Slowking (Analysis) [GP 2/2]



http://www.smogon.com/bw/pokemon/slowking

The original skeleton was created by Honko, so please give him credit for that. Also, this is my first analysis; please bear with me and correct anything that is factually wrong or needs to be expanded upon. Thank you in return.

GP Checks: V0x (1 / 2), Snorlaxe (2 / 2)

[Overview]

<p>Slowking is a mediocre tank in the UU environment, despite sharing similar stats with the more popular Slowbro, since there are not many Pokemon Slowking can check that Slowbro cannot. Slowking is weak to some common special attacking types, such as Grass- and Electric-types. This means that even with maximum EVs in Special Defense and HP, and a positive nature, many common special attacks will 2HKO him. His physical Defense is somewhat lacking, inviting mixed attackers to walk all over him. However, Slowking can occupy a few niches. He can counter hail teams well, taking boosted Blizzards with ease, and is not worried by its residual damage. Access to recovery methods such as Slack Off and Regenerator ensure that he can continue to switch in on attacks without much trouble. Slowking's mediocrity as a tank may limit his presence in UU, but his services are not to be ignored.</p>

[SET]
name: Defensive
move 1: Scald
move 2: Psychic / Flamethrower
move 3: Slack Off
move 4: Dragon Tail / Thunder Wave / Toxic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]

<p>Slowking's defensive set is a good check to Blizzard spammers, and is a solid switch-in to threats such as Choice Scarf Abomasnow, Choice Specs or Rain Dance Kingdra, Calm Mind Cobalion, and Agility Empoleon. He even has enough physical bulk to pose as a road block to Donphan, Hitmontop, Choice Scarf Mamoswine, and Arcanine without Wild Charge. Scald is a solid STAB move that can burn physical attackers, helping Slowking to take on such threats. Psychic blows Fighting-types, most notably Hitmontop, to pieces. Flamethrower, however, deals with Abomasnow, which can threaten Slowking with Wood Hammer. Slack Off is an incredibly useful move, as it restores 50% of Slowking's HP in one turn. Finally, Dragon Tail is a useful phazing move, and can stop set-up sweepers. When phazing is not required, Slowking can fall back on two status options: Thunder Wave and Toxic. Evidently, Slowking is unable to outpace anything, and Thunder Wave can resolve this. Ground-types are not an issue, as they are hit for super effective damage by Scald, which further cements Thunder Wave as an option. Toxic, however, puts great pressure on the opposition, making it a good choice as well.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread and nature allows it to survive 164 Atk Abomasnow's Wood Hammer, and absorb a Life Orb Modest Chandelure's Shadow Ball. Leftovers is the item of choice to gradually regain HP every turn. Regenerator is an excellent ability on a set like this, as it allows Slowking to regain one-third of its HP simply by switching out, ensuring that repeated attacks and entry hazards do not wear it down.</p>

<p>Teammates for Slowking are those that can take advantage of Slowking's ability to absorb Blizzards and other moves that hit Slowking's teammates super effectively, but not Slowking itself. They include slow Dragon-types, such as Druddigon and Shelgon, which are vulnerable to Blizzards from faster Pokemon, and defensive Grass-types, such as Tangrowth and Shaymin, which take Grass- and Electric-type attacks for Slowking, while Slowking switches in on Ice-, and Fire-type attacks. Slowking can also check Calm Mind Cobalion, Rain Dance and Choice Specs Kingdra, and Agility Empoleon well; Pokemon that have trouble with the aforementioned threats, such as Nasty Plot Houndoom, can pair up with Slowking to perform more efficiently.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psyshock / Psychic
move 4: Ice Beam / Fire Blast / Nasty Plot
item: Life Orb
ability: Regenerator
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Trick Room, Slowking can step outside of a defensive role and fire off attacks right away. Thanks to Regenerator, Slowking can set up Trick Room multiple times throughout a match. His Special Attack and movepool are also decent enough to fire off attacks and cover certain threats. Surf is the first option on a Trick Room set for Slowking, as it packs solid power, STAB, and perfect accuracy. Psyshock and Psychic serve as secondary STABs; Psyshock hits Chansey on its weaker Defense, while Psychic has a higher Base Power. Ice Beam and Fire Blast round out the set's coverage. Ice Beam freezes Grass- and Flying-types, and Fire Blast burns Abomasnow and other Ice-types to a crisp. Finally, Nasty Plot is an option to double Slowking's damage output.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread is a standard sweeper spread optimized for Trick Room; 252 Special Attack EVs allow Slowking to deal maximum damage, 252 HP EVs provide added bulk, and the remainder are put into Special Defense. The Speed IVs are set to 0 to reduce Slowking's Speed, and a Quiet nature is chosen to bump up Slowking's Special Attack while reducing its Speed further, allowing Slowking to outspeed more Pokemon in Trick Room. Life Orb enables Slowking to dish out more damage.</p>

