Staryu, and Dragonair can 2HKO Slowpoke with Thunderbolt. However, these foes must be wary of taking Slowpoke's boosted attacks, and all but Nidoqueen hate Thunder Wave.

**Physical Wallbreakers**: Fearow and Pinsir can easily overwhelm Slowpoke while it's setting up. However, they are liable to take paralysis and significant damage while doing so, and thus they prefer only coming in against Slowpoke to revenge kill it.

**Weepinbell**: Weepinbell outspeeds Slowpoke, and its Razor Leaf has a 53.8% chance to OHKO with a critical hit. Weepinbell can also easily put Slowpoke into guaranteed KO range using Wrap, and it isn't OHKOed by a +2 Psychic.

**Partial Trapping**: Every unparalyzed Pokemon with a partial trapping move can outspeed, pivot around, and wear Slowpoke down into KO range. However, many of these, such as Pinsir and Rapidash, rely on very inaccurate partial trapping moves, and thus they need unreasonable amounts of luck to get Slowpoke into KO range from full. Wrap users and Dragonair in particular threaten Slowpoke the most due to Wrap having the highest accuracy out of any partial trapping move.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/phoopes.96315/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 1/2

[OVERVIEW]

While its stats are mediocre to terrible, Slowpoke is blessed with excellent tools that help mitigate this issue and make it among the most dangerous Pokemon in PU. Its initially terrible Special can be boosted with Amnesia, turning it into a devastating wallbreaker that can be very hard to KO. While Slowpoke's Speed is the worst in the game, Slowpoke can actually find itself outspeeding many foes due to its access to Thunder Wave and a boosting move. This is all coupled with Slowpoke's excellent Water/Psychic typing, which grants neutral coverage against every other foe except itself, and lets it hit common threats like Nidoqueen and Rapidash for super effective damage. However, Slowpoke's awful base Special and Speed force it to use multiple turns setting up, leaving it easily broken through or worn down during that time. This very much makes Slowpoke an all-or-nothing Pokemon: it often gets only one opportunity per game to set up, and it will rarely sweep due to how much damage it takes while doing that. However, when played correctly, Slowpoke can smash through or cripple key pieces of the opposing team, paving the way for a teammate to clean late-game. (excellent)

name: Amnesia
move 1: Thunder Wave
move 2: Amnesia
move 3: Psychic
move 4: Surf

[SET COMMENTS]
Set Description
=========
Thunder Wave lets Slowpoke spread paralysis, making its terrible Speed matter less while also aiding its teammates. Amnesia boosts Slowpoke's Special, letting it both hit very hard and take special attacks much better. Against a paralyzed foe it also reapplies the Speed drop, letting Slowpoke outspeed them even when its paralyzed. Psychic and Surf are Slowpoke's two main STAB attacks. The former is more spammable due to its chance to lower the target's Special, while the latter hits opposing Psychic-types for neutral damage while also hitting Fire- and Ground-types like Rapidash and Graveler super effectively.

Slowpoke is best paired with speedy and powerful wallbreakers like Fearow and Pinsir, as it can cripple or KO crucial parts of the opposing team, making it easier for them to sweep. Slowpoke can easily set up on Omanyte, making it an excellent partner to Rapidash and Arcanine. Slowpoke enjoys fellow paralysis spreaders like Abra and Staryu, as they let it skip having to paralyze its foe while setting up, and combined they force more paralysis on the opposing team. Slowpoke can be used as a lead, capable of beating or crippling common leads like Rapidash and Fearow, though it does have shaky matchups against leading sleepers. Alternatively, it can be used in the back and switch in when a threat like Nidoqueen gets a KO, forcing the opponent into a difficult situation where they must either sacrifice an important Pokemon or give Slowpoke a free turn.

[STRATEGY COMMENTS]
Other Options
=============
Rest or Reflect can be used over either of Slowpoke's attacking moves. The former increases its longevity in a manner similar its evolution's infamous TobyBro set. (try not to reference other sets if possible, also "infamous" should be changed for GP style reasons) However, Slowpoke's average physical bulk still leaves it 3HKOed by common foes like Fearow and Rapidash. The latter makes it much harder for physical attackers to break through it, but damage can still accumulate quickly over time, and many common physical attackers can bypass this boost by either using their high critical hit rate, such as Fearow, or a guaranteed critical hit, such as Pinsir with its Slash. Additionally, only having one attacking move can leave Slowpoke walled by either Psychic-types like Abra and Drowzee, or Water-types like Staryu and Seaking. (talk about Ice moves even if its to say "this really doesn't have a use case")

Checks and Counters
===================

**Sleep inducers**: Due to it having the lowest Speed in the game, every unparalyzed sleep user can outspeed Slowpoke and put it to sleep. Notably, Drowzee and Vileplume don't mind paralysis and Slowpoke's unboosted attacks that much, and thus are guarantee to eventually land sleep. However, other sleepers such as Gastly dislike Slowpoke's attacks and rely on an inaccurate sleep move, letting Slowpoke get past them if it gets lucky.

