Ubers Scarf Etern [QC: 2/2] [GP: 1/1]

[SET]
Choice Scarf (Eternatus) @ Choice Scarf
Ability: Pressure
Tera Type: Fire / Flying / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Flamethrower / Fire Blast
- Toxic Spikes

[SET COMMENTS]
Choice Scarf allows Eternatus to outpace just about everything in the tier other than Choice Scarf Miraidon and Koraidon. That allows it to get the jump on Dragon Dance-boosted Arceus, Zacian-C, and maximum Speed Dragon Dance boosted Necrozma-DM. Eternatus has next to perfect coverage with its STAB moves and Flamethrower, allowing it to pick off almost all of the premier offensive threats from above half health or 2HKO them on the switch. Eternatus also makes excellent use of Toxic Spikes, which give it additional value against teams that don't have a way to deal with them. A Modest nature guarantees an OHKO on Miraidon, allows a sun or Tera Fire boosted Flamethrower to OHKO Zacian-C, and allows for a sun and Tera Fire boosted Flamethrower to OHKO Calyrex-I guaranteed and Trick Room Necrozma-DM 50% of the time. A Timid nature can be used to provide more safety against niche sets like Choice Scarf Ribombee. Fire Blast can be used instead of Flamethrower on Timid Eternatus to allow for the same OHKOs as Modest Flamethrower. Tera Fire is the primary Tera option, as it allows Eternatus to get the crucial KOs against Fire weak targets. Tera Flying can be used to give Eternatus a free turn against the Arceus-Ground it's trying to revenge kill, as well as allowing it to become immune to the effect of Sticky Web. Tera Fairy can be used to revenge kill Speed-boosted Koraidon as Eternatus becomes immune to Dragon-type attacks.

Unlike Miraidon and Koraidon, Eternatus doesn't have a pivoting move like U-turn so it can sometimes sink momentum and allows foes to set up after it locks itself into an unfavorable move. That's why Eternatus appreciates a defensive core to fall back on. The defensive core also likes having Eternatus on the team as it can allow more flexibility in checking offensive threats, especially Kyogre. Eternatus also avoids necessitating the core to have a grounded Poison-type or other means of dealing with Toxic Spikes, which can also give the team more flexibility. Ting-Lu and bulky Arceus formes are some of its best partners, as they tend to be weak to Toxic Spikes and could sometimes get overwhelmed by the offensive onslaught of hyper offense teams, the likes of which Eternatus can greatly help against. Against some Pokemon that it wants to revenge kill like a preferably chipped Zacian-C, Eternatus can make use of its excellent natural bulk and defensive typing by switching in directly on them, which can allow for the full preservation of the defensive core. This is notably something Choice Scarf Miraidon and Koraidon can't do.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

corvere

and beneath the mist, i saw my true reflection
is a Top Contributor
comments add delete


[SET]
Eternatus @ Choice Scarf
Ability: Pressure
Tera Type: Normal / Flying / Fire / Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Flamethrower / Fire Blast
- Toxic Spikes

[SET COMMENTS]
Choice Scarf allows Eternatus to outpace just about everything in the tier other than Choice Scarf Miraidon and Koraidon. That allows it to get the jump on Choice Scarf Ribombee, Dragon Dance boosted Arceus, max Speed Dragon Dance boosted Necrozma-DM, and Basculegion after it used an Agility once. Eternatus has next to perfect coverage with its STAB moves and Flamethrower, allowing it to pick off almost all of the premier offensive threats from above half health or 2HKO them on the switch. Eternatus also makes excellent use of Toxic Spikes, which gives it additional value against teams that don't have a way to deal with them. A Timid nature is used to reliably outspeed the aforementioned Choice Scarf Ribombee and Agility Basculegion, which makes it the safer and more overall more consistent option. However, a Modest nature can guarantee the OHKO on full HP Miraidon, guarantee that a sun or Tera boosted Flamethrower gets the OHKO on full HP Zacian-Crowned, and allow for a sun and Tera boosted Flamethrower to OHKO Dragon Dance Necrozma-DM. Fire Blast can be used instead of Flamethrower on Timid Eternatus to allow for the same OHKOes as Modest Flamethrower. Tera Normal is the primary option because Choice Scarf Eternatus doesn't need to Terastallize often and is already a contributor to the anti-Basculegion effort. Tera Flying can be used to give Eternatus a free turn against the Arceus-Ground it's trying to revenge kill, as well as allowing it to become immune to the effect of Sticky Web, which can allow it to function normally in the matchup. Tera Fire allows Eternatus to get the extra power boost necessary to get the aforementioned examples against Zacian-Crowned and Necrozma-DM. Tera Fire also grants Eternatus an Ice- and Steel-type resistance. Tera Stellar can allow for the same power boost as Tera Fire, but it can also boost Eternatus' damage output with other moves which can allow for something like a Timid Dynamax Cannon to OHKO Double Dance Miraidon.