<p>As always, Slowking desires teammates that synergize well with it. Tangrowth absorbs Grass- and Electric-type moves for Slowking, and Slowking can switch in on Fire- and Ice-type moves that Tangrowth lures. They also take physical and special attacks for each other, and benefit from Trick Room. Hitmontop takes little damage from the Bug-type moves that Slowking and Tangrowth attract. Hitmontop is somewhat fast for Trick Room, but his defensive ability should not be ignored. Offensive partners are those that make use of their low Speed stat to abuse Trick Room, such as the aforementioned Tangrowth and Druddigon.</p>

[Other Options]

<p>Slowking has a versatile movepool, but most of it is left to waste, usually because they are inferior to other moves. Those moves are Grass Knot, which uses up a moveslot since Psychic or Psyshock can hit bulky Water-types just as hard; Focus Blast, which is inferior to Slowking's Fire-type attack due to low accuracy; Shadow Ball, which has little coverage with Slowking's other moves; Signal Beam, which is underpowered compared to Slowking's Fire-type attack; Calm Mind, which is inferior to Nasty Plot since Slowking already has great Special Defense; Curse, which is terrible with Slowking's low Attack; Rain Dance, which is better left to Kingdra; Yawn and Disable, which use up a moveslot to be effective; and Wonder Room, which has a useless effect.</p>

[Checks and Counters]

<p>Roserade and Celebi can hurt Slowking with a super effective STAB Leaf Storm or Giga Drain. STAB Megahorn from Heracross hits Slowking hard. Zapdos, Raikou, and Jolteon all strike Slowking for super effective damage with STAB Thunderbolt. Mismagius and Mew hit Slowking for super effective damage with Shadow Ball. Finally, Azelf can utilize Grass Knot or Thunderbolt to hurt Slowking. Status effects also hinder Slowking; Toxic is particularly devastating.</p>
 
amateur gp czech
additions
deletions
(comments)


http://www.smogon.com/bw/pokemon/slowking

The original skeleton was created by Honko, so please give him credit for that. Also, this is my first analysis; please bear with me and correct anything that is factually wrong or needs to be expanded upon. Thank you in return.

[Overview]

<p>You would be surprised to know that Slowking is a mediocre tank in the UU environment, despite sharing similar stats with the more popular Slowbro, as there are not many Pokemon. His list of what he can check that Slowbro cannot is limited. Slowking's weaknesses lie mainly on the special side Slowking is weak to some common specially attacking types, such as Grass- and Electric-types. which This means that even with maximum EVs in postivie natured Special Defense and HP, and a positive nature, most many common special attacks will 2HKO him. Moreso, hHis physical Defense is somewhat lacking, inviting mixed attackers to walk all over him. However, Slowking brings with it can occupy a few niches. Against the fierce horde of Hail abusers that Abomasnow powers up, Slowking can eat their Slowking can counter Hail well, taking boosted Blizzards with ease, and is not worried by its residual damage and does not care about the residual damage that buffets it. Access to recovery methods such as Slack Off and Regenerator ensures that he can continue to switch in on attacks without much trouble. Slowking's mediocrity as a tank may limit his presence in UU, but his services are not to be ignored left in the dust.</p>

