Not a Sketchmons player but if both teams use Sticky Web then doesn't it just cancel itself out...?
It would come down to who has the fastest flying types ig or who gets rid of hazards first. But it certainly limits the amount pokes that can be usedNot a Sketchmons player but if both teams use Sticky Web then doesn't it just cancel itself out...?
I also don't play sketchmons that much, but if both teams have to run sticky webs to prepare for opposing sticky webs or its run on almost every team, that seems incredibly over centralising.Not a Sketchmons player but if both teams use Sticky Web then doesn't it just cancel itself out...?
You don't have to run Sticky Web. You can run MB/Defog/Spin. Also, a move being common doesn't necessarily mean it's over centralizing.I also don't play sketchmons that much, but if both teams have to run sticky webs to prepare for opposing sticky webs or its run on almost every team, that seems incredibly over centralising.
Thanks. There was a discussion on Discord that expanded on this and I have been educated as to why Sticky Web should be banned in Sketchmons :).It would come down to who has the fastest flying types ig or who gets rid of hazards first. But it certainly limits the amount pokes that can be used
This set looks awesome. I am 100% going to try this out.
Staraptor @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mirror Move
- Brave Bird
- Close Combat
- Extreme Speed
Details: Basically, this Staraptor set is meant to be a self-reliant sweeper set. Mirror Move is quite obviously an unviable move in itself, but when it's Z Variation is used, the Pokemon gains a solid +2 attack boost, doubling it's attack stat; Also, Z-Mirror Move not only copies the opposing Pokemon's previous move, but it copies the move with x1.5 power, allowing you to get the attack boost PLUS a potential chunk of damage dealt to the foe. Or, in some cases, retaliating by copying setup moves such as SR in early game to assist in helping Staraptor sweep. Afterwards, the idea is to simply spam whichever move fits the situation best to sweep the opposing team. With a speed stat that rounds to 299 without Jolly, Staraptor's not as fast as it could be, but this still allows it to outspeed quite a few threats that could OHKO it. Brave Bird is Staraptor's most powerful flying STAB move, so this was an obvious pick. Close Combat is a very powerful fighting type move used for coverage against Steel and Rocks types that otherwise wall Staraptor. Extreme Speed is Staraptor's sketched move, which allows it some sort of strategy to be able to continue sweeps even against faster (or scarfed) users. Just like the other two packed moves, with STAB, Extreme Speed gets bumped up to 120 BP, and this, paired along with Staraptor's naturally acceptable attack stat and 100% boost, is enough to potentially blow holes through teams that aren't prepared. For example, although Scarfed Tapu Lele most obviously outspeeds Staraptor and can either seriously damage or OHKO it, Extreme Speed allows Staraptor to outspeed and OHKO before Lele gets the chance to stop it.
Checks and Counters:
Garchomp/Landorus-Therian: Although Garchomp isn't particularly common, Landorus-Therian most definitely is, and both of these Pokemon can easily take a single attack from Staraptor and follow up with an OHKO from StoneEdge/DiamondStorm.
Glalie-Mega: Since Glalie-Mega's main niche in Sketchmons is to be a sweeper/revenge killer using Ice type Extreme Speed, and most Glalie-Mega's run Jolly, Glalie-Mega in most cases will outspeed and OHKO with a boosted, Ice type Extreme Speed.
Excadrill: At first glance, it may seem like Excadrill isn't really a problem, being easily OHKOd by Close Combat. Although, Extreme Speed is specifically added for this kind of situation; Where a scarf user that outspeeds Staraptor comes in. With Excadrill's adequate defense, above average HP and normal type resistance, Extreme Speed is eaten up by Excadrill and Staraptor is revenge killed by whatever Rock move such Excadrill is using (Probably Stone Edge or Diamond Storm)
Skarmory: Skarmory definitely isn't as much of a hard counter as Lando-T and Garchomp are, but all three of Staraptor's moves are either hitting resisted or neutrally on Skarmory. Close Combat is the most damaging move to Skarmory that Staraptor has, and even then...
+2 252+ Atk Staraptor Close Combat vs. 248 HP / 252+ Def Skarmory: 154-182 (46.2 - 54.6%) -- 59% chance to 2HKO
Even then, it's only a 2HKO at very best, and in some cases will only be a 3HKO. Over the course of those two to three turns you'll need to take down Skarmory, it will either Whirlwind Staraptor out of the field, or it will end up KOing Staraptor after potential Rocky Helmet damage and the defense drop from CC. Regardless of which one it is, both stop Staraptor in it's tracks and cut the sweep short.