Due to it's lack of a pivoting move (Choice Scarf Miraidon and Koraidon can both run U-turn) you will probably have to reword this it can sometimes sink momentum and allow for setup opportunities because it's locked into an unfavorable move for the situation. That's why Eternatus appreciates a defensive core to fall back on. The defensive core also likes having it on the team as it can allow more flexibility in how you check offensive threats, especially Kyogre, as well as not necessitating that the core has a grounded Poison-type or other means of dealing with Toxic Spikes which can also give the team more flexibility. Ting-Lu and bulky Arceus formes are one of its best partners as they tend to be weak to Toxic Spikes and could sometimes get overwhelmed by the offensive onslaught of hyper offense teams the likes of which Eternatus can greatly help against. Against some Pokemon like a preferably chipped Zacian-Crowned, Eternatus can make use of its excellent natural bulk and defensive typing by switching in directly on the Pokemon it wants to revenge kill, which can allow you to fully preserve your defensive core. That is notably something Choice Scarf Miraidon and Koraidon can't do.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
Grammar checked by:


1/2
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Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
With respects gone you should rewrite a lot of this, some major changes:

-modest is best nature now IMO, timid's best benefit before was for basc
-no tera normal

Lmk when you edit and I'll check

QC 2/2
 
Last edited:
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[SET]
Eternatus @ Choice Scarf
Ability: Pressure
Tera Type: Fire / Flying / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Flamethrower / Fire Blast
- Toxic Spikes

[SET COMMENTS]
Choice Scarf allows Eternatus to outpace just about everything in the tier other than Choice Scarf Miraidon and Koraidon. That allows it to get the jump on Dragon Dance-boosted (hyphen) Arceus, Zacian-C, and maximum Speed Dragon Dance-boosted (hyphen) Necrozma-DM. Eternatus has next to perfect coverage with its STAB moves and Flamethrower, allowing it to pick off almost all of the premier offensive threats from above half health or 2HKO them on the switch. Eternatus also makes excellent use of Toxic Spikes, which gives give Eternatus additional value against teams that don't have a way to deal with them. A Modest nature guarantees the an OHKO on Miraidon, allows for a sun- or Tera Fire-boosted (hyphens after sun and fire) Flamethrower to OHKO Zacian-C, and allows for enables (repetition) a sun- and Tera Fire-boosted (same hyphen changes) Flamethrower to OHKO Trick Room Necrozma-DM 50% of the time and Calyrex-Ice 100% of the time. A Timid nature can be used to provide more safety against niche strategies like Choice Scarf Ribombee. Fire Blast can be used instead of Flamethrower on Timid Eternatus to allow for the same OHKOes OHKOs as Modest Flamethrower. Tera Fire is the primary Tera option, (AC) as it allows for Eternatus to get the crucial KOes KOs against Fire-type weak Fire-weak targets. Tera Flying can be used to give Eternatus a free turn against the Arceus-Ground it's trying to revenge kill, as well as allowing it to become immune to the effect of Sticky Web. Tera Fairy can be used to revenge kill Speed-boosted (hyphen) Koraidon, (AC) as Eternatus becomes immune to Dragon-type attacks.