[SET]
name: Defensive
move 1: Scald
move 2: Psychic / Flamethrower
move 3: Slack Off
move 4: Dragon Tail / Thunder Wave / Toxic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]

<p>Meet Slowking's defensive set. It is a good check to Blizzard spammers, and finds itself is a solid switch-in to threats such as Choice Scarf Abomasnow, Choice Specs or Rain Dance Kingdra, Calm Mind Cobalion, and Agility Empoleon. It even has enough physical bulk to pose as a road block to Donphan, Hitmontop, Choice Scarf Mamoswine, and Arcanine who left home without Wild Charge.</p>

<p>First in Slowking's moveset is Scald, is a solid STAB move which can burns physical attackers, helping Slowking to take on physical attackers. Therefore, it can be said that Scald covers Slowking's lower Defense stat. Next, Psychic blows brave Fighting-types, most notably Hitmontop, to pieces. Flamethrower, however, vaporizes deals with Abomasnow, which can threaten Slowking with Wood Hammer. Slack Off is an incredibly useful move, as it restores 50% of Slowking's HP in one turn. Finally, Dragon Tail is a useful phazing move, and can stop set-up sweepers. When phazing is not required a requisite, Slowking can fall back on two status options: Thunder Wave and Toxic. Evidently, Slowking is unable to outpace anything, and Thunder Wave can resolve those speed issues. Ground-types are not an issue, as they are hit for super effective damage by Scald, which further cements Thunder Wave as an option. Toxic, however, sets a timer on the opposition with toxic poison.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread and nature allows it to survive 164 Atk Abomasnow's Wood Hammer, and absorbs a Life Orb Modest Chandelure's Shadow Ball. Leftovers is the item of choice to gradually regain HP every turn. Regenerator is an excellent ability on a set like this, as it allows Slowking to regain one-third of its HP simply by switching out, ensuring that repeated attacks do not wear it down.</p>

<p>Teammates for Slowking are those that can take advantage of Slowking's ability to absorb Blizzards and other moves that hit Slowking's teammates super effectively, but not Slowking itself. They include slow Dragon-types, such as Druddigon and Shelgon, who are vulnerable to Blizzards from faster Pokemon,;(comma) and defensive Grass-types, such as Tangrowth, who take live through Grass- and Electric-type attacks for Slowking, such as Tangrowth, while Slowking switches in on special, Ice-, and Fire-type attacks. Slowking can also check Calm Mind Cobalion, Rain Dance and Choice Specs Kingdra, and Agility Empoleon well; Pokemon who have trouble with those Pokemon can pair up with Slowking to perform more efficiently(maybe give an example of one of these Pokemon).</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psyshock / Psychic
move 4: Ice Beam / Fire Blast / Nasty Plot
item: Life Orb
ability: Regenerator
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Trick Room, Slowking can step outside of a defensive role and jump into fireing off attacks right away. Thanks to Regenerator, Slowking can set up Trick Room multiple times throughout a match. His Special Attack and movepool are also decent enough to fire off attacks and cover certain threats. Surf is the first option on a Trick Room set for Slowking, as it packs solid power and STAB. Psyshock and Psychic serve as secondary STABs; Psyshock hits Chansey on its weaker Defense, while Psychic has a higher Base Power. Ice Beam and Fire Blast round out the set's coverage. Ice Beam freezes Grass- and Flying-types, and Fire Blast burns Abomasnow and other Ice-types to a crisp. Finally, Nasty Plot is an option to increase Slowking's damage output two-fold.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread is a standard sweeper spread optimized for Trick Room;:(comma) 252 Special Attack EVs allow Slowking to deal maximum damage, 252 HP EVs provide for added bulk, and the remainder are put into Special Defence 4 Special Defense EVs as leftovers. The Speed IVs are set to 0 to reduce Slowking's Speed, and a Quiet nature is chosen to bump up Slowking's Special Attack while reducing its Speed further,. In Trick Room, this allows allowing Slowking to outspeed more Pokemon in Trick Room. Life Orb as an item enables Slowking to dish out more damagepain.</p>