Team Options:
In the event that the sweep does get halted earlier than you were hoping, you'll need a reliable teammate to either switch in to or revenge kill with. Tapu Koko is a decent option; Using Ice Beam/Blizzard as the sketched move, Tapu Koko can come in and OHKO Lando-T, Garchomp, and Skarmory, which are all hard counters to this Staraptor set. Ash-Greninja is another option. Holding menacing offensive stats and a versatile movepool, Ash-Greninja can OHKO Lando-T, Garchomp, Excadrill and Skarmory using Ice Beam and Water Shuriken/Hydro Pump. Unfortunately, Ash-Greninja doesn't really have a reliable answer to Glalie-Mega. If you're situation means that Glalie is posing more of a threat, using regular Greninja with Low Kick is recommended, as Glalie-Mega's immense weight causes Low Kick to rise to 120 BP, excluding the super effective boost.
This is something that the council has discussed in the past. Like the role compendium, it is about 75% done and has yet to be implemented. I think it would be better to wait until everything is done before we implement it, so expect a major overhaul to this thread next month.Some of the metas like AAA have the common abilities in their VR for each mon so maybe the VR could could have something like that.
I wanted to make a unique HO team, so when I saw this, I made a team.The long awaited Sketch resources should (hopefully) be going up shortly, and a VR will be included in that dw.
In the mean time, thought I might post 2 sets for the new megas: swampert and sceptile, and see what all ur thoughts on them are
Swampert:
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Earthquake
- Ice Punch
So I feel like weather is really underused other than sand, as rain and sun dont really have much that really benefits in sketch, while sand gets like tarrows excadrill. However, even tho I am yet to really test it, I thiink this could be a decent mon for a rain team to run tbh. I can see both shoreup, and swords dance being viable, and personally I think the sd set looks especially fun to use.Maybe more bulk on the shore up set would be better, but idrk as again, I havent really tested either out.
I like the idea of scarf xurk, i'll give it a try. Blue flare never made sense on the team anyways. xPI really like the idea of using rain as it's quite underused so far in sketch but now with mega pert it should be a more viable offense in theory. I think mememto Peliper is pretty cool as it helps pert set up 1-2 sd's pretty safely allowing it to sweep pretty nicely while klefki seems also pretty cool. I think the only thing I might change is latios. The main issue I see for ur team is being able to break through cores with like fini and ferro, so perhaps you could use this set that I've just come up with that is probably terrible but imo worth a shot: manaphy with tail glow, scald, energy ball, and secret sword. Mana benefits from the rain setters and with secret sword paired with tail glow I think it could be quite scary (maybe also give it zmove). Alternatively u could run like scarf xurk with thunder and secret sword. Apologies for this just being a block of text, on mobile so it's a bit of a pain, I'll fix this up tomorrow so it's less painful to read.
One more thing, u need to seriously watch out for mega zam tbh, it can trace ss and body you, and it outspeeds ash-gren even without tracing ss, tbh u dot actually have too much of an answer to it other than ig mega pert which can live a hit if it's healthy, or scarf xurk if zam hasn't traced ss. Aside from that it looks pretty good on paper!I like the idea of scarf xurk, i'll give it a try. Blue flare never made sense on the team anyways. xP
Thank you for the suggestions! I decided to put dazzling gleam over toxic on klefki, and I will give the AV pelipper a shot.Not to nitpick but mega zam outspeeds scarf xurk so that isn't much of a check unfortunately.
Tho most of the checks that racool suggested are quite optimum, but imo double sd is kind of excessive. With a really good sweeper in rockium kabutops, you could always try 4 attacks swampert with something like gunk shot to hit stuff like bulu, and 2hkoing Max def find and Tangrowth, also it is incredibly hard to switch into. Also since you have a damp rock, have you tried spdef AV pelipper with oblivion wing, it helps a ton against stuff like mega zam and gives you a slow pivot too at the same time. This allows you to run a scarfer of your own choice, probly something like lele. Also imo, use dazzling on klefki, so it isn't deadweight against mega sableye leads.
Rain is super hot anyways, so you'll probly win with or without these changes anyways lol. Cool team!!