**Physical wallbreakers**: Fearow and Pinsir can easily overwhelm Slowpoke while it's setting up. However, they are liable to get paralyzed and take significant damage while doing so, and thus they prefer only coming into Slowpoke to revenge kill it.

**Parital-trapping**: Due to it having the lowest Speed in the game, every unparalyzed Pokemon with a partial trapping move can outspeed, pivot around, and wear Slowpoke down into KO range. However, many such as Pinsir and Rapidash rely on very inaccurate partial-trapping moves, and thus they need unreasonable amounts of luck to get Slowpoke into KO range from full. Wrap users, notably Dragonair, threaten Slowpoke the most due to Wrap having the highest accuracy out of any partial-trapping move.

(tbolt users should prob have a section since Slowpoke has 40 Special)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/

Grammar checked by:
 

phoopes

I did it again
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Overview:
I think calling Slowpoke "among the most dangerous Pokemon in PU" is hyping it up a bit too much when I feel like it's C-rank at best. Probably tone it down a bit with the wording there.

Set Comments:
Against a paralyzed foe it also reapplies the Speed drop, letting Slowpoke outspeed them even when it's paralyzed.
Added an apostrophe where necessary

capable of beating or crippling common leads like Rapidash and Fearow
I don't think these are common leads from my experience anymore (or at least not Fearow). In fact, I'd say Slowpoke isn't really that great of a lead at all. It's outsped by Sleepers, Dragonair and Staryu have Thunderbolt so those are pretty tenuous... so yeah if someone is going with a fast Fire lead like Rapidash, Arcanine, or Magmar you're good. So I think framing it as an anti-Fire lead is better.

Also unsure of the Nidoqueen situation you mentioned. If I'm reading it right, you're saying that if Nidoqueen KOs one of your Pokemon, you bring in Slowpoke... which gets outsped and 2HKOed by Thunderbolt. I might not be understanding what you're saying, but that doesn't seem like a play to me, unless you know the opposing Nidoqueen has dropped TBolt for Sub. Even then EQ is a 95% 3HKO so like... eh. So Slowpoke gets 1 hit in on Queen and does less than half damage with Surf. Maybe it gets two hits in and leaves Queen hanging by a thread, but only in the second, less likely scenario. Just doesn't seem like a worthwhile trade to me.

Other Options:
However, Slowpoke's average physical bulk still leaves it 3HKOed by common foes like Fearow and Rapidash.
Rapidash only 3HKOs with Fire Blast -> Fire Blast -> Hyper Beam that are all like max rolls if I did my math correctly. It's a very unlikely scenario.

Checks and Counters:
Notably, Drowzee and Vileplume don't mind paralysis and Slowpoke's unboosted attacks that much, and thus are guarantee to eventually land sleep. However, other sleepers such as Gastly dislike Slowpoke's attacks and rely on an inaccurate sleep move, letting Slowpoke get past them if it gets lucky.
Being picky here but it's def not a guarantee because Hypnosis/Sleep Powder can absolutely miss three times in a row haha (using three here because Vileplume is 3HKOed by unboosted Psychic). I also think separating Drowzee and Gastly into different categories basically is odd, since they're both going for Hypnosis.

Thunderbolt users:
Staryu and Dragonair are worth mentions I think, the 2HKO isn't guaranteed but they can also trade Thunder Waves with Slowpoke so that sucks for Slowpoke too.

---

Going to hold off on calling this 2/2 for now, but we're well on our way.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

[OVERVIEW]

While its stats are mediocre to terrible, Slowpoke is blessed with excellent tools that help mitigate this issue and make it a potent offensive threat in PU. Its initially terrible Special can be boosted with Amnesia, turning it into a devastating wallbreaker that can be very hard to KO. While Slowpoke's Speed is the worst in the game, Slowpoke can actually find itself outspeeding many foes due to its access to Thunder Wave and a boosting move. This is all coupled with Slowpoke's excellent Water / Psychic typing (add spaces around the slash), (RC) which grants neutral coverage against every other foe except itself, (RC) and lets it hit common threats like Nidoqueen and Rapidash for super effective damage. However, Slowpoke's awful base Special and Speed force it to use spend multiple turns setting up, leaving it easily providing time for foes to break through or wear it down broken through or worn down during that time. This very much makes Slowpoke an all-or-nothing Pokemon: it often gets only one opportunity per game to set up, and it will rarely sweep due to how much damage it takes in the process while doing that. However, when played correctly, Slowpoke can smash through or cripple key pieces of the opposing team, paving the way for a teammate to clean late-game.

name: Amnesia
move 1: Thunder Wave
move 2: Amnesia
move 3: Psychic
move 4: Surf

[SET COMMENTS]
Set Description
=========
Thunder Wave lets Slowpoke spread paralysis, making its terrible Speed matter less while also aiding its teammates. Amnesia boosts Slowpoke's Special, letting it both hit very hard and take special attacks much better. Against a paralyzed foe it It also reapplies the Speed drop from paralysis, letting Slowpoke outspeed foes them even when it's paralyzed. Psychic and Surf are Slowpoke's two main STAB attacks. The former is more spammable due to its chance to lower the target's Special, while the latter hits opposing Psychic-types for neutral damage and hits while also hitting Fire- and Ground-types like Rapidash and Graveler super effectively.