<p>As always, Slowking desires teammates that synergize well with it. Tangrowth, as always, absorbs Grass- and Electric-type moves for Slowking, and Slowking can switch in on Fire- and Ice-type moves that Tangrowth lures in. They also take physical and special attacks for each other, and benefit from Trick Room's effect. Hitmontop is another teammate, and takes little damage from the Bug-type moves that Slowking and Tangrowth attract. Hitmontop is somewhat fast for Trick Room, but his defensive support should not be ignored. Offensive partners are those that make use of their low Speed stat to abuse Trick Room(again, maybe include some examples).</p>

[Other Options]

<p>Slowking has a versatile movepool, but most of it is left to waste, usually because they are inferior to other moves, or their use of a moveslot is better left on other Pokemon. Those moves are Grass Knot, Focus Blast, Shadow Ball, Signal Beam, Calm Mind, Curse, Rain Dance, Yawn, Disable, and Wonder Room.(Explain why each of them can be used, don't just list them)</p>

[Checks and Counters]

<p>As mentioned in the analysis, Slowking's weaknesses are mostly on the special side. Roserade and Celebi can hurt Slowking with a super effective STAB Leaf Storm or Giga Drain. STAB Megahorn from Heracross hits stings Slowking hard. Zapdos, Raikou, and Jolteon all strike Slowking for super effective damage with STAB Thunderbolt. Mismagius and Mew hit Slowking for super effective damage with Shadow Ball. Finally, Azelf can utilize Grass Knot or Thunderbolt to hurt Slowking. Status effects also hinder Slowking—(remove spaces around em dash)Toxic, in particular, is a ticking bomb for Slowking.</p>
Requires a Dream World section. When listing teammates in particular, give examples where i have mentioned it for ease of the reader, and flesh out the Other Options section with reasons. Also, a bit of work on prose might help. At points it was quite hard to read. However, impovement will come with practise as you do mare analyses!
 
Thank you for the unofficial GP check, RitterCat. I decided to combine the two paragraphs in the defensive set, as the first one was too short after being implemented.
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
shall be eaten possibly by stamping RitterCat's check
good check, just some very small stuff

[Overview]

<p>Slowking is a mediocre tank in the UU environment, despite sharing similar stats with the more popular Slowbro, [this change is to remind the reader of the statement-support structure--after a long clause, "as" might be confusing] as since there are not many Pokemon he Slowking can check that Slowbro cannot. Slowking is weak to some common specially attacking types, such as Grass- and Electric-types. This means that even with maximum EVs in Special Defense and HP, and a positive nature, many common special attacks will 2HKO him. His physical Defense is somewhat lacking, inviting mixed attackers to walk all over him. However, Slowking can occupy a few niches. Slowking He can counter Hail well, taking boosted Blizzards with ease, and is not worried by its residual damage. Access to recovery methods such as Slack Off and Regenerator ensure that he can continue to switch in on attacks without much trouble. Slowking's mediocrity as a tank may limit his presence in UU, but his services are not to be ignored.</p>

[SET]
name: Defensive
move 1: Scald
move 2: Psychic / Flamethrower
move 3: Slack Off
move 4: Dragon Tail / Thunder Wave / Toxic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]