Unlike Miraidon and Koraidon, Eternatus doesn't have a pivoting move like U-turn, (AC) so it can sometimes sink momentum and allow for setup opportunities after it locks itself into an unfavorable move. That's why Eternatus appreciates a defensive core to fall back on. The defensive core also likes having it on the team, (AC) as it can allow more flexibility in how you check checking offensive threats, especially Kyogre. (AP) , as well as not Eternatus also avoids necessitating that the core has to have a grounded Poison-type or other means of dealing with Toxic Spikes, (AC) which can also give the team more flexibility (split the sentence bc too long+the structure wasnt rly right). Ting-Lu and bulky Arceus formes are one some of its best partners, (AC) as they tend to be weak to Toxic Spikes and could can sometimes get overwhelmed by the offensive onslaught of hyper offense teams, (AC) the likes of which Eternatus can greatly help against. Against some Pokemon that it wants to revenge kill like a preferably chipped Zacian-C, Eternatus can make use of its excellent natural bulk and defensive typing by switching in directly on them the Pokemon it wants to revenge kill (i think this is what u mean, it can directly switch into mons like zac and deal with them. this change makes the meaning clearer), which can allow you to fully preserve your for the full preservation of the defensive core. That is notably something Choice Scarf Miraidon and Koraidon can't do.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:

AMGP
 

autumn

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1/1 GP Team done credit both of us
[SET]
Choice Scarf (Eternatus) @ Choice Scarf set names are required for upload
Ability: Pressure
Tera Type: Fire / Flying / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Flamethrower / Fire Blast
- Toxic Spikes

[SET COMMENTS]
Choice Scarf allows Eternatus to outpace just about everything in the tier other than Choice Scarf Miraidon and Koraidon. That This allows it to get the jump on Dragon Dance-boosted (hyphen) Arceus, Zacian-C, and maximum Speed Dragon Dance-boosted (hyphen) Necrozma-DM. Eternatus has next to perfect coverage with its STAB moves and Flamethrower, allowing it to pick off almost all of the premier offensive threats from above half health or 2HKO them on the switch. Eternatus also makes excellent use of Toxic Spikes, which gives give Eternatus it (repetition) additional value against teams that don't have a way to deal with them. A Modest nature guarantees the an OHKO on Miraidon (could be worth specifying with dynamax cannon here because you specify moves for the other exampples, up to you though), allows for a sun- or Tera Fire-boosted (hyphens after sun and fire) Flamethrower to OHKO Zacian-C, and allows for enables (repetition) a sun- and Tera Fire-boosted (same hyphen changes) Flamethrower to OHKO Trick Room Necrozma-DM 50% of the time and Calyrex-Ice 100% of the time. (would put caly first bc its the guaranteed roll then mention necrozma after) A Timid nature can be used to provide more safety against niche strategies sets (a single set isnt really a strtaegy, that's more a whole team thing) like Choice Scarf Ribombee. Fire Blast can be used instead of Flamethrower on Timid Eternatus to allow for the same OHKOes OHKOs as Modest Flamethrower. Tera Fire is the primary Tera option, (AC) as it allows for Eternatus to get the crucial KOes KOs against Fire-type weak Fire-weak targets. Tera Flying can be used to give Eternatus a free turn against the Arceus-Ground it's trying to revenge kill, as well as allowing it to become immune to the effect of Sticky Web. Tera Fairy can be used to revenge kill Speed-boosted (hyphen) Koraidon, (AC) as Eternatus becomes immune to Dragon-type attacks.

Unlike Miraidon and Koraidon, Eternatus doesn't have a pivoting move like U-turn, (AC) so it can sometimes sink momentum and create allow for setup opportunities (or 'allow foes to set up', you don't really allow an opportunity) after it locks itself into an unfavorable move. That's why Eternatus appreciates a defensive core to fall back on. The defensive core also likes having it Eternatus on the team, (AC) as it can allow more flexibility in how you check checking offensive threats, especially Kyogre. (AP) , as well as not Eternatus also avoids necessitating that the core has to have a grounded Poison-type or other means of dealing with Toxic Spikes, (AC) which can also give the team more flexibility (split the sentence bc too long+the structure wasnt rly right). Ting-Lu and bulky Arceus formes are one some of its best partners, (AC) as they tend to be weak to Toxic Spikes and could can sometimes get overwhelmed by the offensive onslaught of hyper offense teams, (AC) the likes of which Eternatus can greatly help against. Against some Pokemon that it wants to revenge kill like a preferably chipped Zacian-C, Eternatus can make use of its excellent natural bulk and defensive typing by switching in directly on them the Pokemon it wants to revenge kill (i think this is what u mean, it can directly switch into mons like zac and deal with them. this change makes the meaning clearer), which can allow you to fully preserve your for the full preservation of the defensive core. That This is notably something Choice Scarf Miraidon and Koraidon can't do.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
 

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