What's the set for Kommo-o using its signature Z-crystal?
Hard to say for OU since it's bad, but I know in UU it's this:What's the set for Kommo-o using its signature Z-crystal?
Pretty sure you can't hit Toxapex with that though. Wouldn't Earthquake be better than Dragon Dance?Hard to say for OU since it's bad, but I know in UU it's this:
Kommo-O @ Kommonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Clanging Scales
- Close Combat
- Iron Tail
Iron Tail is for hitting Fairies such as Clefable for the most damage, since Poison Jab / Iron Head are only doing 51-61% at +1 (plus Iron Tail has a tiny chance to OHKO at +2). If you don't feel like Fairies are problematic for whatever reason, you can run mono stab instead
Focus Sash and Lum Berry have been seen on SR SD Outrage EQ whereas LO has been seen on mixed SR sets (“chain Chomper”, LO Draco Fire Blast EQ SR). I suppose pinch berries are also viable as seen by dudes such like NJNP earlier on this generation, but it hasn’t been common in months and is generally best on Veil.What’s the best item to run on OFSR Garchomp f you Z move slot is taken?
A wall is passive, a tank isn't. Umbreon doesn't fit anywhere into OU atm unless you're GooglyWhat is the difference between a tank and a wall, and where does Umbreon of all things fit in?
Tank-high damage, high bulk, generally slow but not always. These are your 252 HP / 252 Atk mons like ttar or 3 attacks mega venu.What is the difference between a tank and a wall, and where does Umbreon of all things fit in?
From the Smogon Dictionary (Examples are outdated since this is a DP article, but you get the idea)What is the difference between a tank and a wall, and where does Umbreon of all things fit in?
Tank
A Pokemon intended to take either physical or special attacks and hit back, but does not have to do so consistently over the entire course of a match.
Bronzong is a very potent tank. With Gyro Ball, Explosion, and massive defenses, it can hit enemies hard and take many hits effectively over the course of a match.
Umbreon would fit in WallWall
A Pokemon intended to take either physical or special attacks extremely effectively and consistently over the course of a battle.
Skarmory's enormous physical Defense makes it one of the most sturdy physical wall in the game. It also has access to Spikes, Roost, and Whirlwind, three moves that Skarmory has many opportunities to use.
From the Smogon Dictionary (Examples are outdated since this is a DP article, but you get the idea)
Umbreon would fit in Wall or Tank depending on the set
Tank-high damage, high bulk, generally slow but not always. These are your 252 HP / 252 Atk mons like ttar or 3 attacks mega venu.
Wall- max defensive investment, stuff like chansey, skarm and Umbreon. Usually rely on status moves.
Thank you guys. Umbreon is often tossed around with those terms, so I wanted to use it as a reference point. Hope your day is good!A wall is passive, a tank isn't. Umbreon doesn't fit anywhere into OU atm unless you're Googly
I do not think so. It is too crowded on any of its current sets to give up a move slot. Tapu Koko also does not have enough utility moves to really make a set centered around it.Is Defog viable on Tapu Koko?
Liquidation is 100% superior. More damage and defense drop which can guarantee KOs that flinching wouldn'tIs Liquidation a better option than Waterfall? When should i use Waterfall over Liquidation?
Thanks, i kinda tought that, but that flinch can be clutch sometimes. So for mons like Sharpedo, physical P. Kyogre, Liquidation is just better?Liquidation is 100% superior. More damage and defense drop which can guarantee KOs that flinching wouldn't
I know that, but this is the most active SQSA.Sharpedo is barely seen in OU and runs Crunch / Psychic Fangs / Ice Fang in UU iirc, and P. Kyogre isn't usable in OU so you're better off asking that in the Ubers forum. Generally, Liquidation will be doing around 3% more than Waterfall and has a chance for Defense drop, so I guess it's up to preference but I'd take the bit of added power bc you never know when it might come in handy
I personally run Roost/EQ/Protect with it, but I think there's lots of combinations depending on your team. Same goes for EVs, only thing you should imo always do is run enough speed for HeatranI know that, but this is the most active SQSA.
Anyway, thanks!
Edit: Whats the best Defog Gliscor set rn?
Gliscor @ Toxic OrbI know that, but this is the most active SQSA.
Anyway, thanks!
Edit: Whats the best Defog Gliscor set rn?
What type of team are you running that set on? That set seems that it doesn't do enough due to the lacking of both Knock Off and Toxic. I really want this mon to be good, but think as you said it feels disappointing so far. I like the EV spread tho.Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 112 SpD / 152 Spe
Jolly Nature
- Taunt
- Roost
- Earthquake
- Defog
I use this set as it outruns +Speed Heatran, Mega Gyarados, and base 80s while also outrunning Adamant Zygarde. The bulk and the moves allow you to handle the hazard metagame well. It is nice to pair with Toxic and Knock Off support, but honestly you can fit those moves on if you wish to drop Taunt, it just worked best for me on that specific team. I am not too high on Gliscor; I feel like it is just sort of underwhelming in general. However, it surely has a place on many bulkier teams as it fulfills multiple roles in which they very much appreciate and I am looking forward to seeing how others make use of it in the near future.
Balance with Toxapex and/or Toxic Heatran + a pretty bulky core. I’ve seen a handful of people use it on semi-stall or even hard stall team recently as well and it does best on those sort of teams where status and knocks and just generally crippling the opposing team is prioritized as obviously this Gliscor cannot do that a ton itself with only EQ, Defog and Taunt. I think Knock and Toxic are viable as I said in my post, but they’re far from mandatory depending on the remainder of your team.What type of team are you running that set on? That set seems that it doesn't do enough due to the lacking of both Knock Off and Toxic. I really want this mon to be good, but think as you said it feels disappointing so far. I like the EV spread tho.
Stealth Rock is a move found on almost every competitive team. Entry hazards are huge and often times necessary residual damage in order to enact certain strategies or weaken Pokemon in to range for things to kill them later on. Using a Stealth Rock setter should be a priority in teambuilding and setting up Stealth Rock while managing the entry hazards on the field is vital to being successful in competitive Pokemon.Why do people make a fuss about Stealth Rocks? It isn't that good, imo.
To expand on Finch’s thoughts, stealth rocks and entry hazards in general serve to punish switching. Predicting your opponents actions and switching appropriately is absolutely fundamental to competitive Pokémon and is the primary difference between playing in game or playing against another person. It’s not uncommon in a competitive setting for there to be multiple turns in a row of both sides just switching. Entry hazards are a way of limiting the amount of maneuvering your opponent can do to get the upper hand on you.Why do people make a fuss about Stealth Rocks? It isn't that good, imo.
It's quite literally, and unarguably, the single best move in the game and has shaped the metagame and teambuilding around it ever since its introduction. Apart from the reasons finch mentioned, the "core" thing that makes Hazards, and Stealth Rock in particular (because it has the highest damage potential per turns needed for setup), is the fact that it punishes one of the most important aspects of pokemon: switching.Why do people make a fuss about Stealth Rocks? It isn't that good, imo.