<p>Slowking's defensive set is a good check to Blizzard spammers, and is a solid switch-in to threats such as Choice Scarf Abomasnow, Choice Specs or Rain Dance Kingdra, Calm Mind Cobalion, and Agility Empoleon. It He even has enough physical bulk to pose as a road block to Donphan, Hitmontop, Choice Scarf Mamoswine, and Arcanine without Wild Charge. Scald is a solid STAB move which that can burn physical attackers, helping Slowking to take on physical attackers. Next, Psychic blows Fighting-types, most notably Hitmontop, to pieces. Flamethrower, however, deals with Abomasnow, which can threaten Slowking with Wood Hammer. Slack Off is an incredibly useful move, as it restores 50% of Slowking's HP in one turn. Finally, Dragon Tail is a useful phazing move, and can stop set-up sweepers. When phazing is not required, Slowking can fall back on two status options: Thunder Wave and Toxic. Evidently, Slowking is unable to outpace anything, and Thunder Wave can resolve those speed issues. Ground-types are not an issue, as they are hit for super effective damage by Scald, which further cements Thunder Wave as an option. Toxic, however, sets a timer on the opposition.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread and nature allows it to survive 164 Atk Abomasnow's Wood Hammer, and absorbs a Life Orb Modest Chandelure's Shadow Ball. Leftovers is the item of choice to gradually regain HP every turn. Regenerator is an excellent ability on a set like this, as it allows Slowking to regain one-third of its HP simply by switching out, ensuring that repeated attacks do not wear it down.</p>

<p>Teammates for Slowking are those that can take advantage of Slowking's ability to absorb Blizzards and other moves that hit Slowking's teammates super effectively, but not Slowking itself. They include slow Dragon-types, such as Druddigon and Shelgon, who which are vulnerable to Blizzards from faster Pokemon, and defensive Grass-types, such as Tangrowth and Shaymin, who which take Grass- and Electric-type attacks for Slowking, while Slowking switches in on Ice-, and Fire-type attacks. Slowking can also check Calm Mind Cobalion, Rain Dance and Choice Specs Kingdra, and Agility Empoleon well; Pokemon who that have trouble with those Pokemon, such as Nasty Plot Houndoom, can pair up with Slowking to perform more efficiently.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psyshock / Psychic
move 4: Ice Beam / Fire Blast / Nasty Plot
item: Life Orb
ability: Regenerator
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Trick Room, Slowking can step outside of a defensive role and fire off attacks right away. Thanks to Regenerator, Slowking can set up Trick Room multiple times throughout a match. His Special Attack and movepool are also decent enough to fire off attacks and cover certain threats. Surf is the first option on a Trick Room set for Slowking, as it packs solid power and STAB. Psyshock and Psychic serve as secondary STABs; Psyshock hits Chansey on its weaker Defense, while Psychic has a higher Base Power. Ice Beam and Fire Blast round out the set's coverage. Ice Beam freezes Grass- and Flying-types, and Fire Blast burns Abomasnow and other Ice-types to a crisp. Finally, Nasty Plot is an option to increase Slowking's damage output two-fold.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread is a standard sweeper spread optimized for Trick Room; 252 Special Attack EVs allow Slowking to deal maximum damage, 252 HP EVs provide added bulk, and the remainder are put into Special Defence. The Speed IVs are set to 0 to reduce Slowking's Speed, and a Quiet nature is chosen to bump up Slowking's Special Attack while reducing its Speed further, allowing Slowking to outspeed more Pokemon in Trick Room. Life Orb as an item enables Slowking to dish out more damage.</p>

<p>As always, Slowking desires teammates that synergize well with it. Tangrowth absorbs Grass- and Electric-type moves for Slowking, and Slowking can switch in on Fire- and Ice-type moves that Tangrowth lures. They also take physical and special attacks for each other, and benefit from Trick Room's effect. Hitmontop takes little damage from the Bug-type moves that Slowking and Tangrowth attract. Hitmontop is somewhat fast for Trick Room, but his defensive support should not be ignored. Offensive partners are those that make use of their low Speed stat to abuse Trick Room, such as the aforementioned Tangrowth and Druddigon.</p>

[Other Options]

