My reason to decide on the NU tier stemmed from when I made a wifi team and found that 2/3 of it was NU. After some modification to make my team NU-valid, some losses, and some MORE modification, I've found a team that seems to be working well. Most of it is typical NU fare, with two Pokemon that are somewhat rare in NU play. And so, without further adieu, here is:
Shake and Bake
Team Details:
Harold (Kecleon) (M) @ Assault Vest
Ability: Protean
Shiny: Yes
EVs: 128 HP / 128 Atk / 252 SpD
Careful Nature
- Shadow Sneak
- Power-Up Punch
- Drain Punch
- Sucker Punch
Kecleon is the wallbreaker, special tank and one of the two oddities on this team. I typically use him as a lead to destroy and deter Rock-setters that also lead. Dispite the underuse of Kecleon in NU, my Kecleon set has shown it to be adept at killing tanks like Aggron and Mega Audino, and has even swept once or twice (in addtion to often being a win-con).Team Details:
Harold (Kecleon) (M) @ Assault Vest
Ability: Protean
Shiny: Yes
EVs: 128 HP / 128 Atk / 252 SpD
Careful Nature
- Shadow Sneak
- Power-Up Punch
- Drain Punch
- Sucker Punch
Fish (Klinklang) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 252 Spe
Hasty Nature
- Return
- Substitute
- Shift Gear
- Gear Grind
The other unconvetional addition to this team is Klinklang, the late-game sweeper and one of the two offensive Pokemon on my lineup. I carry a set which is typical for a Klinklang to use. Return is nice for raw damage where Gear Grind can't make the cut (type effectiveness, as an example) and as a finishing move. Substitute is essential for the safety to both set up a Shift Gear and avoid burns from the likes of Rotom and Weezing. Shift Gear boosts Klingklang to potent levels, while Gear Grind is the go-to attack, hitting twice to break subs and sashes.
MilDANK (Miltank) @ Rocky Helmet
Ability: Thick Fat
EVs: 252 Def / 252 Spe
Careful Nature
- Body Slam
- Heal Bell
- Milk Drink
- Stealth Rock
The job of Stealth Rocker, cleric and a generic wall falls to Miltank, who has shown herself to be a cornerstone, but a vunerable one at that. The set is relatively self-explanatory: Body Slam for damage, Heal Bell for curing team-wide status, Milk Drink for recovery and Stealth Rock for hazards. However, due to it being a cleric, my team can sometimes become enfeebled if Miltank goes down.
Ben & Jerry (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 128 HP / 252 Def / 128 SpA
Bold Nature
IVs: 252 Def / 252 HP
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Dark Pulse
Fondue (Magmortar) (F) @ Assault Vest
EVs: 252 SpA / 252 SpD
Ability: Vital Spirit
Modest Nature
- Fire Blast
- Flame Charge
- Hidden Power [Grass]
- Thunderbolt
Barbaracle was changed to Magmortar due to a feared Pokemon in NU that was previously uncheckable by my team: Lilligant. Thanks to Vital Spirit and a Fire typing (clearly), Magmortar fit the bill as the Fire type my team was lacking. However, it doesn't have much use outside of that except raw power, and often needs as safe a switch as possible to survive.
Ability: Volt Absorb
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 252 HP / 126 Def / 126 SpD
- Scald
- Thunderbolt
- Volt Switch
- Ice Beam
Lanturn is the bulky pivot of the team, and also sports the ability to burn, freeze or paralyze while it attacks. It's essential a swiss army knife of a wall, and can be either physical or special. In addition, Volt Switch has been consistently handy as a momentum-getter. However, Lanturn has no real purpose outside of being bulky.
Checks and Counters:
Clerics
Though not a strong offensive presence, the main problem with clerics like Miltank and (especially) Lanturn is that they heal status, which makes physical attackers (an honorable mention on this list) lose their burns and come back to life, often to my chagrin.
Until a ban happens, Tauros is the biggest single terror my team faces. Thanks to Fire Blast, Weezing cannot completely cover it, and so the job falls to Lantern, who often preforms lacklusterly in the face of Tauros.
Hazards
Hazards simply chew up my team, especially Magmortar. Since I have no hazard remover, they can due murder to my team.
And that's it! Any and all feedback is greatly appreciated! Thanks for your time!