Slowpoke is best paired with speedy and powerful wallbreakers like Fearow and Pinsir, as it can cripple or KO crucial parts of the opposing team, making it easier for them to sweep. Slowpoke can easily set up on Omanyte, making it an excellent partner to Rapidash and Arcanine. Slowpoke enjoys fellow paralysis spreaders like Abra and Staryu, as they let it skip having to paralyze its foe while setting up, and combined they force more paralysis on the opposing team. Slowpoke can be used as a lead, with it beating or crippling offensive Fire-type leads, (AC) like in Rapidash, Arcanine, and Magmar. However, Slowpoke loses quite badly to sleep leads, and it's vulnerable (spelling) to Dragonair's Wrap. Alternatively, it can be used in the back and switch in enter after when a threat like Rapidash or Staryu lacking Thunderbolt gets a KO, forcing the opponent into a difficult situation where they must either sacrifice an important Pokemon or give Slowpoke a free turn.

[STRATEGY COMMENTS]
Other Options
=============
Rest or Reflect can be used over either of Slowpoke's attacking moves. The former increases Slowpoke's longevity, making it easier for it to potentially sweep teams. However, Slowpoke's average physical bulk still leaves it 3HKOed by common foes like Fearow and Nidoqueen. The latter makes it much harder for physical attackers to break through it, but damage can still accumulate quickly over time, and many common physical attackers can bypass this boost by either using through critical hits, their high critical hit rate, such as Fearow and Pinsir., or a guaranteed critical hit, such as Pinsir with its Slash. Additionally, only having one attacking move can leave Slowpoke walled by either Psychic-types, (AC) like Abra and Drowzee, or Water-types, (AC) like Staryu and Seaking. Ice-type moves may initially seem useable, (AC) since they target Grass-types and Dragonair, foes Slowpoke has huge trouble with. However, its Psychic already hits every viable Grass-type for super effective damage, and if it can land an attack, Thunder Wave is more than enough to ruin Dragonair. Additionally, relying on Ice/Water coverage results in Slowpoke being walled by Water-types, while Ice/Psychic coverage is strictly worse against Psychic- and Fire-types than Slowpoke's STAB combination.

Checks and Counters
===================

**Sleep inducers Inducers**: Due to it having the lowest Speed in the game, every Every unparalyzed sleep user can outspeed Slowpoke and put it to sleep. Notably, Drowzee and Vileplume don't mind paralysis or and Slowpoke's unboosted attacks that much, and thus are likely to eventually land sleep. However, other sleepers such as Gastly dislike Slowpoke's attacks and Thunder Wave, letting Slowpoke get past them if it gets lucky.

**Thunderbolt users Users**: Due to it having 40 Special, Nidoqueen, Gastly, Staryu, and Dragonair can 2HKO Slowpoke with their Thunderbolts. However, these foes must be wary of taking Slowpoke's boosted attacks, and all but Nidoqueen hate paralysis.

**Physical wallbreakers Wallbreakers**: Fearow and Pinsir can easily overwhelm Slowpoke while it's setting up. However, they are liable to get paralyzed take paralysis and take significant damage while doing so, and thus they prefer only coming into in against Slowpoke to revenge kill it.

**Weepinbell**: Weepinbell outspeeds Slowpoke, (AC) and its Razor Leaf has a 53.8% chance to OHKO with a critical hit if it crits, which would ignore any Special boosts Slowpoke may've gotten. Weepinbell can also easily put Slowpoke into guaranteed KO range using Wrap, and it isn't OHKOed by a +2 Psychic.

**Parital-trapping Partial Trapping**: Due to it having the lowest Speed in the game, every Every unparalyzed Pokemon with a partial trapping move can outspeed, pivot around, and wear Slowpoke down into KO range. However, many of these, such as Pinsir and Rapidash, (AC) rely on very inaccurate partial-trapping moves, (RH) and thus they need unreasonable amounts of luck to get Slowpoke into KO range from full. Wrap users and Dragonair in particular, (RC) notably Dragonair, (RC) threaten Slowpoke the most due to Wrap having the highest accuracy out of any partial-trapping (RH) move.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/phoopes.96315/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top