<p>Slowking has a versatile movepool, but most of it is left to waste, usually because they are inferior to other moves. Those moves are Grass Knot, which uses up a moveslot when since Psychic or Psyshock hits can hit bulky Water-types just as hard; Focus Blast, which is inferior to Slowking's Fire-type attack due to low accuracy; Shadow Ball, which has little coverage with Slowking's other moves; Signal Beam, which is underpowered compared to Slowking's Fire-type attack; Calm Mind, which is inferior to Nasty Plot since Slowking already has great Special Defense; Curse, which is terrible with Slowking's low Attack; Rain Dance, which is better left to Kingdra; Yawn and Disable, which use up a moveslot for them to be effective; and Wonder Room, which has a useless effect.</p>

[Checks and Counters]

<p>Roserade and Celebi can hurt Slowking with a super effective STAB Leaf Storm or Giga Drain. STAB Megahorn from Heracross hits Slowking hard. Zapdos, Raikou, and Jolteon all strike Slowking for super effective damage with STAB Thunderbolt. Mismagius and Mew hit Slowking for super effective damage with Shadow Ball. Finally, Azelf can utilize Grass Knot or Thunderbolt to hurt Slowking. Status effects also hinder Slowking—Toxic, in particular, is a ticking bomb for Slowking.</p>

1/2
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Slowking is a mediocre tank in the UU environment, despite sharing similar stats with the more popular Slowbro, since there are not many Pokemon Slowking can check that Slowbro cannot. Slowking is weak to some common specially special attacking types, such as Grass- and Electric-types. This means that even with maximum EVs in Special Defense and HP, and a positive nature, many common special attacks will 2HKO him. His physical Defense is somewhat lacking, inviting mixed attackers to walk all over him. However, Slowking can occupy a few niches. He can counter Hail hail teams well, taking boosted Blizzards with ease, and is not worried by its residual damage. Access to recovery methods such as Slack Off and Regenerator ensure that he can continue to switch in on attacks without much trouble. Slowking's mediocrity as a tank may limit his presence in UU, but his services are not to be ignored.</p>

[SET]
name: Defensive
move 1: Scald
move 2: Psychic / Flamethrower
move 3: Slack Off
move 4: Dragon Tail / Thunder Wave / Toxic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]

<p>Slowking's defensive set is a good check to Blizzard spammers, and is a solid switch-in to threats such as Choice Scarf Abomasnow, Choice Specs or Rain Dance Kingdra, Calm Mind Cobalion, and Agility Empoleon. He even has enough physical bulk to pose as a road block to Donphan, Hitmontop, Choice Scarf Mamoswine, and Arcanine without Wild Charge. Scald is a solid STAB move that can burn physical attackers, helping Slowking to take on physical attackers. such threats. Psychic blows Fighting-types, most notably Hitmontop, to pieces. Flamethrower, however, deals with Abomasnow, which can threaten Slowking with Wood Hammer. Slack Off is an incredibly useful move, as it restores 50% of Slowking's HP in one turn. Finally, Dragon Tail is a useful phazing move, and can stop set-up sweepers. When phazing is not required, Slowking can fall back on two status options: Thunder Wave and Toxic. Evidently, Slowking is unable to outpace anything, and Thunder Wave can resolve those speed issues. this. Ground-types are not an issue, as they are hit for super effective damage by Scald, which further cements Thunder Wave as an option. Toxic, however, sets a timer on the puts great pressure on the opposition, making it a good choice as well.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread and nature allows it to survive 164 Atk Abomasnow's Wood Hammer, and absorbs absorb a Life Orb Modest Chandelure's Shadow Ball. Leftovers is the item of choice to gradually regain HP every turn. Regenerator is an excellent ability on a set like this, as it allows Slowking to regain one-third of its HP simply by switching out, ensuring that repeated attacks and entry hazards do not wear it down.</p>

<p>Teammates for Slowking are those that can take advantage of Slowking's ability to absorb Blizzards and other moves that hit Slowking's teammates super effectively, but not Slowking itself. They include slow Dragon-types, such as Druddigon and Shelgon, which are vulnerable to Blizzards from faster Pokemon, and defensive Grass-types, such as Tangrowth and Shaymin, which take Grass- and Electric-type attacks for Slowking, while Slowking switches in on Ice-, and Fire-type attacks. Slowking can also check Calm Mind Cobalion, Rain Dance and Choice Specs Kingdra, and Agility Empoleon well; Pokemon that have trouble with those Pokemon, the aforementioned threats, such as Nasty Plot Houndoom, can pair up with Slowking to perform more efficiently.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psyshock / Psychic
move 4: Ice Beam / Fire Blast / Nasty Plot
item: Life Orb
ability: Regenerator
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Trick Room, Slowking can step outside of a defensive role and fire off attacks right away. Thanks to Regenerator, Slowking can set up Trick Room multiple times throughout a match. His Special Attack and movepool are also decent enough to fire off attacks and cover certain threats. Surf is the first option on a Trick Room set for Slowking, as it packs solid power, STAB, and perfect accuracy. and STAB. Psyshock and Psychic serve as secondary STABs; Psyshock hits Chansey on its weaker Defense, while Psychic has a higher Base Power. Ice Beam and Fire Blast round out the set's coverage. Ice Beam freezes Grass- and Flying-types, and Fire Blast burns Abomasnow and other Ice-types to a crisp. Finally, Nasty Plot is an option to increase double Slowking's damage output. two-fold.</p>

[ADDITIONAL COMMENTS]

<p>Slowking's EV spread is a standard sweeper spread optimized for Trick Room; 252 Special Attack EVs allow Slowking to deal maximum damage, 252 HP EVs provide added bulk, and the remainder are put into Special Defence. Defense. The Speed IVs are set to 0 to reduce Slowking's Speed, and a Quiet nature is chosen to bump up Slowking's Special Attack while reducing its Speed further, allowing Slowking to outspeed more Pokemon in Trick Room. Life Orb as an item enables Slowking to dish out more damage.</p>

<p>As always, Slowking desires teammates that synergize well with it. Tangrowth absorbs Grass- and Electric-type moves for Slowking, and Slowking can switch in on Fire- and Ice-type moves that Tangrowth lures. They also take physical and special attacks for each other, and benefit from Trick Room's effect. Room. Hitmontop takes little damage from the Bug-type moves that Slowking and Tangrowth attract. Hitmontop is somewhat fast for Trick Room, but his defensive support ability should not be ignored. Offensive partners are those that make use of their low Speed stat to abuse Trick Room, such as the aforementioned Tangrowth and Druddigon.</p>

[Other Options]

<p>Slowking has a versatile movepool, but most of it is left to waste, usually because they are inferior to other moves. Those moves are Grass Knot, which uses up a moveslot since Psychic or Psyshock can hit bulky Water-types just as hard; Focus Blast, which is inferior to Slowking's Fire-type attack due to low accuracy; Shadow Ball, which has little coverage with Slowking's other moves; Signal Beam, which is underpowered compared to Slowking's Fire-type attack; Calm Mind, which is inferior to Nasty Plot since Slowking already has great Special Defense; Curse, which is terrible with Slowking's low Attack; Rain Dance, which is better left to Kingdra; Yawn and Disable, which use up a moveslot for them to be effective; and Wonder Room, which has a useless effect.</p>

[Checks and Counters]

<p>Roserade and Celebi can hurt Slowking with a super effective STAB Leaf Storm or Giga Drain. STAB Megahorn from Heracross hits Slowking hard. Zapdos, Raikou, and Jolteon all strike Slowking for super effective damage with STAB Thunderbolt. Mismagius and Mew hit Slowking for super effective damage with Shadow Ball. Finally, Azelf can utilize Grass Knot or Thunderbolt to hurt Slowking. Status effects also hinder Slowking—Toxic, in particular, is a ticking bomb for Slowking. Slowking; Toxic is particularly devestating.</p>


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